42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEditor.Rendering.Universal;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using static UnityEditor.AssetDatabase;
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using System.Collections;
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namespace UnityEditor.Rendering.Universal
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{
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internal sealed class BuiltInToURP2DMaterialUpgrader : Base2DMaterialUpgrader
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{
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public override string name => "Material and Material Reference Upgrade";
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public override string info => "This will upgrade all materials and material references.";
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public override int priority => -1000;
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public override Type container => typeof(BuiltInToURP2DConverterContainer);
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public override MaterialConversionInfo[] InitializeMaterialConversionInfo()
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{
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// Note: functions here are shortened versions using static AssetDatabase
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Material spriteDefaultMat = GetSpriteDefaultMaterial();
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MaterialConversionInfo[] materialConversionInfo = new MaterialConversionInfo[]
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{
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// Conversion from built-in to URP 2D
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new MaterialConversionInfo(
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GetBuiltinExtraResource<Material>("Sprites-Default.mat"),
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spriteDefaultMat
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),
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new MaterialConversionInfo(
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GetBuiltinExtraResource<Material>("Sprites-Mask.mat"),
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LoadAssetAtPath<Material>(k_PackageMaterialsPath + "SpriteMask-Default.mat")
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),
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};
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return materialConversionInfo;
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}
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}
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}
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