mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
Merge pull request #4 from iDisaster/claude/enhance-gta-server-9Dezg
Claude/enhance gta server 9 dezg
This commit is contained in:
@@ -280,13 +280,21 @@ let toggleStates = {
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addEventHandler("OnResourceReady", function(event, resource) {
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// Use built-in default font (no external TTF file needed)
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// Signature: lucasFont.createDefaultFont(float size, string family, [string style = "Regular"])
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try {
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menuFont = lucasFont.createDefaultFont(16.0, "Tahoma", false, false);
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menuFont = lucasFont.createDefaultFont(16.0, "Arial", "Regular");
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if (menuFont != null) {
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console.log("[ModMenu] Default font created successfully");
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}
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} catch(e) {
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console.log("[ModMenu] Could not create default font: " + e);
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// Try alternative font
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try {
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menuFont = lucasFont.createDefaultFont(16.0, "Tahoma");
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console.log("[ModMenu] Fallback font created");
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} catch(e2) {
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console.log("[ModMenu] Fallback font also failed: " + e2);
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}
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}
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if (menuFont == null) {
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@@ -591,6 +599,264 @@ addNetworkHandler("ModMenu:Notification", function(msg) {
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showNotification(msg);
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});
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// ============================================================================
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// EXECUTE HANDLERS - Client-side natives execution
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// ============================================================================
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// Execute weather change using GTA IV native
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addNetworkHandler("ModMenu:ExecuteWeather", function(weatherId) {
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try {
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natives.forceWeatherNow(weatherId);
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showNotification("Weather changed!");
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} catch(e) {
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console.log("[ModMenu] Weather error: " + e);
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}
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});
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// Execute time change using GTA IV native
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addNetworkHandler("ModMenu:ExecuteTime", function(hour) {
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try {
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natives.forceTimeOfDay(hour, 0);
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showNotification("Time: " + hour + ":00");
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} catch(e) {
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console.log("[ModMenu] Time error: " + e);
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}
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});
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// Execute self options using natives
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addNetworkHandler("ModMenu:ExecuteSelfOption", function(option) {
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if (!localPlayer) {
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showNotification("Player not ready");
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return;
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}
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try {
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switch(option) {
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case "health":
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localPlayer.health = 200;
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showNotification("Health restored!");
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break;
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case "armor":
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localPlayer.armour = 100;
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showNotification("Armor restored!");
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break;
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case "max":
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localPlayer.health = 200;
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localPlayer.armour = 100;
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showNotification("Max health & armor!");
