Merge branch 'nightly'

This commit is contained in:
Vortrex
2022-05-31 08:36:39 -05:00
152 changed files with 26239 additions and 9477 deletions

2
.gitignore vendored
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@@ -3,3 +3,5 @@
*.code-workspace
config/database.json
config/email.json
config/discord.json
locale/*

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@@ -373,4 +373,9 @@ Obviously this would still be using slashes for commands still. The way this wor
* Take item from vehicle trunk (grab crate from vehicle)
* Place item on ground (crate)
* Take second beer from crate
* Store second beer in trunk
* Store second beer in trunk
---
### Animation/emote, action, and message menu wheels
So with new Steam Deck being available now, and all the other attempts to use mobile devices that either emulate or stream the older GTA PC games, I figure we'd need a way for players to interact with each other using them. Roleplay is usually a very chat-oriented gamemode, but I can probably make things easier with simple controls. Also customizable messages, animations, and actions for each menu/wheel slot
The inventory system is already planned to use a hotbar/wheel but I don't have all the images for it yet
---

26
TODO.md
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@@ -1,5 +1,23 @@
* Finish auto-translate
* Add /autotranslate to enable/disable automatic chat translations for all languages, or specific ones by short code (RU, ES, etc)
* Finish working on the new job route system
== TODO
* Finish auto-translator
* Add ways to acquire drugs. Pot/coke plants, meth labs, etc
* Finish setting up the persistent NPC system
* Finish setting up the persistent NPC system
* Add yes/no prompts for some important things like
* (Business owner) Setting item sell price below order price. Will result in losing money.
* Giving house, biz, or vehicle to clan. Clan leaders can revoke permissions and you may be screwed and not able to change it!
* Deleting character
* Make game messages (big message, small message) into array of types
* Array of message types in shared
* Font, text, duration, etc arrays in client, indexed by type
* Fix the item take/put system for items in vehicle trunks, other items, etc
---
== Planned Features
* Named and scripted NPCs
* Racing
* Fishing
* Stock Market
* Mapped interiors for GTA 3
* Drug growing/manufacturing
---
== Bug Fixes
* Check natives for if player is console (getPlayerPosition, etc)

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@@ -22,5 +22,6 @@
"Estonian",
"Sicilian",
"Indian",
"Rough"
"Rough",
"Swedish"
]

112
config/client/locale.json Normal file
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@@ -0,0 +1,112 @@
[
{
"id": 0,
"englishName": "English",
"stringsFile": "english.json",
"isoCode": "en",
"flagImageFile": "uk.png",
"countries": ["gb", "us", "au", "bz", "ca", "ie", "jm", "nz", "za", "tt"],
"requiresUnicode": false,
"contributor": "Vortrex"
},
{
"id": 1,
"englishName": "Russian",
"stringsFile": "russian.json",
"isoCode": "ru",
"flagImageFile": "ru.png",
"countries": ["ru", "ua"],
"requiresUnicode": false,
"contributor": "VNDTTS"
},
{
"id": 2,
"englishName": "Polish",
"stringsFile": "polish.json",
"isoCode": "pl",
"flagImageFile": "pl.png",
"countries": ["pl"],
"requiresUnicode": false,
"contributor": "Suprise444"
},
{
"id": 3,
"englishName": "Spanish",
"stringsFile": "spanish.json",
"isoCode": "es",
"flagImageFile": "es.png",
"countries": ["es", "ar", "bo", "cl", "co", "cr", "do", "ec", "sv", "gt", "hn", "mx", "ni", "pa", "py", "pe", "pr", "uy", "ve"],
"requiresUnicode": false,
"contributor": "PerikiyoXD"
},
{
"id": 4,
"englishName": "Chinese",
"stringsFile": "chinese.json",
"isoCode": "zh",
"flagImageFile": "cn.png",
"countries": ["cn", "hk", "sg", "tw"],
"requiresUnicode": true,
"contributor": "Renzuko_Ctone"
},
{
"id": 5,
"englishName": "Arabic",
"stringsFile": "arabic.json",
"isoCode": "ar",
"flagImageFile": "sa.png",
"countries": ["dz", "bh", "eg", "iq", "jo", "kw", "lb", "ly", "ma", "om", "qa", "sa", "sy", "tn", "ae", "ye"],
"requiresUnicode": true,
"contributor": "! KASIR"
},
{
"id": 6,
"englishName": "Slovak",
"stringsFile": "slovak.json",
"isoCode": "sk",
"flagImageFile": "sk.png",
"countries": ["sk"],
"requiresUnicode": false,
"contributor": "UAKLAUS"
},
{
"id": 7,
"englishName": "German",
"stringsFile": "german.json",
"isoCode": "de",
"flagImageFile": "de.png",
"countries": ["de", "at", "be", "ch", "li", "lu"],
"requiresUnicode": false,
"contributor": "Sladernimo"
},
{
"id": 8,
"englishName": "French",
"stringsFile": "french.json",
"isoCode": "fr",
"flagImageFile": "fr.png",
"countries": ["fr", "cd", "bj", "bf", "cd", "cg", "ga", "gn", "ml", "mc", "ne", "sn"],
"requiresUnicode": false,
"contributor": "Cocam"
},
{
"id": 9,
"englishName": "Japanese",
"stringsFile": "japanese.json",
"isoCode": "jp",
"flagImageFile": "jp.png",
"countries": ["jp"],
"requiresUnicode": true,
"contributor": "Cocam"
},
{
"id": 10,
"englishName": "Finnish",
"stringsFile": "finnish.json",
"isoCode": "fi",
"flagImageFile": "fi.png",
"countries": ["fi"],
"requiresUnicode": false,
"contributor": "SIMBA_MEOW"
}
]

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@@ -1,8 +0,0 @@
{
"host": "localhost",
"user": "",
"pass": "",
"name": "",
"port": 3306,
"usePersistentConnection": true
}

13
config/discord.json Normal file
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{
"sendChat": false,
"sendEvents": false,
"sendConnectEvents": false,
"sendVehicleEvents": false,
"sendDeathEvents": false,
"sendAdmin": false,
"webhook": {
"enabled": false,
"webhookBaseURL": "http://127.0.0.1:8090/discord.php?message={0}&server={1}&type={2}&pass={3}",
"pass": "LWb7T3ZyCam7Nzen"
}
}

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@@ -1,22 +0,0 @@
{
"enabled": "false",
"smtp": {
"host":"",
"port":"",
"username":"",
"password":"",
"from":"",
"fromName":"",
"useTLS":"true"
},
"bodyContent": {
"confirmEmail": "Welcome to {SERVERNAME}!\nPlease confirm your email by using the command /verifyemail in-game.\n\nYour verification code is: {VERIFICATIONCODE}",
"emailConfirmed": "Your email has been confirmed on {SERVERNAME}!\nYou may now use this email to reset your password, require two-factor authentication on login, receive offline notifications, and more!",
"twoFactorAuthentication": "Please enter the following code to continue on {SERVERNAME} for {GAMENAME}: {2FACODE}",
"accountAuthSuccessAlert": "You or someone else has successfully logged in to your account on {SERVERNAME} for {GAMENAME}.\n\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}\n\nIf you have two-factor authentication enabled (Using /2fa in-game), your account can't be accessed unless a correct 2FA code is entered.",
"accountAuthFailAlert": "You or someone else has failed to login to your account on {SERVERNAME} for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}",
"offlineMessageAlert": "You have received a private message on {SERVERNAME} for {GAMENAME}. \nYou are receiving this notification because you enabled email message notifications when you're not connected to the server.\nFrom: {FROMNAME}\nTimestamp: {TIMESTAMP}\nMessage: {MESSAGE}",
"confirmPasswordReset": "You (or someone else) requested to reset your password on {SERVERNAME}!\nPlease confirm this request by entering the code below into the password reset window in-game.\n\nYour verification code is: {VERIFICATIONCODE}\n\n\nIf you did not request a password reset, then there's nothing to worry about since your password can only be reset with the code above.",
"passwordChanged": "Your password on {SERVERNAME} has been changed successfully!"
}
}

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@@ -1,10 +1,117 @@
{
"apiEmail": "example@example.com",
"defaultLanguage": "en",
"defaultLanguageId": 0,
"translateURL": "http://api.mymemory.translated.net/get?de={3}&q={0}&langpair={1}|{2}",
"locales": [
["English", "english", "en"],
["Russian", "russian", "ru"],
["Polish", "polish", "pl"],
["Spanish", "spanish", "es"]
{
"id": 0,
"englishName": "English",
"stringsFile": "english.json",
"isoCode": "en",
"flagImageFile": "uk.png",
"countries": ["gb", "us", "au", "bz", "ca", "ie", "jm", "nz", "za", "tt"],
"requiresUnicode": false,
"contributor": "Vortrex"
},
{
"id": 1,
"englishName": "Russian",
"stringsFile": "russian.json",
"isoCode": "ru",
"flagImageFile": "ru.png",
"countries": ["ru", "ua"],
"requiresUnicode": false,
"contributor": "VNDTTS"
},
{
"id": 2,
"englishName": "Polish",
"stringsFile": "polish.json",
"isoCode": "pl",
"flagImageFile": "pl.png",
"countries": ["pl"],
"requiresUnicode": false,
"contributor": "Suprise444"
},
{
"id": 3,
"englishName": "Spanish",
"stringsFile": "spanish.json",
"isoCode": "es",
"flagImageFile": "es.png",
"countries": ["es", "ar", "bo", "cl", "co", "cr", "do", "ec", "sv", "gt", "hn", "mx", "ni", "pa", "py", "pe", "pr", "uy", "ve"],
"requiresUnicode": false,
"contributor": "PerikiyoXD"
},
{
"id": 4,
"englishName": "Chinese",
"stringsFile": "chinese.json",
"isoCode": "zh",
"flagImageFile": "cn.png",
"countries": ["cn", "hk", "sg", "tw"],
"requiresUnicode": true,
"contributor": "Renzuko_Ctone"
},
{
"id": 5,
"englishName": "Arabic",
"stringsFile": "arabic.json",
"isoCode": "ar",
"flagImageFile": "sa.png",
"countries": ["dz", "bh", "eg", "iq", "jo", "kw", "lb", "ly", "ma", "om", "qa", "sa", "sy", "tn", "ae", "ye"],
"requiresUnicode": true,
"contributor": "! KASIR"
},
{
"id": 6,
"englishName": "Slovak",
"stringsFile": "slovak.json",
"isoCode": "sk",
"flagImageFile": "sk.png",
"countries": ["sk"],
"requiresUnicode": false,
"contributor": "UAKLAUS"
},
{
"id": 7,
"englishName": "German",
"stringsFile": "german.json",
"isoCode": "de",
"flagImageFile": "de.png",
"countries": ["de", "at", "be", "ch", "li", "lu"],
"requiresUnicode": false,
"contributor": "Sladernimo"
},
{
"id": 8,
"englishName": "French",
"stringsFile": "french.json",
"isoCode": "fr",
"flagImageFile": "fr.png",
"countries": ["fr", "cd", "bj", "bf", "cd", "cg", "ga", "gn", "ml", "mc", "ne", "sn"],
"requiresUnicode": false,
"contributor": "Cocam"
},
{
"id": 9,
"englishName": "Japanese",
"stringsFile": "japanese.json",
"isoCode": "jp",
"flagImageFile": "jp.png",
"countries": ["jp"],
"requiresUnicode": true,
"contributor": "Cocam"
},
{
"id": 10,
"englishName": "Finnish",
"stringsFile": "finnish.json",
"isoCode": "fi",
"flagImageFile": "fi.png",
"countries": ["fi"],
"requiresUnicode": false,
"contributor": "SIMBA_MEOW"
}
]
}

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<?xml version="1.0" ?>
<Commands>
<Command Name="gamestats" Hash="3782704029" />
<Command Name="say" Hash="4241071205" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="clear" Hash="3853644038" />
<Command Name="connect" Hash="1959786783" />
<Command Name="reconnect" Hash="1240758083" />
<Command Name="console" Hash="906219446" />
<Command Name="cvar" Hash="2588334565" />
<Command Name="netstats" Hash="2015089090" />
<Command Name="q" Hash="4110462503" />
<Command Name="disconnect" Hash="3820433" />
<Command Name="fpscounter" Hash="2973827809" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="chatscale" Hash="402639070" />
</Commands>

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<?xml version="1.0" ?>
<EventTypes>
<!---->
<EventType Name="OnLocalPlayerEnterSphere" Hash="3890156725" Arguments="1" CanPreventDefault="false" />
<!--**UNUSED**-->
<EventType Name="OnBeforeProcessCamera" Hash="1763657124" Arguments="0" CanPreventDefault="false" />
<!--Called right before the hud is drawn, you should draw your HUD here if you want it under the hud-->
<EventType Name="OnDrawHUD" Hash="2504546524" Arguments="0" CanPreventDefault="true" />
<!--Called when a mouse moves-->
<EventType Name="OnMouseMove" Hash="1865196431" Arguments="3" CanPreventDefault="false" />
<!--Called before the hud is drawn-->
<EventType Name="OnBeforeDrawHUD" Hash="3008683449" Arguments="0" CanPreventDefault="true" />
<!--Called when a keyboard key is down-->
<EventType Name="OnKeyDown" Hash="3091440445" Arguments="3" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called after all the hud is drawn, you should draw your HUD here if you want it over the hud-->
<EventType Name="OnDrawnHUD" Hash="1969344644" Arguments="0" CanPreventDefault="false" />
<!--Called after OnRender2D, usually post processing would be done here-->
<EventType Name="OnPostRender2D" Hash="1025891209" Arguments="0" CanPreventDefault="false" />
<!--Called when all the files are downloaded-->
<EventType Name="OnResourceReady" Hash="4089924796" Arguments="1" CanPreventDefault="false" />
<!--Called whenever an entity is processed-->
<EventType Name="OnEntityProcess" Hash="850679850" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is created/spawned-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped finished dying or is instantly killed-->
<EventType Name="OnPedDead" Hash="3023102245" Arguments="1" CanPreventDefault="false" />
<!--Called when the camera is about to be processed-->
<EventType Name="OnCameraProcess" Hash="4077277522" Arguments="0" CanPreventDefault="true" />
<!--Called when a ped is damaged-->
<EventType Name="OnPedInflictDamage" Hash="1391854299" Arguments="5" CanPreventDefault="true" />
<!--Called when a ped dies-->
<EventType Name="OnPedWasted" Hash="3129373940" Arguments="4" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitSphere" Hash="105319985" Arguments="1" CanPreventDefault="false" />
<!--Called when a GUIElement is clicked on-->
<EventType Name="OnGUIClick" Hash="1620463676" Arguments="1" CanPreventDefault="false" />
<!--Called when dodo flight time ends-->
<EventType Name="OnRegisterDodoFlightTime" Hash="3998584707" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when anchor tags are clicked in a GUIHtmlView-->
<EventType Name="OnGUIAnchorClick" Hash="1882824246" Arguments="3" CanPreventDefault="true" />
<!--Called when the mouse leaves the window-->
<EventType Name="OnMouseLeave" Hash="3102340603" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is up-->
<EventType Name="OnCursorUp" Hash="2031527000" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called every prerender-->
<EventType Name="OnPreRender" Hash="2235820386" Arguments="0" CanPreventDefault="false" />
<!--Called every render-->
<EventType Name="OnRender" Hash="2466144783" Arguments="0" CanPreventDefault="false" />
<!--Called when 2D shit should be rendered-->
<EventType Name="OnRender2D" Hash="3260181898" Arguments="0" CanPreventDefault="false" />
<!--Called when a line will be output to the chatbox-->
<EventType Name="OnChatOutput" Hash="2275472839" Arguments="2" CanPreventDefault="true" />
<!--Called when a mouse button is down-->
<EventType Name="OnMouseDown" Hash="2632778956" Arguments="2" CanPreventDefault="false" />
<!--Called when a mouse button is up-->
<EventType Name="OnMouseUp" Hash="3080252785" Arguments="2" CanPreventDefault="false" />
<!--Called when a cursor button is down-->
<EventType Name="OnCursorDown" Hash="3618352285" Arguments="1" CanPreventDefault="false" />
<!--Called when the cursor moves-->
<EventType Name="OnCursorMove" Hash="610929630" Arguments="1" CanPreventDefault="false" />
<!--Called when the mouse scrolls-->
<EventType Name="OnMouseWheel" Hash="1116330591" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse is connected-->
<EventType Name="OnMouseConnected" Hash="4137684318" Arguments="1" CanPreventDefault="false" />
<!--Called when a mouse is disconnected-->
<EventType Name="OnMouseDisconnected" Hash="2332645211" Arguments="1" CanPreventDefault="false" />
<!--Called when the window is focused-->
<EventType Name="OnFocus" Hash="1989030060" Arguments="0" CanPreventDefault="false" />
<!--Called when the window is defocused-->
<EventType Name="OnLostFocus" Hash="1036525539" Arguments="0" CanPreventDefault="false" />
<!--Called when a keyboard key is up-->
<EventType Name="OnKeyUp" Hash="1763402597" Arguments="3" CanPreventDefault="false" />
<!--Called when a key is typed-->
<EventType Name="OnCharacter" Hash="318128971" Arguments="1" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when disconnected from the server-->
<EventType Name="OnDisconnect" Hash="3221334991" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnteredVehicle" Hash="3395021369" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitedVehicle" Hash="1654569001" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerSwitchWeapon" Hash="3670373318" Arguments="2" CanPreventDefault="false" />
</EventTypes>

