18 lines
491 B
C#
18 lines
491 B
C#
using UnityEngine.Rendering.Universal;
|
|
using UnityEngine;
|
|
|
|
namespace UHFPS.Rendering
|
|
{
|
|
public class ScanlinesFeature : EffectFeature
|
|
{
|
|
public override string Name => "Scanlines";
|
|
|
|
public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents;
|
|
public Material EffectMaterial;
|
|
|
|
public override void OnCreate()
|
|
{
|
|
RenderPass = new ScanlinesPass(RenderPassEvent, EffectMaterial);
|
|
}
|
|
}
|
|
} |