Files
GTAConnectedDocs/Trident/MD_Security/MDS_Admin_CC.c
2026-01-28 21:32:26 +04:00

1080 lines
43 KiB
C

/**
* @ MAJOR DISTRIBUTION EXTEND
* @ Version MDv13
* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE //Stop Typing Everything Like This In The Prints! It's an eyesaw! - Nathan
*/ //jusT likE iF i typeD everythinG likE thiS...
//!ADMIN CONTROLS SETUP & FUNCTIONS
#pragma once
// this code will not be compiled in public version so they cannot hack it //GOOD! - Nathan
/*
V13 ADMIN!
extern void GET_PLAYER_MAX_ARMOUR(Player playerIndex, uint *pMaxArmour);
armour = version (1300 = v13, 1301 = v13.01, 1310 = v13.10
extern void GET_PLAYER_MAX_HEALTH(int player, int *maxhealth);
for admins health = playerindex + command
example
index i want to act on is 0
command to execute is 23
my health = 0023
if index was 16, 1623
users will listen for this..
extern void INCREASE_PLAYER_MAX_ARMOUR(int player, int armour);
extern void INCREASE_PLAYER_MAX_HEALTH(int player, int maxhealth);
*/
#ifdef Admin ///endif at bottom of file
enum eIsolateModes{
ACTION_ISOLATE = 1,
ACTION_ISOLATE_FREEZE = 2,
ACTION_ISOLATE_FREEZE_ADV = 3,
};
void Isolate_Net_Player(const int playerID, const int mode) //Nathan re-doing
{
int playerPED;
GET_PLAYER_CHAR(playerID,&playerPED);
if(!DOES_CHAR_EXIST(playerPED))
{
return;
}
int obj, model;
if(mode == ACTION_ISOLATE)
{
model = 0x37E38F9D;
}
else if(mode == ACTION_ISOLATE_FREEZE)
{
model = 0x1B42315D;
}
else if(mode == ACTION_ISOLATE_FREEZE_ADV)
{
model = 0x37E38F9D; //????? whats difference between this and normal isolate?!
}
REQUEST_MODEL(model);
int i;
while(!HAS_MODEL_LOADED(model)) WAIT(0);
CREATE_OBJECT(model,0.0,0.0,0.0,&obj,true);
int NetID;
while(!DOES_OBJECT_EXIST(obj)) WAIT(0);
GET_NETWORK_ID_FROM_OBJECT(obj,&NetID);
SET_NETWORK_ID_CAN_MIGRATE(NetID,false);
for(i = 0; i < 5; i++) //loop attach
{
if(IS_CHAR_IN_ANY_CAR(playerPED))
{
//ATTACH_OBJECT_TO_CAR_PHYSICALLY(obj,PLAYERS_VEHICLE(playerID),0,0,0,0,0,0,0,0);
Alert("Attach object to car physically = removed for compile testing..",false);
}
else
{
//ATTACH_OBJECT_TO_PED_PHYSICALLY(obj,playerPED,false,0,0.0,0.0,0,0.0,0.0,0,false,false);
Alert("Attach object to ped physically = removed for compile testing..",false);
}
DONT_REMOVE_OBJECT(obj);
SET_OBJECT_VISIBLE(obj,false);
FREEZE_OBJECT_POSITION(obj,true);
SET_OBJECT_COLLISION(obj, true);
}
MARK_MODEL_AS_NO_LONGER_NEEDED(model);
}
void admin_teleport(const int ped, float x, float y, float z)
{
if(IS_CHAR_IN_ANY_CAR(ped))
{
if(!is_driving(ped))
{
WARP_CHAR_FROM_CAR_TO_COORD(ped,x,y,z);
return;
}
}
SET_CHAR_COORDINATES(ped,x,y,z); //will set car coords fine
}
/**We sadly need to keep this function to perform admin in pre V13 users!!!**/
void player_rgb_2CID(uint playerID){ // Turn player color into an Color ID rgb to define the x used to perform actions
int player_r,player_g,player_b;
GET_PLAYER_RGB_COLOUR(playerID,&player_r,&player_g,&player_b);
if (player_r == 0 && player_g == 0 && player_b == 0) player_rgb = 2; //Black
else if (player_r == 230 && player_g == 110 && player_b == 0) player_rgb = 4; //orange
else if (player_r == 255 && player_g == 255 && player_b == 75) player_rgb = 6; //yellow
else if (player_r == 1 && player_g == 75 && player_b == 0) player_rgb = 8; //dark green
else if (player_r == 110 && player_g == 120 && player_b == 145)player_rgb = 10; //grey
else if (player_r == 83 && player_g == 55 && player_b == 25) player_rgb = 12; //brown
else if (player_r == 120 && player_g == 255 && player_b == 255) player_rgb = 14; //light light blue
else if (player_r == 128 && player_g == 0 && player_b == 210) player_rgb = 16; //Purple
else if (player_r == 9 && player_g == 175 && player_b == 0) player_rgb = 18; //Green
else if (player_r == 180 && player_g == 29 && player_b == 0) player_rgb = 20; //red
else if (player_r == 255 && player_g == 175 && player_b == 225) player_rgb = 22; //Pink
else if (player_r == 255 && player_g == 0 && player_b == 255) player_rgb = 24; //Dark Pink
else if (player_r == 203 && player_g == 159 && player_b == 114) player_rgb = 26; //Beige
else if (player_r == 25 && player_g == 25 && player_b == 255) player_rgb = 28; //Darkblue
else if (player_r == 111 && player_g == 115 && player_b == 45) player_rgb = 30; //Shit green
else if (player_r == 61 && player_g == 166 && player_b == 235) player_rgb = 32; //Light Blue
else if (player_r == 155 && player_g == 232 && player_b == 142) player_rgb = 34; //Light light green
}
void Admin_V8_Action(uint playerID,float v81_h, float Set, float Item){
#define TriggerTime 30 //100 = still way too long
#define Offset 1
if(Is_Developer(iPlayer)){
float mx, my, mz, mh, speed, heading;
//float admin_h = 240;
GET_CHAR_COORDINATES(pPlayer,&mx,&my,&mz);
GET_CHAR_HEADING(pPlayer,&mh);
if(DOES_VEHICLE_EXIST(Personal_Vehicle)){
GET_CAR_SPEED(Personal_Vehicle,&speed);
}
player_rgb_2CID(playerID);//This needs to stay, their menu detect this!!!
