41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
fileFormatVersion: 2
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guid: df41eefe8c13d444ca890dddbbc61f8d
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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template:
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name: Fullscreen Basic - URP
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category: Image Processing
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description: 'A URP Shader Graph template that does simple fullscreen image adjustments
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including tinting, saturation, and contrast.
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Fullscreen shaders are
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intended to be used to apply image adjustments for applications like post-process
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filters. They are not intended to be applied to individual meshes.
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To
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apply a fullscreen shader as a post-process filter, select URP''s renderer
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data asset and click the Add Renderer Feature button at the bottom of the Inspector.
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Choose Full Screen Pass Renderer Feature. Then create a material from your
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fullscreen shader and apply it to the Pass Material slot of the Full Screen
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Pass Renderer Feature.
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Supported Pipeline(s): URP
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Active Target:
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Fullscreen
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VFX Graph Support: disabled'
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: 9410f8b043e30fe4da99295d950c470f, type: 3}
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