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Bombaleila/Library/PackageCache/com.unity.render-pipelines.universal@37e0d4fc2503/Editor/ShaderGraph/GraphTemplates/Fullscreen Basic URP.shadergraph.meta
2026-03-03 00:39:30 +05:00

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template:
name: Fullscreen Basic - URP
category: Image Processing
description: 'A URP Shader Graph template that does simple fullscreen image adjustments
including tinting, saturation, and contrast.
Fullscreen shaders are
intended to be used to apply image adjustments for applications like post-process
filters. They are not intended to be applied to individual meshes.
To
apply a fullscreen shader as a post-process filter, select URP''s renderer
data asset and click the Add Renderer Feature button at the bottom of the Inspector.
Choose Full Screen Pass Renderer Feature. Then create a material from your
fullscreen shader and apply it to the Pass Material slot of the Full Screen
Pass Renderer Feature.
Supported Pipeline(s): URP
Active Target:
Fullscreen
VFX Graph Support: disabled'
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