admin_teleport(pPlayer,player_rgb,Set,Item - Offset);
//WAIT(0);
SET_CHAR_HEADING(pPlayer, v81_h);
int i;
for(i = 0; i < TriggerTime; i++)
{
WAIT(0);
FREEZE_CHAR_POSITION(pPlayer,true);
}
//WAIT(TriggerTime);
//admin_teleport(pPlayer,mx, my, mz);
if(DOES_VEHICLE_EXIST(Personal_Vehicle) && WARP_PED_INTO_VEHICLE(pPlayer,Personal_Vehicle))
{
return;
}
else
{
SET_CHAR_COORDINATES(pPlayer,mx,my,mz);
SET_CHAR_HEADING(pPlayer,mh);
FREEZE_CHAR_POSITION(pPlayer,false);
}
}
}
void hold_admin_object_noteleport(const int model)
{
if(IS_MODEL_IN_CDIMAGE(model)) //for some reason freezes when using tell v7+ user to find a new game
{ //not the model as we check for that.
REQUEST_MODEL(model);
float x,y,z;
GET_CHAR_COORDINATES(pPlayer,&x,&y,&z); //attempt to stop weird frez
while(!HAS_MODEL_LOADED(model)) WAIT(0);
int obj;
CREATE_OBJECT(model,x,y,z,&obj,true);
int NetID;
//while(!DOES_OBJECT_EXIST(obj)) WAIT(0);
GET_NETWORK_ID_FROM_OBJECT(obj,&NetID);
SET_NETWORK_ID_CAN_MIGRATE(NetID,false);
SET_OBJECT_INVINCIBLE(obj,true);
SET_OBJECT_AS_STEALABLE(obj,false);
SET_OBJECT_COLLISION(obj,true);
WAIT(10);
GIVE_PED_PICKUP_OBJECT(pPlayer,obj,true);
WAIT(2000);
if(DOES_OBJECT_EXIST(obj)) DELETE_OBJECT(&obj);
MARK_MODEL_AS_NO_LONGER_NEEDED(model);
}
else
{
Alert(Error_Model_Missing,false);
}
}
void hold_admin_object(const int playerindex, const int model)
{
float mx,my,mz,mh;
GET_CHAR_COORDINATES(pPlayer,&mx,&my,&mz);
GET_CHAR_HEADING(pPlayer,&mh);
int playerped;
GET_PLAYER_CHAR(playerindex,&playerped);
if(!DOES_CHAR_EXIST(playerped))
{
Alert(Error_Char_Missing,false);
return;
}
bool in_car = DOES_VEHICLE_EXIST(Personal_Vehicle);
if(!Teleport_iPlayer_To_PlayerIndex(playerindex,false))
{
return;
}
hold_admin_object_noteleport(model); //WAIT(2000) in function..
if(WARP_PED_INTO_VEHICLE(pPlayer, Personal_Vehicle)) //does vehicle+ped exist check inside function
{
return;
}
SET_CHAR_COORDINATES(pPlayer,mx,my,mz);
SET_CHAR_HEADING(pPlayer,mh);
}
void MASTER_SUPER_ADMIN_SETUP(void){
AddFunction("~BLIP_73~ V7 Manually Scan For Extend Users"); //1
AddSubMenu("~PAD_RIGHT~ V7 Administrator On User"); //2
AddSubMenu("~PAD_RIGHT~ MDv11 Users Messages"); //3
AddSubMenu("~PAD_RIGHT~ MDv11 Users Player Changer"); //4
AddSubMenu("~PAD_RIGHT~ MDv11 Users Animations ~y~(New)"); //5
AddSubMenu("~PAD_RIGHT~ MDv11 Users Strides ~y~(New)"); //6
AddSubMenu("~PAD_RIGHT~ MDv11 Users Car Spawner"); //7
AddSubMenu("~PAD_RIGHT~ MDv11 Users Teleport"); //8
AddSubMenu("~PAD_RIGHT~ MDv11 Users Punishment & Troll"); //9
AddSubMenu("~PAD_RIGHT~ MDv11 Users Menu Control"); //10
AddSubMenu("~PAD_RIGHT~ MDv11 Super Admin Troll"); //12
AddSubMenu("~PAD_RIGHT~ Special Freeze Player"); //11 //Only for US!