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break;
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case "weapons":
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// Give weapons using natives
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natives.giveWeaponToChar(localPlayer, 5, 500, false); // Pistol
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natives.giveWeaponToChar(localPlayer, 6, 500, false); // Deagle
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natives.giveWeaponToChar(localPlayer, 9, 100, false); // Shotgun
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natives.giveWeaponToChar(localPlayer, 12, 500, false); // SMG
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natives.giveWeaponToChar(localPlayer, 14, 500, false); // AK
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natives.giveWeaponToChar(localPlayer, 16, 50, false); // Sniper
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natives.giveWeaponToChar(localPlayer, 18, 10, false); // RPG
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showNotification("All weapons given!");
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break;
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case "wanted":
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natives.alterWantedLevel(localPlayer, 0);
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natives.applyWantedLevelChangeNow(localPlayer);
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showNotification("Wanted cleared!");
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break;
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case "suicide":
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localPlayer.health = 0;
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break;
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}
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} catch(e) {
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console.log("[ModMenu] Self option error: " + e);
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showNotification("Action failed");
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}
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});
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// Execute teleport
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addNetworkHandler("ModMenu:ExecuteTeleport", function(x, y, z) {
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if (!localPlayer) return;
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try {
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let pos = new Vec3(x, y, z);
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localPlayer.position = pos;
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showNotification("Teleported!");
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} catch(e) {
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console.log("[ModMenu] Teleport error: " + e);
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}
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});
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// Vehicle model hashes for GTA IV
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const vehicleHashes = {
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"infernus": 0x18F25AC7,
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"turismo": 0x185484E1,
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"comet": 0x067BC037,
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"banshee": 0xC1E908D2,
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"sultan": 0x39DA2754,
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"coquette": 0x067BC037,
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"feltzer": 0x8911B9F5,
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"buffalo": 0xEDD516C6,
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"sabregt": 0x9B909C94,
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"stalion": 0x72A4C31E,
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"vigero": 0xCEC6B9B7,
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"dukes": 0x2B26F456,
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"phoenix": 0x831A21D5,
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"patriot": 0xCFCFEB3B,
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"cavalcade": 0x779F23AA,
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"huntley": 0x1D06D681,
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"landstalker": 0x4BA4E8DC,
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"nrg900": 0x6F039A67,
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"pcj600": 0xC9CEAF06,
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"sanchez": 0x2EF89E46,
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"faggio": 0x9229E4EB,
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"police": 0x79FBB0C5,
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"police2": 0x9F05F101,
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"fbi": 0x432EA949,
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"ambulance": 0x45D56ADA,
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"firetruk": 0x73920F8E,
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"annihilator": 0x31F0B376,
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"maverick": 0x9D0450CA,
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"polmav": 0x1517D4D9,
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"jetmax": 0x33581161,
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"predator": 0xE2E7D4AB,
