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97 lines
4.3 KiB
C
97 lines
4.3 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv13 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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/**Specific Army Strings **/
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void MD_Army_Weapon_Strings(int MenuItem_Index){
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char* weapon_string[13];
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weapon_string[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines
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weapon_string[1] = "< Desert Eagle >";
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weapon_string[2] = "< pump shotgun >";
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weapon_string[3] = "< MP5 >";
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weapon_string[4] = "< M4 >";
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weapon_string[5] = "< RPG >";
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weapon_string[6] = "< Sniper >";
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weapon_string[7] = "< grenade >";
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weapon_string[8] = "< molotov >";
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weapon_string[9] = "< baseball bat >";
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weapon_string[10] = "< knife >";
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weapon_string[11] = "< poolcue >";
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weapon_string[12] = "< ~COL_NET_4~Remove >";
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menu_item[MenuItem_Index].charval = weapon_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Army_Formation_Strings(int MenuItem_Index){
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char* Formation_String[6];
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Formation_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines
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Formation_String[1] = "< Around / Facing u >";
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Formation_String[2] = "< Around / Facing same >";
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Formation_String[3] = "< Lined Up >";
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Formation_String[4] = "< Behind u >";
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Formation_String[5] = "< Behind u 2 >";
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menu_item[MenuItem_Index].charval = Formation_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Army_Spacing_Strings(int MenuItem_Index){
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char* Spacing_String[5];
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Spacing_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines
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Spacing_String[1] = "< Close >";
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Spacing_String[2] = "< Medium >";
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Spacing_String[3] = "< Medium + >";
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Spacing_String[4] = "< Far >";
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menu_item[MenuItem_Index].charval = Spacing_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Army_Action_Strings(int MenuItem_Index){
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char* Action_String[7];
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Action_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines
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Action_String[1] = "< Arm Your Vehicle >";
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Action_String[2] = "< Give Guards Helmet >";
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Action_String[3] = "< Take Guards Helmet >";
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Action_String[4] = "< Give Guards Godmode >";
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Action_String[5] = "< Take Guards Godmode >";
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Action_String[6] = "< Clear Tasks >";
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menu_item[MenuItem_Index].charval = Action_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Army_Attack_Strings(int MenuItem_Index){
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char* Attack_String[6];
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Attack_String[0] = "< Not used >"; //We dont have an itemline 0, please keep numbers same as itemlines
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Attack_String[1] = "< Attack Now >";
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Attack_String[2] = "< Attack Teleported >";
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Attack_String[3] = "< Delete 1 Guard >";
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Attack_String[4] = "< Delete All Guards >";
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Attack_String[5] = "< Clear Tasks >";
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//Attack_String[6] = "< Fire Guard Weapon >";
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menu_item[MenuItem_Index].charval = Attack_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Army_Strings(int MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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//Jumpover 5
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else if(MenuItem_Index == 6)return MD_Army_Weapon_Strings(MenuItem_Index);
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else if(MenuItem_Index == 7)return MD_Army_Formation_Strings(MenuItem_Index);
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else if(MenuItem_Index == 8)return MD_Army_Spacing_Strings(MenuItem_Index);
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else if(MenuItem_Index == 9)return MD_Army_Action_Strings(MenuItem_Index);
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else if(MenuItem_Index == 10)return MD_Army_Attack_Strings(MenuItem_Index);
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//Sub Attachments 11
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//Sub Animations 12
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//Jumpover 13
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else if(MenuItem_Index == 14)return MD_Ped_Model_Uniform_Strings(MenuItem_Index);
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else if(MenuItem_Index == 15)return MD_Ped_Model_Gang_Strings(MenuItem_Index);
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else if(MenuItem_Index == 16)return MD_Ped_Model_Stripper_Strings(MenuItem_Index);
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else if(MenuItem_Index == 17)return MD_Ped_Model_Medical_Strings(MenuItem_Index);
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else if(MenuItem_Index == 18)return MD_Ped_Model_Business_Strings(MenuItem_Index);
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else if(MenuItem_Index == 19)return MD_Ped_Model_Cluck_Strings(MenuItem_Index);
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else if(MenuItem_Index == 20)return MD_Ped_Model_Funny_Strings(MenuItem_Index);
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else if(MenuItem_Index == 21)return MD_Ped_Model_SingleP_Strings(MenuItem_Index);
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}
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