1.5 KiB
1.5 KiB
Creating a custom render pipeline using the render graph system
The render graph system is a set of APIs you can use to write a custom scriptable render pipeline in a modular, maintainable way.
Note: This section is about creating a custom render pipeline. To use the render graph system in a prebuilt Unity pipeline, refer to either Render graph system in URP or Render graph system in HDRP.
| Topic | Description |
|---|---|
| Introduction to the render graph system | What the render graph system is, and how it optimizes rendering. |
| Write a render pipeline with render graph | Write the outline of a render pipeline that uses the render graph APIs. |
| Write a render pass using the render graph system | Record and execute a render pass in the render graph system. |
| Resources in the render graph system | Import and use textures and other resources in a render pass. |
| Use the CommandBuffer interface in a render graph | Use CommandBuffer interface APIs such as SetRenderTarget in render graph system render passes. |