Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Scripts/Runtime/Utilities/Structs/MinMax.cs
2026-03-03 05:27:03 +05:00

44 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace UHFPS.Runtime
{
[Serializable]
public struct MinMax
{
public float min;
public float max;
public bool Flipped => max < min;
public bool HasValue => min != 0 || max != 0;
public float RealMin => Flipped ? max : min;
public float RealMax => Flipped ? min : max;
public Vector2 RealVector => this;
public Vector2 Vector => new Vector2(min, max);
public MinMax(float min, float max)
{
this.min = min;
this.max = max;
}
public static implicit operator Vector2(MinMax minMax)
{
return new Vector2(minMax.RealMin, minMax.RealMax);
}
public static implicit operator MinMax(Vector2 vector)
{
MinMax result = default;
result.min = vector.x;
result.max = vector.y;
return result;
}
public MinMax Flip() => new MinMax(max, min);
public override string ToString() => $"({RealMin}, {RealMax})";
}
}