18 lines
489 B
C#
18 lines
489 B
C#
using UnityEngine.Rendering.Universal;
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using UnityEngine;
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namespace UHFPS.Rendering
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{
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public class EyeBlinkFeature : EffectFeature
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{
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public override string Name => "Eye Blink";
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public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents;
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public Material EffectMaterial;
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public override void OnCreate()
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{
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RenderPass = new EyeBlinkPass(RenderPassEvent, EffectMaterial);
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}
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}
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} |