35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using UnityEditor.Rendering.Universal;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering
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{
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class OnTilePostProcessResourceStripper : IRenderPipelineGraphicsSettingsStripper<OnTilePostProcessResource>
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{
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public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
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public bool CanRemoveSettings(OnTilePostProcessResource resources)
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{
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if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
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return false;
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foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
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{
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foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
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{
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if (rendererData is not UniversalRendererData)
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continue;
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foreach (var rendererFeature in rendererData.rendererFeatures)
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{
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if (rendererFeature is OnTilePostProcessFeature { isActive: true })
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return false;
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}
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}
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}
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return true;
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}
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}
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}
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