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<?xml version="1.0" ?>
<Commands>
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="refresh" Hash="1619108091" />
<Command Name="restart" Hash="3891864071" />
<Command Name="stop" Hash="3109426870" />
<Command Name="cmd" Hash="794565824" />
<Command Name="start" Hash="2675529103" />
<Command Name="stopall" Hash="1683731152" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="help" Hash="143088812" />
<Command Name="say" Hash="4241071205" />
</Commands>

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<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
<Namespace Name="global">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="thisResource" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localClient" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="toColour" Mask="iii|i" RequiredArguments="3" Obsolete="false" />
<Function Name="collectAllGarbage" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="inPoly" Mask="z*" RequiredArguments="1" Obsolete="false" />
<Function Name="addEvent" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="addEventHandler" Mask="sf" RequiredArguments="2" Obsolete="false" />
<Function Name="removeEventHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="bindEventHandler" Mask="sxf" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindEventHandler" Mask="sx" RequiredArguments="2" Obsolete="false" />
<Function Name="triggerEvent" Mask="s|x*" RequiredArguments="1" Obsolete="false" />
<Function Name="addCommandHandler" Mask="sc|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeCommandHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="consoleCommand" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setTimeout" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setInterval" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setImmediate" Mask="c*" RequiredArguments="1" Obsolete="false" />
<Function Name="clearTimeout" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearInterval" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearImmediate" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="bindKey" Mask="iic" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindKey" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbindAllKeys" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="findResourceByName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="getResources" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="exportFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="openFile" Mask="s|b" RequiredArguments="1" Obsolete="false" />
<Function Name="createFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="loadTextFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="saveTextFile" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="addNetworkHandler" Mask="sc" RequiredArguments="2" Obsolete="false" />
<Function Name="removeNetworkHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="httpGet" Mask="sscc" RequiredArguments="4" Obsolete="false" />
<Function Name="message" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="messageClient" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="messageAllExcept" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="getConsole" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClient" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getClientFromPlayerElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementsByType" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromId" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="addToWorld" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="triggerNetworkEvent" Mask="sx*" RequiredArguments="2" Obsolete="false" />
<Function Name="fadeCamera" Mask="xb|fi" RequiredArguments="2" Obsolete="false" />
<Function Name="spawnPlayer" Mask="xv|fiii" RequiredArguments="2" Obsolete="false" />
<Class Name="Stream">
<Property Name="length" ReadOnly="true" Obsolete="false" Type="int64" />
<Property Name="position" ReadOnly="true" Obsolete="false" Type="int64" />
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readBytes" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="readString" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="writeBytes" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="writeString" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="readInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readFloat" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readDouble" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="writeInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="TextReader">
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="loadText" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Matrix4x4">
<Property Name="m11" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m12" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m13" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m14" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m21" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m22" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m23" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m24" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m31" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m32" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m33" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m34" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m41" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m42" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m43" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m44" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="setIdentity" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
<Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
<Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Vec2">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getIntegerAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="XmlDocument">
<Property Name="rootElement" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Resource">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="isStarted" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="exports" ReadOnly="true" Obsolete="false" />
<Function Name="start" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Client">
<Property Name="index" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="despawnPlayer" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Element">
<Property Name="id" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="type" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="syncer" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="owner" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="dimension" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="parent" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="resource" ReadOnly="false" Obsolete="false" Type="Object" />
<Function Name="isType" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setSyncer" Mask="ti|b" RequiredArguments="1" Obsolete="false" />
<Class Name="Transformable">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="streamInDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Class Name="Entity">
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="interior" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="matrix" ReadOnly="false" Obsolete="false" Type="Matrix4x4" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="number" />
<Class Name="Physical">
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Class Name="Ped">
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="seat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="health" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="armour" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="weapon" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponAmmunition" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponClipAmmunition" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isEnteringVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isExitingVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="warpIntoVehicle" Mask="txi" RequiredArguments="2" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="locked" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="carLock" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="colour1" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour2" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour3" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour4" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="strongGrip" ReadOnly="false" Obsolete="false" Type="bool" />
<Function Name="setColours" Mask="tii" RequiredArguments="2" Obsolete="false" />
<Function Name="setRGBColours" Mask="tii" RequiredArguments="2" Obsolete="false" />
<Function Name="randomiseColours" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="fix" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
<Class Name="Train">
<Property Name="track" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="trackPosition" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speed" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="derailed" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="headlights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="taillights" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
</Class>
<Class Name="Object" />
</Class>
<Class Name="Building" />
</Class>
<Class Name="Blip" />
<Class Name="Pickup" />
<Class Name="Marker" />
<Class Name="CarGenerator" />
</Class>
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module">
<Namespace Name="hashing">
<Function Name="encodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="decodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="md5" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha1" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha224" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha384" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha512" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd128" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd160" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd320" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="whirlpool" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="geoip">
<Function Name="getCountryName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCountryISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCityName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getPostalCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getTimeZoneName" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="mysql">
<Function Name="connect" Mask="" RequiredArguments="0" Obsolete="false" />
<Class Name="Connection">
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="insertId" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="affectedRows" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="warningCount" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="errorNum" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="error" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="query" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="close" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="escapeString" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="selectDatabase" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="changeUser" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="info" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Result">
<Property Name="numRows" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="free" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchRow" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="smtp">
<Function Name="send" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
</Namespace>
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="server">
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="gameMode" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="port" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="maxClients" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="rcon" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="rconPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="listed" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpServer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="minClientVersion" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncInterval" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="syncMethod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="duplicateNames" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="streamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="logPath" ReadOnly="true" Obsolete="false" Type="string" />
<Function Name="setRule" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="getRule" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="banIP" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanIP" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanAllIPs" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="isIPBanned" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="shutdown" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCVar" Mask="s" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="gta">
<Property Name="weather" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="ssvBridgeEnabled" ReadOnly="false" Obsolete="false" Type="bool" />
<Function Name="forceWeather" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="createVehicle" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createBlipAttachedTo" Mask="xi|iibb" RequiredArguments="2" Obsolete="false" />
<Function Name="createBuilding" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createObject" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createBlip" Mask="iv|ii" RequiredArguments="2" Obsolete="false" />
<Function Name="createPickup" Mask="i|vi" RequiredArguments="1" Obsolete="false" />
<Function Name="createSphere" Mask="v|f" RequiredArguments="1" Obsolete="false" />
<Function Name="createPlayer" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createCivilian" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="hostSession" Mask="xii" RequiredArguments="3" Obsolete="false" />
<Function Name="joinSession" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Class Name="World" />
<Namespace Name="time">
<Property Name="minuteDuration" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="hour" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="minute" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="second" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="day" ReadOnly="false" Obsolete="false" Type="number" />
</Namespace>
</Namespace>
</Namespace>
</Documentation>

View File

@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called when a pickup is collected-->
<EventType Name="OnPickupCollected" Hash="4105239817" Arguments="2" CanPreventDefault="false" />
<!--Called when a ped starts uncrouching-->
<EventType Name="OnPedUncrouch" Hash="561660263" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped starts jumping-->
<EventType Name="OnPedJump" Hash="4272336407" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped starts falling to floor-->
<EventType Name="OnPedFall" Hash="2722461453" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped starts crouching-->
<EventType Name="OnPedCrouch" Hash="1096855702" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped is spawned.-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped is wasted (from attacker client).-->
<EventType Name="OnWastePed" Hash="1462492871" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is exiting a vehicle.-->
<EventType Name="OnPedExitVehicle" Hash="3163626874" Arguments="2" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when a player types a command-->
<EventType Name="OnPlayerCommand" Hash="1638826555" Arguments="3" CanPreventDefault="true" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a player has connected and is joining-->
<EventType Name="OnPlayerJoin" Hash="3624951888" Arguments="1" CanPreventDefault="false" />
<!--Called when the player has joined the game-->
<EventType Name="OnPlayerJoined" Hash="3833973824" Arguments="1" CanPreventDefault="false" />
<!--Called when a player disconnects-->
<EventType Name="OnPlayerQuit" Hash="3017502482" Arguments="2" CanPreventDefault="false" />
<!--Called when a player is attempting to connect-->
<EventType Name="OnPlayerConnect" Hash="2611712496" Arguments="1" CanPreventDefault="true" />
<!--Called when the server finished the start sequence-->
<EventType Name="OnServerStart" Hash="3318682471" Arguments="0" CanPreventDefault="false" />
<!--Called when a player chats-->
<EventType Name="OnPlayerChat" Hash="2515290669" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is wasted.-->
<EventType Name="OnPedWasted" Hash="3129373940" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is entering a vehicle.-->
<EventType Name="OnPedEnterVehicle" Hash="2529136464" Arguments="3" CanPreventDefault="false" />
</EventTypes>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="gamestats" Hash="3782704029" />
<Command Name="say" Hash="4241071205" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="clear" Hash="3853644038" />
<Command Name="connect" Hash="1959786783" />
<Command Name="reconnect" Hash="1240758083" />
<Command Name="console" Hash="906219446" />
<Command Name="cvar" Hash="2588334565" />
<Command Name="q" Hash="4110462503" />
<Command Name="disconnect" Hash="3820433" />
<Command Name="fpscounter" Hash="2973827809" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="chatscale" Hash="402639070" />
<Command Name="help" Hash="143088812" />
</Commands>

