Use netevent for give weapon
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@@ -1013,4 +1013,11 @@ function setVehicleHealth(vehicle, health) {
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vehicle.health = 1000;
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}
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// ===========================================================================
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function givePlayerWeapon(client, weaponId, ammo, active = true) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
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sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
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}
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// ===========================================================================
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