21 lines
623 B
C#
21 lines
623 B
C#
using UnityEditor.ShaderGraph;
|
|
|
|
namespace UnityEditor.Rendering.Universal.ShaderGraph
|
|
{
|
|
internal static class MeshUnlitIncludes
|
|
{
|
|
const string kMeshUnlitPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/MeshUnlitPass.hlsl";
|
|
|
|
public static IncludeCollection Unlit = new IncludeCollection
|
|
{
|
|
// Pre-graph
|
|
{ CoreIncludes.CorePregraph },
|
|
{ CoreIncludes.ShaderGraphPregraph },
|
|
|
|
// Post-graph
|
|
{ CoreIncludes.CorePostgraph },
|
|
{ kMeshUnlitPass, IncludeLocation.Postgraph },
|
|
};
|
|
}
|
|
}
|