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"tropic": 0x1149422F,
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"taxi": 0xC703DB5F,
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"stretch": 0x8B13F083,
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"bus": 0xD577C962
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};
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// Execute vehicle spawn using natives
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addNetworkHandler("ModMenu:ExecuteSpawnVehicle", function(vehicleName) {
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try {
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if (!localPlayer) {
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showNotification("Not ready");
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return;
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}
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let modelHash = vehicleHashes[vehicleName];
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if (!modelHash) {
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showNotification("Unknown vehicle");
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return;
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}
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let pos = localPlayer.position;
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let heading = localPlayer.heading || 0;
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// Spawn position slightly in front of player
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let spawnX = pos.x + (Math.sin(heading) * 5);
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let spawnY = pos.y + (Math.cos(heading) * 5);
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let spawnZ = pos.z;
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// Use native to create car
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let vehicle = natives.createCar(modelHash, spawnX, spawnY, spawnZ, true);
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if (vehicle) {
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natives.setCarHeading(vehicle, heading);
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showNotification("Spawned!");
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} else {
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showNotification("Failed");
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}
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} catch(e) {
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console.log("[ModMenu] Vehicle error: " + e);
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showNotification("Error");
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}
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});
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// Execute vehicle options
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addNetworkHandler("ModMenu:ExecuteVehicleOption", function(option) {
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if (!localPlayer || !localPlayer.vehicle) {
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showNotification("Get in a vehicle first!");
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return;
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}
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try {
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let veh = localPlayer.vehicle;
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switch(option) {
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case "repair":
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natives.fixCar(veh);
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showNotification("Vehicle repaired!");
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break;
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case "flip":
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let rot = veh.rotation;
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veh.rotation = new Vec3(0, 0, rot.z);
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showNotification("Vehicle flipped!");
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break;
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case "nitro":
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// Boost vehicle forward
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natives.applyForceToCar(veh, 0, 0, 50, 0, 0, 0);
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showNotification("NITRO!");
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break;
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}
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} catch(e) {
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console.log("[ModMenu] Vehicle option error: " + e);
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}
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});
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// Execute vehicle color change
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addNetworkHandler("ModMenu:ExecuteVehicleColor", function(color1, color2) {
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if (!localPlayer || !localPlayer.vehicle) {
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showNotification("Get in a vehicle first!");
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return;
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}
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try {
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natives.changeCarColour(localPlayer.vehicle, color1, color2);
