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https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
Delete resources/freeroam directory
This commit is contained in:
@@ -1,41 +0,0 @@
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// ============================================================================
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// FREEROAM RESOURCE - Client Side
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// Handles camera fade, HUD elements, and client-side features
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// ============================================================================
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// When the resource starts on client
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addEventHandler("OnResourceStart", function(event, resource) {
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console.log("[Freeroam] Client resource started");
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});
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// When local player spawns
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addEventHandler("OnLocalPlayerSpawn", function(event) {
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console.log("[Freeroam] Local player spawned");
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// Fade in the camera
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gta.fadeCamera(true, 1.0);
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// Show welcome message
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gta.showMessage("Welcome to Liberty City!", 5000);
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});
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// Process event for continuous updates
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addEventHandler("OnProcess", function(event) {
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// Can be used for HUD updates, etc.
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});
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// When player enters a vehicle
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addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
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if (ped == localPlayer) {
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console.log("[Freeroam] Player entered vehicle");
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}
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});
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// When player exits a vehicle
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addEventHandler("OnPedExitVehicle", function(event, ped, vehicle, seat) {
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if (ped == localPlayer) {
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console.log("[Freeroam] Player exited vehicle");
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}
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});
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console.log("[Freeroam] Client script loaded!");
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<meta>
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<info author="GTAConnected Server" type="script" version="1.0.0" description="Freeroam spawn and player management system" />
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<script src="server.js" type="server" language="javascript" />
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<script src="client.js" type="client" language="javascript" />
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</meta>
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@@ -1,343 +0,0 @@
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// ============================================================================
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// FREEROAM RESOURCE - Server Side
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// Handles player spawning, basic commands, and player management
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// ============================================================================
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// Define colors using toColour
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const COLOUR_WHITE = toColour(255, 255, 255, 255);
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const COLOUR_RED = toColour(255, 100, 100, 255);
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const COLOUR_GREEN = toColour(100, 255, 100, 255);
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const COLOUR_BLUE = toColour(100, 200, 255, 255);
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const COLOUR_YELLOW = toColour(255, 255, 100, 255);
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const COLOUR_ORANGE = toColour(255, 200, 100, 255);
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const COLOUR_GREY = toColour(200, 200, 200, 255);
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const COLOUR_PINK = toColour(255, 150, 200, 255);
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// Spawn points around Liberty City (GTA IV)
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const spawnPoints = [
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{ x: -252.0, y: 947.0, z: 15.0, name: "Star Junction" },
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{ x: 932.0, y: -495.0, z: 15.0, name: "Broker Bridge" },
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{ x: -365.0, y: 1163.0, z: 14.0, name: "Middle Park" },
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{ x: 1243.0, y: -196.0, z: 26.0, name: "Bohan" },
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{ x: -1149.0, y: 380.0, z: 21.0, name: "Alderney" },
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{ x: 237.0, y: 1002.0, z: 18.0, name: "Rotterdam Tower" },
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{ x: -429.0, y: 1494.0, z: 11.0, name: "North Holland" },
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{ x: 858.0, y: 279.0, z: 30.0, name: "East Borough Bridge" }
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];
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// Player skins for GTA IV
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const playerSkins = [
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-1667301416, // Niko Bellic
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-163448165, // Roman Bellic
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1936355839, // Little Jacob
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-1938475496, // Brucie
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970234525, // Playboy X
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-1784875845, // Johnny Klebitz
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-1403507487, // Luis Lopez
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];
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// Store player data
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let playerData = {};
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// ============================================================================
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// EVENTS
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// ============================================================================
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// When resource starts
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addEventHandler("OnResourceStart", function(event, resource) {
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console.log("[Freeroam] Resource started successfully!");
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console.log("[Freeroam] " + spawnPoints.length + " spawn points loaded");
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});
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// When a player connects
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addEventHandler("OnPlayerConnect", function(event, client, ip) {
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console.log("[Freeroam] Player connecting: " + ip);
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});
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// When a player joins
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addEventHandler("OnPlayerJoined", function(event, client) {
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console.log("[Freeroam] Player joined: " + client.name);
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// Initialize player data
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playerData[client.index] = {
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spawned: false,
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kills: 0,
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deaths: 0,
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money: 5000,
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health: 100,
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armour: 0
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};
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// Welcome message
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messageClient("[SERVER] Welcome to Liberty City Freeroam, " + client.name + "!", client, COLOUR_ORANGE);
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messageClient("[SERVER] Type /help for available commands", client, COLOUR_GREY);
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// Spawn the player
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spawnPlayerAtRandom(client);
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});
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// When a player quits
