Add client script stopped net event
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@@ -43,6 +43,7 @@ function addAllNetworkHandlers() {
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addNetworkHandler("ag.clientReady", playerClientReady);
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addNetworkHandler("ag.guiReady", playerGUIReady);
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addNetworkHandler("ag.clientStarted", playerClientStarted);
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addNetworkHandler("ag.clientStopped", playerClientStopped);
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// Account
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addNetworkHandler("ag.checkLogin", checkLogin);
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@@ -122,6 +123,13 @@ function playerClientStarted(client) {
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// ===========================================================================
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function playerClientStopped(client) {
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
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client.disconnect();
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}
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// ===========================================================================
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function showGameMessage(client, text, colour, duration) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
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triggerNetworkEvent("ag.smallGameMessage", client, text, colour, duration);
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@@ -152,6 +160,7 @@ function clearPlayerOwnedPeds(client) {
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function updatePlayerSpawnedState(client, state) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
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getPlayerData(client).spawned = true;
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triggerNetworkEvent("ag.spawned", client, state);
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}
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@@ -176,7 +185,7 @@ function restorePlayerCamera(client) {
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triggerNetworkEvent("ag.restoreCamera", client);
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
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triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
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@@ -667,8 +676,7 @@ function updateHeadingInPlayerData(client, heading) {
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// ===========================================================================
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function forcePlayerIntoSkinItemSelect(client, itemId) {
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getPlayerData(client).itemActionItem = itemId;
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function forcePlayerIntoSkinSelect(client) {
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triggerNetworkEvent("ag.skinSelect", client, true);
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}
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@@ -817,12 +825,18 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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if(allowedSkinIndex == -1) {
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return false;
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} else {
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getPlayerCurrentSubAccount(client).skin = getGameData().allowedSkins[getServerGame()][allowedSkinIndex][0];
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if(isPlayerWorking(client)) {
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messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
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setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
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if(isPlayerCreatingCharacter(client)) {
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getPlayerData(client).creatingCharacterSkin = allowedSkinIndex;
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showPlayerNewCharacterGUI(client);
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} else {
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getPlayerCurrentSubAccount(client).skin = getGameData().allowedSkins[getServerGame()][allowedSkinIndex][0];
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if(isPlayerWorking(client)) {
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messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
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setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
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}
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deleteItem(getPlayerData(client).itemActionItem);
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restorePlayerCamera(client);
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}
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deleteItem(getPlayerData(client).itemActionItem);
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}
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triggerNetworkEvent("ag.skinSelect", client, false);
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}
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