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showNotification("Color changed!");
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} catch(e) {
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console.log("[ModMenu] Color change error: " + e);
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}
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});
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// Execute weapon give
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addNetworkHandler("ModMenu:ExecuteGiveWeapon", function(weaponId) {
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if (!localPlayer) return;
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try {
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natives.giveWeaponToChar(localPlayer, weaponId, 500, false);
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showNotification("Weapon given!");
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} catch(e) {
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console.log("[ModMenu] Weapon error: " + e);
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}
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});
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// Execute fun options
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addNetworkHandler("ModMenu:ExecuteFun", function(option) {
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if (!localPlayer) return;
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try {
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let pos = localPlayer.position;
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switch(option) {
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case "launch":
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let launchPos = new Vec3(pos.x, pos.y, pos.z + 50);
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localPlayer.position = launchPos;
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showNotification("LAUNCH!");
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break;
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case "explode":
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natives.addExplosion(pos.x, pos.y, pos.z, 0, 5.0, true, false, 1.0);
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break;
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case "ragdoll":
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natives.switchPedToRagdoll(localPlayer, 1000, 1000, 0, true, true, false);
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break;
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}
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} catch(e) {
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console.log("[ModMenu] Fun option error: " + e);
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}
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});
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// Execute skin change
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addNetworkHandler("ModMenu:ExecuteSkinChange", function(skinId) {
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if (!localPlayer) return;
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try {
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if (skinId === "random") {
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let skins = [-1667301416, -163448165, 1936355839, -1938475496, 970234525];
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skinId = skins[Math.floor(Math.random() * skins.length)];
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}
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natives.changePlayerModel(localPlayer, skinId);
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showNotification("Skin changed!");
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} catch(e) {
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console.log("[ModMenu] Skin change error: " + e);
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}
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});
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// ============================================================================
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// RENDERING
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// ============================================================================
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@@ -670,7 +936,7 @@ function showNotification(text) {
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notifications.push({
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text: text,
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time: Date.now(),
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duration: 3000
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duration: 1000
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});
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}
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@@ -683,7 +949,8 @@ addEventHandler("OnDrawnHUD", function(event) {
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let elapsed = now - notif.time;
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if (elapsed < notif.duration) {
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let alpha = elapsed < notif.duration - 500 ? 200 : Math.floor(200 * (notif.duration - elapsed) / 500);
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// Quick fade: start fading at 700ms, fully gone by 1000ms
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let alpha = elapsed < 700 ? 200 : Math.floor(200 * (notif.duration - elapsed) / 300);
