Add CS event script
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223
scripts/client/event.js
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223
scripts/client/event.js
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: event.js
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// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
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// TYPE: Client (JavaScript)
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// ===========================================================================
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function initEventScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Event]: Initializing event script ...");
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addCustomEvents();
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addAllEventHandlers();
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logToConsole(LOG_DEBUG, "[Asshat.Event]: Event script initialized!");
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}
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// ===========================================================================
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function addCustomEvents() {
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addEvent("OnLocalPlayerEnterSphere", 1);
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addEvent("OnLocalPlayerExitSphere", 1);
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addEvent("OnLocalPlayerEnteredVehicle", 1);
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addEvent("OnLocalPlayerExitedVehicle", 1);
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addEvent("OnLocalPlayerSwitchWeapon", 2);
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}
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// ===========================================================================
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function addAllEventHandlers() {
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bindEventHandler("OnResourceStart", thisResource, onResourceStart);
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bindEventHandler("OnResourceReady", thisResource, onResourceReady);
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bindEventHandler("OnResourceStop", thisResource, onResourceStop);
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addEventHandler("OnProcess", onProcess);
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addEventHandler("OnKeyUp", onKeyUp);
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addEventHandler("OnDrawnHUD", onDrawnHUD);
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addEventHandler("OnPedWasted", onPedWasted);
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addEventHandler("OnElementStreamIn", onElementStreamIn);
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addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
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addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
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addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
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addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
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addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
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addEventHandler("OnPedInflictDamage", onPedInflictDamage);
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addEventHandler("OnLostFocus", onLostFocus);
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addEventHandler("OnFocus", onFocus);
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}
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// ===========================================================================
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function onResourceStart(event, resource) {
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sendResourceStartedSignalToServer();
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closeAllGarages();
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if(getGame() == GAME_GTA_SA) {
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gta.setDefaultInteriors(false);
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gta.setCiviliansEnabled(false);
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}
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garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
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}
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// ===========================================================================
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function onResourceStop(event, resource) {
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sendResourceStoppedSignalToServer();
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}
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// ===========================================================================
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function onResourceReady(event, resource) {
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sendResourceReadySignalToServer();
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closeAllGarages();
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}
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// ===========================================================================
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function onProcess(event, deltaTime) {
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if(gta.game != GAME_GTA_IV) {
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gta.clearMessages();
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}
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if(localPlayer == null) {
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return false;
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}
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if(isSpawned) {
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return false;
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}
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processMouseCamera();
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destroyAutoCreatedPickups();
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processLocalPlayerControlState();
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clearLocalPlayerWantedLevel();
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processLocalPlayerVehicleControlState();
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processLocalPlayerSphereEntryExitHandling();
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processLocalPlayerVehicleEntryExitHandling();
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processJobRouteSphere();
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forceLocalPlayerEquippedWeaponItem();
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}
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// ===========================================================================
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function onKeyUp(event, keyCode, scanCode, keyModifiers) {
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processSkinSelectKeyPress(keyCode);
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}
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// ===========================================================================
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function onDrawnHUD(event) {
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if(!renderHUD) {
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return false;
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}
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if(localPlayer == null) {
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return false;
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}
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processSmallGameMessageRendering();
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processScoreboardRendering();
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process3DLabelRendering();
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processLogoRendering();
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processItemActionRendering();
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processSkinSelectRendering();
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processNameTagRendering();
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}
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// ===========================================================================
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function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Ped ${wastedPed.name} died`);
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wastedPed.clearWeapons();
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}
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// ===========================================================================
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function onElementStreamIn(event, element) {
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syncElementProperties(element);
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}
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// ===========================================================================
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited vehicle`);
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triggerNetworkEvent("ag.onPlayerExitVehicle");
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if(inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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// ===========================================================================
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Local player entered vehicle`);
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triggerNetworkEvent("ag.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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if(inVehicle.owner != -1) {
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inVehicle.engine = false;
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if(!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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}
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}
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// ===========================================================================
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function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity}) damaged ${damagedEntity} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity}) at part ${pedPiece} with weapon ${weaponId}`);
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if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if(damagedEntity.isType(ELEMENT_PLAYER)) {
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if(damagedEntity == localPlayer) {
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if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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triggerNetworkEvent("ag.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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}
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}
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}
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}
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}
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// ===========================================================================
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function onLocalPlayerEnterSphere(event, sphere) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Local player entered sphere`);
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if(sphere == jobRouteStopSphere) {
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enteredJobRouteSphere();
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}
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}
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// ===========================================================================
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function onLocalPlayerExitSphere(event, sphere) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited sphere`);
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}
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// ===========================================================================
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function onLostFocus(event) {
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processLostFocusAFK();
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}
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// ===========================================================================
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function onFocus(event) {
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processFocusAFK();
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}
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// ===========================================================================
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function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
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}
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// ===========================================================================
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