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Bombaleila/Library/PackageCache/com.unity.render-pipelines.universal@37e0d4fc2503/Shaders/Terrain/TerrainDetailLitInput.hlsl
2026-03-03 00:39:30 +05:00

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156 B
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;