Add paintball arena entrance type for biz
This commit is contained in:
@@ -35,6 +35,12 @@ const VRR_BIZOWNER_PUBLIC = 5; // Public Business. Used for go
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
// Business Entrance Types (For special business with specific triggers)
|
||||
const VRR_BIZ_ENTRANCE_TYPE_NONE = 0; // None
|
||||
const VRR_BIZ_ENTRANCE_TYPE_PAINTBALL = 1; // Joins paintball/airsoft when player enters business
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* @class Representing a businesses' data. Loaded and saved in the database
|
||||
*/
|
||||
@@ -50,6 +56,7 @@ class BusinessData {
|
||||
this.index = -1;
|
||||
this.needsSaved = false;
|
||||
this.interiorLights = true;
|
||||
this.entranceType = VRR_BIZ_ENTRANCE_TYPE_NONE;
|
||||
|
||||
this.floorItemCache = [];
|
||||
this.storageItemCache = [];
|
||||
@@ -90,6 +97,7 @@ class BusinessData {
|
||||
this.locked = intToBool(toInteger(dbAssoc["biz_locked"]));
|
||||
this.hasInterior = intToBool(toInteger(dbAssoc["biz_has_interior"]));
|
||||
this.interiorLights = intToBool(toInteger(dbAssoc["biz_interior_lights"]));
|
||||
this.entranceType = toInteger(dbAssoc["biz_entrance_type"]);
|
||||
|
||||
this.entrancePosition = toVector3(toFloat(dbAssoc["biz_entrance_pos_x"]), toFloat(dbAssoc["biz_entrance_pos_y"]), toFloat(dbAssoc["biz_entrance_pos_z"]));
|
||||
this.entranceRotation = toInteger(dbAssoc["biz_entrance_rot_z"]);
|
||||
@@ -397,8 +405,8 @@ function deleteBusinessCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted business {businessBlue}${getBusinessData(businessId).name}`);
|
||||
deleteBusiness(businessId, getPlayerData(client).accountData.databaseId);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted business {businessBlue}${getBusinessData(businessId).name}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -841,6 +849,35 @@ function setBusinessEntranceFeeCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function setBusinessPaintBallCommand(command, params, client) {
|
||||
let businessId = getPlayerBusiness(client);
|
||||
|
||||
if (!getBusinessData(businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!canPlayerManageBusiness(client, businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getBusinessData(businessId).entranceType = VRR_BIZ_ENTRANCE_TYPE_PAINTBALL;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
messagePlayerSuccess(client, getLocaleString(client, "BusinessIsNowPaintBall"));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
@@ -2204,7 +2241,7 @@ function createBusinessExitBlip(businessId) {
|
||||
*
|
||||
*/
|
||||
function deleteBusiness(businessId, whoDeleted = 0) {
|
||||
let tempBusinessData = getServerData().businesses[businessId];
|
||||
let tempBusinessData = getBusinessData(businessId);
|
||||
|
||||
let dbConnection = connectToDatabase();
|
||||
let dbQuery = null;
|
||||
|
||||
Reference in New Issue
Block a user