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addEventHandler("OnPlayerQuit", function(event, client, reason) {
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console.log("[Freeroam] Player quit: " + client.name + " - Reason: " + reason);
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// Broadcast quit message
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message("[SERVER] " + client.name + " has left the server", COLOUR_PINK);
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// Clean up player data
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delete playerData[client.index];
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});
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// When a player dies (gets wasted)
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addEventHandler("OnPedWasted", function(event, ped, killer, weapon) {
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// Check if the ped belongs to a player
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let client = getClientFromPed(ped);
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if (client) {
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if (playerData[client.index]) {
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playerData[client.index].deaths++;
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}
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// Check if killed by another player
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if (killer) {
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let killerClient = getClientFromPed(killer);
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if (killerClient && playerData[killerClient.index]) {
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playerData[killerClient.index].kills++;
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message("[KILL] " + killerClient.name + " killed " + client.name, COLOUR_RED);
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}
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}
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// Respawn after delay
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setTimeout(function() {
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if (client) {
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spawnPlayerAtRandom(client);
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}
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}, 3000);
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}
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});
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// When a player sends a command
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addEventHandler("OnPlayerCommand", function(event, client, command, params) {
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let cmd = command.toLowerCase();
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switch(cmd) {
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case "help":
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showHelp(client);
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break;
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case "spawn":
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case "respawn":
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spawnPlayerAtRandom(client);
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messageClient("[SERVER] You have been respawned!", client, COLOUR_GREEN);
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break;
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case "kill":
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case "suicide":
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if (client.player) {
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client.player.health = 0;
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messageClient("[SERVER] You killed yourself!", client, COLOUR_RED);
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}
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break;
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case "pos":
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case "position":
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if (client.player) {
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let pos = client.player.position;
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messageClient("[POS] X: " + pos.x.toFixed(2) + " Y: " + pos.y.toFixed(2) + " Z: " + pos.z.toFixed(2), client, COLOUR_BLUE);
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}
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break;
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case "stats":
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showStats(client);
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break;
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case "players":
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case "online":
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showOnlinePlayers(client);
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break;
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case "heal":
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if (client.player) {
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client.player.health = 100;
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messageClient("[SERVER] You have been healed!", client, COLOUR_GREEN);
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}
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break;
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case "armour":
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case "armor":
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if (client.player) {
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client.player.armour = 100;
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messageClient("[SERVER] You have been given armour!", client, COLOUR_BLUE);
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}
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break;
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case "skin":
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if (params && params.length > 0) {
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let skinId = parseInt(params);
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if (!isNaN(skinId)) {
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if (client.player) {
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client.player.modelIndex = skinId;
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messageClient("[SERVER] Skin changed to: " + skinId, client, COLOUR_BLUE);
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}
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}
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} else {
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messageClient("[USAGE] /skin <skin_id>", client, COLOUR_ORANGE);
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}
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break;
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case "weapons":
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case "giveweapons":
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giveWeapons(client);
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messageClient("[SERVER] You have been given weapons!", client, COLOUR_ORANGE);
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break;
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case "flip":
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if (client.player && client.player.vehicle) {
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let veh = client.player.vehicle;
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let rot = veh.rotation;
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veh.rotation = new Vec3(0, 0, rot.z);
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messageClient("[SERVER] Vehicle flipped!", client, COLOUR_GREEN);
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} else {
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messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
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}
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break;
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case "fix":
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case "repair":
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if (client.player && client.player.vehicle) {
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client.player.vehicle.health = 1000;
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messageClient("[SERVER] Vehicle repaired!", client, COLOUR_GREEN);
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} else {
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messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
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}
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break;
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case "eject":
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if (client.player && client.player.vehicle) {
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client.player.removeFromVehicle();
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messageClient("[SERVER] Ejected from vehicle!", client, COLOUR_BLUE);
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}
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break;
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default:
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// Unknown command handled by other resources
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break;
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}
