Files
Bombaleila/Library/PackageCache/com.unity.render-pipelines.core@04ab0eefa0c3/Runtime/UnifiedRayTracing/IRayTracingBackend.cs
2026-03-03 00:39:30 +05:00

19 lines
519 B
C#

using System;
namespace UnityEngine.Rendering.UnifiedRayTracing
{
internal interface IRayTracingBackend
{
IRayTracingShader CreateRayTracingShader(
Object shader,
string kernelName,
GraphicsBuffer dispatchBuffer);
IRayTracingAccelStruct CreateAccelerationStructure(
AccelerationStructureOptions options,
ReferenceCounter counter);
ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth);
}
}