Merge branch 'master' of https://github.com/VortrexFTW/gtac_asshat_rp into master
This commit is contained in:
@@ -8,20 +8,7 @@
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||||
// TYPE: Server (JavaScript)
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||||
// ===========================================================================
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||||
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let serverCommands = {};
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||||
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// ---------------------------------------------------------------------------
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||||
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function initCommandScript() {
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console.log("[Asshat.Command]: Initializing commands script ...");
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serverCommands = loadCommandData();
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console.log("[Asshat.Command]: Initialized commands script!");
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}
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// ---------------------------------------------------------------------------
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function loadCommandData() {
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let tempCommands = {
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let serverCommands = {
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account: [
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commandData("login", loginCommand, "<password>", getStaffFlagValue("none"), false, false),
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commandData("register", registerCommand, "<password>", getStaffFlagValue("none"), false, false),
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@@ -277,8 +264,13 @@ function loadCommandData() {
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commandData("passenger", enterVehicleAsPassengerCommand, "", getStaffFlagValue("none"), true, true),
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],
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}
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return tempCommands;
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};
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// ---------------------------------------------------------------------------
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function initCommandScript() {
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console.log("[Asshat.Command]: Initializing commands script ...");
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console.log("[Asshat.Command]: Initialized commands script!");
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}
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// ---------------------------------------------------------------------------
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@@ -422,14 +414,25 @@ function enableAllCommandsByType(command, params, client) {
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// ---------------------------------------------------------------------------
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function onPlayerCommand(event, client, command, params) {
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let commandData = getCommand(command);
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processPlayerCommand(command, params, client)
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}
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addEventHandler("OnPlayerCommand", onPlayerCommand);
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// ---------------------------------------------------------------------------
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function processPlayerCommand(command, params, client) {
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if(builtInCommands.indexOf(toLowerCase(command)) != -1) {
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return true;
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}
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let commandData = getCommand(toLowerCase(command));
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let paramsDisplay = params;
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if(areParamsEmpty(params)) {
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paramsDisplay = ""
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paramsDisplay = "";
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}
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if(!commandData) {
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if(!doesCommandExist(toLowerCase(command))) {
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console.warn(`[Asshat.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `The command [#AAAAAA]/${command} [#FFFFFF]does not exist! Use /help for commands and information.`);
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return false;
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@@ -441,7 +444,7 @@ function onPlayerCommand(event, client, command, params) {
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return false;
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}
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if(doesCommandRequireLogin(command)) {
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if(doesCommandRequireLogin(toLowerCase(command))) {
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if(!isPlayerLoggedIn(client)) {
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console.warn(`[Asshat.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `You must be logged in to use the [#AAAAAA]/${command} [#FFFFFF]command!`);
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@@ -457,16 +460,15 @@ function onPlayerCommand(event, client, command, params) {
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// }
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//}
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
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console.warn(`[Asshat.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
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messagePlayerError(client, `You do not have permission to use the [#AAAAAA]/${command} [#FFFFFF]command!`);
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messagePlayerError(client, `You do not have permission to use the [#AAAAAA]/${toLowerCase(command)} [#FFFFFF]command!`);
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return false;
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}
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console.log(`[Asshat.Command] ${getPlayerDisplayForConsole(client)} used command: /${command} ${paramsDisplay}`);