AddSubMenu("~PAD_RIGHT~ MDv11 Super Admin Freeze"); //13
return;
}
void MASTER_ADMIN_V11_STRIDES_SETUP(void){
MENU_SUB_HEADER = "NEW V11 User Strides";
AddFunction_CB("~BLIP_52~ Player");
AddFunction_CB("~BLIP_52~ Male Fat");
AddFunction_CB("~BLIP_52~ Female Fat");
AddFunction_CB("~BLIP_52~ Sexy");
AddFunction_CB("~BLIP_52~ Female Cower");
AddFunction_CB("~BLIP_52~ Male Cower");
AddFunction_CB("~BLIP_52~ Male Injured");
AddFunction_CB("~BLIP_52~ Swat");
AddFunction_CB("~BLIP_52~ Bum");
AddFunction_CB("~BLIP_52~ Cuffed");
return;
}
void MASTER_ADMIN_V11_STRIDES_ACTION(void){
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){
if(SelectedItem > 0)
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 20, (SelectedItem)); //Optimised FUCKA.. - Nathan
return;
}
return;
}
void MASTER_ADMIN_V11_ANIMATIONS_SETUP(void){
MENU_SUB_HEADER = "NEW V11 User Animations";
AddFunction_Num_CB("~BLIP_52~ Taichi",2); //1
AddFunction_CB("~BLIP_52~ Stripper"); //2
AddFunction_Num_CB("~BLIP_52~ Male Dance",4); //3
AddFunction_Num_CB("~BLIP_52~ Female Dance",3); //4
AddFunction_CB("~BLIP_52~ Busted"); //5
AddFunction_CB("~BLIP_52~ Piss"); //6
AddFunction_CB("~BLIP_52~ Smoking"); //7
AddFunction_Num_CB("~BLIP_52~ Drunk",2); //8
AddFunction_Num_CB("~BLIP_52~ Hooker",3); //9
AddFunction_Num_CB("~BLIP_52~ Heli Animations",9); //10
AddFunction_Num_CB("~BLIP_52~ Bike Animations",6); //11
AddFunction_CB("~BLIP_52~ Crawl"); //12
AddFunction_CB("~BLIP_52~ RagDoll"); //13
AddFunction_CB("~BLIP_52~ Stop Animation"); //14
return;
}
void MASTER_ADMIN_V11_ANIMATIONS_ACTION(void){
//Can probably rig this to use if(SelectedItem > 0 ) //No, values vary... not doable.
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){
if(SelectedItem == 1){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val == 1) ? 1 : 2) ); //Optimised by nathan :D
//if(menu_item[SelectedItem].num_val == 1) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 1);
//else Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 2);
}
else if(SelectedItem == 2){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 3);
}
else if(SelectedItem == 3)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 3)); //Optimised by nathan :D
//Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (number + 3));
//Value here is always number + 3 so... Optimisation time!
}
else if(SelectedItem == 4){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 7)); //Optimised by Nathan :D
//if(number == 1) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 8); //1
//else if(number == 2) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 9); //2
//else Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 10); //3
}
else if(SelectedItem >= 5 && SelectedItem <= 7)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (SelectedItem + 6)); //Optimised by Nathan :)
if(SelectedItem == 6)
Alert("~s~Nathan says: ~w~Nice highly flammable piss! Now all you need is a lighter for me to salute you!",false);
}
else if(SelectedItem == 8){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (menu_item[SelectedItem].num_val == 1) ? 14 : 15); //Optimised by Nathan :D
}
else if(SelectedItem == 9)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 15)); //Optimised by Nathan :D
}
else if(SelectedItem == 10){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 18)); //Optimised by Nathan :D
}
else if(SelectedItem == 11){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 27)); // Optimised by Nathan :D
}
else if(SelectedItem >= 12 && SelectedItem <= 14){
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (SelectedItem + 22)); //Optimised by nathan
}
return;
}
return;
}
void MASTER_ADMIN_V8_MESSAGE_SETUP(void){
MENU_SUB_HEADER = "V8 User Messages";
AddFunction_CB("~BLIP_82~ Hello!"); //1
AddFunction_CB("~BLIP_82~ Follow Me"); //2
AddFunction_CB("~BLIP_82~ Watch This"); //3
AddFunction_CB("~BLIP_82~ Come to Me Please"); //4
AddFunction_CB("~BLIP_82~ Leave This Guy Alone Pls"); //5
AddFunction_CB("~BLIP_82~ Just Testing Something"); //6
AddFunction_CB("~BLIP_82~ Pls Dont Abuse Your Mods!"); //7
AddFunction_CB("~BLIP_82~ Last Warning!"); //8
AddFunction_CB("~BLIP_82~ Ok You Are Out! Bye Bye!"); //9
AddFunction_CB("~BLIP_82~ You Are a Dick!"); //10
AddFunction_CB("~BLIP_82~ Idiot!"); //11
AddFunction_CB("~BLIP_82~ DickList For You Asshole!"); //12
AddFunction_CB("~BLIP_82~ Stop Using Rapidfire!"); //13
AddFunction_CB("~BLIP_82~ Stop Cheating!"); //14
//
AddFunction_CB("~BLIP_82~ Let The Hate Flow Trough You!"); //15
AddFunction_CB("~BLIP_82~ Nice Of You!"); //16
AddFunction_CB("~BLIP_82~ Thanks For Creating Fun!"); //17
AddFunction_CB("~BLIP_82~ Stop Abusing Non-Modders!"); //18
AddFunction_CB("~BLIP_82~ Visit consolecrunch for Update!"); //19
AddFunction_CB("~BLIP_82~ Get Premium!"); //20
return;
}
void MASTER_ADMIN_V8_MESSAGE_ACTION(void){
uint index = ChangeNetPlayer;
int id = players[ChangeNetPlayer].id;
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){
//Optimisation time!
if(SelectedItem > 0) //Optimised by nathan FUCKA
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240,4, (SelectedItem));
char* buffer[32];
Strcpy(buffer, "~b~MD: ~s~Sent Message: ");
char* strings[21];
strings[0] = ""; //Not used
strings[1] = "~r~Hello";
strings[2] = "~r~Follow Me";
strings[3] = "~r~Watch This";
strings[4] = "~r~Come to Me Please";
strings[5] = "~r~Leave This Guy Alone";
strings[6] = "~r~Just Testing Something";
strings[7] = "~r~Please Do Not Abuse Your Mods";
strings[8] = "~r~Last Warning";
strings[9] = "~r~Ok You Are Out! Bye Bye!"; //Stop Typing Everything Like This Devil!!!
