Files
Bombaleila/Library/PackageCache/com.unity.shadergraph@c8830f61858d/Editor/Generation/Enumerations/InstancingOptions.cs
2026-03-03 00:39:30 +05:00

41 lines
1.1 KiB
C#

using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum InstancingOptions
{
AssumeUniformScaling,
RenderingLayer,
NoMatrices,
NoLightProbe,
NoLightmap,
NoLodFade,
}
[GenerationAPI]
internal static class InstancingOptionsExtensions
{
public static string ToShaderString(this InstancingOptions options)
{
switch (options)
{
case InstancingOptions.AssumeUniformScaling:
return "assumeuniformscaling";
case InstancingOptions.RenderingLayer:
return "renderinglayer";
case InstancingOptions.NoMatrices:
return "nomatrices";
case InstancingOptions.NoLightProbe:
return "nolightprobe";
case InstancingOptions.NoLightmap:
return "nolightmap";
case InstancingOptions.NoLodFade:
return "nolodfade";
default:
throw new ArgumentOutOfRangeException();
}
}
}
}