Use disconnect name for client script verification fail
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@@ -132,7 +132,7 @@ function playerClientStarted(client) {
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function playerClientStopped(client) {
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logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?)`);
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//getPlayerData(client).customDisconnectReason = "ClientScriptVerificationFail";
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getPlayerData(client).customDisconnectReason = "ClientScriptVerificationFail";
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//disconnectPlayer(client);
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}
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