View File

@@ -0,0 +1,577 @@
<?xml version="1.0" ?>
<Defines>
<Define Name="KEYSTATE_UP" Value="0" />
<Define Name="KEYSTATE_DOWN" Value="1" />
<Define Name="KEYSTATE_BOTH" Value="2" />
<Define Name="SDL_SCANCODE_UNKNOWN" Value="0" />
<Define Name="SDL_SCANCODE_A" Value="4" />
<Define Name="SDL_SCANCODE_B" Value="5" />
<Define Name="SDL_SCANCODE_C" Value="6" />
<Define Name="SDL_SCANCODE_D" Value="7" />
<Define Name="SDL_SCANCODE_E" Value="8" />
<Define Name="SDL_SCANCODE_F" Value="9" />
<Define Name="SDL_SCANCODE_G" Value="10" />
<Define Name="SDL_SCANCODE_H" Value="11" />
<Define Name="SDL_SCANCODE_I" Value="12" />
<Define Name="SDL_SCANCODE_J" Value="13" />
<Define Name="SDL_SCANCODE_K" Value="14" />
<Define Name="SDL_SCANCODE_L" Value="15" />
<Define Name="SDL_SCANCODE_M" Value="16" />
<Define Name="SDL_SCANCODE_N" Value="17" />
<Define Name="SDL_SCANCODE_O" Value="18" />
<Define Name="SDL_SCANCODE_P" Value="19" />
<Define Name="SDL_SCANCODE_Q" Value="20" />
<Define Name="SDL_SCANCODE_R" Value="21" />
<Define Name="SDL_SCANCODE_S" Value="22" />
<Define Name="SDL_SCANCODE_T" Value="23" />
<Define Name="SDL_SCANCODE_U" Value="24" />
<Define Name="SDL_SCANCODE_V" Value="25" />
<Define Name="SDL_SCANCODE_W" Value="26" />
<Define Name="SDL_SCANCODE_X" Value="27" />
<Define Name="SDL_SCANCODE_Y" Value="28" />
<Define Name="SDL_SCANCODE_Z" Value="29" />
<Define Name="SDL_SCANCODE_1" Value="30" />
<Define Name="SDL_SCANCODE_2" Value="31" />
<Define Name="SDL_SCANCODE_3" Value="32" />
<Define Name="SDL_SCANCODE_4" Value="33" />
<Define Name="SDL_SCANCODE_5" Value="34" />
<Define Name="SDL_SCANCODE_6" Value="35" />
<Define Name="SDL_SCANCODE_7" Value="36" />
<Define Name="SDL_SCANCODE_8" Value="37" />
<Define Name="SDL_SCANCODE_9" Value="38" />
<Define Name="SDL_SCANCODE_0" Value="39" />
<Define Name="SDL_SCANCODE_RETURN" Value="40" />
<Define Name="SDL_SCANCODE_ESCAPE" Value="41" />
<Define Name="SDL_SCANCODE_BACKSPACE" Value="42" />
<Define Name="SDL_SCANCODE_TAB" Value="43" />
<Define Name="SDL_SCANCODE_SPACE" Value="44" />
<Define Name="SDL_SCANCODE_MINUS" Value="45" />
<Define Name="SDL_SCANCODE_EQUALS" Value="46" />
<Define Name="SDL_SCANCODE_LEFTBRACKET" Value="47" />
<Define Name="SDL_SCANCODE_RIGHTBRACKET" Value="48" />
<Define Name="SDL_SCANCODE_BACKSLASH" Value="49" />
<Define Name="SDL_SCANCODE_NONUSHASH" Value="50" />
<Define Name="SDL_SCANCODE_SEMICOLON" Value="51" />
<Define Name="SDL_SCANCODE_APOSTROPHE" Value="52" />
<Define Name="SDL_SCANCODE_GRAVE" Value="53" />
<Define Name="SDL_SCANCODE_COMMA" Value="54" />
<Define Name="SDL_SCANCODE_PERIOD" Value="55" />
<Define Name="SDL_SCANCODE_SLASH" Value="56" />
<Define Name="SDL_SCANCODE_CAPSLOCK" Value="57" />
<Define Name="SDL_SCANCODE_F1" Value="58" />
<Define Name="SDL_SCANCODE_F2" Value="59" />
<Define Name="SDL_SCANCODE_F3" Value="60" />
<Define Name="SDL_SCANCODE_F4" Value="61" />
<Define Name="SDL_SCANCODE_F5" Value="62" />
<Define Name="SDL_SCANCODE_F6" Value="63" />
<Define Name="SDL_SCANCODE_F7" Value="64" />
<Define Name="SDL_SCANCODE_F8" Value="65" />
<Define Name="SDL_SCANCODE_F9" Value="66" />
<Define Name="SDL_SCANCODE_F10" Value="67" />
<Define Name="SDL_SCANCODE_F11" Value="68" />
<Define Name="SDL_SCANCODE_F12" Value="69" />
<Define Name="SDL_SCANCODE_PRINTSCREEN" Value="70" />
<Define Name="SDL_SCANCODE_SCROLLLOCK" Value="71" />
<Define Name="SDL_SCANCODE_PAUSE" Value="72" />
<Define Name="SDL_SCANCODE_INSERT" Value="73" />
<Define Name="SDL_SCANCODE_HOME" Value="74" />
<Define Name="SDL_SCANCODE_PAGEUP" Value="75" />
<Define Name="SDL_SCANCODE_DELETE" Value="76" />
<Define Name="SDL_SCANCODE_END" Value="77" />
<Define Name="SDL_SCANCODE_PAGEDOWN" Value="78" />
<Define Name="SDL_SCANCODE_RIGHT" Value="79" />
<Define Name="SDL_SCANCODE_LEFT" Value="80" />
<Define Name="SDL_SCANCODE_DOWN" Value="81" />
<Define Name="SDL_SCANCODE_UP" Value="82" />
<Define Name="SDL_SCANCODE_NUMLOCKCLEAR" Value="83" />
<Define Name="SDL_SCANCODE_KP_DIVIDE" Value="84" />
<Define Name="SDL_SCANCODE_KP_MULTIPLY" Value="85" />
<Define Name="SDL_SCANCODE_KP_MINUS" Value="86" />
<Define Name="SDL_SCANCODE_KP_PLUS" Value="87" />
<Define Name="SDL_SCANCODE_KP_ENTER" Value="88" />
<Define Name="SDL_SCANCODE_KP_1" Value="89" />
<Define Name="SDL_SCANCODE_KP_2" Value="90" />
<Define Name="SDL_SCANCODE_KP_3" Value="91" />
<Define Name="SDL_SCANCODE_KP_4" Value="92" />
<Define Name="SDL_SCANCODE_KP_5" Value="93" />
<Define Name="SDL_SCANCODE_KP_6" Value="94" />
<Define Name="SDL_SCANCODE_KP_7" Value="95" />
<Define Name="SDL_SCANCODE_KP_8" Value="96" />
<Define Name="SDL_SCANCODE_KP_9" Value="97" />
<Define Name="SDL_SCANCODE_KP_0" Value="98" />
<Define Name="SDL_SCANCODE_KP_PERIOD" Value="99" />
<Define Name="SDL_SCANCODE_NONUSBACKSLASH" Value="100" />
<Define Name="SDL_SCANCODE_APPLICATION" Value="101" />
<Define Name="SDL_SCANCODE_POWER" Value="102" />
<Define Name="SDL_SCANCODE_KP_EQUALS" Value="103" />
<Define Name="SDL_SCANCODE_F13" Value="104" />
<Define Name="SDL_SCANCODE_F14" Value="105" />
<Define Name="SDL_SCANCODE_F15" Value="106" />
<Define Name="SDL_SCANCODE_F16" Value="107" />
<Define Name="SDL_SCANCODE_F17" Value="108" />
<Define Name="SDL_SCANCODE_F18" Value="109" />
<Define Name="SDL_SCANCODE_F19" Value="110" />
<Define Name="SDL_SCANCODE_F20" Value="111" />
<Define Name="SDL_SCANCODE_F21" Value="112" />
<Define Name="SDL_SCANCODE_F22" Value="113" />
<Define Name="SDL_SCANCODE_F23" Value="114" />
<Define Name="SDL_SCANCODE_F24" Value="115" />
<Define Name="SDL_SCANCODE_EXECUTE" Value="116" />
<Define Name="SDL_SCANCODE_HELP" Value="117" />
<Define Name="SDL_SCANCODE_MENU" Value="118" />
<Define Name="SDL_SCANCODE_SELECT" Value="119" />
<Define Name="SDL_SCANCODE_STOP" Value="120" />
<Define Name="SDL_SCANCODE_AGAIN" Value="121" />
<Define Name="SDL_SCANCODE_UNDO" Value="122" />
<Define Name="SDL_SCANCODE_CUT" Value="123" />
<Define Name="SDL_SCANCODE_COPY" Value="124" />
<Define Name="SDL_SCANCODE_PASTE" Value="125" />
<Define Name="SDL_SCANCODE_FIND" Value="126" />
<Define Name="SDL_SCANCODE_MUTE" Value="127" />
<Define Name="SDL_SCANCODE_VOLUMEUP" Value="128" />
<Define Name="SDL_SCANCODE_VOLUMEDOWN" Value="129" />
<Define Name="SDL_SCANCODE_KP_COMMA" Value="133" />
<Define Name="SDL_SCANCODE_KP_EQUALSAS400" Value="134" />
<Define Name="SDL_SCANCODE_INTERNATIONAL1" Value="135" />
<Define Name="SDL_SCANCODE_INTERNATIONAL2" Value="136" />
<Define Name="SDL_SCANCODE_INTERNATIONAL3" Value="137" />
<Define Name="SDL_SCANCODE_INTERNATIONAL4" Value="138" />
<Define Name="SDL_SCANCODE_INTERNATIONAL5" Value="139" />
<Define Name="SDL_SCANCODE_INTERNATIONAL6" Value="140" />
<Define Name="SDL_SCANCODE_INTERNATIONAL7" Value="141" />
<Define Name="SDL_SCANCODE_INTERNATIONAL8" Value="142" />
<Define Name="SDL_SCANCODE_INTERNATIONAL9" Value="143" />
<Define Name="SDL_SCANCODE_LANG1" Value="144" />
<Define Name="SDL_SCANCODE_LANG2" Value="145" />
<Define Name="SDL_SCANCODE_LANG3" Value="146" />
<Define Name="SDL_SCANCODE_LANG4" Value="147" />
<Define Name="SDL_SCANCODE_LANG5" Value="148" />
<Define Name="SDL_SCANCODE_LANG6" Value="149" />
<Define Name="SDL_SCANCODE_LANG7" Value="150" />
<Define Name="SDL_SCANCODE_LANG8" Value="151" />
<Define Name="SDL_SCANCODE_LANG9" Value="152" />
<Define Name="SDL_SCANCODE_ALTERASE" Value="153" />
<Define Name="SDL_SCANCODE_SYSREQ" Value="154" />
<Define Name="SDL_SCANCODE_CANCEL" Value="155" />
<Define Name="SDL_SCANCODE_CLEAR" Value="156" />
<Define Name="SDL_SCANCODE_PRIOR" Value="157" />
<Define Name="SDL_SCANCODE_RETURN2" Value="158" />
<Define Name="SDL_SCANCODE_SEPARATOR" Value="159" />
<Define Name="SDL_SCANCODE_OUT" Value="160" />
<Define Name="SDL_SCANCODE_OPER" Value="161" />
<Define Name="SDL_SCANCODE_CLEARAGAIN" Value="162" />
<Define Name="SDL_SCANCODE_CRSEL" Value="163" />
<Define Name="SDL_SCANCODE_EXSEL" Value="164" />
<Define Name="SDL_SCANCODE_KP_00" Value="176" />
<Define Name="SDL_SCANCODE_KP_000" Value="177" />
<Define Name="SDL_SCANCODE_THOUSANDSSEPARATOR" Value="178" />
<Define Name="SDL_SCANCODE_DECIMALSEPARATOR" Value="179" />
<Define Name="SDL_SCANCODE_CURRENCYUNIT" Value="180" />
<Define Name="SDL_SCANCODE_CURRENCYSUBUNIT" Value="181" />
<Define Name="SDL_SCANCODE_KP_LEFTPAREN" Value="182" />
<Define Name="SDL_SCANCODE_KP_RIGHTPAREN" Value="183" />
<Define Name="SDL_SCANCODE_KP_LEFTBRACE" Value="184" />
<Define Name="SDL_SCANCODE_KP_RIGHTBRACE" Value="185" />
<Define Name="SDL_SCANCODE_KP_TAB" Value="186" />
<Define Name="SDL_SCANCODE_KP_BACKSPACE" Value="187" />
<Define Name="SDL_SCANCODE_KP_A" Value="188" />
<Define Name="SDL_SCANCODE_KP_B" Value="189" />
<Define Name="SDL_SCANCODE_KP_C" Value="190" />
<Define Name="SDL_SCANCODE_KP_D" Value="191" />
<Define Name="SDL_SCANCODE_KP_E" Value="192" />
<Define Name="SDL_SCANCODE_KP_F" Value="193" />
<Define Name="SDL_SCANCODE_KP_XOR" Value="194" />
<Define Name="SDL_SCANCODE_KP_POWER" Value="195" />
<Define Name="SDL_SCANCODE_KP_PERCENT" Value="196" />
<Define Name="SDL_SCANCODE_KP_LESS" Value="197" />
<Define Name="SDL_SCANCODE_KP_GREATER" Value="198" />
<Define Name="SDL_SCANCODE_KP_AMPERSAND" Value="199" />
<Define Name="SDL_SCANCODE_KP_DBLAMPERSAND" Value="200" />
<Define Name="SDL_SCANCODE_KP_VERTICALBAR" Value="201" />
<Define Name="SDL_SCANCODE_KP_DBLVERTICALBAR" Value="202" />
<Define Name="SDL_SCANCODE_KP_COLON" Value="203" />
<Define Name="SDL_SCANCODE_KP_HASH" Value="204" />
<Define Name="SDL_SCANCODE_KP_SPACE" Value="205" />
<Define Name="SDL_SCANCODE_KP_AT" Value="206" />
<Define Name="SDL_SCANCODE_KP_EXCLAM" Value="207" />
<Define Name="SDL_SCANCODE_KP_MEMSTORE" Value="208" />
<Define Name="SDL_SCANCODE_KP_MEMRECALL" Value="209" />
<Define Name="SDL_SCANCODE_KP_MEMCLEAR" Value="210" />
<Define Name="SDL_SCANCODE_KP_MEMADD" Value="211" />
<Define Name="SDL_SCANCODE_KP_MEMSUBTRACT" Value="212" />
<Define Name="SDL_SCANCODE_KP_MEMMULTIPLY" Value="213" />
<Define Name="SDL_SCANCODE_KP_MEMDIVIDE" Value="214" />
<Define Name="SDL_SCANCODE_KP_PLUSMINUS" Value="215" />
<Define Name="SDL_SCANCODE_KP_CLEAR" Value="216" />
<Define Name="SDL_SCANCODE_KP_CLEARENTRY" Value="217" />
<Define Name="SDL_SCANCODE_KP_BINARY" Value="218" />
<Define Name="SDL_SCANCODE_KP_OCTAL" Value="219" />
<Define Name="SDL_SCANCODE_KP_DECIMAL" Value="220" />
<Define Name="SDL_SCANCODE_KP_HEXADECIMAL" Value="221" />
<Define Name="SDL_SCANCODE_LCTRL" Value="224" />
<Define Name="SDL_SCANCODE_LSHIFT" Value="225" />
<Define Name="SDL_SCANCODE_LALT" Value="226" />
<Define Name="SDL_SCANCODE_LGUI" Value="227" />
<Define Name="SDL_SCANCODE_RCTRL" Value="228" />
<Define Name="SDL_SCANCODE_RSHIFT" Value="229" />
<Define Name="SDL_SCANCODE_RALT" Value="230" />
<Define Name="SDL_SCANCODE_RGUI" Value="231" />
<Define Name="SDL_SCANCODE_MODE" Value="257" />
<Define Name="SDL_SCANCODE_AUDIONEXT" Value="258" />
<Define Name="SDL_SCANCODE_AUDIOPREV" Value="259" />
<Define Name="SDL_SCANCODE_AUDIOSTOP" Value="260" />
<Define Name="SDL_SCANCODE_AUDIOPLAY" Value="261" />
<Define Name="SDL_SCANCODE_AUDIOMUTE" Value="262" />
<Define Name="SDL_SCANCODE_MEDIASELECT" Value="263" />
<Define Name="SDL_SCANCODE_WWW" Value="264" />
<Define Name="SDL_SCANCODE_MAIL" Value="265" />
<Define Name="SDL_SCANCODE_CALCULATOR" Value="266" />
<Define Name="SDL_SCANCODE_COMPUTER" Value="267" />
<Define Name="SDL_SCANCODE_AC_SEARCH" Value="268" />
<Define Name="SDL_SCANCODE_AC_HOME" Value="269" />
<Define Name="SDL_SCANCODE_AC_BACK" Value="270" />
<Define Name="SDL_SCANCODE_AC_FORWARD" Value="271" />
<Define Name="SDL_SCANCODE_AC_STOP" Value="272" />
<Define Name="SDL_SCANCODE_AC_REFRESH" Value="273" />
<Define Name="SDL_SCANCODE_AC_BOOKMARKS" Value="274" />
<Define Name="SDL_SCANCODE_BRIGHTNESSDOWN" Value="275" />
<Define Name="SDL_SCANCODE_BRIGHTNESSUP" Value="276" />
<Define Name="SDL_SCANCODE_DISPLAYSWITCH" Value="277" />
<Define Name="SDL_SCANCODE_KBDILLUMTOGGLE" Value="278" />
<Define Name="SDL_SCANCODE_KBDILLUMDOWN" Value="279" />
<Define Name="SDL_SCANCODE_KBDILLUMUP" Value="280" />
<Define Name="SDL_SCANCODE_EJECT" Value="281" />
<Define Name="SDL_SCANCODE_SLEEP" Value="282" />
<Define Name="SDL_SCANCODE_APP1" Value="283" />
<Define Name="SDL_SCANCODE_APP2" Value="284" />
<Define Name="SDL_SCANCODE_AUDIOREWIND" Value="285" />
<Define Name="SDL_SCANCODE_AUDIOFASTFORWARD" Value="286" />
<Define Name="SDL_NUM_SCANCODES" Value="512" />
<Define Name="SDLK_UNKNOWN" Value="0" />
<Define Name="SDLK_RETURN" Value="13" />
<Define Name="SDLK_ESCAPE" Value="27" />
<Define Name="SDLK_BACKSPACE" Value="8" />
<Define Name="SDLK_TAB" Value="9" />
<Define Name="SDLK_SPACE" Value="32" />
<Define Name="SDLK_EXCLAIM" Value="33" />
<Define Name="SDLK_QUOTEDBL" Value="34" />
<Define Name="SDLK_HASH" Value="35" />
<Define Name="SDLK_PERCENT" Value="37" />
<Define Name="SDLK_DOLLAR" Value="36" />
<Define Name="SDLK_AMPERSAND" Value="38" />
<Define Name="SDLK_QUOTE" Value="39" />
<Define Name="SDLK_LEFTPAREN" Value="40" />
<Define Name="SDLK_RIGHTPAREN" Value="41" />
<Define Name="SDLK_ASTERISK" Value="42" />
<Define Name="SDLK_PLUS" Value="43" />
<Define Name="SDLK_COMMA" Value="44" />
<Define Name="SDLK_MINUS" Value="45" />
<Define Name="SDLK_PERIOD" Value="46" />
<Define Name="SDLK_SLASH" Value="47" />
<Define Name="SDLK_0" Value="48" />
<Define Name="SDLK_1" Value="49" />
<Define Name="SDLK_2" Value="50" />
<Define Name="SDLK_3" Value="51" />
<Define Name="SDLK_4" Value="52" />
<Define Name="SDLK_5" Value="53" />
<Define Name="SDLK_6" Value="54" />
<Define Name="SDLK_7" Value="55" />
<Define Name="SDLK_8" Value="56" />
<Define Name="SDLK_9" Value="57" />
<Define Name="SDLK_COLON" Value="58" />
<Define Name="SDLK_SEMICOLON" Value="59" />
<Define Name="SDLK_LESS" Value="60" />
<Define Name="SDLK_EQUALS" Value="61" />