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let bgColor = toColour(20, 20, 20, alpha);
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let textColor = toColour(255, 255, 100, Math.min(255, alpha + 55));
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@@ -7,125 +7,20 @@
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const COLOUR_ORANGE = toColour(255, 200, 100, 255);
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const COLOUR_WORLD = toColour(100, 200, 255, 255);
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// Vehicle model hashes for spawning
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const vehicleModels = {
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// Sports Cars
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"infernus": -1461482751,
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"turismo": -982130927,
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"comet": 1063483177,
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"banshee": -1823484407,
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"sultan": 970598228,
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"coquette": 108773431,
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"feltzer": -349601129,
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"f620": -591651781,
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"buffalo": -304802106,
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// Super Cars
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"entityxf": -1291952903,
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"adder": -1216765807,
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"vacca": 338562499,
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"bullet": -1696146015,
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"cheetah": -1311154784,
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// Muscle Cars
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||||
"sabregt": 1357660823,
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"stalion": 1923400478,
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||||
"vigero": -825837129,
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||||
"dukes": 723973206,
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"ruiner": -227741703,
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||||
"phoenix": -2095439403,
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||||
"gauntlet": -1800170043,
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"dominator": 80636076,
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// SUVs
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||||
"patriot": -808457413,
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"cavalcade": 2006918058,
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"granger": 1269098716,
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||||
"huntley": 486987393,
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"landstalker": 1269098716,
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"habanero": 884422927,
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||||
"serrano": 1337041428,
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||||
"rebla": 83136452,
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||||
// Sedans
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||||
"oracle": 1348744438,
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||||
"schafter": -888242983,
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"admiral": -1645064850,
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||||
"vincent": -884237051,
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||||
"presidente": -1150599089,
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||||
"cognoscenti": -2030171296,
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||||
"blista": -344943009,
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||||
"premier": -1883869285,
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||||
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||||
// Motorcycles
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||||
"nrg900": -1706076364,
|
||||
"pcj600": -909201658,
|
||||
"sanchez": 788045382,
|
||||
"faggio": 55628203,
|
||||
"bati": -891462355,
|
||||
"akuma": 1672195559,
|
||||
"double": -1670998136,
|
||||
"hakuchou": 1265391242,
|
||||
"hexer": 301427732,
|
||||
"daemon": 2006142190,
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||||
|
||||
// Emergency
|
||||
"police": 2046537925,
|
||||
"police2": -1627000575,
|
||||
"fbi": 1127131465,
|
||||
"noose": -1683328900,
|
||||
"ambulance": 1171614426,
|
||||
"firetruk": 1938952078,
|
||||
"enforcer": 2046537925,
|
||||
|
||||
// Aircraft
|
||||
"annihilator": 837858166,
|
||||
"maverick": -1660661558,
|
||||
"polmav": 353883353,
|
||||
"buzzard": 788747387,
|
||||
"shamal": -1214293858,
|
||||
|
||||
// Boats
|
||||
"jetmax": 861409633,
|
||||
"marquis": -1043459709,
|
||||
"predator": -488123221,
|
||||
"tropic": 290013743,
|
||||
"dinghy": 1033245328,
|
||||
"squalo": 400514754,
|
||||
"reefer": 1016996501,
|
||||
|
||||
// Special
|
||||
"taxi": -956048545,
|
||||
"stretch": -1961627517,
|
||||
"bus": -713569950,
|
||||
"trashmaster": 1917016601,
|
||||
"forklift": 1491375716,
|
||||
"caddy": 1147287684,
|
||||
"bulldozer": 1886712733,
|
||||
"phantom": -2137348917
|
||||
};
|
||||
|
||||
// Player skin models
|
||||
const skinModels = [
|
||||
-1667301416, // Niko
|
||||
-163448165, // Roman
|
||||
1936355839, // Jacob
|
||||
-1938475496, // Brucie
|
||||
970234525, // Playboy X
|
||||
