Rename save all command handler func
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@@ -196,7 +196,7 @@ function loadCommands() {
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new CommandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute serverside code"),
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new CommandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute clientside code for a player"),
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new CommandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true, "Restart this gamemode"),
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new CommandData("saveall", saveAllServerDataCommand, "", getStaffFlagValue("Developer"), true, true, "Immediately save all data to database"),
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new CommandData("saveall", saveServerDataCommand, "", getStaffFlagValue("Developer"), true, true, "Immediately save all data to database"),
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new CommandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true, "Force a player to use a command"),
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new CommandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true, "Force all players to use a command"),
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new CommandData("addloglevel", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Adds a log level"),
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