Force ground snow
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@@ -222,10 +222,10 @@ function syncPlayerProperties(client) {
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// ===========================================================================
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// ===========================================================================
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function updatePlayerSnowState(client) {
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function updatePlayerSnowState(client, forceGroundSnow = false) {
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if (isSnowSupported(getGame())) {
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if (isSnowSupported(getGame())) {
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logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
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logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
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sendNetworkEventToPlayer("agrp.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
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sendNetworkEventToPlayer("agrp.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow, forceGroundSnow);
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}
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}
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}
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}
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