<Define Name="SDLK_GREATER" Value="62" />
<Define Name="SDLK_QUESTION" Value="63" />
<Define Name="SDLK_AT" Value="64" />
<Define Name="SDLK_LEFTBRACKET" Value="91" />
<Define Name="SDLK_BACKSLASH" Value="92" />
<Define Name="SDLK_RIGHTBRACKET" Value="93" />
<Define Name="SDLK_CARET" Value="94" />
<Define Name="SDLK_UNDERSCORE" Value="95" />
<Define Name="SDLK_BACKQUOTE" Value="96" />
<Define Name="SDLK_a" Value="97" />
<Define Name="SDLK_b" Value="98" />
<Define Name="SDLK_c" Value="99" />
<Define Name="SDLK_d" Value="100" />
<Define Name="SDLK_e" Value="101" />
<Define Name="SDLK_f" Value="102" />
<Define Name="SDLK_g" Value="103" />
<Define Name="SDLK_h" Value="104" />
<Define Name="SDLK_i" Value="105" />
<Define Name="SDLK_j" Value="106" />
<Define Name="SDLK_k" Value="107" />
<Define Name="SDLK_l" Value="108" />
<Define Name="SDLK_m" Value="109" />
<Define Name="SDLK_n" Value="110" />
<Define Name="SDLK_o" Value="111" />
<Define Name="SDLK_p" Value="112" />
<Define Name="SDLK_q" Value="113" />
<Define Name="SDLK_r" Value="114" />
<Define Name="SDLK_s" Value="115" />
<Define Name="SDLK_t" Value="116" />
<Define Name="SDLK_u" Value="117" />
<Define Name="SDLK_v" Value="118" />
<Define Name="SDLK_w" Value="119" />
<Define Name="SDLK_x" Value="120" />
<Define Name="SDLK_y" Value="121" />
<Define Name="SDLK_z" Value="122" />
<Define Name="SDLK_CAPSLOCK" Value="1073741881" />
<Define Name="SDLK_F1" Value="1073741882" />
<Define Name="SDLK_F2" Value="1073741883" />
<Define Name="SDLK_F3" Value="1073741884" />
<Define Name="SDLK_F4" Value="1073741885" />
<Define Name="SDLK_F5" Value="1073741886" />
<Define Name="SDLK_F6" Value="1073741887" />
<Define Name="SDLK_F7" Value="1073741888" />
<Define Name="SDLK_F8" Value="1073741889" />
<Define Name="SDLK_F9" Value="1073741890" />
<Define Name="SDLK_F10" Value="1073741891" />
<Define Name="SDLK_F11" Value="1073741892" />
<Define Name="SDLK_F12" Value="1073741893" />
<Define Name="SDLK_PRINTSCREEN" Value="1073741894" />
<Define Name="SDLK_SCROLLLOCK" Value="1073741895" />
<Define Name="SDLK_PAUSE" Value="1073741896" />
<Define Name="SDLK_INSERT" Value="1073741897" />
<Define Name="SDLK_HOME" Value="1073741898" />
<Define Name="SDLK_PAGEUP" Value="1073741899" />
<Define Name="SDLK_DELETE" Value="127" />
<Define Name="SDLK_END" Value="1073741901" />
<Define Name="SDLK_PAGEDOWN" Value="1073741902" />
<Define Name="SDLK_RIGHT" Value="1073741903" />
<Define Name="SDLK_LEFT" Value="1073741904" />
<Define Name="SDLK_DOWN" Value="1073741905" />
<Define Name="SDLK_UP" Value="1073741906" />
<Define Name="SDLK_NUMLOCKCLEAR" Value="1073741907" />
<Define Name="SDLK_KP_DIVIDE" Value="1073741908" />
<Define Name="SDLK_KP_MULTIPLY" Value="1073741909" />
<Define Name="SDLK_KP_MINUS" Value="1073741910" />
<Define Name="SDLK_KP_PLUS" Value="1073741911" />
<Define Name="SDLK_KP_ENTER" Value="1073741912" />
<Define Name="SDLK_KP_1" Value="1073741913" />
<Define Name="SDLK_KP_2" Value="1073741914" />
<Define Name="SDLK_KP_3" Value="1073741915" />
<Define Name="SDLK_KP_4" Value="1073741916" />
<Define Name="SDLK_KP_5" Value="1073741917" />
<Define Name="SDLK_KP_6" Value="1073741918" />
<Define Name="SDLK_KP_7" Value="1073741919" />
<Define Name="SDLK_KP_8" Value="1073741920" />
<Define Name="SDLK_KP_9" Value="1073741921" />
<Define Name="SDLK_KP_0" Value="1073741922" />
<Define Name="SDLK_KP_PERIOD" Value="1073741923" />
<Define Name="SDLK_APPLICATION" Value="1073741925" />
<Define Name="SDLK_POWER" Value="1073741926" />
<Define Name="SDLK_KP_EQUALS" Value="1073741927" />
<Define Name="SDLK_F13" Value="1073741928" />
<Define Name="SDLK_F14" Value="1073741929" />
<Define Name="SDLK_F15" Value="1073741930" />
<Define Name="SDLK_F16" Value="1073741931" />
<Define Name="SDLK_F17" Value="1073741932" />
<Define Name="SDLK_F18" Value="1073741933" />
<Define Name="SDLK_F19" Value="1073741934" />
<Define Name="SDLK_F20" Value="1073741935" />
<Define Name="SDLK_F21" Value="1073741936" />
<Define Name="SDLK_F22" Value="1073741937" />
<Define Name="SDLK_F23" Value="1073741938" />
<Define Name="SDLK_F24" Value="1073741939" />
<Define Name="SDLK_EXECUTE" Value="1073741940" />
<Define Name="SDLK_HELP" Value="1073741941" />
<Define Name="SDLK_MENU" Value="1073741942" />
<Define Name="SDLK_SELECT" Value="1073741943" />
<Define Name="SDLK_STOP" Value="1073741944" />
<Define Name="SDLK_AGAIN" Value="1073741945" />
<Define Name="SDLK_UNDO" Value="1073741946" />
<Define Name="SDLK_CUT" Value="1073741947" />
<Define Name="SDLK_COPY" Value="1073741948" />
<Define Name="SDLK_PASTE" Value="1073741949" />
<Define Name="SDLK_FIND" Value="1073741950" />
<Define Name="SDLK_MUTE" Value="1073741951" />
<Define Name="SDLK_VOLUMEUP" Value="1073741952" />
<Define Name="SDLK_VOLUMEDOWN" Value="1073741953" />
<Define Name="SDLK_KP_COMMA" Value="1073741957" />
<Define Name="SDLK_KP_EQUALSAS400" Value="1073741958" />
<Define Name="SDLK_ALTERASE" Value="1073741977" />
<Define Name="SDLK_SYSREQ" Value="1073741978" />
<Define Name="SDLK_CANCEL" Value="1073741979" />
<Define Name="SDLK_CLEAR" Value="1073741980" />
<Define Name="SDLK_PRIOR" Value="1073741981" />
<Define Name="SDLK_RETURN2" Value="1073741982" />
<Define Name="SDLK_SEPARATOR" Value="1073741983" />
<Define Name="SDLK_OUT" Value="1073741984" />
<Define Name="SDLK_OPER" Value="1073741985" />
<Define Name="SDLK_CLEARAGAIN" Value="1073741986" />
<Define Name="SDLK_CRSEL" Value="1073741987" />
<Define Name="SDLK_EXSEL" Value="1073741988" />
<Define Name="SDLK_KP_00" Value="1073742000" />
<Define Name="SDLK_KP_000" Value="1073742001" />
<Define Name="SDLK_THOUSANDSSEPARATOR" Value="1073742002" />
<Define Name="SDLK_DECIMALSEPARATOR" Value="1073742003" />
<Define Name="SDLK_CURRENCYUNIT" Value="1073742004" />
<Define Name="SDLK_CURRENCYSUBUNIT" Value="1073742005" />
<Define Name="SDLK_KP_LEFTPAREN" Value="1073742006" />
<Define Name="SDLK_KP_RIGHTPAREN" Value="1073742007" />
<Define Name="SDLK_KP_LEFTBRACE" Value="1073742008" />
<Define Name="SDLK_KP_RIGHTBRACE" Value="1073742009" />
<Define Name="SDLK_KP_TAB" Value="1073742010" />
<Define Name="SDLK_KP_BACKSPACE" Value="1073742011" />
<Define Name="SDLK_KP_A" Value="1073742012" />
<Define Name="SDLK_KP_B" Value="1073742013" />
<Define Name="SDLK_KP_C" Value="1073742014" />
<Define Name="SDLK_KP_D" Value="1073742015" />
<Define Name="SDLK_KP_E" Value="1073742016" />
<Define Name="SDLK_KP_F" Value="1073742017" />
<Define Name="SDLK_KP_XOR" Value="1073742018" />
<Define Name="SDLK_KP_POWER" Value="1073742019" />
<Define Name="SDLK_KP_PERCENT" Value="1073742020" />
<Define Name="SDLK_KP_LESS" Value="1073742021" />
<Define Name="SDLK_KP_GREATER" Value="1073742022" />
<Define Name="SDLK_KP_AMPERSAND" Value="1073742023" />
<Define Name="SDLK_KP_DBLAMPERSAND" Value="1073742024" />
<Define Name="SDLK_KP_VERTICALBAR" Value="1073742025" />
<Define Name="SDLK_KP_DBLVERTICALBAR" Value="1073742026" />
<Define Name="SDLK_KP_COLON" Value="1073742027" />
<Define Name="SDLK_KP_HASH" Value="1073742028" />
<Define Name="SDLK_KP_SPACE" Value="1073742029" />
<Define Name="SDLK_KP_AT" Value="1073742030" />
<Define Name="SDLK_KP_EXCLAM" Value="1073742031" />
<Define Name="SDLK_KP_MEMSTORE" Value="1073742032" />
<Define Name="SDLK_KP_MEMRECALL" Value="1073742033" />
<Define Name="SDLK_KP_MEMCLEAR" Value="1073742034" />
<Define Name="SDLK_KP_MEMADD" Value="1073742035" />
<Define Name="SDLK_KP_MEMSUBTRACT" Value="1073742036" />
<Define Name="SDLK_KP_MEMMULTIPLY" Value="1073742037" />
<Define Name="SDLK_KP_MEMDIVIDE" Value="1073742038" />
<Define Name="SDLK_KP_PLUSMINUS" Value="1073742039" />
<Define Name="SDLK_KP_CLEAR" Value="1073742040" />
<Define Name="SDLK_KP_CLEARENTRY" Value="1073742041" />
<Define Name="SDLK_KP_BINARY" Value="1073742042" />
<Define Name="SDLK_KP_OCTAL" Value="1073742043" />
<Define Name="SDLK_KP_DECIMAL" Value="1073742044" />
<Define Name="SDLK_KP_HEXADECIMAL" Value="1073742045" />
<Define Name="SDLK_LCTRL" Value="1073742048" />
<Define Name="SDLK_LSHIFT" Value="1073742049" />
<Define Name="SDLK_LALT" Value="1073742050" />
<Define Name="SDLK_LGUI" Value="1073742051" />
<Define Name="SDLK_RCTRL" Value="1073742052" />
<Define Name="SDLK_RSHIFT" Value="1073742053" />
<Define Name="SDLK_RALT" Value="1073742054" />
<Define Name="SDLK_RGUI" Value="1073742055" />
<Define Name="SDLK_MODE" Value="1073742081" />
<Define Name="SDLK_AUDIONEXT" Value="1073742082" />
<Define Name="SDLK_AUDIOPREV" Value="1073742083" />
<Define Name="SDLK_AUDIOSTOP" Value="1073742084" />
<Define Name="SDLK_AUDIOPLAY" Value="1073742085" />
<Define Name="SDLK_AUDIOMUTE" Value="1073742086" />
<Define Name="SDLK_MEDIASELECT" Value="1073742087" />
<Define Name="SDLK_WWW" Value="1073742088" />
<Define Name="SDLK_MAIL" Value="1073742089" />
<Define Name="SDLK_CALCULATOR" Value="1073742090" />
<Define Name="SDLK_COMPUTER" Value="1073742091" />
<Define Name="SDLK_AC_SEARCH" Value="1073742092" />
<Define Name="SDLK_AC_HOME" Value="1073742093" />
<Define Name="SDLK_AC_BACK" Value="1073742094" />
<Define Name="SDLK_AC_FORWARD" Value="1073742095" />
<Define Name="SDLK_AC_STOP" Value="1073742096" />
<Define Name="SDLK_AC_REFRESH" Value="1073742097" />
<Define Name="SDLK_AC_BOOKMARKS" Value="1073742098" />
<Define Name="SDLK_BRIGHTNESSDOWN" Value="1073742099" />
<Define Name="SDLK_BRIGHTNESSUP" Value="1073742100" />
<Define Name="SDLK_DISPLAYSWITCH" Value="1073742101" />
<Define Name="SDLK_KBDILLUMTOGGLE" Value="1073742102" />
<Define Name="SDLK_KBDILLUMDOWN" Value="1073742103" />
<Define Name="SDLK_KBDILLUMUP" Value="1073742104" />
<Define Name="SDLK_EJECT" Value="1073742105" />
<Define Name="SDLK_SLEEP" Value="1073742106" />
<Define Name="KMOD_NONE" Value="0" />
<Define Name="KMOD_LSHIFT" Value="1" />
<Define Name="KMOD_RSHIFT" Value="2" />
<Define Name="KMOD_LCTRL" Value="64" />
<Define Name="KMOD_RCTRL" Value="128" />
<Define Name="KMOD_LALT" Value="256" />
<Define Name="KMOD_RALT" Value="512" />
<Define Name="KMOD_LGUI" Value="1024" />
<Define Name="KMOD_RGUI" Value="2048" />
<Define Name="KMOD_NUM" Value="4096" />
<Define Name="KMOD_CAPS" Value="8192" />
<Define Name="KMOD_MODE" Value="16384" />
<Define Name="KMOD_RESERVED" Value="32768" />
<Define Name="KMOD_CTRL" Value="192" />
<Define Name="KMOD_SHIFT" Value="3" />
<Define Name="KMOD_ALT" Value="768" />
<Define Name="KMOD_GUI" Value="3072" />
<Define Name="SEEK_SET" Value="0" />
<Define Name="SEEK_CUR" Value="1" />
<Define Name="SEEK_END" Value="2" />
<Define Name="LOGTYPE_NONE" Value="0" />
<Define Name="LOGTYPE_VERBOSE" Value="1" />
<Define Name="LOGTYPE_DEBUG" Value="2" />
<Define Name="LOGTYPE_INFO" Value="3" />
<Define Name="LOGTYPE_WARN" Value="4" />
<Define Name="LOGTYPE_ERROR" Value="5" />
<Define Name="LOGTYPE_CRITICAL" Value="6" />
<Define Name="COLOUR_TRANSPARENT" Value="0" />
<Define Name="COLOUR_WHITE" Value="4294967295" />
<Define Name="COLOUR_BLACK" Value="4278190080" />
<Define Name="COLOUR_RED" Value="4294901760" />
<Define Name="COLOUR_LIME" Value="4278255360" />
<Define Name="COLOUR_BLUE" Value="4278190335" />
<Define Name="COLOUR_YELLOW" Value="4294967040" />
<Define Name="COLOUR_AQUA" Value="4278255615" />
<Define Name="COLOUR_FUCHSIA" Value="4294902015" />
<Define Name="COLOUR_SKYBLUE" Value="4284927231" />
<Define Name="COLOUR_SILVER" Value="4291019715" />
<Define Name="COLOUR_GREEN" Value="4278222592" />
<Define Name="COLOUR_ORANGE" Value="4294934272" />
<Define Name="INVALID_NETWORK_ID" Value="-1" />
<Define Name="INVALID_CLIENT_ID" Value="-1" />
<Define Name="CHAT_TYPE_NONE" Value="0" />
<Define Name="CHAT_TYPE_CHAT" Value="1" />
<Define Name="CHAT_TYPE_INFO" Value="2" />
<Define Name="CHAT_TYPE_DEBUG" Value="3" />
<Define Name="NONE" Value="0" />
<Define Name="MAX_PEDS" Value="128" />
<Define Name="MAX_VEHICLES" Value="128" />
<Define Name="ELEMENT_ELEMENT" Value="0" />
<Define Name="ELEMENT_ENTITY" Value="6" />
<Define Name="ELEMENT_PED" Value="14" />
<Define Name="ELEMENT_PLAYER" Value="30" />
<Define Name="ELEMENT_VEHICLE" Value="38" />
<Define Name="GAME_UNKNOWN" Value="0" />
<Define Name="GAME_MAFIA_ONE" Value="10" />
<Define Name="GAME_MAFIA_TWO" Value="11" />
<Define Name="GAME_MAFIA_THREE" Value="12" />
<Define Name="GAME_MAFIA_ONE_DE" Value="13" />
<Define Name="WEAPON_KNUCKLEDUSTER" Value="2" />
<Define Name="WEAPON_KNIFE" Value="3" />
<Define Name="WEAPON_BASEBALLBAT" Value="4" />
<Define Name="WEAPON_MOLOTOV" Value="5" />
<Define Name="WEAPON_COLTDETECTIVESPECIAL" Value="6" />
<Define Name="WEAPON_SW_MAGNUM" Value="7" />
<Define Name="WEAPON_SW_MP" Value="8" />
<Define Name="WEAPON_COLT1911" Value="9" />
<Define Name="WEAPON_TOMMYGUN" Value="10" />
<Define Name="WEAPON_PUMPSHOTGUN" Value="11" />
<Define Name="WEAPON_SAWEDOFF" Value="12" />
<Define Name="WEAPON_SPRINGFIELD" Value="13" />
<Define Name="WEAPON_MOSINNAGANT" Value="13" />
<Define Name="WEAPON_GRENADE" Value="15" />
<Define Name="WEAPON_BUCKET" Value="17" />
<Define Name="WEAPON_STEELBAR" Value="20" />
<Define Name="WEAPON_CROWBAR" Value="25" />
<Define Name="WEAPON_WOODENPLANK" Value="28" />
<Define Name="WEAPON_BOTTLE" Value="29" />
<Define Name="WEAPON_SWORD" Value="31" />
<Define Name="WEAPON_DOGSHEAD" Value="32" />
<Define Name="PEDBEHAVIOR_NOREACT" Value="4" />
<Define Name="PEDBEHAVIOR_NOREACT_GUARDPLAYER" Value="2" />
<Define Name="PEDBEHAVIOR_REACTALL" Value="0" />
<Define Name="PEDBEHAVIOR_REACTTOATTACKS_ATTACK" Value="64" />
<Define Name="PEDBEHAVIOR_REACTTOATTACKS_AWAYORATTACK" Value="32" />
<Define Name="PEDBEHAVIOR_REACTTOPLAYER_AWAY" Value="16" />
<Define Name="PEDBEHAVIOR_REACTTOPLAYERHIT_ATTACK" Value="8" />
<Define Name="CLIENT_VERSION_MAJOR" Value="1" />
<Define Name="CLIENT_VERSION_MINOR" Value="0" />
<Define Name="CLIENT_VERSION_PATCH" Value="0" />
<Define Name="CLIENT_VERSION_BUILD" Value="0" />
</Defines>

