Use data table for some client stuff

This commit is contained in:
Vortrex
2022-04-05 23:58:10 -05:00
parent 36ca910651
commit 0b4bdd308a
4 changed files with 23 additions and 10 deletions

View File

@@ -81,7 +81,7 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
businesses.push(tempBusinessData);
getServerData().businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
}
}
@@ -96,6 +96,9 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
function getBusinessData(businessId) {
//let tempBusinessData = businesses.find((b) => b.businessId == businessId);
//return (typeof tempBusinessData != "undefined") ? tempBusinessData[0] : false;
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
@@ -108,8 +111,8 @@ function getBusinessData(businessId) {
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in businesses) {
businesses[i].index = i;
for(let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}

View File

@@ -75,7 +75,7 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
}
houses.push(tempHouseData);
getServerData().houses.push(tempHouseData);
setAllHouseDataIndexes();
}
}
@@ -88,6 +88,7 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].houseId == houseId) {
return houses[i];
@@ -100,8 +101,8 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in houses) {
houses[i].index = i;
for(let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}

View File

@@ -69,9 +69,12 @@ let forceWantedLevel = 0;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let businesses = [];
let houses = [];
let jobs = [];
let vehicles = [];
let serverData = {
houses: [],
businesses: [],
localeStrings: [],
vehicles: [],
jobs: [],
};
// ===========================================================================

View File

@@ -821,4 +821,10 @@ function processVehicleFires() {
}
}
// ===========================================================================
function getServerData() {
return serverData;
}
// ===========================================================================