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commandData.handlerFunction(command, params, client);
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commandData.handlerFunction(toLowerCase(command), params, client);
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}
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addEventHandler("OnPlayerCommand", onPlayerCommand);
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// ---------------------------------------------------------------------------
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@@ -493,3 +495,13 @@ function listAllCommands() {
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}
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// ---------------------------------------------------------------------------
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function doesCommandExist(command) {
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if(getCommandData(command)) {
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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@@ -10,6 +10,13 @@
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function initDeveloperScript() {
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console.log("[Asshat.Developer]: Initializing developer script ...");
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// Use GTAC command handlers for these since they need to be available on console
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addCommandHandler("sc", executeServerCodeCommand);
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addCommandHandler("cc", executeServerCodeCommand);
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addCommandHandler("docmd", simulateCommandForPlayer);
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addCommandHandler("allcmd", simulateCommandForAllPlayers);
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console.log("[Asshat.Developer]: Developer script initialized successfully!");
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return true;
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}
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@@ -8,6 +8,7 @@
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// TYPE: Server (JavaScript)
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// ===========================================================================
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||||
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/*
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addEventHandler("OnDiscordCommand", function(command, params, discordUser) {
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let commandData = getCommand(command);
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@@ -28,6 +29,7 @@ addEventHandler("OnDiscordCommand", function(command, params, discordUser) {
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commandData.handlerFunction(command, params, discordUser);
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});
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*/
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// ---------------------------------------------------------------------------
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@@ -253,7 +253,7 @@ function processPlayerDeath(client, position) {
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function processPedSpawn(ped) {
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if(ped.type == ELEMENT_PLAYER) {
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setTimeout(processPlayerSpawn, 1000, ped);
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setTimeout(processPlayerSpawn, 500, ped);
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}
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}
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@@ -272,7 +272,7 @@ function processPlayerSpawn(ped) {
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return false;
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}
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if(!getPlayerData(client).switchingCharacter) {
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if(!isPlayerSwitchingCharacter(client)) {
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return false;
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}
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@@ -289,9 +289,7 @@ function processPlayerSpawn(ped) {
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setPlayerHeading(client, tempSubAccount.spawnHeading);
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setPlayerInterior(client, tempSubAccount.interior);
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setPlayerVirtualWorld(client, tempSubAccount.dimension);
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setTimeout(function() {
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updatePlayerCash(client);
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}, 1000);
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}, 500);
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updateAllPlayerNameTags();
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@@ -301,3 +299,9 @@ function processPlayerSpawn(ped) {
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}
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// ---------------------------------------------------------------------------
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addEventHandler("OnPedSpawn", function(event, ped) {
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processPedSpawn(ped);
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});
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||||
// ---------------------------------------------------------------------------
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||||
@@ -13,6 +13,8 @@ function initHouseScript() {
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getServerData().houses = loadHousesFromDatabase();
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createAllHousePickups();
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createAllHouseBlips();
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setAllHouseIndexes();
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console.log("[Asshat.House]: House script initialized successfully!");
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return true;
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}
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@@ -698,3 +700,11 @@ function exitHouse(client) {
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}
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||||
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// ---------------------------------------------------------------------------
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||||
