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Bombaleila/Library/PackageCache/com.unity.render-pipelines.core@04ab0eefa0c3/Runtime/Sampling/SamplingResources.hlsl
2026-03-03 00:39:30 +05:00

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HLSL

#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
Texture2D<float> _SobolScramblingTile;
Texture2D<float> _SobolRankingTile;
Texture2D<float2> _SobolOwenScrambledSequence;
StructuredBuffer<uint> _SobolMatricesBuffer;
#endif