View File

@@ -0,0 +1,459 @@
<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
<Namespace Name="global">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="thisResource" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localClient" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isConnected" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isConnecting" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="toColour" Mask="iii|i" RequiredArguments="3" Obsolete="false" />
<Function Name="collectAllGarbage" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="inPoly" Mask="z*" RequiredArguments="1" Obsolete="false" />
<Function Name="addEvent" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="addEventHandler" Mask="sf" RequiredArguments="2" Obsolete="false" />
<Function Name="removeEventHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="bindEventHandler" Mask="sxf" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindEventHandler" Mask="sx" RequiredArguments="2" Obsolete="false" />
<Function Name="triggerEvent" Mask="s|x*" RequiredArguments="1" Obsolete="false" />
<Function Name="addCommandHandler" Mask="sc|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeCommandHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="hasCommandHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="consoleCommand" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setTimeout" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setInterval" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setImmediate" Mask="c*" RequiredArguments="1" Obsolete="false" />
<Function Name="clearTimeout" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearInterval" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearImmediate" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="bindKey" Mask="iic" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindKey" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbindAllKeys" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="findResourceByName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="getResources" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="exportFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="openFile" Mask="s|b" RequiredArguments="1" Obsolete="false" />
<Function Name="createFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="loadTextFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="saveTextFile" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="addNetworkHandler" Mask="sc" RequiredArguments="2" Obsolete="false" />
<Function Name="removeNetworkHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="getConsole" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClient" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getClientFromPlayerElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementsByType" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromId" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="addToWorld" Mask="x" RequiredArguments="1" Obsolete="true" />
<Function Name="registerNetObject" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="connect" Mask="si|s" RequiredArguments="2" Obsolete="false" />
<Function Name="disconnect" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="message" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="triggerNetworkEvent" Mask="s*" RequiredArguments="1" Obsolete="false" />
<Function Name="setChatWindowEnabled" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="isScancodePressed" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="isKeyDown" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getPeds" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getPlayers" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getVehicles" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getScreenFromWorldPosition" Mask="v" RequiredArguments="1" Obsolete="false" />
<Class Name="Stream">
<Property Name="length" ReadOnly="true" Obsolete="false" Type="int64" />
<Property Name="position" ReadOnly="true" Obsolete="false" Type="int64" />
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readBytes" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="readString" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="writeBytes" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="writeString" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="readInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readFloat" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readDouble" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="writeInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="TextReader">
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="loadText" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Matrix4x4">
<Property Name="m11" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m12" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m13" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m14" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m21" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m22" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m23" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m24" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m31" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m32" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m33" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m34" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m41" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m42" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m43" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m44" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="setIdentity" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
<Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
<Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Vec2">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getIntegerAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="XmlDocument">
<Property Name="rootElement" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Resource">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="isStarted" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="exports" ReadOnly="true" Obsolete="false" />
<Property Name="isReady" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="start" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="GUIElement">
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="left" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="top" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="right" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="bottom" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="width" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="height" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="focusBringsToTop" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="visible" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="useClip" ReadOnly="false" Obsolete="false" Type="bool" />
<Function Name="bringToTop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="invalidate" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setDocked" Mask="t" RequiredArguments="0" Obsolete="false" />
<Class Name="GUIPage">
<Function Name="addElement" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromName" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Class Name="GUIWindow">
<Property Name="title" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="false" Obsolete="false" Type="string" />
<Function Name="addClientElement" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
</Class>
<Class Name="GUIButton" />
<Class Name="GUIRectangle" />
<Class Name="GUIText" />
<Class Name="GUIHtmlView">
<Property Name="offset" ReadOnly="true" Obsolete="false" Type="Vector2D" />
<Property Name="maxOffset" ReadOnly="true" Obsolete="false" Type="Vector2D" />
<Property Name="document" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="open" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="addOffset" Mask="tz" RequiredArguments="1" Obsolete="false" />
<Function Name="updateLayout" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="GUIHtmlElement">
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="getChild" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="select" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="selectAll" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="orphan" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setInnerHtml" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Client">
<Property Name="index" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="despawnPlayer" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Element">
<Property Name="id" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="type" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="netFlags" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="syncer" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="syncerId" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="dimension" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="parent" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="resource" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="streamInDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotation" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Function Name="isType" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setSyncer" Mask="tx|b" RequiredArguments="1" Obsolete="false" />
<Function Name="isCreatedFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="clearExistsFor" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setExistsFor" Mask="txb" RequiredArguments="2" Obsolete="false" />
<Function Name="existsFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="true" />
<Class Name="Entity">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotation" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="model" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="string" />
<Class Name="Ped">
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="skin" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="animationState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="animationStateLocal" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="kill" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="respawn" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="clearWeapons" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="giveWeapon" Mask="tiii" RequiredArguments="3" Obsolete="false" />
<Function Name="hasWeapon" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="takeWeapon" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="dropWeapon" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="warpIntoVehicle" Mask="tvi" RequiredArguments="2" Obsolete="false" />
<Function Name="removeFromVehicle" Mask="tvi" RequiredArguments="2" Obsolete="false" />
<Function Name="addAnimation" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setBehavior" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="siren" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="lights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="speedLimit" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="gear" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="wheelAngle" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="fuel" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speed" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="engineHealth" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineRPM" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="explode" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="repair" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
</Class>
<Class Name="NetObjectFlags">
<Property Name="registered" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="deleting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="forcedSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="findSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="sendSync" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="distanceStreaming" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="alwaysExistForSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="defaultExistance" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="transient" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="onlySyncIfDetached" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
<Class Name="Surface">
<Class Name="Texture" />
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module" />
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="audio">
<Function Name="createSound" Mask="xb" RequiredArguments="2" Obsolete="false" />
<Function Name="createSoundFromURL" Mask="s" RequiredArguments="1" Obsolete="false" />
<Class Name="Sound">
<Property Name="position" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="volume" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="play" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="lucasFont">
<Function Name="createFont" Mask="xf" RequiredArguments="2" Obsolete="false" />
<Function Name="createDefaultFont" Mask="fs|s" RequiredArguments="2" Obsolete="false" />
<Function Name="enumFontFamilies" Mask="c" RequiredArguments="1" Obsolete="false" />
<Class Name="Font">
<Property Name="size" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="render" Mask="tszffffi|bbbb" RequiredArguments="7" Obsolete="false" />
<Function Name="measure" Mask="tsffff|bb" RequiredArguments="5" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="gui">
<Property Name="cursorPosition" ReadOnly="true" Obsolete="false" Type="Vector2D" />
<Property Name="cursorEnabled" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="addElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElements" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="showCursor" Mask="b|b" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="elements" />
<Namespace Name="mafia">
<Property Name="mapName" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="width" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="height" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="aspectRatio" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="createPed" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="createVehicle" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="createExplosion" Mask="vff" RequiredArguments="3" Obsolete="false" />
<Function Name="fadeCamera" Mask="bf|i" RequiredArguments="2" Obsolete="false" />
<Function Name="setPlayerControl" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="setTrafficEnabled" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="changeMap" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="createPlayer" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="setLocalPlayer" Mask="x" RequiredArguments="1" Obsolete="false" />
<Namespace Name="hud">
<Function Name="message" Mask="si" RequiredArguments="2" Obsolete="false" />
<Function Name="enableMap" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="announce" Mask="sf" RequiredArguments="2" Obsolete="false" />
<Function Name="showCountdown" Mask="i" RequiredArguments="1" Obsolete="false" />
</Namespace>
</Namespace>
<Namespace Name="camera">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="lookAtPosition" ReadOnly="false" Obsolete="false" Type="Vector3D" />
</Namespace>
<Namespace Name="graphics">
<Function Name="loadBMP" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="loadPNG" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="drawRectangle" Mask="xzz|iiiifzzzz" RequiredArguments="3" Obsolete="false" />
</Namespace>
</Namespace>
</Documentation>

View File

@@ -0,0 +1,103 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called right before the hud is drawn, you should draw your HUD here if you want it under the hud-->
<EventType Name="OnDrawHUD" Hash="2504546524" Arguments="0" CanPreventDefault="true" />
<!--Called when a keyboard key is down-->
<EventType Name="OnKeyDown" Hash="3091440445" Arguments="3" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!---->
<EventType Name="OnLocalPlayerExitSphere" Hash="105319985" Arguments="1" CanPreventDefault="false" />
<!--Called when a GUIElement is clicked on-->
<EventType Name="OnGUIClick" Hash="1620463676" Arguments="1" CanPreventDefault="false" />
<!--Called when the camera is about to be processed-->
<EventType Name="OnCameraProcess" Hash="4077277522" Arguments="0" CanPreventDefault="true" />
<!--Called whenever a ped jacks a vehicle-->
<EventType Name="OnPedJackVehicle" Hash="3295144583" Arguments="0" CanPreventDefault="false" />
<!--Called after all the hud is drawn, you should draw your HUD here if you want it over the hud-->
<EventType Name="OnDrawnHUD" Hash="1969344644" Arguments="0" CanPreventDefault="false" />
<!--Called after OnRender2D, usually post processing would be done here-->
<EventType Name="OnPostRender2D" Hash="1025891209" Arguments="0" CanPreventDefault="false" />
<!--Called when all the files are downloaded-->
<EventType Name="OnResourceReady" Hash="4089924796" Arguments="1" CanPreventDefault="false" />
<!--Called whenever an entity is processed-->
<EventType Name="OnEntityProcess" Hash="850679850" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when anchor tags are clicked in a GUIHtmlView-->
<EventType Name="OnGUIAnchorClick" Hash="1882824246" Arguments="3" CanPreventDefault="true" />
<!--Called when a key is typed-->
<EventType Name="OnCharacter" Hash="318128971" Arguments="1" CanPreventDefault="false" />
<!--Called whenever something happens-->
<EventType Name="OnExampleEvent" Hash="3708674487" Arguments="1" CanPreventDefault="true" />
<!--Called whenever the map/mission is fully loaded and ready to play-->
<EventType Name="OnMapLoaded" Hash="3234142120" Arguments="0" CanPreventDefault="false" />
<!--Called whenever the key is pressed-->
<EventType Name="OnKeyPressed" Hash="694509307" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped has been hit-->
<EventType Name="OnPedInflictDamage" Hash="1391854299" Arguments="0" CanPreventDefault="false" />
<!--Called every render-->
<EventType Name="OnRender" Hash="2466144783" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped dies-->
<EventType Name="OnPedDeath" Hash="2417618960" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped spawns-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped starts entering a vehicle-->
<EventType Name="OnPedEnteringVehicle" Hash="3211811326" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is down-->
<EventType Name="OnCursorDown" Hash="3618352285" Arguments="1" CanPreventDefault="false" />
<!--Called whenever a ped finishes entering a vehicle-->
<EventType Name="OnPedEnteredVehicle" Hash="800199306" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped starts exiting a vehicle-->
<EventType Name="OnPedExitingVehicle" Hash="353075125" Arguments="0" CanPreventDefault="false" />
<!--Called when the window is focused-->
<EventType Name="OnFocus" Hash="1989030060" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped finishes exited a vehicle-->
<EventType Name="OnPedExitedVehicle" Hash="1591215844" Arguments="0" CanPreventDefault="false" />
<!--Called when the mouse leaves the window-->
<EventType Name="OnMouseLeave" Hash="3102340603" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is up-->
<EventType Name="OnCursorUp" Hash="2031527000" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called every prerender-->
<EventType Name="OnPreRender" Hash="2235820386" Arguments="0" CanPreventDefault="false" />
<!--Called when 2D shit should be rendered-->
<EventType Name="OnRender2D" Hash="3260181898" Arguments="0" CanPreventDefault="false" />
<!--Called when a line will be output to the chatbox-->
<EventType Name="OnChatOutput" Hash="2275472839" Arguments="2" CanPreventDefault="true" />
<!--Called when a mouse button is down-->
<EventType Name="OnMouseDown" Hash="2632778956" Arguments="2" CanPreventDefault="false" />
<!--Called when a mouse button is up-->
<EventType Name="OnMouseUp" Hash="3080252785" Arguments="2" CanPreventDefault="false" />
<!--Called when the cursor moves-->
<EventType Name="OnCursorMove" Hash="610929630" Arguments="1" CanPreventDefault="false" />
<!--Called when the mouse scrolls-->
<EventType Name="OnMouseWheel" Hash="1116330591" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse moves-->
<EventType Name="OnMouseMove" Hash="1865196431" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse is connected-->
<EventType Name="OnMouseConnected" Hash="4137684318" Arguments="1" CanPreventDefault="false" />
<!--Called when a mouse is disconnected-->
<EventType Name="OnMouseDisconnected" Hash="2332645211" Arguments="1" CanPreventDefault="false" />
<!--Called when the window is defocused-->
<EventType Name="OnLostFocus" Hash="1036525539" Arguments="0" CanPreventDefault="false" />
<!--Called when a keyboard key is up-->
<EventType Name="OnKeyUp" Hash="1763402597" Arguments="3" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when disconnected from the server-->
<EventType Name="OnDisconnect" Hash="3221334991" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnterSphere" Hash="3890156725" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnteredVehicle" Hash="3395021369" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitedVehicle" Hash="1654569001" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerSwitchWeapon" Hash="3670373318" Arguments="2" CanPreventDefault="false" />
</EventTypes>

