Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/_Demo/Scenes/Playground/Layers/Gravel.terrainlayer
2026-03-03 05:27:03 +05:00

23 lines
850 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Gravel
m_DiffuseTexture: {fileID: 2800000, guid: 0aab6f5170635a842b86d72edbaa04aa, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 98c19892a2a09d848a1cb82b7d986406, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 68e3320881929cd4dae0ace38b4f9df6, type: 3}
m_TileSize: {x: 5, y: 5}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 3
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0.2037037, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 0.37654305, y: 1, z: 1, w: 0}