-1784875845, // Johnny
|
||||
-1403507487, // Luis
|
||||
-1320879687, // Cop
|
||||
-1306011498, // NOOSE
|
||||
2136829318, // Paramedic
|
||||
1616659040, // Firefighter
|
||||
-268651930, // Business
|
||||
1943617350 // Hobo
|
||||
// Vehicle model names (will use game's model loading)
|
||||
const vehicleModels = [
|
||||
"infernus", "turismo", "comet", "banshee", "sultan", "coquette",
|
||||
"feltzer", "buffalo", "sabregt", "stalion", "vigero", "dukes",
|
||||
"phoenix", "patriot", "cavalcade", "huntley", "landstalker",
|
||||
"nrg900", "pcj600", "sanchez", "faggio", "police", "fbi",
|
||||
"ambulance", "firetruk", "annihilator", "maverick", "polmav",
|
||||
"jetmax", "predator", "tropic", "taxi", "stretch", "bus"
|
||||
];
|
||||
|
||||
// Store spawned vehicles per player
|
||||
let playerVehicles = {};
|
||||
|
||||
// Player toggle states (for server-validated features)
|
||||
// Player toggle states
|
||||
let playerToggles = {};
|
||||
|
||||
// ============================================================================
|
||||
@@ -159,57 +54,16 @@ addEventHandler("OnPlayerQuit", function(event, client, reason) {
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Self Options
|
||||
// NETWORK HANDLERS - Self Options (No spawn check - handled client-side)
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:SelfOption", function(client, option) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
switch(option) {
|
||||
case "health":
|
||||
client.player.health = 200;
|
||||
break;
|
||||
|
||||
case "armor":
|
||||
client.player.armour = 100;
|
||||
break;
|
||||
|
||||
case "max":
|
||||
client.player.health = 200;
|
||||
client.player.armour = 100;
|
||||
break;
|
||||
|
||||
case "weapons":
|
||||
giveAllWeapons(client);
|
||||
break;
|
||||
|
||||
case "wanted":
|
||||
client.player.wantedLevel = 0;
|
||||
break;
|
||||
|
||||
case "respawn":
|
||||
// Respawn at random location
|
||||
let spawns = [
|
||||
{ x: -252.0, y: 947.0, z: 15.0 },
|
||||
{ x: 932.0, y: -495.0, z: 15.0 },
|
||||
{ x: -365.0, y: 1163.0, z: 14.0 },
|
||||
{ x: 1243.0, y: -196.0, z: 26.0 }
|
||||
];
|
||||
let spawn = spawns[Math.floor(Math.random() * spawns.length)];
|
||||
let spawnPos = new Vec3(spawn.x, spawn.y, spawn.z);
|
||||
client.despawnPlayer();
|
||||
client.spawnPlayer(spawnPos, 0.0, -1667301416);
|
||||
break;
|
||||
|
||||
case "suicide":
|
||||
client.player.health = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// These actions are handled client-side via natives
|
||||
// Server just logs and can do additional processing if needed
|
||||
console.log("[ModMenu] " + client.name + " used self option: " + option);
|
||||
|
||||
// Tell client to execute the action
|
||||
triggerNetworkEvent("ModMenu:ExecuteSelfOption", client, option);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
@@ -220,7 +74,6 @@ addNetworkHandler("ModMenu:Toggle", function(client, feature, state) {
|
||||
if (!playerToggles[client.index]) {
|
||||
playerToggles[client.index] = {};
|
||||
}
|
||||
|
||||
playerToggles[client.index][feature] = state;
|
||||
console.log("[ModMenu] " + client.name + " toggled " + feature + ": " + state);
|
||||
});
|
||||
@@ -230,17 +83,8 @@ addNetworkHandler("ModMenu:Toggle", function(client, feature, state) {
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:ChangeSkin", function(client, skinId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (skinId === "random") {
|
||||
skinId = skinModels[Math.floor(Math.random() * skinModels.length)];
|
||||
}
|
||||
|
||||
client.player.modelIndex = skinId;
|
||||
console.log("[ModMenu] " + client.name + " changed skin to: " + skinId);
|
||||
console.log("[ModMenu] " + client.name + " requested skin change: " + skinId);
|
||||
triggerNetworkEvent("ModMenu:ExecuteSkinChange", client, skinId);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
@@ -248,62 +92,14 @@ addNetworkHandler("ModMenu:ChangeSkin", function(client, skinId) {
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:SpawnVehicle", function(client, vehicleName) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
console.log("[ModMenu] " + client.name + " requested vehicle: " + vehicleName);
|
||||
|
||||
let modelHash = vehicleModels[vehicleName];
|
||||
if (!modelHash) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete previous vehicles (limit to 1 per player)
|
||||
deletePlayerVehicles(client);
|
||||
|
||||
// Get spawn position
|
||||
let pos = client.player.position;
|
||||
let heading = client.player.heading;
|
||||
|
||||
let spawnX = pos.x + (Math.sin(heading) * 4);
|
||||
let spawnY = pos.y + (Math.cos(heading) * 4);
|
||||
let spawnZ = pos.z + 1;
|
||||
|
||||
// Create vehicle
|
||||
let spawnPos = new Vec3(spawnX, spawnY, spawnZ);
|
||||
let vehicle = gta.createVehicle(modelHash, spawnPos, heading);
|
||||
|
||||
if (vehicle) {
|
||||
if (!playerVehicles[client.index]) {
|
||||
playerVehicles[client.index] = [];
|
||||
}
|
||||
playerVehicles[client.index].push(vehicle);
|
||||
|
||||
// Set vehicle properties
|
||||
vehicle.health = 1000;
|
||||
vehicle.locked = false;
|
||||
vehicle.engine = true;
|
||||
|
||||
// Random color
|
||||
let c1 = Math.floor(Math.random() * 132);
|
||||
let c2 = Math.floor(Math.random() * 132);
|
||||
vehicle.colour1 = c1;
|
||||
vehicle.colour2 = c2;
|
||||
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle spawned: " + vehicleName.toUpperCase());
|
||||
console.log("[ModMenu] " + client.name + " spawned " + vehicleName);
|
||||
} else {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Failed to spawn vehicle!");
|
||||
}
|
||||
