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Bombaleila/Assets/ThunderWire Studio/UHFPS/_Demo/Scenes/Playground/Layers/Grass1.terrainlayer
2026-03-03 05:27:03 +05:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Grass1
m_DiffuseTexture: {fileID: 2800000, guid: 52ead2c494dc769478da86d8bb46cf0b, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 5c75f76744abd3b4391f895515465eaa, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: cd851ac30c4117e418e4788222c7d249, type: 3}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 2
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 0.39208212, y: 0.46226418, z: 0.30744928, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 0, y: 1, z: 1, w: 0}