View File

@@ -0,0 +1,399 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="jobwhitelist" Hash="2189523071" />
<Command Name="bizdelflooritems" Hash="158748106" />
<Command Name="bizpublic" Hash="2572551879" />
<Command Name="returnplr" Hash="2563135004" />
<Command Name="additemtype" Hash="1625056830" />
<Command Name="say" Hash="4241071205" />
<Command Name="freq" Hash="1475614133" />
<Command Name="items" Hash="3776899405" />
<Command Name="iplogin" Hash="3830114180" />
<Command Name="exit" Hash="2483651598" />
<Command Name="addjobrouteloc" Hash="2057882151" />
<Command Name="houseentrance" Hash="1732577001" />
<Command Name="houseclan" Hash="3573514699" />
<Command Name="aban" Hash="1063339661" />
<Command Name="vw" Hash="4141688848" />
<Command Name="autolastchar" Hash="3186897000" />
<Command Name="quit" Hash="1135269781" />
<Command Name="notips" Hash="3711348993" />
<Command Name="help" Hash="143088812" />
<Command Name="equip" Hash="4067673008" />
<Command Name="ccode" Hash="1323373828" />
<Command Name="start" Hash="2675529103" />
<Command Name="locale" Hash="1098958488" />
<Command Name="restart" Hash="3891864071" />
<Command Name="carrespawnclan" Hash="1840990743" />
<Command Name="deljobroute" Hash="3139178648" />
<Command Name="setemail" Hash="795930342" />
<Command Name="reloadcfg" Hash="2937436470" />
<Command Name="cmd" Hash="794565824" />
<Command Name="vehreloadall" Hash="1958007921" />
<Command Name="stopall" Hash="1683731152" />
<Command Name="stop" Hash="3109426870" />
<Command Name="refresh" Hash="1619108091" />
<Command Name="bizjob" Hash="1623679964" />
<Command Name="jobcolour" Hash="1906062370" />
<Command Name="subnetban" Hash="3446702509" />
<Command Name="bizdefaultitems" Hash="492108129" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="bizclan" Hash="2741917790" />
<Command Name="bizdeposit" Hash="4085204187" />
<Command Name="accent" Hash="1734464235" />
<Command Name="streamnameall" Hash="257040269" />
<Command Name="accents" Hash="749835561" />
<Command Name="bizfloor" Hash="991723021" />
<Command Name="bizowner" Hash="1245269599" />
<Command Name="jobrouteenabled" Hash="2783446125" />
<Command Name="bizreloadall" Hash="1391182304" />
<Command Name="accentlist" Hash="1686860130" />
<Command Name="login" Hash="2852702992" />
<Command Name="mute" Hash="3434705756" />
<Command Name="drop" Hash="1880425762" />
<Command Name="register" Hash="1610170388" />
<Command Name="bizstore" Hash="2047799380" />
<Command Name="gotoveh" Hash="1314378666" />
<Command Name="bizname" Hash="1656456532" />
<Command Name="changepass" Hash="1379839939" />
<Command Name="bizorder" Hash="1886403515" />
<Command Name="anims" Hash="3889228819" />
<Command Name="scrolllines" Hash="1527443730" />
<Command Name="gui" Hash="3573502200" />
<Command Name="2fa" Hash="3518788867" />
<Command Name="verifyemail" Hash="3201570836" />
<Command Name="loginalert" Hash="2359999903" />
<Command Name="siren" Hash="3683367432" />
<Command Name="mousecam" Hash="3206767913" />
<Command Name="bizbuyprice" Hash="655960419" />
<Command Name="delstaffflag" Hash="1313026715" />
<Command Name="bizexit" Hash="2828107612" />
<Command Name="chatautohide" Hash="4051244712" />
<Command Name="newchar" Hash="4170498675" />
<Command Name="anim" Hash="1739285595" />
<Command Name="lights" Hash="951890664" />
<Command Name="charban" Hash="994982700" />
<Command Name="biztill" Hash="869001970" />
<Command Name="an" Hash="2536834118" />
<Command Name="e" Hash="4024072794" />
<Command Name="addstaffflag" Hash="79289023" />
<Command Name="animlist" Hash="2302640798" />
<Command Name="vehjob" Hash="3344978244" />
<Command Name="clanchat" Hash="3592644293" />
<Command Name="stopanim" Hash="423975717" />
<Command Name="houseexit" Hash="3741361865" />
<Command Name="spawnveh" Hash="4087978827" />
<Command Name="acctban" Hash="2579355258" />
<Command Name="cban" Hash="2506657286" />
<Command Name="delplritem" Hash="2217077700" />
<Command Name="saban" Hash="1719006355" />
<Command Name="ipban" Hash="2759871306" />
<Command Name="delloglevel" Hash="3046139078" />
<Command Name="addbiz" Hash="3844119303" />
<Command Name="delbiz" Hash="1295584235" />
<Command Name="bizlock" Hash="3138871388" />
<Command Name="bizlights" Hash="2589891122" />
<Command Name="bizbuy" Hash="1419510099" />
<Command Name="addtrigresp" Hash="2942770628" />
<Command Name="bizfee" Hash="223799185" />
<Command Name="bizitemprice" Hash="3432680323" />
<Command Name="bizbalance" Hash="3394291228" />
<Command Name="bizstock" Hash="3463446083" />
<Command Name="bizwithdraw" Hash="4223432723" />
<Command Name="buy" Hash="3481502327" />
<Command Name="bizdelowner" Hash="3491490727" />
<Command Name="bizrank" Hash="3034649527" />
<Command Name="bizblip" Hash="688162896" />
<Command Name="bizpickup" Hash="3816558887" />
<Command Name="bizinfo" Hash="4145138181" />
<Command Name="cmdenabletype" Hash="3401887628" />
<Command Name="bizflooritems" Hash="3152039807" />
<Command Name="bizentrance" Hash="3384296964" />
<Command Name="nosave" Hash="3967601367" />
<Command Name="bizinttype" Hash="1993387962" />
<Command Name="vehrespawnclan" Hash="2839312157" />
<Command Name="bizdelstorageitems" Hash="640974901" />
<Command Name="bizdealership" Hash="1448970834" />
<Command Name="deljobrouteloc" Hash="630262577" />
<Command Name="me" Hash="2891092674" />
<Command Name="setgui" Hash="2722470096" />
<Command Name="do" Hash="2638594197" />
<Command Name="radioreloadall" Hash="240903479" />
<Command Name="s" Hash="453955339" />
<Command Name="shout" Hash="3228108389" />
<Command Name="lock" Hash="2274335502" />
<Command Name="setjobblips" Hash="3692573588" />
<Command Name="talk" Hash="2669991355" />
<Command Name="local" Hash="2346092776" />
<Command Name="l" Hash="2517025534" />
<Command Name="setlang" Hash="80385616" />
<Command Name="testguiprompt" Hash="1276898732" />
<Command Name="reloademailcfg" Hash="3863532754" />
<Command Name="w" Hash="476252946" />
<Command Name="gotobiz" Hash="175433282" />
<Command Name="whisper" Hash="1339834624" />
<Command Name="clan" Hash="2683740940" />
<Command Name="jobroutestartmsg" Hash="3050645607" />
<Command Name="addclan" Hash="4056447230" />
<Command Name="c" Hash="112844655" />
<Command Name="adminchat" Hash="1592899621" />
<Command Name="admins" Hash="2732594447" />
<Command Name="a" Hash="3904355907" />
<Command Name="gotospawn" Hash="1617509273" />
<Command Name="achat" Hash="648643670" />
<Command Name="houseowner" Hash="3391862861" />
<Command Name="m" Hash="3775001192" />
<Command Name="clans" Hash="304575875" />
<Command Name="testguierror" Hash="491890956" />
<Command Name="clanranks" Hash="374891081" />
<Command Name="clanflags" Hash="3602613223" />
<Command Name="clearstaffflags" Hash="1933688633" />
<Command Name="delclan" Hash="1490865981" />
<Command Name="oldveh" Hash="2876867678" />
<Command Name="nearveh" Hash="1881612975" />
<Command Name="clanaddrank" Hash="2620943916" />
<Command Name="stoproute" Hash="3037172349" />
<Command Name="clandelrank" Hash="892131823" />
<Command Name="clansetrank" Hash="3351619564" />
<Command Name="clanowner" Hash="316548129" />
<Command Name="clantag" Hash="3681023611" />
<Command Name="clanranktag" Hash="1772177415" />
<Command Name="clanmembertag" Hash="959912259" />
<Command Name="clanrankname" Hash="3030127040" />
<Command Name="clanranklevel" Hash="3892778233" />
<Command Name="clanmembertitle" Hash="3517062004" />
<Command Name="getplrveh" Hash="3278782420" />
<Command Name="clanaddrankflag" Hash="2541715106" />
<Command Name="clanrankflags" Hash="2045286736" />
<Command Name="clandelrankflag" Hash="2989628358" />
<Command Name="clanaddmemberflag" Hash="2650664065" />
<Command Name="clandelmemberflag" Hash="2712990392" />
<Command Name="armour" Hash="2549936275" />
<Command Name="cmddisabletype" Hash="3293268402" />
<Command Name="bindkey" Hash="1227425763" />
<Command Name="cmdenable" Hash="4119993794" />
<Command Name="cmddisable" Hash="4076768664" />
<Command Name="jobblip" Hash="2619537769" />
<Command Name="settime" Hash="1515686519" />
<Command Name="setminuteduration" Hash="3347405783" />
<Command Name="jobroutelocarrivemsg" Hash="2806715855" />
<Command Name="setweather" Hash="296092028" />
<Command Name="setsnow" Hash="54572929" />
<Command Name="setlogo" Hash="3511519265" />
<Command Name="setguicolours" Hash="1253001477" />
<Command Name="newcharspawn" Hash="3561425132" />
<Command Name="newcharcash" Hash="1263771093" />
<Command Name="addgrounditem" Hash="766381040" />
<Command Name="newcharskin" Hash="1335038066" />
<Command Name="vehrespawnempty" Hash="37869538" />
<Command Name="reloaddbcfg" Hash="2688744694" />
<Command Name="reloadlocalecfg" Hash="3323883086" />
<Command Name="reloadaccentcfg" Hash="1762311642" />
<Command Name="setbizblips" Hash="2208865773" />
<Command Name="docmdall" Hash="3550628791" />
<Command Name="sethouseblips" Hash="3851708594" />
<Command Name="bizstorage" Hash="853459670" />
<Command Name="setbizpickups" Hash="2871853734" />
<Command Name="sethousepickups" Hash="1540957074" />
<Command Name="kick" Hash="517332741" />
<Command Name="setjobpickups" Hash="1690177862" />
<Command Name="dbquery" Hash="1161190191" />
<Command Name="scode" Hash="771850886" />
<Command Name="gmx" Hash="1012197459" />
<Command Name="rt" Hash="196656302" />
<Command Name="saveall" Hash="1031238566" />
<Command Name="docmd" Hash="432538647" />
<Command Name="addloglevel" Hash="2430402978" />
<Command Name="loglevel" Hash="3600896637" />
<Command Name="streamurlall" Hash="432433149" />
<Command Name="forceresetpass" Hash="2586824369" />
<Command Name="fixblips" Hash="3117299078" />
<Command Name="fixpickups" Hash="4113146230" />
<Command Name="carrespawnbiz" Hash="2668944323" />
<Command Name="cars" Hash="2512854292" />
<Command Name="resetambience" Hash="2196473743" />
<Command Name="testguiinfo" Hash="2560043709" />
<Command Name="jobroutefinishmsg" Hash="4059033309" />
<Command Name="tax" Hash="2390866550" />
<Command Name="wealth" Hash="1012568925" />
<Command Name="givemoney" Hash="3084115026" />
<Command Name="forcepayday" Hash="152293771" />
<Command Name="speak" Hash="4227147363" />
<Command Name="testemail" Hash="3217958560" />
<Command Name="commands" Hash="2587759404" />
<Command Name="enter" Hash="3111174254" />
<Command Name="cmds" Hash="2152026535" />
<Command Name="info" Hash="3414765911" />
<Command Name="pos" Hash="2161764012" />
<Command Name="veh" Hash="4108237688" />
<Command Name="warpinveh" Hash="1511727410" />
<Command Name="v" Hash="1801730948" />
<Command Name="car" Hash="2000545437" />
<Command Name="spawncar" Hash="1883948718" />
<Command Name="skin" Hash="41510942" />
<Command Name="vehdelowner" Hash="1446958743" />
<Command Name="trigresp" Hash="3910880795" />
<Command Name="skins" Hash="3775105792" />
<Command Name="addjobloc" Hash="3531129112" />
<Command Name="clothes" Hash="813282444" />
<Command Name="changeskin" Hash="2654409721" />
<Command Name="addhouse" Hash="872977526" />
<Command Name="delhouse" Hash="919344075" />
<Command Name="take" Hash="937258619" />
<Command Name="housereloadall" Hash="2365497957" />
<Command Name="getveh" Hash="438514653" />
<Command Name="quitjob" Hash="4168778638" />
<Command Name="houseinfo" Hash="2155877264" />
<Command Name="engine" Hash="3903330957" />
<Command Name="addtrigcond" Hash="2950893705" />
<Command Name="geoip" Hash="1182365374" />
<Command Name="housebuy" Hash="3262448210" />
<Command Name="addveh" Hash="2701373167" />
<Command Name="housedesc" Hash="1086099091" />
<Command Name="cursor" Hash="3313461902" />
<Command Name="houselock" Hash="3431381449" />
<Command Name="houselights" Hash="1768421772" />
<Command Name="drag" Hash="1833282923" />
<Command Name="housebuyprice" Hash="2313447822" />
<Command Name="up" Hash="1133833840" />
<Command Name="houserentprice" Hash="2866086582" />
<Command Name="houseblip" Hash="1586844101" />
<Command Name="gps" Hash="1424645575" />
<Command Name="housepickup" Hash="272986777" />
<Command Name="houseinttype" Hash="1526335570" />
<Command Name="i" Hash="3865851505" />
<Command Name="item" Hash="521872670" />
<Command Name="additem" Hash="1898315500" />
<Command Name="delgrounditem" Hash="300357065" />
<Command Name="delplritems" Hash="2273569865" />
<Command Name="itemtypeuseval" Hash="4115341070" />
<Command Name="pickup" Hash="1100888573" />
<Command Name="put" Hash="2928708052" />
<Command Name="inventory" Hash="2972535350" />
<Command Name="use" Hash="2494680139" />
<Command Name="inv" Hash="4200577949" />
<Command Name="houseitems" Hash="3830822780" />
<Command Name="buylist" Hash="1273281402" />
<Command Name="vehbuyprice" Hash="2705069139" />
<Command Name="power" Hash="2877948320" />
<Command Name="radio" Hash="3762690831" />
<Command Name="r" Hash="1812594589" />
<Command Name="itemtypeusetype" Hash="1457290076" />
<Command Name="itemtypeorderprice" Hash="1622827053" />
<Command Name="itemtyperiskmult" Hash="298256682" />
<Command Name="itemtypeenabled" Hash="1424486221" />
<Command Name="jobaddplayerbl" Hash="3037502154" />
<Command Name="takejob" Hash="2690682686" />
<Command Name="startwork" Hash="307130076" />
<Command Name="setstars" Hash="3388953278" />
<Command Name="stopwork" Hash="765483006" />
<Command Name="health" Hash="3470402323" />
<Command Name="startjob" Hash="4288994387" />
<Command Name="stopjob" Hash="2761630709" />
<Command Name="uniform" Hash="4130109879" />
<Command Name="passenger" Hash="1005578461" />
<Command Name="department" Hash="3441287562" />
<Command Name="d" Hash="2564639436" />
<Command Name="delveh" Hash="152714755" />
<Command Name="fare" Hash="1456298103" />
<Command Name="detain" Hash="3221757631" />
<Command Name="search" Hash="3035683751" />
<Command Name="startroute" Hash="1616395680" />
<Command Name="jobbl" Hash="779699388" />
<Command Name="addjob" Hash="2919626095" />
<Command Name="deljobloc" Hash="1739246254" />
<Command Name="addjobroute" Hash="2656138748" />
<Command Name="jobtoggle" Hash="2928606311" />
<Command Name="jobroutename" Hash="2017870989" />
<Command Name="jobroutepay" Hash="1116013836" />
<Command Name="jobroutelocnextmsg" Hash="1672851411" />
<Command Name="jobroutevehcolours" Hash="1488821428" />
<Command Name="jobroutedelays" Hash="1645912336" />
<Command Name="jobpickup" Hash="3405408273" />
<Command Name="jobwl" Hash="432841384" />
<Command Name="jobblacklist" Hash="1922085790" />
<Command Name="freeze" Hash="1183970330" />
<Command Name="radiostations" Hash="3940254175" />
<Command Name="jobaddplayerwl" Hash="2193194206" />
<Command Name="jobdelplayerbl" Hash="2420244398" />
<Command Name="jobreloadall" Hash="2284567617" />
<Command Name="jobinfo" Hash="1110948668" />
<Command Name="vehpublic" Hash="3482619154" />
<Command Name="joblocinfo" Hash="3048238516" />
<Command Name="unbindkey" Hash="1293547552" />
<Command Name="keybinds" Hash="839428196" />
<Command Name="lang" Hash="822707298" />
<Command Name="language" Hash="3571151285" />
<Command Name="idea" Hash="176933445" />
<Command Name="bug" Hash="898416404" />
<Command Name="yes" Hash="1978086825" />
<Command Name="no" Hash="1739204639" />
<Command Name="stuck" Hash="1518825670" />
<Command Name="radiostation" Hash="28088017" />
<Command Name="radiovolume" Hash="1214320345" />
<Command Name="unmute" Hash="567433405" />
<Command Name="infiniterun" Hash="872561642" />
<Command Name="unfreeze" Hash="2907185820" />
<Command Name="goto" Hash="1382046848" />
<Command Name="gethere" Hash="390671735" />
<Command Name="vehinfo" Hash="157447745" />
<Command Name="gotopos" Hash="978357886" />
<Command Name="lastveh" Hash="1130556078" />
<Command Name="gotohouse" Hash="2545077731" />
<Command Name="gotojob" Hash="1095862314" />
<Command Name="gotoloc" Hash="853263374" />
<Command Name="fr" Hash="3430272718" />
<Command Name="ba" Hash="749160980" />
<Command Name="lt" Hash="3757671281" />
<Command Name="vehrentprice" Hash="1386181794" />
<Command Name="dn" Hash="3930255363" />
<Command Name="int" Hash="340908721" />
<Command Name="staffflags" Hash="3021358894" />
<Command Name="getstaffflags" Hash="3580006325" />
<Command Name="nonrpname" Hash="1622484520" />
<Command Name="setskin" Hash="934967852" />
<Command Name="setname" Hash="1809869876" />
<Command Name="setaccent" Hash="2041102865" />
<Command Name="plrinfo" Hash="1743625616" />
<Command Name="getplrhouse" Hash="2410855153" />
<Command Name="getplrbiz" Hash="2269973052" />
<Command Name="ip" Hash="2783163181" />
<Command Name="plrsync" Hash="2152683965" />
<Command Name="switchchar" Hash="925728418" />
<Command Name="usechar" Hash="1390554915" />
<Command Name="addtrig" Hash="2612767502" />
<Command Name="deltrig" Hash="850336973" />
<Command Name="deltrigcond" Hash="2326689261" />
<Command Name="deltrigresp" Hash="2318039200" />
<Command Name="triggers" Hash="248416589" />
<Command Name="trigcond" Hash="3919528790" />
<Command Name="trigtoggle" Hash="3621806868" />
<Command Name="tempveh" Hash="3698377893" />
<Command Name="oldcar" Hash="681236923" />
<Command Name="lastcar" Hash="3229726539" />
<Command Name="unlock" Hash="1793372399" />
<Command Name="vehrespawnpublic" Hash="3922930954" />
<Command Name="vehowner" Hash="997636202" />
<Command Name="vehclan" Hash="1562240026" />
<Command Name="vehbiz" Hash="2353348396" />
<Command Name="vehrank" Hash="1251127283" />
<Command Name="vehpark" Hash="116144677" />
<Command Name="vehrespawnall" Hash="4068906615" />
<Command Name="vehrespawnjob" Hash="843450194" />
<Command Name="vehrespawnplr" Hash="359490131" />
<Command Name="vehrespawnbiz" Hash="2036558138" />
<Command Name="vehrespawn" Hash="2026210653" />
<Command Name="carrespawnall" Hash="351347854" />
<Command Name="carrespawnempty" Hash="3796941249" />
<Command Name="carrespawnjob" Hash="3560027563" />
<Command Name="carrespawnplr" Hash="4078620842" />
<Command Name="carrespawnpublic" Hash="1263815958" />
<Command Name="carrespawn" Hash="164999966" />
<Command Name="carreloadall" Hash="1616522302" />
<Command Name="vehrent" Hash="3230862042" />
<Command Name="vehstoprent" Hash="3033622543" />
<Command Name="vehbuy" Hash="4080743371" />
<Command Name="vehcolour" Hash="249087681" />
<Command Name="vehlivery" Hash="2590964950" />
<Command Name="vehrepair" Hash="2059704110" />
</Commands>

