12 lines
315 B
HLSL
12 lines
315 B
HLSL
#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
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#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
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Texture2D<float> _SobolScramblingTile;
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Texture2D<float> _SobolRankingTile;
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Texture2D<float2> _SobolOwenScrambledSequence;
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StructuredBuffer<uint> _SobolMatricesBuffer;
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#endif
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