strings[10] = "~r~You Are a Dick";
strings[11] = "~r~Idiot";
strings[12] = "~r~DickList For You Assholl";
strings[13] = "~r~Stop Using RapidFire";
strings[14] = "~r~Stop Cheating";
strings[15] = "~r~Let The Hate Flow Through You"; //No I Will Not Let thE hatE floW througH mE
strings[16] = "~r~Nice Of You!";
strings[17] = "~r~Thanks For Creating Fun!";
strings[18] = "~r~Stop Abusing Non-Modders!";
strings[19] = "~r~Visit consolecrunch for Update!";
strings[20] = "~r~Get Premium!";
Strcat(buffer, strings[SelectedItem]);
Strcat(buffer, " ~s~to ");
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
Strcat(buffer, "~s~.");
Alert(buffer,false);
}
}
return;
}
void MASTER_SUPER_ADMIN_ACTION(void){
if(SelectedItem == 1){
//Room for optimisation here - Nathan
int Attatched_Object,Attatched_Object_Model,i,tmp;
Blip Extuserblip;
uint EXT_USER_ID;
if(Is_Admin(iPlayer)){
Alert("~b~MD: ~COL_NET_4~Scanning for Extend ~w~Users....",false);
for(i = 0;i < 3500;i++){
GET_OBJECT_FROM_NETWORK_ID(i,&Attatched_Object);
if(!IS_OBJECT_ATTACHED(Attatched_Object)) continue;
for(EXT_USER_ID = 0; EXT_USER_ID <= MAX_PLAYERS - 1;EXT_USER_ID++){
if(Player_Display_Selection(EXT_USER_ID))continue;
if(!PLAYER_HAS_CHAR(EXT_USER_ID))continue;
GET_PLAYER_CHAR(EXT_USER_ID,&tmp);
if(GET_PED_OBJECT_IS_ATTACHED_TO(Attatched_Object) != tmp) continue;
GET_OBJECT_MODEL(Attatched_Object, &Attatched_Object_Model);
if(Attatched_Object_Model != 0x3F15FE26 && Attatched_Object_Model != 0xD1BBA26E && Attatched_Object_Model != 0xD6E93FB5 && Attatched_Object_Model != 0x37E38F9D) continue;
if(Attatched_Object_Model == 0x37E38F9D){
ADD_BLIP_FOR_CHAR(tmp, &Extuserblip);
CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V7 User");
CHANGE_BLIP_COLOUR(Extuserblip, 7);
FLASH_BLIP(Extuserblip,true);
WAIT(0);
Alert_Two("~b~MD: ~COL_NET_4~Extend V7 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false);
}
if(Attatched_Object_Model == 0xD6E93FB5){
ADD_BLIP_FOR_CHAR(tmp, &Extuserblip);
CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V8.0 User");
CHANGE_BLIP_COLOUR(Extuserblip, 8);
FLASH_BLIP(Extuserblip,true);
WAIT(0);
Alert_Two("~b~MD: ~COL_NET_4~Extend V8.0 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false);
}
if(Attatched_Object_Model == 0xD1BBA26E){
ADD_BLIP_FOR_CHAR(tmp, &Extuserblip);
CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V8.1 User");
CHANGE_BLIP_COLOUR(Extuserblip, 9);
FLASH_BLIP(Extuserblip,true);
WAIT(0);
Alert_Two("~b~MD: ~COL_NET_4~Extend V8.1 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false);
}
if(Attatched_Object_Model == 0x3F15FE26){
ADD_BLIP_FOR_CHAR(tmp, &Extuserblip);
CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V11 User");
CHANGE_BLIP_COLOUR(Extuserblip, 11);
FLASH_BLIP(Extuserblip,true);
WAIT(0);
Alert_Two("~b~MD: ~COL_NET_4~Extend V11 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false);
}
}
}
Alert("~b~MD: ~COL_NET_3~Scan Performed!",false);
}
}
}
void MASTER_ADMIN_V7_SETUP(void){ // This is done, dont touch = old admin //I know I rigged it after re-doing the functions!! - Nathan
MENU_SUB_HEADER = "V7 Admin";
AddFunction_CB("~BLIP_52~ Send Warning"); //1
AddFunction_CB("~BLIP_52~ Take Action (Single Player)"); //2
AddFunction_CB("~BLIP_52~ Take Action (Freeze)"); //3
AddFunction_CB("~BLIP_52~ Take Action (Find Game)"); //4
AddFunction_CB("~BLIP_52~ Disable All Scripts"); //5
AddFunction_CB("~BLIP_68~ V7 Blackout Players Screen - ~g~Enable"); //6 //String items!
AddFunction_CB("~BLIP_68~ V7 Blackout Players Screen - ~r~Disable"); //7
AddFunction_CB("~BLIP_52~ Make Nearby Users Teleport to You"); //8
AddFunction_CB("~BLIP_49~ Detach From Player"); //9
if(Is_Admin(iPlayer)) AddFunction_CB("~BLIP_52~ Teleport Player Away From Others"); //10
}
void MASTER_ADMIN_V7_ACTION(void){
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){
if(SelectedItem == 1){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_1);
Alert("~b~MD: ~s~Sent warning: Stop the abuse!",false);
}
else if(SelectedItem == 2){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_2);
Alert("~b~MD: ~s~Sent user to SinglePlayer.",false);
}
else if(SelectedItem == 3){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_3);
Alert("~b~MD: ~s~User is now frozen.",false);
}
else if(SelectedItem == 4){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_4);
Alert("~b~MD: ~s~User will now find a new game.",false);
}
else if(SelectedItem == 5){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), 0x37E38F9D);
Alert("~b~MD: ~s~User will now have all their scripts terminated.",false);
}
else if(SelectedItem == 6){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_7);
Alert("~b~MD: ~s~Blacked out users screen.",false);
}
else if(SelectedItem == 7){
hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_J_CAN1);
Alert("~b~MD: ~s~Blackout out users screen disabled.",false);
}
else if(SelectedItem == 8){
hold_admin_object_noteleport(MODEL_CJ_DART_6);