View File

@@ -0,0 +1,545 @@
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<Define Name="SDL_SCANCODE_DOWN" Value="81" />
<Define Name="SDL_SCANCODE_UP" Value="82" />
<Define Name="SDL_SCANCODE_NUMLOCKCLEAR" Value="83" />
<Define Name="SDL_SCANCODE_KP_DIVIDE" Value="84" />
<Define Name="SDL_SCANCODE_KP_MULTIPLY" Value="85" />
<Define Name="SDL_SCANCODE_KP_MINUS" Value="86" />
<Define Name="SDL_SCANCODE_KP_PLUS" Value="87" />
<Define Name="SDL_SCANCODE_KP_ENTER" Value="88" />
<Define Name="SDL_SCANCODE_KP_1" Value="89" />
<Define Name="SDL_SCANCODE_KP_2" Value="90" />
<Define Name="SDL_SCANCODE_KP_3" Value="91" />
<Define Name="SDL_SCANCODE_KP_4" Value="92" />
<Define Name="SDL_SCANCODE_KP_5" Value="93" />
<Define Name="SDL_SCANCODE_KP_6" Value="94" />
<Define Name="SDL_SCANCODE_KP_7" Value="95" />
<Define Name="SDL_SCANCODE_KP_8" Value="96" />
<Define Name="SDL_SCANCODE_KP_9" Value="97" />
<Define Name="SDL_SCANCODE_KP_0" Value="98" />
<Define Name="SDL_SCANCODE_KP_PERIOD" Value="99" />
<Define Name="SDL_SCANCODE_NONUSBACKSLASH" Value="100" />
<Define Name="SDL_SCANCODE_APPLICATION" Value="101" />
<Define Name="SDL_SCANCODE_POWER" Value="102" />
<Define Name="SDL_SCANCODE_KP_EQUALS" Value="103" />
<Define Name="SDL_SCANCODE_F13" Value="104" />
<Define Name="SDL_SCANCODE_F14" Value="105" />
<Define Name="SDL_SCANCODE_F15" Value="106" />
<Define Name="SDL_SCANCODE_F16" Value="107" />
<Define Name="SDL_SCANCODE_F17" Value="108" />
<Define Name="SDL_SCANCODE_F18" Value="109" />
<Define Name="SDL_SCANCODE_F19" Value="110" />
<Define Name="SDL_SCANCODE_F20" Value="111" />
<Define Name="SDL_SCANCODE_F21" Value="112" />
<Define Name="SDL_SCANCODE_F22" Value="113" />
<Define Name="SDL_SCANCODE_F23" Value="114" />
<Define Name="SDL_SCANCODE_F24" Value="115" />
<Define Name="SDL_SCANCODE_EXECUTE" Value="116" />
<Define Name="SDL_SCANCODE_HELP" Value="117" />
<Define Name="SDL_SCANCODE_MENU" Value="118" />
<Define Name="SDL_SCANCODE_SELECT" Value="119" />
<Define Name="SDL_SCANCODE_STOP" Value="120" />
<Define Name="SDL_SCANCODE_AGAIN" Value="121" />
<Define Name="SDL_SCANCODE_UNDO" Value="122" />
<Define Name="SDL_SCANCODE_CUT" Value="123" />
<Define Name="SDL_SCANCODE_COPY" Value="124" />
<Define Name="SDL_SCANCODE_PASTE" Value="125" />
<Define Name="SDL_SCANCODE_FIND" Value="126" />
<Define Name="SDL_SCANCODE_MUTE" Value="127" />
<Define Name="SDL_SCANCODE_VOLUMEUP" Value="128" />
<Define Name="SDL_SCANCODE_VOLUMEDOWN" Value="129" />
<Define Name="SDL_SCANCODE_KP_COMMA" Value="133" />
<Define Name="SDL_SCANCODE_KP_EQUALSAS400" Value="134" />
<Define Name="SDL_SCANCODE_INTERNATIONAL1" Value="135" />
<Define Name="SDL_SCANCODE_INTERNATIONAL2" Value="136" />
<Define Name="SDL_SCANCODE_INTERNATIONAL3" Value="137" />
<Define Name="SDL_SCANCODE_INTERNATIONAL4" Value="138" />
<Define Name="SDL_SCANCODE_INTERNATIONAL5" Value="139" />
<Define Name="SDL_SCANCODE_INTERNATIONAL6" Value="140" />
<Define Name="SDL_SCANCODE_INTERNATIONAL7" Value="141" />
<Define Name="SDL_SCANCODE_INTERNATIONAL8" Value="142" />
<Define Name="SDL_SCANCODE_INTERNATIONAL9" Value="143" />
<Define Name="SDL_SCANCODE_LANG1" Value="144" />
<Define Name="SDL_SCANCODE_LANG2" Value="145" />
<Define Name="SDL_SCANCODE_LANG3" Value="146" />
<Define Name="SDL_SCANCODE_LANG4" Value="147" />
<Define Name="SDL_SCANCODE_LANG5" Value="148" />
<Define Name="SDL_SCANCODE_LANG6" Value="149" />
<Define Name="SDL_SCANCODE_LANG7" Value="150" />
<Define Name="SDL_SCANCODE_LANG8" Value="151" />
<Define Name="SDL_SCANCODE_LANG9" Value="152" />
<Define Name="SDL_SCANCODE_ALTERASE" Value="153" />
<Define Name="SDL_SCANCODE_SYSREQ" Value="154" />
<Define Name="SDL_SCANCODE_CANCEL" Value="155" />
<Define Name="SDL_SCANCODE_CLEAR" Value="156" />
<Define Name="SDL_SCANCODE_PRIOR" Value="157" />
<Define Name="SDL_SCANCODE_RETURN2" Value="158" />
<Define Name="SDL_SCANCODE_SEPARATOR" Value="159" />
<Define Name="SDL_SCANCODE_OUT" Value="160" />
<Define Name="SDL_SCANCODE_OPER" Value="161" />
<Define Name="SDL_SCANCODE_CLEARAGAIN" Value="162" />
<Define Name="SDL_SCANCODE_CRSEL" Value="163" />
<Define Name="SDL_SCANCODE_EXSEL" Value="164" />
<Define Name="SDL_SCANCODE_KP_00" Value="176" />
<Define Name="SDL_SCANCODE_KP_000" Value="177" />
<Define Name="SDL_SCANCODE_THOUSANDSSEPARATOR" Value="178" />
<Define Name="SDL_SCANCODE_DECIMALSEPARATOR" Value="179" />
<Define Name="SDL_SCANCODE_CURRENCYUNIT" Value="180" />
<Define Name="SDL_SCANCODE_CURRENCYSUBUNIT" Value="181" />
<Define Name="SDL_SCANCODE_KP_LEFTPAREN" Value="182" />
<Define Name="SDL_SCANCODE_KP_RIGHTPAREN" Value="183" />
<Define Name="SDL_SCANCODE_KP_LEFTBRACE" Value="184" />
<Define Name="SDL_SCANCODE_KP_RIGHTBRACE" Value="185" />
<Define Name="SDL_SCANCODE_KP_TAB" Value="186" />
<Define Name="SDL_SCANCODE_KP_BACKSPACE" Value="187" />
<Define Name="SDL_SCANCODE_KP_A" Value="188" />
<Define Name="SDL_SCANCODE_KP_B" Value="189" />
<Define Name="SDL_SCANCODE_KP_C" Value="190" />
<Define Name="SDL_SCANCODE_KP_D" Value="191" />
<Define Name="SDL_SCANCODE_KP_E" Value="192" />
<Define Name="SDL_SCANCODE_KP_F" Value="193" />
<Define Name="SDL_SCANCODE_KP_XOR" Value="194" />
<Define Name="SDL_SCANCODE_KP_POWER" Value="195" />
<Define Name="SDL_SCANCODE_KP_PERCENT" Value="196" />
<Define Name="SDL_SCANCODE_KP_LESS" Value="197" />
<Define Name="SDL_SCANCODE_KP_GREATER" Value="198" />
<Define Name="SDL_SCANCODE_KP_AMPERSAND" Value="199" />
<Define Name="SDL_SCANCODE_KP_DBLAMPERSAND" Value="200" />
<Define Name="SDL_SCANCODE_KP_VERTICALBAR" Value="201" />
<Define Name="SDL_SCANCODE_KP_DBLVERTICALBAR" Value="202" />
<Define Name="SDL_SCANCODE_KP_COLON" Value="203" />
<Define Name="SDL_SCANCODE_KP_HASH" Value="204" />
<Define Name="SDL_SCANCODE_KP_SPACE" Value="205" />
<Define Name="SDL_SCANCODE_KP_AT" Value="206" />
<Define Name="SDL_SCANCODE_KP_EXCLAM" Value="207" />
<Define Name="SDL_SCANCODE_KP_MEMSTORE" Value="208" />
<Define Name="SDL_SCANCODE_KP_MEMRECALL" Value="209" />
<Define Name="SDL_SCANCODE_KP_MEMCLEAR" Value="210" />
<Define Name="SDL_SCANCODE_KP_MEMADD" Value="211" />
<Define Name="SDL_SCANCODE_KP_MEMSUBTRACT" Value="212" />
<Define Name="SDL_SCANCODE_KP_MEMMULTIPLY" Value="213" />
<Define Name="SDL_SCANCODE_KP_MEMDIVIDE" Value="214" />
<Define Name="SDL_SCANCODE_KP_PLUSMINUS" Value="215" />
<Define Name="SDL_SCANCODE_KP_CLEAR" Value="216" />
<Define Name="SDL_SCANCODE_KP_CLEARENTRY" Value="217" />
<Define Name="SDL_SCANCODE_KP_BINARY" Value="218" />
<Define Name="SDL_SCANCODE_KP_OCTAL" Value="219" />
<Define Name="SDL_SCANCODE_KP_DECIMAL" Value="220" />
<Define Name="SDL_SCANCODE_KP_HEXADECIMAL" Value="221" />
<Define Name="SDL_SCANCODE_LCTRL" Value="224" />
<Define Name="SDL_SCANCODE_LSHIFT" Value="225" />
<Define Name="SDL_SCANCODE_LALT" Value="226" />
<Define Name="SDL_SCANCODE_LGUI" Value="227" />
<Define Name="SDL_SCANCODE_RCTRL" Value="228" />
<Define Name="SDL_SCANCODE_RSHIFT" Value="229" />
<Define Name="SDL_SCANCODE_RALT" Value="230" />
<Define Name="SDL_SCANCODE_RGUI" Value="231" />
<Define Name="SDL_SCANCODE_MODE" Value="257" />
<Define Name="SDL_SCANCODE_AUDIONEXT" Value="258" />
<Define Name="SDL_SCANCODE_AUDIOPREV" Value="259" />
<Define Name="SDL_SCANCODE_AUDIOSTOP" Value="260" />
<Define Name="SDL_SCANCODE_AUDIOPLAY" Value="261" />
<Define Name="SDL_SCANCODE_AUDIOMUTE" Value="262" />
<Define Name="SDL_SCANCODE_MEDIASELECT" Value="263" />
<Define Name="SDL_SCANCODE_WWW" Value="264" />
<Define Name="SDL_SCANCODE_MAIL" Value="265" />
<Define Name="SDL_SCANCODE_CALCULATOR" Value="266" />
<Define Name="SDL_SCANCODE_COMPUTER" Value="267" />
<Define Name="SDL_SCANCODE_AC_SEARCH" Value="268" />
<Define Name="SDL_SCANCODE_AC_HOME" Value="269" />
<Define Name="SDL_SCANCODE_AC_BACK" Value="270" />
<Define Name="SDL_SCANCODE_AC_FORWARD" Value="271" />
<Define Name="SDL_SCANCODE_AC_STOP" Value="272" />
<Define Name="SDL_SCANCODE_AC_REFRESH" Value="273" />
<Define Name="SDL_SCANCODE_AC_BOOKMARKS" Value="274" />
<Define Name="SDL_SCANCODE_BRIGHTNESSDOWN" Value="275" />
<Define Name="SDL_SCANCODE_BRIGHTNESSUP" Value="276" />
<Define Name="SDL_SCANCODE_DISPLAYSWITCH" Value="277" />
<Define Name="SDL_SCANCODE_KBDILLUMTOGGLE" Value="278" />
<Define Name="SDL_SCANCODE_KBDILLUMDOWN" Value="279" />
<Define Name="SDL_SCANCODE_KBDILLUMUP" Value="280" />
<Define Name="SDL_SCANCODE_EJECT" Value="281" />
<Define Name="SDL_SCANCODE_SLEEP" Value="282" />
<Define Name="SDL_SCANCODE_APP1" Value="283" />
<Define Name="SDL_SCANCODE_APP2" Value="284" />
<Define Name="SDL_SCANCODE_AUDIOREWIND" Value="285" />
<Define Name="SDL_SCANCODE_AUDIOFASTFORWARD" Value="286" />
<Define Name="SDL_NUM_SCANCODES" Value="512" />
<Define Name="SDLK_UNKNOWN" Value="0" />
<Define Name="SDLK_RETURN" Value="13" />
<Define Name="SDLK_ESCAPE" Value="27" />
<Define Name="SDLK_BACKSPACE" Value="8" />
<Define Name="SDLK_TAB" Value="9" />
<Define Name="SDLK_SPACE" Value="32" />
<Define Name="SDLK_EXCLAIM" Value="33" />
<Define Name="SDLK_QUOTEDBL" Value="34" />
<Define Name="SDLK_HASH" Value="35" />
<Define Name="SDLK_PERCENT" Value="37" />
<Define Name="SDLK_DOLLAR" Value="36" />
<Define Name="SDLK_AMPERSAND" Value="38" />
<Define Name="SDLK_QUOTE" Value="39" />
<Define Name="SDLK_LEFTPAREN" Value="40" />
<Define Name="SDLK_RIGHTPAREN" Value="41" />
<Define Name="SDLK_ASTERISK" Value="42" />
<Define Name="SDLK_PLUS" Value="43" />
<Define Name="SDLK_COMMA" Value="44" />
<Define Name="SDLK_MINUS" Value="45" />
<Define Name="SDLK_PERIOD" Value="46" />
<Define Name="SDLK_SLASH" Value="47" />
<Define Name="SDLK_0" Value="48" />
<Define Name="SDLK_1" Value="49" />
<Define Name="SDLK_2" Value="50" />
<Define Name="SDLK_3" Value="51" />
<Define Name="SDLK_4" Value="52" />
<Define Name="SDLK_5" Value="53" />
<Define Name="SDLK_6" Value="54" />
<Define Name="SDLK_7" Value="55" />
<Define Name="SDLK_8" Value="56" />
<Define Name="SDLK_9" Value="57" />
<Define Name="SDLK_COLON" Value="58" />
<Define Name="SDLK_SEMICOLON" Value="59" />
<Define Name="SDLK_LESS" Value="60" />
<Define Name="SDLK_EQUALS" Value="61" />
<Define Name="SDLK_GREATER" Value="62" />
<Define Name="SDLK_QUESTION" Value="63" />
<Define Name="SDLK_AT" Value="64" />
<Define Name="SDLK_LEFTBRACKET" Value="91" />
<Define Name="SDLK_BACKSLASH" Value="92" />
<Define Name="SDLK_RIGHTBRACKET" Value="93" />
<Define Name="SDLK_CARET" Value="94" />
<Define Name="SDLK_UNDERSCORE" Value="95" />
<Define Name="SDLK_BACKQUOTE" Value="96" />
<Define Name="SDLK_a" Value="97" />
<Define Name="SDLK_b" Value="98" />
<Define Name="SDLK_c" Value="99" />
<Define Name="SDLK_d" Value="100" />
<Define Name="SDLK_e" Value="101" />
<Define Name="SDLK_f" Value="102" />
<Define Name="SDLK_g" Value="103" />
<Define Name="SDLK_h" Value="104" />
<Define Name="SDLK_i" Value="105" />
<Define Name="SDLK_j" Value="106" />
<Define Name="SDLK_k" Value="107" />
<Define Name="SDLK_l" Value="108" />
<Define Name="SDLK_m" Value="109" />
<Define Name="SDLK_n" Value="110" />
<Define Name="SDLK_o" Value="111" />
<Define Name="SDLK_p" Value="112" />
<Define Name="SDLK_q" Value="113" />
<Define Name="SDLK_r" Value="114" />
<Define Name="SDLK_s" Value="115" />
<Define Name="SDLK_t" Value="116" />
<Define Name="SDLK_u" Value="117" />
<Define Name="SDLK_v" Value="118" />
<Define Name="SDLK_w" Value="119" />
<Define Name="SDLK_x" Value="120" />
<Define Name="SDLK_y" Value="121" />
<Define Name="SDLK_z" Value="122" />
<Define Name="SDLK_CAPSLOCK" Value="1073741881" />
<Define Name="SDLK_F1" Value="1073741882" />
<Define Name="SDLK_F2" Value="1073741883" />
<Define Name="SDLK_F3" Value="1073741884" />
<Define Name="SDLK_F4" Value="1073741885" />
<Define Name="SDLK_F5" Value="1073741886" />
<Define Name="SDLK_F6" Value="1073741887" />
<Define Name="SDLK_F7" Value="1073741888" />
<Define Name="SDLK_F8" Value="1073741889" />
<Define Name="SDLK_F9" Value="1073741890" />
<Define Name="SDLK_F10" Value="1073741891" />
<Define Name="SDLK_F11" Value="1073741892" />
<Define Name="SDLK_F12" Value="1073741893" />
<Define Name="SDLK_PRINTSCREEN" Value="1073741894" />
<Define Name="SDLK_SCROLLLOCK" Value="1073741895" />
<Define Name="SDLK_PAUSE" Value="1073741896" />
<Define Name="SDLK_INSERT" Value="1073741897" />
<Define Name="SDLK_HOME" Value="1073741898" />
<Define Name="SDLK_PAGEUP" Value="1073741899" />
<Define Name="SDLK_DELETE" Value="127" />
<Define Name="SDLK_END" Value="1073741901" />
<Define Name="SDLK_PAGEDOWN" Value="1073741902" />
<Define Name="SDLK_RIGHT" Value="1073741903" />
<Define Name="SDLK_LEFT" Value="1073741904" />
<Define Name="SDLK_DOWN" Value="1073741905" />
<Define Name="SDLK_UP" Value="1073741906" />
<Define Name="SDLK_NUMLOCKCLEAR" Value="1073741907" />
<Define Name="SDLK_KP_DIVIDE" Value="1073741908" />
<Define Name="SDLK_KP_MULTIPLY" Value="1073741909" />
<Define Name="SDLK_KP_MINUS" Value="1073741910" />
<Define Name="SDLK_KP_PLUS" Value="1073741911" />
<Define Name="SDLK_KP_ENTER" Value="1073741912" />
<Define Name="SDLK_KP_1" Value="1073741913" />
<Define Name="SDLK_KP_2" Value="1073741914" />
<Define Name="SDLK_KP_3" Value="1073741915" />
<Define Name="SDLK_KP_4" Value="1073741916" />
<Define Name="SDLK_KP_5" Value="1073741917" />
<Define Name="SDLK_KP_6" Value="1073741918" />
<Define Name="SDLK_KP_7" Value="1073741919" />
<Define Name="SDLK_KP_8" Value="1073741920" />
<Define Name="SDLK_KP_9" Value="1073741921" />
<Define Name="SDLK_KP_0" Value="1073741922" />
<Define Name="SDLK_KP_PERIOD" Value="1073741923" />
<Define Name="SDLK_APPLICATION" Value="1073741925" />
<Define Name="SDLK_POWER" Value="1073741926" />
<Define Name="SDLK_KP_EQUALS" Value="1073741927" />
<Define Name="SDLK_F13" Value="1073741928" />
<Define Name="SDLK_F14" Value="1073741929" />
<Define Name="SDLK_F15" Value="1073741930" />
<Define Name="SDLK_F16" Value="1073741931" />
<Define Name="SDLK_F17" Value="1073741932" />
<Define Name="SDLK_F18" Value="1073741933" />
<Define Name="SDLK_F19" Value="1073741934" />
<Define Name="SDLK_F20" Value="1073741935" />
<Define Name="SDLK_F21" Value="1073741936" />
<Define Name="SDLK_F22" Value="1073741937" />
<Define Name="SDLK_F23" Value="1073741938" />
<Define Name="SDLK_F24" Value="1073741939" />
<Define Name="SDLK_EXECUTE" Value="1073741940" />
<Define Name="SDLK_HELP" Value="1073741941" />
<Define Name="SDLK_MENU" Value="1073741942" />
<Define Name="SDLK_SELECT" Value="1073741943" />
<Define Name="SDLK_STOP" Value="1073741944" />
<Define Name="SDLK_AGAIN" Value="1073741945" />
<Define Name="SDLK_UNDO" Value="1073741946" />
<Define Name="SDLK_CUT" Value="1073741947" />
<Define Name="SDLK_COPY" Value="1073741948" />
<Define Name="SDLK_PASTE" Value="1073741949" />
<Define Name="SDLK_FIND" Value="1073741950" />
<Define Name="SDLK_MUTE" Value="1073741951" />
<Define Name="SDLK_VOLUMEUP" Value="1073741952" />
<Define Name="SDLK_VOLUMEDOWN" Value="1073741953" />
<Define Name="SDLK_KP_COMMA" Value="1073741957" />
<Define Name="SDLK_KP_EQUALSAS400" Value="1073741958" />
<Define Name="SDLK_ALTERASE" Value="1073741977" />
<Define Name="SDLK_SYSREQ" Value="1073741978" />
<Define Name="SDLK_CANCEL" Value="1073741979" />
<Define Name="SDLK_CLEAR" Value="1073741980" />
<Define Name="SDLK_PRIOR" Value="1073741981" />
<Define Name="SDLK_RETURN2" Value="1073741982" />
<Define Name="SDLK_SEPARATOR" Value="1073741983" />
<Define Name="SDLK_OUT" Value="1073741984" />
<Define Name="SDLK_OPER" Value="1073741985" />
<Define Name="SDLK_CLEARAGAIN" Value="1073741986" />
<Define Name="SDLK_CRSEL" Value="1073741987" />
<Define Name="SDLK_EXSEL" Value="1073741988" />
<Define Name="SDLK_KP_00" Value="1073742000" />
<Define Name="SDLK_KP_000" Value="1073742001" />
<Define Name="SDLK_THOUSANDSSEPARATOR" Value="1073742002" />
<Define Name="SDLK_DECIMALSEPARATOR" Value="1073742003" />
<Define Name="SDLK_CURRENCYUNIT" Value="1073742004" />
<Define Name="SDLK_CURRENCYSUBUNIT" Value="1073742005" />
<Define Name="SDLK_KP_LEFTPAREN" Value="1073742006" />
<Define Name="SDLK_KP_RIGHTPAREN" Value="1073742007" />
<Define Name="SDLK_KP_LEFTBRACE" Value="1073742008" />
<Define Name="SDLK_KP_RIGHTBRACE" Value="1073742009" />
<Define Name="SDLK_KP_TAB" Value="1073742010" />
<Define Name="SDLK_KP_BACKSPACE" Value="1073742011" />
<Define Name="SDLK_KP_A" Value="1073742012" />
<Define Name="SDLK_KP_B" Value="1073742013" />
<Define Name="SDLK_KP_C" Value="1073742014" />
<Define Name="SDLK_KP_D" Value="1073742015" />
<Define Name="SDLK_KP_E" Value="1073742016" />
<Define Name="SDLK_KP_F" Value="1073742017" />
<Define Name="SDLK_KP_XOR" Value="1073742018" />
<Define Name="SDLK_KP_POWER" Value="1073742019" />
<Define Name="SDLK_KP_PERCENT" Value="1073742020" />
<Define Name="SDLK_KP_LESS" Value="1073742021" />
<Define Name="SDLK_KP_GREATER" Value="1073742022" />
<Define Name="SDLK_KP_AMPERSAND" Value="1073742023" />
<Define Name="SDLK_KP_DBLAMPERSAND" Value="1073742024" />
<Define Name="SDLK_KP_VERTICALBAR" Value="1073742025" />
<Define Name="SDLK_KP_DBLVERTICALBAR" Value="1073742026" />
<Define Name="SDLK_KP_COLON" Value="1073742027" />
<Define Name="SDLK_KP_HASH" Value="1073742028" />
<Define Name="SDLK_KP_SPACE" Value="1073742029" />
<Define Name="SDLK_KP_AT" Value="1073742030" />
<Define Name="SDLK_KP_EXCLAM" Value="1073742031" />
<Define Name="SDLK_KP_MEMSTORE" Value="1073742032" />
<Define Name="SDLK_KP_MEMRECALL" Value="1073742033" />
<Define Name="SDLK_KP_MEMCLEAR" Value="1073742034" />
<Define Name="SDLK_KP_MEMADD" Value="1073742035" />
<Define Name="SDLK_KP_MEMSUBTRACT" Value="1073742036" />
<Define Name="SDLK_KP_MEMMULTIPLY" Value="1073742037" />
<Define Name="SDLK_KP_MEMDIVIDE" Value="1073742038" />
<Define Name="SDLK_KP_PLUSMINUS" Value="1073742039" />
<Define Name="SDLK_KP_CLEAR" Value="1073742040" />
<Define Name="SDLK_KP_CLEARENTRY" Value="1073742041" />
<Define Name="SDLK_KP_BINARY" Value="1073742042" />
<Define Name="SDLK_KP_OCTAL" Value="1073742043" />
<Define Name="SDLK_KP_DECIMAL" Value="1073742044" />
<Define Name="SDLK_KP_HEXADECIMAL" Value="1073742045" />
<Define Name="SDLK_LCTRL" Value="1073742048" />
<Define Name="SDLK_LSHIFT" Value="1073742049" />
<Define Name="SDLK_LALT" Value="1073742050" />
<Define Name="SDLK_LGUI" Value="1073742051" />
<Define Name="SDLK_RCTRL" Value="1073742052" />
<Define Name="SDLK_RSHIFT" Value="1073742053" />
<Define Name="SDLK_RALT" Value="1073742054" />
<Define Name="SDLK_RGUI" Value="1073742055" />
<Define Name="SDLK_MODE" Value="1073742081" />
<Define Name="SDLK_AUDIONEXT" Value="1073742082" />
<Define Name="SDLK_AUDIOPREV" Value="1073742083" />
<Define Name="SDLK_AUDIOSTOP" Value="1073742084" />
<Define Name="SDLK_AUDIOPLAY" Value="1073742085" />
<Define Name="SDLK_AUDIOMUTE" Value="1073742086" />
<Define Name="SDLK_MEDIASELECT" Value="1073742087" />
<Define Name="SDLK_WWW" Value="1073742088" />
<Define Name="SDLK_MAIL" Value="1073742089" />
<Define Name="SDLK_CALCULATOR" Value="1073742090" />
<Define Name="SDLK_COMPUTER" Value="1073742091" />
<Define Name="SDLK_AC_SEARCH" Value="1073742092" />
<Define Name="SDLK_AC_HOME" Value="1073742093" />
<Define Name="SDLK_AC_BACK" Value="1073742094" />
<Define Name="SDLK_AC_FORWARD" Value="1073742095" />
<Define Name="SDLK_AC_STOP" Value="1073742096" />
<Define Name="SDLK_AC_REFRESH" Value="1073742097" />
<Define Name="SDLK_AC_BOOKMARKS" Value="1073742098" />
<Define Name="SDLK_BRIGHTNESSDOWN" Value="1073742099" />
<Define Name="SDLK_BRIGHTNESSUP" Value="1073742100" />
<Define Name="SDLK_DISPLAYSWITCH" Value="1073742101" />
<Define Name="SDLK_KBDILLUMTOGGLE" Value="1073742102" />
<Define Name="SDLK_KBDILLUMDOWN" Value="1073742103" />
<Define Name="SDLK_KBDILLUMUP" Value="1073742104" />
<Define Name="SDLK_EJECT" Value="1073742105" />
<Define Name="SDLK_SLEEP" Value="1073742106" />
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<Define Name="KMOD_LALT" Value="256" />
<Define Name="KMOD_RALT" Value="512" />
<Define Name="KMOD_LGUI" Value="1024" />
<Define Name="KMOD_RGUI" Value="2048" />
<Define Name="KMOD_NUM" Value="4096" />
<Define Name="KMOD_CAPS" Value="8192" />
<Define Name="KMOD_MODE" Value="16384" />
<Define Name="KMOD_RESERVED" Value="32768" />
<Define Name="KMOD_CTRL" Value="192" />
<Define Name="KMOD_SHIFT" Value="3" />
<Define Name="KMOD_ALT" Value="768" />
<Define Name="KMOD_GUI" Value="3072" />
<Define Name="SEEK_SET" Value="0" />
<Define Name="SEEK_CUR" Value="1" />
<Define Name="SEEK_END" Value="2" />
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<Define Name="LOGTYPE_INFO" Value="3" />
<Define Name="LOGTYPE_WARN" Value="4" />
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<Define Name="COLOUR_BLACK" Value="4278190080" />
<Define Name="COLOUR_RED" Value="4294901760" />
<Define Name="COLOUR_LIME" Value="4278255360" />
<Define Name="COLOUR_BLUE" Value="4278190335" />
<Define Name="COLOUR_YELLOW" Value="4294967040" />
<Define Name="COLOUR_AQUA" Value="4278255615" />
<Define Name="COLOUR_FUCHSIA" Value="4294902015" />
<Define Name="COLOUR_SKYBLUE" Value="4284927231" />
<Define Name="COLOUR_SILVER" Value="4291019715" />
<Define Name="COLOUR_GREEN" Value="4278222592" />
<Define Name="COLOUR_ORANGE" Value="4294934272" />
<Define Name="INVALID_NETWORK_ID" Value="-1" />
<Define Name="INVALID_CLIENT_ID" Value="-1" />
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<Define Name="SERVER_VERSION_MAJOR" Value="0" />
<Define Name="SERVER_VERSION_MINOR" Value="0" />
<Define Name="SERVER_VERSION_PATCH" Value="1" />
<Define Name="GAME_UNKNOWN" Value="0" />
<Define Name="GAME_MAFIA_ONE" Value="10" />
<Define Name="GAME_MAFIA_TWO" Value="11" />
<Define Name="GAME_MAFIA_THREE" Value="12" />
<Define Name="GAME_MAFIA_ONE_DE" Value="13" />
<Define Name="ELEMENT_ELEMENT" Value="0" />
<Define Name="ELEMENT_ENTITY" Value="6" />
<Define Name="ELEMENT_PED" Value="14" />
<Define Name="ELEMENT_PLAYER" Value="30" />
<Define Name="ELEMENT_VEHICLE" Value="38" />
</Defines>

