Files
Bombaleila/Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Events/InputEventHandledPolicy.cs
2026-03-03 00:39:30 +05:00

21 lines
761 B
C#

namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Policy defining how the Input System will react to <see cref="InputEvent"/> instances marked as
/// <see cref="InputEvent.handled"/> (Or marked handled via <see cref="InputEventPtr.handled"/>).
/// </summary>
internal enum InputEventHandledPolicy
{
/// <summary>
/// Input events will be discarded directly and not propagate for state changes.
/// </summary>
SuppressStateUpdates,
/// <summary>
/// Input events will be processed for state updates and input action interaction updates but interaction
/// event notifications will be suppressed.
/// </summary>
SuppressActionEventNotifications
}
}