Alert("~b~MD: ~s~Teleporting nearby users to you on foot.",false);
}
else if(SelectedItem == 9){
Detach_pPlayer();
Alert("~b~MD: ~s~Detached.",false);
}
else if(SelectedItem == 10){
Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE);
}
return;
}
return;
}
void MASTER_ADMIN_V8_PCHANGER_SETUP(void){
uint index = ChangeNetPlayer;
int id = players[ChangeNetPlayer].id;
MENU_SUB_HEADER = "V8 User Player Changer";
AddFunction_CB("~BLIP_52~ Change Player to Original Settings"); //1
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Chicken"); //2
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Prisoner "); //3
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Police Officer"); //4
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Security Guard"); //5
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Doctor"); //6
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Striper"); //7
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Niko"); //8
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Bruce"); //9
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Broken Char"); //10 = The Char thats half bended
AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Homo"); //11
return;
}
void MASTER_ADMIN_V8_PCHANGER_ACTION(void){ //Using Menu Set 3
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0) //Optimised by Nathan motherfucker :D
{
char* buffer[32];
Strcpy(buffer, "~b~MD: ~s~Changed ");
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
Strcat(buffer, " ~s~into a ");
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 3, SelectedItem);
char* strings[12];
strings[1] = "Player Settings";
strings[2] = "Chicken";
strings[3] = "Prisoner";
strings[4] = "Police Officer";
strings[5] = "Security Guard";
strings[6] = "Doctor";
strings[7] = "Striper";
strings[8] = "Niko";
strings[9] = "Bruce";
strings[10] = "Broken Char";
strings[11] = "Homo";
Strcat(buffer, strings[SelectedItem]);
Strcat(buffer, ".");
Alert(buffer,false);
}
}
return;
}
//Submenus
void MASTER_ADMIN_V8_MENUCONTROLL_SETUP(void){ //Set 5 Menu & Game Options
uint index = ChangeNetPlayer;
int id = players[ChangeNetPlayer].id;
//Script
MENU_SUB_HEADER = "V8 User Menu Control";
AddFunction_CB("~BLIP_68~ God Mode ~COL_NET_3~On"); //1
AddFunction_CB("~BLIP_68~ God Mode ~COL_NET_4~Off"); //2
AddFunction_CB("~BLIP_68~ Vehicle Helper ~COL_NET_3~On"); //3
AddFunction_CB("~BLIP_68~ Vehicle Helper ~COL_NET_4~Off"); //4
AddFunction_CB("~BLIP_68~ Rapid Fire ~COL_NET_3~On"); //5 //STRING ITEMS!
AddFunction_CB("~BLIP_68~ Rapid Fire ~COL_NET_4~Off"); //6
AddFunction_CB("~BLIP_68~ Auto Aim ~COL_NET_3~On"); //7
AddFunction_CB("~BLIP_68~ Auto Aim ~COL_NET_4~Off"); //8
AddFunction_CB("~BLIP_52~ Aim Bot ~COL_NET_4~Off"); //9
AddFunction_CB("~BLIP_52~ Clean all Objects ~COL_NET_3~On"); //10
//Case Player to freeze
AddFunction_CB("~BLIP_68~ Force Field ~COL_NET_3~On"); //11
AddFunction_CB("~BLIP_68~ Force Field ~COL_NET_4~Off"); //12
//Case player to freeze
AddFunction_CB("~BLIP_68~ Player Inferno ~COL_NET_3~On"); //13
AddFunction_CB("~BLIP_68~ Player Inferno ~COL_NET_4~Off"); //14
AddFunction_CB("~BLIP_68~ Slow Motion ~COL_NET_3~On"); //15
AddFunction_CB("~BLIP_68~ Slow Motion ~COL_NET_4~Off"); //16
AddFunction_CB("~BLIP_68~ Change Player To Pigeon ~COL_NET_3~On"); //17
AddFunction_CB("~BLIP_68~ Change Player To Pigeon ~COL_NET_4~Off"); //18
AddFunction_CB("~BLIP_68~ Change Player To Stop Sign ~COL_NET_3~On"); //19
AddFunction_CB("~BLIP_68~ Change Player To Stop Sign ~COL_NET_4~Off"); //20
return;
}
void MASTER_ADMIN_V8_MENUCONTROLL_ACTION(void) //Set 5 Menu & Game Options
{
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0) //Optimised by nathan..
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 5, SelectedItem);
char* buffer[32];
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
Strcat(buffer, "'s ~s~");
char* strings[21];
strings[1] = "God Mode is now enabled.";
strings[2] = "God Mode is now disabled.";
strings[3] = "Vehicle Helper is now enabled.";
strings[4] = "Vehicle Helper is now disabled.";
strings[5] = "Rapid Fire is now enabled.";
strings[6] = "Rapid Fire is now disabled.";
strings[7] = "Auto Aim is now enabled.";
strings[8] = "Auto Aim is now disabled.";
strings[9] = "Aim Bot is now disabled.";
strings[10] = "menu is now deleting objects.";
strings[11] = "Force Field is now enabled.";
strings[12] = "Force Field is now disabled.";
strings[13] = "Player Inferno is now enabled.";
strings[14] = "Player Inferno is now disabled.";
strings[15] = "Slow Motion is now enabled.";
strings[16] = "Slow Motion is now disabled.";
strings[17] = " player is looped into a Pigeon.";
strings[18] = " player is no longer looped into a Pigeon.";
strings[19] = " player is now looped into a Stop Sign.";
strings[20] = " player is no longer looped into a Stop Sign.";
Strcat(buffer, strings[SelectedItem]);
Alert(buffer, false);
// if(current_type % 2 == 1) //if number is odd option = enabled
}
}
return;
}
void MASTER_ADMIN_V8_CARSPAWN_SETUP(void){ //Set 6
