Files
Bombaleila/Logs/AssetImportWorker1.log
2026-03-03 00:39:30 +05:00

267 lines
14 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2026-03-02T18:36:04.7348848Z"
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'ru' Physical Memory: 24279 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-03-02T18:36:04Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/unity projects/Pupindos
-logFile
Logs/AssetImportWorker1.log
-srvPort
63613
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/unity projects/Pupindos
D:/unity projects/Pupindos
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [19804] Target information:
Player connection [19804] * "[IP] 26.156.205.118 [Port] 0 [Flags] 2 [Guid] 3011678147 [EditorId] 3011678147 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19804] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 3011678147 [EditorId] 3011678147 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19804] * "[IP] 192.168.68.107 [Port] 0 [Flags] 2 [Guid] 3011678147 [EditorId] 3011678147 [Version] 1048832 [Id] WindowsEditor(7,SheldyGleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [19804] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19804] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 11.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/unity projects/Pupindos/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 6GB Laptop GPU (ID=0x25ac)
Vendor: NVIDIA
VRAM: 6017 MB
Driver: 31.0.15.4618
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007796 seconds.
- Loaded All Assemblies, in 2.463 seconds
Native extension for WindowsStandalone target not found
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 4b1f452d07284d7583eb342d566f37f4
Correlation Id: 372ba8d87d87a89170e0c41583169fde
External correlation Id: 6659279273159562897
Machine Id: j6jrUL8dy+VyBXRZdkZEPIbylCQ=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user" (connect: 0.00s, validation: 0.01s, handshake: 6.29s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-notifications" at "2026-03-02T18:36:11.0417989Z"
[Licensing::Module] Licensing Background thread has ended after 6.31s
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:False
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.306 seconds
Domain Reload Profiling: 4745ms
BeginReloadAssembly (834ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (144ms)
RebuildNativeTypeToScriptingClass (61ms)
initialDomainReloadingComplete (266ms)
LoadAllAssembliesAndSetupDomain (1132ms)
LoadAssemblies (788ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1105ms)
TypeCache.Refresh (1094ms)
TypeCache.ScanAssembly (1044ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (2307ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2011ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (235ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (803ms)
ProcessInitializeOnLoadAttributes (726ms)
ProcessInitializeOnLoadMethodAttributes (229ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 10170683965555-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 2.611 seconds
Refreshing native plugins compatible for Editor in 12.65 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:False
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.402 seconds
Domain Reload Profiling: 5002ms
BeginReloadAssembly (714ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (29ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (150ms)
RebuildNativeTypeToScriptingClass (76ms)
initialDomainReloadingComplete (329ms)
LoadAllAssembliesAndSetupDomain (1329ms)
LoadAssemblies (1221ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (610ms)
TypeCache.Refresh (436ms)
TypeCache.ScanAssembly (398ms)
BuildScriptInfoCaches (146ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2403ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1763ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (744ms)
ProcessInitializeOnLoadAttributes (860ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 20.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6185 unused Assets / (4.7 MB). Loaded Objects now: 6984.
Memory consumption went from 141.9 MB to 137.3 MB.
Total: 50.789900 ms (FindLiveObjects: 1.029900 ms CreateObjectMapping: 0.824300 ms MarkObjects: 26.768800 ms DeleteObjects: 22.165300 ms)
========================================================================
Received Import Request.
Time since last request: 1061.595455 seconds.
path: Assets/Readme.asset
artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '50ea5ad2cda8720781b90d71f311d8d1') in 0.0334428 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 127.006528 seconds.
path: Assets/Readme.asset
artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '9d27cb02da74592d3b799737d43eb7a9') in 0.0979442 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 10.317555 seconds.
path: Assets/Settings/Mobile_Renderer.asset
artifactKey: Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/Mobile_Renderer.asset using Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '7ec05d9c9b6ca9395bb3d5bef00b952c') in 0.0580997 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000017 seconds.
path: Assets/Settings/PC_Renderer.asset
artifactKey: Guid(f288ae1f4751b564a96ac7587541f7a2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/PC_Renderer.asset using Guid(f288ae1f4751b564a96ac7587541f7a2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4bcb60ce401f5ed8063cab03201491f5') in 0.0211523 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000026 seconds.
path: Assets/Settings/SampleSceneProfile.asset
artifactKey: Guid(10fc4df2da32a41aaa32d77bc913491c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/SampleSceneProfile.asset using Guid(10fc4df2da32a41aaa32d77bc913491c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '790f7d4f30f58dbe3f898f67cb682cde') in 0.0142278 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000017 seconds.
path: Assets/Settings/Mobile_RPAsset.asset
artifactKey: Guid(5e6cbd92db86f4b18aec3ed561671858) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/Mobile_RPAsset.asset using Guid(5e6cbd92db86f4b18aec3ed561671858) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'cd9b2f1006ede81ce2b7a1e6d681b974') in 0.0560456 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0