Files
Bombaleila/Library/PackageCache/com.unity.shadergraph@c8830f61858d/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs
2026-03-03 00:39:30 +05:00

19 lines
611 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireCameraOpaqueTexture
{
bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireCameraOpaqueTextureExtensions
{
public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot)
{
var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
}
}
}