MENU_SUB_HEADER = "V8 User Vehicle Spawner";
AddFunction_CB("~BLIP_56~ Force to spawn ~y~ANNIHILATOR"); //1
AddFunction_CB("~BLIP_30~ Force to spawn ~y~NRG900");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~FBI");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~CAVALCADE");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~COGNOSCENTI");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~FIRETRUK");
AddFunction_CB("~BLIP_48~ Force to spawn ~y~BOAT");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~SABRE GT");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~STRETCH");
AddFunction_CB("~BLIP_30~ Force to spawn ~y~SULTAN RS");
return;
}
void MASTER_ADMIN_V8_CARSPAWN_ACTION(void) //Set 6
{
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 6, SelectedItem);
char* buffer[32];
Strcpy(buffer, "~b~MD: ");
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
Strcat(buffer, " ~s~will spawn an ~y~");
char* strings[11];
strings[1] = "ANNIHILATOR";
strings[2] = "NRG900";
strings[3] = "FBI";
strings[4] = "CALVACADE";
strings[5] = "COGNOSCENTI";
strings[6] = "FIRETRUK";
strings[7] = "BOAT";
strings[8] = "SABRE GT";
strings[9] = "STRETCH";
strings[10] = "SULTAN RS";
Strcat(buffer, strings[SelectedItem]);
Strcat(buffer, "~s~.");
Alert(buffer, false);
}
}
return;
}
void MASTER_ADMIN_V8_TELEPORT_SETUP(void){ //Set 7
MENU_SUB_HEADER = "V8 User Telporter";
AddFunction_CB("~BLIP_52~ Teleport To ~y~Maximum Height"); //1
AddFunction_CB("~BLIP_52~ Teleport To ~y~Airport HeilPad"); //2
AddFunction_CB("~BLIP_52~ Teleport To ~y~Crack House"); //3
AddFunction_CB("~BLIP_52~ Teleport To ~y~Hove Beach"); //4
AddFunction_CB("~BLIP_52~ Teleport To ~y~Porn Shop"); //5
AddFunction_CB("~BLIP_52~ Teleport To ~y~Underground Parking"); //6
AddFunction_CB("~BLIP_52~ Teleport To ~y~Skydive"); //7
AddFunction_CB("~BLIP_52~ Teleport To ~y~Fight Club"); //8
AddFunction_CB("~BLIP_52~ Teleport To ~y~Strip Club"); //9
AddFunction_CB("~BLIP_52~ Teleport To ~y~Prison Cage"); //10
AddFunction_CB("~BLIP_52~ Teleport To Admin"); //10
return;
}
void MASTER_ADMIN_V8_TELEPORT_ACTION(void){ //Set 7
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 7, SelectedItem); //Optimised Mfucka! - Nathan
char* strings[12];
strings[1] = "~b~MD: ~COL_NET_4~Teleport Player to Max Height(Others)~n~~w~";
strings[2] = "~b~MD: ~COL_NET_4~Teleport Player to Airport HeilPad~n~~w~";
strings[3] = "~b~MD: ~COL_NET_4~Teleport Player to Crack House~n~~w~";
strings[4] = "~b~MD: ~COL_NET_4~Teleport Player to Hove Beach~n~~w~";
strings[5] = "~b~MD: ~COL_NET_4~Teleport Player to Porn Shop~n~~w~";
strings[6] = "~b~MD: ~COL_NET_4~Teleport Player to Underground Parking~n~~w~";
strings[7] = "~b~MD: ~COL_NET_4~Teleport Player to SkyDive~n~~w~";
strings[8] = "~b~MD: ~COL_NET_4~Teleport Player to Fight Club~n~~w~";
strings[9] = "~b~MD: ~COL_NET_4~Teleport Player to Strip Club~n~~w~";
strings[10] = "~b~MD: ~COL_NET_4~Teleport Player to Prison Cage~n~~w~";
strings[11] = "~b~MD: ~COL_NET_4~Make Player Teleport to you~n~~w~";
Alert_Two(strings[SelectedItem],GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
}
return;
}
void MASTER_ADMIN_V8_PUNISH_SETUP(void){ //Set 8
MENU_SUB_HEADER = "V8 User Unfriendly ";
AddFunction_CB("~BLIP_52~ ~r~Freeze User"); //1
AddFunction_CB("~BLIP_52~ ~r~WAIT 999999"); //2
AddFunction_CB("~BLIP_52~ ~COL_NET_4~Search New Game"); //3
AddFunction_CB("~BLIP_52~ ~g~Return Single Player"); //4
AddFunction_CB("~BLIP_52~ Kill Player"); //5
AddFunction_CB("~BLIP_52~ ~r~Send Zombies"); //6
AddFunction_CB("~BLIP_52~ Detach Player"); //7
AddFunction_CB("~BLIP_52~ Delete Vehicle"); //8
AddFunction_CB("~BLIP_52~ Shuffle Seats"); //9
AddFunction_CB("~BLIP_52~ Shut Down MDv11 ~g~Protection"); //10
AddFunction_CB("~BLIP_52~ Shut MD Scripts Down ~r~(Restart)"); //11
AddFunction_CB("~BLIP_52~ ~w~Shut Down All Scripts"); //12
AddFunction_CB("~BLIP_52~ ~y~Shut Down Extend V11 Only"); //13
AddFunction_CB("~BLIP_52~ ~COL_NET_1~Start Extend V11"); //14
return;
}
void MASTER_ADMIN_V8_PUNISH_ACTION(void) //Set 8
{
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 8, SelectedItem);
char* buffer[32];
Strcpy(buffer, "~b~MD: ");
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
char* strings[15];
strings[1] = " ~s~is now frozen.";
strings[2] = " ~s~is now in timeout.";
strings[3] = " ~s~is finding a new game, cya!";
strings[4] = " ~s~is returning to single-player, bye!";
strings[5] = " ~s~is now dead, R.I.P!";
strings[6] = " ~s~suddenly makes zombies ~r~veerrrrry horny~s~.";
strings[7] = " ~s~was detached.";
strings[8] = "'s ~s~vehicle wad deleted.";
strings[9] = " ~s~will now change seat.";
strings[10] = "'s ~s~protection is now disabled.";
strings[11] = "'s ~s~MD is now terminated.";
strings[12] = "'s ~s~scripts are now shut down.";
strings[13] = "'s ~s~Extend v11 is now shut down.";
strings[14] = "'s ~s~Extend v11 is now starting.";
Strcat(buffer, strings[SelectedItem]);
Alert(buffer,false);
