Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Scripts/Scriptables/InventoryAsset.cs
2026-03-03 05:27:03 +05:00

20 lines
503 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UHFPS.Runtime;
namespace UHFPS.Scriptable
{
[CreateAssetMenu(fileName = "Inventory", menuName = "UHFPS/Game/Inventory Asset")]
public class InventoryAsset : ScriptableObject
{
[Serializable]
public struct ReferencedItem
{
public string guid;
public Item item;
}
public List<ReferencedItem> Items = new List<ReferencedItem>();
}
}