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||||
function setAllHouseIndexes() {
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for(let i in getServerData().houses) {
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getServerData().houses[i].index = i;
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}
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||||
}
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// ---------------------------------------------------------------------------
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@@ -709,18 +709,19 @@ function takeJob(client, jobId) {
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// ---------------------------------------------------------------------------
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||||
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||||
function reloadAllJobsCommand(command, params, client) {
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for(let i in getServerData().jobs) {
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for(let j in getServerData().jobs[i].locations) {
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destroyElement(getServerData().jobs[i].locations[j].blip);
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destroyElement(getServerData().jobs[i].locations[j].pickup);
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}
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}
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forceAllPlayersToStopWorking();
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//forceAllPlayersToStopWorking();
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getServerData().jobs = null;
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getServerData().jobs = loadJobsFromDatabase();
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createAllJobPickups();
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createAllJobBlips();
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for(let i in getServerData().jobs) {
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for(let j in getServerData().jobs[i].locations) {
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deleteJobLocationPickup(i, j);
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deleteJobLocationBlip(i, j);
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createJobLocationPickup(i, j);
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createJobLocationBlip(i, j);
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}
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}
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messageAdminAction(`All server jobs have been reloaded by an admin!`);
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}
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@@ -753,6 +754,7 @@ function deleteJobLocationCommand(command, params, client) {
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]deleted location [#AAAAAA]${closestJobLocation.databaseId} [#FFFFFF]for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
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quickDatabaseQuery(`DELETE FROM job_loc WHERE job_loc_id = ${closestJobLocation.databaseId}`);
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deleteJobLocation(closestJobLocation);
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getJobData(closestJobLocation.job).locations.splice(getClosestJobLocation.index, 1);
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}
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@@ -1237,7 +1239,7 @@ function setAllJobDataIndexes() {
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// ---------------------------------------------------------------------------
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function createJobLocation(job, position, interior, dimension) {
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let jobLocationData = serverClasses.jobLocationData(false);
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let jobLocationData = new serverClasses.jobLocationData(false);
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jobLocationData.position = position;
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jobLocationData.job = job;
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jobLocationData.interior = interior;
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@@ -1417,3 +1419,60 @@ function saveAllJobsToDatabase() {
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}
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// ---------------------------------------------------------------------------
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function deleteJobLocationBlip(jobId, locationId) {
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if(getJobData(jobId).locations[locationId].blip != null) {
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removeFromWorld(getJobData(jobId).locations[locationId].blip);
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destroyElement(getJobData(jobId).locations[locationId].blip);
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getJobData(jobId).locations[locationId].blip = null;
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}
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}
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||||
// ---------------------------------------------------------------------------
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function deleteJobLocationPickup(jobId, locationId) {
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if(getJobData(jobId).locations[locationId].pickup != null) {
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removeFromWorld(getJobData(jobId).locations[locationId].pickup);
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destroyElement(getJobData(jobId).locations[locationId].pickup);
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getJobData(jobId).locations[locationId].pickup = null;
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}
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}
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||||
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||||
// ---------------------------------------------------------------------------
|
||||
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||||
function createJobLocationPickup(jobId, locationId) {
|
||||
if(getJobData(jobId).pickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].job;
|
||||
|
||||
if(getJobData(jobId).pickupModel != 0) {
|
||||
pickupModelId = getJobData(jobId).pickupModel;
|
||||
}
|
||||
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getJobData(jobId).locations[locationId].pickup = gta.createPickup(pickupModelId, getJobData(jobId).locations[locationId].position);
|
||||
getJobData(jobId).locations[locationId].pickup.onAllDimensions = false;
|
||||