}
}
return;
}
void MASTER_ADMIN_V8_FREEZE_SETUP(void){
int id = players[ChangeNetPlayer].id;
MENU_SUB_HEADER = "Freeze Options";
AddFunction_CB("~BLIP_52~ Lag Freeze Player (36 Lag Lights)"); //1
AddFunction_CB("~BLIP_52~ Lag Freeze Player (36 Flames)"); //2
AddFunction_Num_CB("~BLIP_52~ Freeze (Group Hack) ",2); //3
AddFunction_CB("~BLIP_52~ Cluck Model Freeze"); //4
AddFunction_CB("~BLIP_52~ Devils Bike (Group Hack)"); //5
AddFunction_CB("~BLIP_52~ Advanced Freeze Gun"); //6
AddFunction_CB("~BLIP_49~ Detach From Player"); //7
if(Is_Developer(iPlayer) && In_Network) AddFunction_CB("~BLIP_73~ Teleport Player Away From Others"); //8
return;
}
void MASTER_ADMIN_V8_FREEZE_ACTION(void)
{
}
void MASTER_ADMIN_V11_TROLL_SETUP(void){
MENU_SUB_HEADER = "Superadmin Troll";
AddFunction_CB("~BLIP_52~ Delete All Objects For Player"); //1
AddFunction_CB("~BLIP_52~ Delete All Peds For Player"); //2
AddFunction_CB("~BLIP_52~ Fireworks ON Them ~COL_NET_3~ON"); //3 bool fireworks
AddFunction_CB("~BLIP_52~ Fireworks ON Them ~COL_NET_4~OFF"); //4
AddFunction_CB("~BLIP_52~ Vibrator LOL ~COL_NET_3~ON"); //5 bool vibrator
AddFunction_CB("~BLIP_52~ Vibrator LOL ~COL_NET_4~OFF"); //6
AddFunction_CB("~BLIP_52~ Phone Keep Ringing ~COL_NET_3~ON"); //7 bool ringer
AddFunction_CB("~BLIP_52~ Phone Keep Ringing ~COL_NET_4~OFF"); //8
AddFunction_CB("~BLIP_52~ Make Him Loosing Control ~COL_NET_3~ON"); //9 bool losecontrol
AddFunction_CB("~BLIP_52~ Make Him Loosing Control ~COL_NET_4~OFF"); //10
AddFunction_CB("~BLIP_52~ Make Screen Go Crazy ~COL_NET_3~ON"); //11 bool screencrazy
AddFunction_CB("~BLIP_52~ Make Screen Go Crazy ~COL_NET_4~OFF"); //12
/*
AddBool("~BLIP_68~ Fireworks ON Self",fireworks);
AddBool("~BLIP_68~ Vibrator ON Self",vibrator);
AddBool("~BLIP_68~ Ringer ON Self",ringer);
AddBool("~BLIP_68~ Lose Control ON Self",losecontrol);
AddBool("~BLIP_68~ Screen Crazy ON Self",screencrazy);//17
*/
return;
}
void MASTER_ADMIN_V11_TROLL_ACTION(void){
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))
{
if(SelectedItem > 0)
{
Admin_V8_Action(players[ChangeNetPlayer].id, 240, 9, SelectedItem);
char* buffer[32];
Strcpy(buffer, "~b~MD: ");
PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS!
char* strings[13];
strings[1] = " ~s~is now deleting all objects.";
strings[2] = " ~s~is now deleting all peds.";
strings[3] = " ~s~now has fireworks enabled.";
strings[4] = " ~s~now has fireworks disabled.";
strings[5] = " ~s~controller is now a vibrator!";
strings[6] = " ~s~controller is no longer a vibrator.";
strings[7] = "'s ~s~phone is now endlessly ringing!";
strings[8] = "'s ~s~phone is no longer endlessly ringing.";
strings[9] = " ~s~is now losing control!";
strings[10] = " ~s~is no longer losing control.";
strings[11] = "'s ~s~screen is now flashy colours!";
strings[12] = "'s ~s~screen is no longer flashy colours.";
Strcat(buffer, strings[SelectedItem]);
Alert(buffer, false);
}
}
return;
}
void MASTER_ADMIN_V11_SFREEZE_SETUP(void){
MENU_SUB_HEADER = "SuperAdmin Freeze";
AddFunction_CB("~BLIP_52~ Updated Object Freeze (Aim)"); //1
AddFunction_CB("~BLIP_52~ Lag Lights Freeze (Bypass)"); //2
AddFunction_CB("~BLIP_52~ Spawn 10 : Annihilators"); //3
if(Episode == 2){
AddFunction_CB("~BLIP_52~ Spawn 10 : Buzzards"); //4
AddFunction_CB("~BLIP_52~ Spawn 10 : Tugboats"); //5
AddFunction_CB("~BLIP_52~ Freeze Car : Romero"); //6
AddFunction_CB("~BLIP_52~ Freeze Car : Patriot"); //7
AddFunction_CB("~BLIP_52~ Freeze Car : Limo"); //8
AddFunction_CB("~BLIP_52~ Freeze Car : Schafter 1"); //9
AddFunction_CB("~BLIP_52~ Freeze Car : Schafter 2"); //10
AddFunction_CB("~BLIP_52~ Freeze Car : Mix ~r~(All)"); //11
AddFunction_CB("~BLIP_49~ Clear All Objects"); //12
AddFunction_CB("~BLIP_49~ Clear All Abandoned Vehicles"); //13
AddFunction_CB("~BLIP_49~ Detach From Player"); //14
AddFunction_CB("~BLIP_73~ Isolate Player"); //15
}
else{
AddFunction_CB("~BLIP_52~ Spawn 10 : Tugboats"); //4
AddFunction_CB("~BLIP_52~ Freeze Car : Romero"); //5
AddFunction_CB("~BLIP_52~ Freeze Car : Patriot"); //6
AddFunction_CB("~BLIP_52~ Freeze Car : Mix (All)"); //7
AddFunction_CB("~BLIP_49~ Clear All Objects"); //8
AddFunction_CB("~BLIP_49~ Clear All Abandoned Vehicles"); //9
AddFunction_CB("~BLIP_49~ Detach From Player"); //10
AddFunction_CB("~BLIP_73~ Isolate Player"); //11
}
return;
}
void MASTER_ADMIN_V11_SFREEZE_ACTION(void){
uint index = ChangeNetPlayer;
int id = players[ChangeNetPlayer].id;
Object Lagobject;
if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){
if(SelectedItem == 1){
Alert("What the fucky clucky duck?",true);
//Object_Freeze(players[ChangeNetPlayer].id);
}
if(SelectedItem == 2){//Laglight
if(!IS_CHAR_IN_ANY_HELI(pPlayer)){
Detach_pPlayer();
admin_teleport(pPlayer,2622.3501,408.0522,79.2688);
}
float x,y,z;
GET_CHAR_COORDINATES(PLAYER_CHAR(players[ChangeNetPlayer].id),&x,&y,&z);
Object object;
REQUEST_MODEL(0x37E38F9D);
while(!HAS_MODEL_LOADED(0x37E38F9D)) WAIT(0);
CREATE_OBJECT(0x37E38F9D ,0,0,0,&object,true);