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});
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// ============================================================================
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// FUNCTIONS
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// ============================================================================
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function spawnPlayerAtRandom(client) {
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// Select random spawn point
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let spawn = spawnPoints[Math.floor(Math.random() * spawnPoints.length)];
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// Select random skin
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let skin = playerSkins[Math.floor(Math.random() * playerSkins.length)];
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// Create spawn position vector
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let spawnPos = new Vec3(spawn.x, spawn.y, spawn.z);
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// Spawn the player using the correct function
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client.despawnPlayer();
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client.spawnPlayer(spawnPos, 0.0, skin);
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// Give basic weapons after short delay
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setTimeout(function() {
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if (client && client.player) {
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giveStarterWeapons(client);
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}
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}, 1000);
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if (playerData[client.index]) {
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playerData[client.index].spawned = true;
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}
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console.log("[Freeroam] Spawned " + client.name + " at " + spawn.name);
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}
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function giveStarterWeapons(client) {
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if (!client || !client.player) return;
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// Give basic starter weapons (GTA IV weapon IDs)
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client.player.giveWeapon(5, 100); // Pistol with 100 ammo
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client.player.giveWeapon(11, 200); // Micro SMG with 200 ammo
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}
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function giveWeapons(client) {
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if (!client || !client.player) return;
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// GTA IV Weapon IDs
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client.player.giveWeapon(1, 1); // Baseball Bat
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client.player.giveWeapon(2, 1); // Knife
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client.player.giveWeapon(5, 500); // Pistol
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client.player.giveWeapon(6, 500); // Desert Eagle
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client.player.giveWeapon(9, 200); // Shotgun
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client.player.giveWeapon(10, 200); // Combat Shotgun
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client.player.giveWeapon(11, 500); // Micro SMG
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client.player.giveWeapon(12, 500); // SMG
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client.player.giveWeapon(14, 500); // Assault Rifle
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client.player.giveWeapon(15, 500); // Carbine Rifle
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client.player.giveWeapon(16, 100); // Sniper Rifle
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client.player.giveWeapon(18, 20); // RPG
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client.player.giveWeapon(19, 20); // Grenades
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client.player.giveWeapon(20, 20); // Molotov
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}
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function showHelp(client) {
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messageClient("=== AVAILABLE COMMANDS ===", client, COLOUR_ORANGE);
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messageClient("/spawn - Respawn at a random location", client, COLOUR_GREY);
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messageClient("/kill - Kill yourself", client, COLOUR_GREY);
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messageClient("/pos - Show your current position", client, COLOUR_GREY);
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messageClient("/stats - Show your statistics", client, COLOUR_GREY);
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messageClient("/players - Show online players", client, COLOUR_GREY);
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messageClient("/heal - Restore your health", client, COLOUR_GREY);
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messageClient("/armour - Give yourself armour", client, COLOUR_GREY);
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messageClient("/weapons - Get all weapons", client, COLOUR_GREY);
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messageClient("/skin <id> - Change your skin", client, COLOUR_GREY);
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messageClient("/flip - Flip your vehicle", client, COLOUR_GREY);
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messageClient("/fix - Repair your vehicle", client, COLOUR_GREY);
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messageClient("/eject - Exit vehicle", client, COLOUR_GREY);
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messageClient("=== VEHICLE COMMANDS ===", client, COLOUR_ORANGE);
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messageClient("/v <name> - Spawn a vehicle", client, COLOUR_GREY);
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messageClient("/dv - Delete your vehicle", client, COLOUR_GREY);
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messageClient("=== TELEPORT COMMANDS ===", client, COLOUR_ORANGE);
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messageClient("/tp <location> - Teleport to location", client, COLOUR_GREY);
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messageClient("/tplist - List teleport locations", client, COLOUR_GREY);
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messageClient("=== WORLD COMMANDS ===", client, COLOUR_ORANGE);
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messageClient("/weather <id> - Change weather", client, COLOUR_GREY);
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messageClient("/time <hour> - Change time", client, COLOUR_GREY);
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}
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function showStats(client) {
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let data = playerData[client.index];
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if (data) {
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messageClient("=== YOUR STATISTICS ===", client, COLOUR_ORANGE);
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messageClient("Kills: " + data.kills, client, COLOUR_GREEN);
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messageClient("Deaths: " + data.deaths, client, COLOUR_RED);
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let kd = data.deaths > 0 ? (data.kills / data.deaths).toFixed(2) : data.kills.toFixed(2);
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messageClient("K/D Ratio: " + kd, client, COLOUR_BLUE);
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}
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}
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function showOnlinePlayers(client) {
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let clients = getClients();
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messageClient("=== ONLINE PLAYERS (" + clients.length + ") ===", client, COLOUR_ORANGE);
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for (let i = 0; i < clients.length; i++) {
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let c = clients[i];
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let data = playerData[c.index] || { kills: 0, deaths: 0 };
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messageClient(c.name + " - K: " + data.kills + " D: " + data.deaths, client, COLOUR_GREY);
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}
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}
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function getClientFromPed(ped) {
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let clients = getClients();
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for (let i = 0; i < clients.length; i++) {
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if (clients[i].player && clients[i].player == ped) {
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return clients[i];
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}
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}
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return null;
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}
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console.log("[Freeroam] Server script loaded!");
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