Files
Bombaleila/Library/PackageCache/com.unity.render-pipelines.universal@37e0d4fc2503/Editor/RendererFeatures/ScreenSpaceShadowsEditor.cs
2026-03-03 00:39:30 +05:00

37 lines
1022 B
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(ScreenSpaceShadows))]
internal class ScreenSpaceShadowsEditor : Editor
{
#region Serialized Properties
private SerializedProperty m_SettingsProp;
#endregion
private bool m_IsInitialized = false;
static class Styles
{
public static readonly string k_NoSettingsHelpBox = L10n.Tr("This feature resolves the cascaded shadows in screen space, so there is no options now. It might have additional settings later.");
}
private void Init()
{
m_SettingsProp = serializedObject.FindProperty("m_Settings");
m_IsInitialized = true;
}
public override void OnInspectorGUI()
{
if (!m_IsInitialized)
{
Init();
}
EditorGUILayout.HelpBox(Styles.k_NoSettingsHelpBox, MessageType.Info);
}
}
}