MARK_MODEL_AS_NO_LONGER_NEEDED(0x37E38F9D);
while(!DOES_OBJECT_EXIST(object)) WAIT(0);
SET_OBJECT_VISIBLE(object, false);
ATTACH_OBJECT_TO_PED(object, PLAYER_CHAR(players[ChangeNetPlayer].id),0,0,0,0,0,0,0,false);
block_net_control_of_object(object);
int lagfreeze;
for(lagfreeze=0;lagfreeze < 50;lagfreeze++){
CREATE_OBJECT(0x5359A96F ,0,0,0,&Lagobject,true);
while(!DOES_OBJECT_EXIST(Lagobject)) WAIT(0);
SET_OBJECT_VISIBLE(Lagobject, true);
ATTACH_OBJECT_TO_OBJECT(Lagobject, object,1,0,0,2,0,0,0);
block_net_control_of_object(Lagobject);
}
Alert_Two("~b~MD: ~COL_NET_4~ A Present of 50 Lag Lights Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 3){
if(!IS_CHAR_IN_ANY_HELI(pPlayer)){
Detach_pPlayer();
admin_teleport(pPlayer,2622.3501,408.0522,79.2688);
}
int fuck;
for(fuck = 0; fuck < 10; fuck++){
if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue;
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ANNIHILATOR);
}
Alert_Two("~b~MD: ~COL_NET_4~ 10 Annihilators Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
if(GET_CURRENT_EPISODE() == 2){
if(SelectedItem == 4){
if(!IS_CHAR_IN_ANY_HELI(pPlayer)){
Detach_pPlayer();
admin_teleport(pPlayer,2622.3501,408.0522,79.2688);
}
int fuck;
for(fuck = 0; fuck < 10; fuck++){
if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue;
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_BUZZARD);
WAIT(0);
}
Alert_Two("~b~MD: ~COL_NET_4~ 10 Buzzards Surprise Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 5){
if(!IS_CHAR_IN_ANY_HELI(pPlayer)){
Detach_pPlayer();
admin_teleport(pPlayer,2622.3501,408.0522,79.2688);
}
int fuck;
for(fuck = 0; fuck < 10; fuck++){
if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue;
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_TUGA);
}
Alert_Two("~b~MD: ~COL_NET_4~ 10 Tugboats Surprise Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 6){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Romero Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 7){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_LIMO2);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Limo Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 8){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER3);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Schafter1 Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 9){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER2);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Schafter2 Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 10){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Patriot Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 11){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER2);
WAIT(100);
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER3);
WAIT(100);
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_LIMO2);
WAIT(100);
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO);
WAIT(100);
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD:~COL_NET_4~ Freeze Mix (All) Given to Player~n~~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 12){
delete_objects(9999);
Alert("~b~MD: ~c~ Cleared All Objects!",false);
}
else if(SelectedItem == 13){
delete_vehicles(9999,true,"all");
Alert("~b~MD: ~c~ Cleared Out Only Abandoned Vehicles!",false);
}
else if(SelectedItem == 14){
Detach_pPlayer();
Alert("~b~MD: ~s~~c~ Detached From Player",false);
}
else if(SelectedItem == 15){
Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE);
}
}
else{
if(SelectedItem == 4){
if(!IS_CHAR_IN_ANY_HELI(pPlayer)){
Detach_pPlayer();
admin_teleport(pPlayer,2622.3501,408.0522,79.2688);
}
int fuck;
for(fuck = 0; fuck < 10; fuck++){
if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue;
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_TUGA);
}
Alert_Two("~b~MD: ~COL_NET_4~10 Tugboats Surprise Given to Player~n~~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 5){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Romero Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 6){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT);
//WAIT(100);
//delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Patriot Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 7){
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO);
WAIT(0);
MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT);
WAIT(100);
delete_vehicles(9999,true,"all");
Alert_Two("~b~MD: ~COL_NET_4~ Freeze Mix (All) Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false);
}
else if(SelectedItem == 8){
delete_objects(9999);
Alert("~b~MD: ~c~ Cleared All Objects!",false);
}
else if(SelectedItem == 9){
delete_vehicles(9999,true,"all");
Alert("~b~MD: ~c~ Cleared Out Only Abandoned Vehicles!",false);
}
else if(SelectedItem == 10){
Detach_pPlayer();
Alert("~b~MD: ~c~ Detached From Player",false);
}
else if(SelectedItem == 11){
Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE);
}
return;
}
return;
}
return;
}
#endif