18 lines
1.0 KiB
C#
18 lines
1.0 KiB
C#
using System.Runtime.CompilerServices;
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// Make visible to tests
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[assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")]
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[assembly: InternalsVisibleTo("Unity.Testing.UnifiedRayTracing.Runtime")]
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[assembly: InternalsVisibleTo("Unity.Testing.UnifiedRayTracing.Performance")]
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[assembly: InternalsVisibleTo("Unity.UnifiedRayTracing.Editor.Tests")]
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[assembly: InternalsVisibleTo("Assembly-CSharp-editor-testable")]
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// Make visible internally to packages using the AccelStructAdapter, TODO: either make AccelStructAdapter public use intermediate Assembly to filter out exposed internals
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[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")]
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[assembly: InternalsVisibleTo("Unity.PathTracing.Editor")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
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