// Tell client to spawn vehicle (client-side has position info)
|
||||
triggerNetworkEvent("ModMenu:ExecuteSpawnVehicle", client, vehicleName);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:DeleteVehicles", function(client) {
|
||||
deletePlayerVehicles(client);
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Your vehicles have been deleted!");
|
||||
});
|
||||
|
||||
function deletePlayerVehicles(client) {
|
||||
// Delete server-tracked vehicles
|
||||
if (playerVehicles[client.index]) {
|
||||
for (let i = 0; i < playerVehicles[client.index].length; i++) {
|
||||
let veh = playerVehicles[client.index][i];
|
||||
@@ -313,85 +109,21 @@ function deletePlayerVehicles(client) {
|
||||
}
|
||||
playerVehicles[client.index] = [];
|
||||
}
|
||||
}
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicles deleted!");
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Vehicle Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:VehicleOption", function(client, option) {
|
||||
if (!client.player || !client.player.vehicle) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to be in a vehicle!");
|
||||
return;
|
||||
}
|
||||
|
||||
let vehicle = client.player.vehicle;
|
||||
|
||||
switch(option) {
|
||||
case "repair":
|
||||
vehicle.health = 1000;
|
||||
break;
|
||||
|
||||
case "flip":
|
||||
let rot = vehicle.rotation;
|
||||
vehicle.rotation = new Vec3(0, 0, rot.z);
|
||||
break;
|
||||
|
||||
case "clean":
|
||||
vehicle.dirtLevel = 0;
|
||||
break;
|
||||
|
||||
case "upgrade":
|
||||
// Max out visual mods if supported
|
||||
vehicle.health = 1000;
|
||||
break;
|
||||
|
||||
case "nitro":
|
||||
// Boost vehicle forward
|
||||
let pos = vehicle.position;
|
||||
let heading = vehicle.heading;
|
||||
let boost = 50;
|
||||
let newPos = new Vec3(
|
||||
pos.x + (Math.sin(heading) * boost),
|
||||
pos.y + (Math.cos(heading) * boost),
|
||||
pos.z
|
||||
);
|
||||
vehicle.position = newPos;
|
||||
break;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " used vehicle option: " + option);
|
||||
triggerNetworkEvent("ModMenu:ExecuteVehicleOption", client, option);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:VehicleColor", function(client, color1, color2) {
|
||||
if (!client.player || !client.player.vehicle) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to be in a vehicle!");
|
||||
return;
|
||||
}
|
||||
|
||||
client.player.vehicle.colour1 = color1;
|
||||
client.player.vehicle.colour2 = color2;
|
||||
console.log("[ModMenu] " + client.name + " changed vehicle color to: " + color1 + ", " + color2);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:Handling", function(client, property, value) {
|
||||
// Store handling modifications for the player
|
||||
// Note: Actual handling modification depends on GTAC's native support
|
||||
if (!playerToggles[client.index]) {
|
||||
playerToggles[client.index] = {};
|
||||
}
|
||||
playerToggles[client.index]["handling_" + property] = value;
|
||||
console.log("[ModMenu] " + client.name + " set handling " + property + " to: " + value);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:HandlingReset", function(client) {
|
||||
if (playerToggles[client.index]) {
|
||||
delete playerToggles[client.index].handling_grip;
|
||||
delete playerToggles[client.index].handling_acceleration;
|
||||
delete playerToggles[client.index].handling_topSpeed;
|
||||
delete playerToggles[client.index].handling_braking;
|
||||
}
|
||||
console.log("[ModMenu] " + client.name + " reset vehicle handling");
|
||||
console.log("[ModMenu] " + client.name + " changed vehicle color");
|
||||
triggerNetworkEvent("ModMenu:ExecuteVehicleColor", client, color1, color2);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
@@ -399,55 +131,21 @@ addNetworkHandler("ModMenu:HandlingReset", function(client) {
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:Teleport", function(client, x, y, z) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let newPos = new Vec3(x, y, z);
|
||||
if (client.player.vehicle) {
|
||||
client.player.vehicle.position = newPos;
|
||||
} else {
|
||||
client.player.position = newPos;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " teleported to: " + x + ", " + y + ", " + z);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:TeleportWaypoint", function(client) {
|
||||
// Teleport to map waypoint - requires client-side waypoint data
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Set a waypoint on the map first!");
|
||||
console.log("[ModMenu] " + client.name + " teleporting to: " + x + ", " + y + ", " + z);
|
||||
triggerNetworkEvent("ModMenu:ExecuteTeleport", client, x, y, z);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:TeleportToPlayer", function(client, targetId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let clients = getClients();
|
||||
let target = null;
|
||||
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
if (clients[i].index == targetId) {
|
||||
target = clients[i];
|
||||
break;
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Teleporting to: " + clients[i].name);
|
||||
// Client will handle the actual teleport
|
||||
triggerNetworkEvent("ModMenu:ExecuteTeleportToPlayer", client, targetId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (target && target.player) {
|
||||
let pos = target.player.position;
|
||||
let newPos = new Vec3(pos.x + 3, pos.y, pos.z);
|
||||
if (client.player.vehicle) {
|
||||
client.player.vehicle.position = newPos;
|
||||
} else {
|
||||
client.player.position = newPos;
|
||||
}
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Teleported to: " + target.name);
|
||||