getJobData(jobId).locations[locationId].pickup.dimension = getJobData(jobId).locations[locationId].dimension;
|
||||
getJobData(jobId).locations[locationId].pickup.setData("ag.owner.type", AG_PICKUP_JOB, false);
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||||
getJobData(jobId).locations[locationId].pickup.setData("ag.owner.id", jobId, false);
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||||
getJobData(jobId).locations[locationId].pickup.setData("ag.label.type", AG_LABEL_JOB, true);
|
||||
addToWorld(getJobData(jobId).locations[locationId].pickup);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createJobLocationBlip(jobId, locationId) {
|
||||
if(getJobData(jobId).blipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].job;
|
||||
|
||||
if(getJobData(jobId).blipModel != 0) {
|
||||
blipModelId = getJobData(jobId).blipModel;
|
||||
}
|
||||
|
||||
getJobData(jobId).locations[locationId].blip = gta.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
|
||||
getJobData(jobId).locations[locationId].pickup.onAllDimensions = false;
|
||||
getJobData(jobId).locations[locationId].pickup.dimension = getJobData(jobId).locations[locationId].dimension;
|
||||
addToWorld(getJobData(jobId).locations[locationId].pickup);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -406,7 +406,9 @@ function showCurrentBusStop(client) {
|
||||
function arrivedAtBusStop(client) {
|
||||
if(isLastStopOnBusRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
|
||||
respawnVehicle(getPlayerData(client).jobRouteVehicle);
|
||||
messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! Your bus has been returned to the bus depot.`, getColourByName("yellow"));
|
||||
messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout} and your bus has been returned to the bus depot.`, getColourByName("yellow"));
|
||||
getPlayerCurrentSubAccount(client).cash += getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
|
||||
updatePlayerCash(client);
|
||||
getPlayerData(client).jobRouteVehicle = false;
|
||||
getPlayerData(client).jobRoute = 0;
|
||||
getPlayerData(client).jobRouteStop = 0;
|
||||
|
||||
@@ -116,7 +116,9 @@ function showCurrentGarbageStop(client) {
|
||||
function arrivedAtGarbageStop(client) {
|
||||
if(isLastStopOnGarbageRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
|
||||
respawnVehicle(getPlayerData(client).jobRouteVehicle);
|
||||
messagePlayerNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! Your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
|
||||
messagePlayerNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! You earned $${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout} and your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
|
||||
getPlayerCurrentSubAccount(client).cash += getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
|
||||
updatePlayerCash(client);
|
||||
getPlayerData(client).jobRouteVehicle = false;
|
||||
getPlayerData(client).jobRoute = 0;
|
||||
getPlayerData(client).jobRouteStop = 0;
|
||||
|
||||
@@ -136,9 +136,14 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
setPlayerInterior(client, inHouse.entranceInterior);
|
||||
setTimeout(function() {
|
||||
fadeCamera(client, true, 1.0);
|
||||
setTimeout(function() {
|
||||
enableCityAmbienceForPlayer(client);
|
||||
clearPlayerOwnedPeds(client);
|
||||
}, 2000);
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
removeEntityData(client, "ag.inHouse");
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -159,9 +164,14 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
setPlayerInterior(client, inBusiness.entranceInterior);
|
||||
setTimeout(function() {
|
||||
fadeCamera(client, true, 1.0);
|
||||
setTimeout(function() {
|
||||
enableCityAmbienceForPlayer(client);
|
||||
clearPlayerOwnedPeds(client);
|
||||
}, 2000);
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
removeEntityData(client, "ag.inBusiness");
|
||||
console.log(`[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -184,6 +194,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
meActionToNearbyPlayers(client, "opens the door and enters the business");
|
||||
|
||||
fadeCamera(client, false, 1.0);
|
||||
disableCityAmbienceForPlayer(client);
|
||||
setTimeout(function() {
|
||||
setPlayerPosition(client, closestBusiness.exitPosition);
|
||||
setPlayerHeading(client, closestBusiness.exitRotation);
|
||||
@@ -218,6 +229,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
|
||||
|
||||
fadeCamera(client, false, 1.0);
|
||||
disableCityAmbienceForPlayer(client);
|
||||
setTimeout(function() {
|
||||
setPlayerPosition(client, closestHouse.exitPosition);
|
||||
setPlayerHeading(client, closestHouse.exitRotation);
|
||||
@@ -228,7 +240,6 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
setEntityData(client, "ag.inHouse", closestHouseId);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,3 +315,9 @@ function getCharacterFullName(client) {
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function isPlayerSwitchingCharacter(client) {
|
||||
return getPlayerData(client).switchingCharacter;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -37,6 +37,7 @@ function initTimers() {
|
||||
serverTimers.updateTimeRuleTimer = setInterval(updateTimeRule, 1000);
|
||||
serverTimers.updatePingsTimer = setInterval(updatePings, 5000);
|
||||
serverTimers.vehicleRentTimer = setInterval(vehicleRentCheck, 60000);
|
||||
serverTimers.garbageCollectorTimer = setInterval(collectAllGarbage, 60000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1668,6 +1668,27 @@ function updatePlayerCash(client) {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setPlayerCash(client, amount) {
|
||||
getPlayerCurrentSubAccount(client).cash = amount;
|
||||
updatePlayerCash(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function givePlayerCash(client, amount) {
|
||||
getPlayerCurrentSubAccount(client).cash += amount;
|
||||
updatePlayerCash(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function takePlayerCash(client, amount) {
|
||||
getPlayerCurrentSubAccount(client).cash -= amount;
|
||||
updatePlayerCash(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function clearChatBox(client) {
|
||||
//gta.messages.clear();
|
||||
for(let i = 0; i <= 20; i++) {
|
||||
@@ -1834,6 +1855,12 @@ async function waitUntil(condition) {
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function resetClientStuff(client) {
|
||||
console.log(`[Asshat.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
|
||||
|
||||
if(!getPlayerData(client)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isPlayerOnJobRoute(client)) {
|
||||
stopJobRoute(client);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
// TYPE: Shared (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
"use strict";
|
||||
setErrorMode(RESOURCEERRORMODE_STRICT);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function toInteger(val) {
|
||||
|
||||
Reference in New Issue
Block a user