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Creating a custom render pipeline using the render graph system

The render graph system is a set of APIs you can use to write a custom scriptable render pipeline in a modular, maintainable way.

Note: This section is about creating a custom render pipeline. To use the render graph system in a prebuilt Unity pipeline, refer to either Render graph system in URP or Render graph system in HDRP.

Topic Description
Introduction to the render graph system What the render graph system is, and how it optimizes rendering.
Write a render pipeline with render graph Write the outline of a render pipeline that uses the render graph APIs.
Write a render pass using the render graph system Record and execute a render pass in the render graph system.
Resources in the render graph system Import and use textures and other resources in a render pass.
Use the CommandBuffer interface in a render graph Use CommandBuffer interface APIs such as SetRenderTarget in render graph system render passes.

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