console.log("[ModMenu] " + client.name + " teleported to " + target.name);
|
||||
} else {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Player not found or not spawned!");
|
||||
}
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Player not found!");
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
@@ -459,10 +157,9 @@ addNetworkHandler("ModMenu:GetPlayers", function(client) {
|
||||
let playerList = [];
|
||||
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
let c = clients[i];
|
||||
playerList.push({
|
||||
id: c.index,
|
||||
name: c.name
|
||||
id: clients[i].index,
|
||||
name: clients[i].name
|
||||
});
|
||||
}
|
||||
|
||||
@@ -470,19 +167,31 @@ addNetworkHandler("ModMenu:GetPlayers", function(client) {
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - World Options
|
||||
// NETWORK HANDLERS - World Options (Weather & Time)
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:WorldTime", function(client, hour) {
|
||||
gta.time = [hour, 0];
|
||||
message("[WORLD] " + client.name + " changed time to: " + hour + ":00", COLOUR_WORLD);
|
||||
console.log("[ModMenu] " + client.name + " changed time to: " + hour);
|
||||
|
||||
// Broadcast to all clients to change time
|
||||
let clients = getClients();
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
triggerNetworkEvent("ModMenu:ExecuteTime", clients[i], hour);
|
||||
}
|
||||
|
||||
message("[WORLD] " + client.name + " changed time to: " + hour + ":00", COLOUR_WORLD);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:WorldWeather", function(client, weatherId) {
|
||||
gta.weather = weatherId;
|
||||
message("[WORLD] " + client.name + " changed the weather", COLOUR_WORLD);
|
||||
console.log("[ModMenu] " + client.name + " changed weather to: " + weatherId);
|
||||
|
||||
// Broadcast to all clients to change weather
|
||||
let clients = getClients();
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
triggerNetworkEvent("ModMenu:ExecuteWeather", clients[i], weatherId);
|
||||
}
|
||||
|
||||
message("[WORLD] " + client.name + " changed the weather", COLOUR_WORLD);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
@@ -490,90 +199,17 @@ addNetworkHandler("ModMenu:WorldWeather", function(client, weatherId) {
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:GiveWeapon", function(client, weaponId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
client.player.giveWeapon(weaponId, 500);
|
||||
console.log("[ModMenu] " + client.name + " got weapon: " + weaponId);
|
||||
console.log("[ModMenu] " + client.name + " requested weapon: " + weaponId);
|
||||
triggerNetworkEvent("ModMenu:ExecuteGiveWeapon", client, weaponId);
|
||||
});
|
||||
|
||||
function giveAllWeapons(client) {
|
||||
if (!client.player) return;
|
||||
|
||||
// GTA IV Weapons
|
||||
client.player.giveWeapon(1, 1); // Bat
|
||||
client.player.giveWeapon(2, 1); // Knife
|
||||
client.player.giveWeapon(5, 500); // Pistol
|
||||
client.player.giveWeapon(6, 500); // Deagle
|
||||
client.player.giveWeapon(9, 200); // Shotgun
|
||||
client.player.giveWeapon(10, 200); // Combat Shotgun
|
||||
client.player.giveWeapon(11, 500); // Micro SMG
|
||||
client.player.giveWeapon(12, 500); // SMG
|
||||
client.player.giveWeapon(14, 500); // AK47
|
||||
client.player.giveWeapon(15, 500); // M4
|
||||
client.player.giveWeapon(16, 100); // Sniper
|
||||
client.player.giveWeapon(18, 20); // RPG
|
||||
client.player.giveWeapon(19, 20); // Grenades
|
||||
client.player.giveWeapon(20, 20); // Molotov
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Fun Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:Fun", function(client, option) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let pos = client.player.position;
|
||||
|
||||
switch(option) {
|
||||
case "launch":
|
||||
let launchPos = new Vec3(pos.x, pos.y, pos.z + 50);
|
||||
client.player.position = launchPos;
|
||||
break;
|
||||
|
||||
case "explode":
|
||||
gta.createExplosion(pos, 0, 5.0);
|
||||
break;
|
||||
|
||||
case "ped":
|
||||
// Spawn a random ped near player
|
||||
let pedSkin = skinModels[Math.floor(Math.random() * skinModels.length)];
|
||||
let pedPos = new Vec3(pos.x + 3, pos.y + 3, pos.z);
|
||||
let ped = gta.createPed(pedSkin, pedPos, 0);
|
||||
if (ped) {
|
||||
console.log("[ModMenu] " + client.name + " spawned a ped");
|
||||
}
|
||||
break;
|
||||
|
||||
case "ragdoll":
|
||||
// Trigger ragdoll via health damage
|
||||
let currentHealth = client.player.health;
|
||||
client.player.health = currentHealth - 10;
|
||||
setTimeout(function() {
|
||||
if (client.player) {
|
||||
client.player.health = currentHealth;
|
||||
}
|
||||
}, 100);
|
||||
break;
|
||||
|
||||
case "clearpeds":
|
||||
// Clear peds in area - limited implementation
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Area clearing requested");
|
||||
break;
|
||||
|
||||
case "clearvehicles":
|
||||
// Clear vehicles in area - limited implementation
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle clearing requested");
|
||||
break;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " used fun option: " + option);
|
||||
triggerNetworkEvent("ModMenu:ExecuteFun", client, option);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
|
||||
@@ -27,12 +27,7 @@
|
||||
|
||||
<!-- Resources to Load -->
|
||||
<resources>
|
||||
<resource src="freeroam" />
|
||||
<resource src="admin" />
|
||||
<resource src="world" />
|
||||
<resource src="chat" />
|
||||
<resource src="teleport" />
|
||||
<resource src="vehicles" />
|
||||
<!-- Only mod menu for now -->
|
||||
<resource src="modmenu" />
|
||||
</resources>
|
||||
</server>
|
||||
|
||||
Reference in New Issue
Block a user