Files
Bombaleila/Library/PackageCache/com.unity.shadergraph@c8830f61858d/Editor/Data/Util/UvChannel.cs
2026-03-03 00:39:30 +05:00

17 lines
236 B
C#

using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
UV4 = 4,
UV5 = 5,
UV6 = 6,
UV7 = 7,
}
}