View File

@@ -0,0 +1,424 @@
<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
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<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
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<Function Name="consoleCommand" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setTimeout" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setInterval" Mask="ci*" RequiredArguments="2" Obsolete="false" />
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<Function Name="clearTimeout" Mask="x" RequiredArguments="1" Obsolete="false" />
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<Function Name="bindKey" Mask="iic" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindKey" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbindAllKeys" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="findResourceByName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="getResources" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="exportFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
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<Function Name="createFile" Mask="s" RequiredArguments="1" Obsolete="false" />
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<Function Name="messageAllExcept" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
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<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
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<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readBytes" Mask="ti" RequiredArguments="1" Obsolete="false" />
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<Function Name="writeBytes" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="writeString" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="readInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="readUInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="readUInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="readUInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readFloat" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readDouble" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="writeInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
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<Function Name="writeUInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
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<Function Name="writeUInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
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<Function Name="writeUInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
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<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Class Name="Matrix4x4">
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<Function Name="setIdentity" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
<Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
<Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Vec2">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getIntegerAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="XmlDocument">
<Property Name="rootElement" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Resource">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="isStarted" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="exports" ReadOnly="true" Obsolete="false" />
<Function Name="start" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Client">
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<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="despawnPlayer" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
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<Property Name="id" ReadOnly="true" Obsolete="false" Type="int" />
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<Property Name="netFlags" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="syncer" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="syncerId" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="dimension" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="parent" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
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<Function Name="isCreatedFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="clearExistsFor" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setExistsFor" Mask="txb" RequiredArguments="2" Obsolete="false" />
<Function Name="existsFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="true" />
<Class Name="Entity">
<Property Name="model" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotationVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Class Name="Ped">
<Property Name="skin" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="seat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="health" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="animationState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isEnteringVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isExitingVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="giveWeapon" Mask="ti|ii" RequiredArguments="1" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="siren" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="lights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="fuel" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="wheelAngle" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speedLimit" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineRPM" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineHealth" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="fix" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
</Class>
<Class Name="NetObjectFlags">
<Property Name="registered" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="deleting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="forcedSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="findSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="sendSync" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="distanceStreaming" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="alwaysExistForSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="defaultExistance" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="transient" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="onlySyncIfDetached" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module">
<Namespace Name="hashing">
<Function Name="encodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="decodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="md5" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha1" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha224" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha384" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha512" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd128" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd160" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd320" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="whirlpool" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="geoip">
<Function Name="getCountryName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCountryISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCityName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getPostalCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getTimeZoneName" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="mysql">
<Function Name="connect" Mask="" RequiredArguments="0" Obsolete="false" />
<Class Name="Connection">
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="insertId" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="affectedRows" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="warningCount" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="errorNum" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="error" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="query" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="close" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="escapeString" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="selectDatabase" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="changeUser" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="info" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Result">
<Property Name="numRows" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="free" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchRow" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
</Namespace>
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="server">
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="gameMode" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="port" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="maxClients" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="rcon" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="rconPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="listed" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpServer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="minClientVersion" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncInterval" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="syncMethod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="duplicateNames" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="streamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="logPath" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncLocalEntities" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="setRule" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="getRule" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="banIP" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanIP" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanAllIPs" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="isIPBanned" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="shutdown" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCVar" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setPassword" Mask="s" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="mafia">
<Property Name="mapName" ReadOnly="true" Obsolete="false" Type="string" />
<Function Name="changeMap" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="createExplosion" Mask="vff" RequiredArguments="3" Obsolete="false" />
<Function Name="createVehicle" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="createPlayer" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="createPed" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="fadeScreen" Mask="xbf|i" RequiredArguments="3" Obsolete="false" />
<Namespace Name="hud">
<Function Name="message" Mask="xsi" RequiredArguments="3" Obsolete="false" />
<Function Name="enableMap" Mask="xb" RequiredArguments="2" Obsolete="false" />
<Function Name="announce" Mask="xsf" RequiredArguments="3" Obsolete="false" />
<Function Name="showCountdown" Mask="xi" RequiredArguments="2" Obsolete="false" />
</Namespace>
</Namespace>
</Namespace>
</Documentation>

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@@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called when the player has joined the game-->
<EventType Name="OnPlayerJoined" Hash="3833973824" Arguments="1" CanPreventDefault="false" />
<!--Called when a player is attempting to connect-->
<EventType Name="OnPlayerConnect" Hash="2611712496" Arguments="1" CanPreventDefault="true" />
<!--Called when a player has connected and is joining-->
<EventType Name="OnPlayerJoin" Hash="3624951888" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called when a player disconnects-->
<EventType Name="OnPlayerQuit" