Merge pull request #9 from iDisaster/claude/enhance-gta-server-9Dezg

Claude/enhance gta server 9 dezg
This commit is contained in:
iDisaster
2026-01-14 17:40:58 +04:00
committed by GitHub

View File

@@ -909,8 +909,11 @@ function selectItem() {
case "toggle":
toggleStates[item.target] = !toggleStates[item.target];
item.state = toggleStates[item.target];
// Set status indicator variables for bottom display
lastToggledItem = item.target;
lastToggleTime = Date.now();
lastToggleState = toggleStates[item.target];
triggerNetworkEvent("ModMenu:Toggle", item.target, toggleStates[item.target]);
showNotification(item.label + ": " + (toggleStates[item.target] ? "ON" : "OFF"));
break;
case "spawn_vehicle":
@@ -2296,71 +2299,23 @@ function drawText(text, x, y, colour, size) {
}
// ============================================================================
// NOTIFICATIONS - Animated
// NOTIFICATIONS (stub - notifications removed, function kept for compatibility)
// ============================================================================
let notifications = [];
function showNotification(text) {
notifications.push({
text: text,
time: Date.now(),
duration: 1500
});
// Notifications removed - toggle states now shown in menu labels
}
addEventHandler("OnDrawnHUD", function(event) {
let now = Date.now();
let yPos = 180;
for (let i = 0; i < notifications.length; i++) {
let notif = notifications[i];
let elapsed = now - notif.time;
if (elapsed < notif.duration) {
// Animated notification
let progress = elapsed / notif.duration;
let slideIn = Math.min(1, elapsed / 200) * 300;
let fadeOut = elapsed > notif.duration - 300 ? (notif.duration - elapsed) / 300 : 1;
let alpha = Math.floor(220 * fadeOut);
// Rainbow border
let notifHue = (animTime * 80 + i * 60) % 360;
let notifRGB = hsvToRgb(notifHue, 0.8, 0.8);
// Glow
let glowCol = toColour(notifRGB.r, notifRGB.g, notifRGB.b, Math.floor(40 * fadeOut));
drawRect(10 - slideIn + 300, yPos - 3, 290, 36, glowCol);
// Background
let bgColor = toColour(20, 20, 30, alpha);
drawRect(15 - slideIn + 300, yPos, 280, 30, bgColor);
// Border
let borderCol = toColour(notifRGB.r, notifRGB.g, notifRGB.b, alpha);
drawRect(15 - slideIn + 300, yPos, 3, 30, borderCol);
// Text
let textColor = toColour(255, 255, 255, alpha);
drawText(notif.text, 25 - slideIn + 300, yPos + 8, textColor, 13);
yPos += 40;
}
}
notifications = notifications.filter(function(n) {
return now - n.time < n.duration;
});
});
// ============================================================================
// STATUS INDICATOR - Shows active toggles at bottom of screen
// STATUS INDICATOR - Shows active toggles at bottom of screen (BetterIV style)
// ============================================================================
addEventHandler("OnDrawnHUD", function(event) {
// Get active toggles
let activeToggles = [];
// Track last toggled item for display
let lastToggledItem = null;
let lastToggleTime = 0;
let lastToggleState = false;
addEventHandler("OnDrawnHUD", function(event) {
// Define display names for toggles
let toggleDisplayNames = {
godMode: "God Mode",
@@ -2384,42 +2339,36 @@ addEventHandler("OnDrawnHUD", function(event) {
nightVision: "Night Vision"
};
// Collect active toggles
for (let key in toggleStates) {
if (toggleStates[key] === true && toggleDisplayNames[key]) {
activeToggles.push(toggleDisplayNames[key]);
// Show last toggled item for 3 seconds after toggle
let now = Date.now();
if (lastToggledItem && (now - lastToggleTime) < 3000) {
let displayName = toggleDisplayNames[lastToggledItem] || lastToggledItem;
let stateText = lastToggleState ? "On" : "Off";
// Screen dimensions
let screenWidth = 1920;
let screenHeight = 1080;
// Calculate text width and position at bottom center
let fullText = displayName + ": " + stateText;
let textWidth = fullText.length * 9;
let boxX = (screenWidth - textWidth) / 2 - 10;
let boxY = screenHeight - 50;
// Draw name part in white
let nameColor = toColour(255, 255, 255, 255);
drawText(displayName + ": ", boxX, boxY, nameColor, 16);
// Draw state in green (On) or red (Off)
let stateX = boxX + (displayName.length + 2) * 9;
if (lastToggleState) {
let onColor = toColour(0, 255, 200, 255); // Cyan-green like BetterIV
drawText(stateText, stateX, boxY, onColor, 16);
} else {
let offColor = toColour(255, 80, 80, 255); // Red
drawText(stateText, stateX, boxY, offColor, 16);
}
}
// Only draw if there are active toggles
if (activeToggles.length === 0) return;
// Screen dimensions (approximate - GTAConnected usually uses 1920x1080 ref)
let screenWidth = 1920;
let screenHeight = 1080;
// Position at bottom center
let statusText = activeToggles.join(" | ");
let textWidth = statusText.length * 7; // Approximate character width
let boxWidth = textWidth + 40;
let boxHeight = 28;
let boxX = (screenWidth - boxWidth) / 2;
let boxY = screenHeight - 45;
// Background - dark semi-transparent
let bgColor = toColour(15, 15, 20, 180);
drawRect(boxX, boxY, boxWidth, boxHeight, bgColor);
// Border - green to indicate active
let borderColor = toColour(50, 200, 80, 220);
drawRect(boxX, boxY, boxWidth, 2, borderColor); // Top
drawRect(boxX, boxY + boxHeight - 2, boxWidth, 2, borderColor); // Bottom
drawRect(boxX, boxY, 2, boxHeight, borderColor); // Left
drawRect(boxX + boxWidth - 2, boxY, 2, boxHeight, borderColor); // Right
// Text - bright green for ON status
let textColor = toColour(80, 255, 120, 255);
drawText(statusText, boxX + 20, boxY + 6, textColor, 12);
});
// ============================================================================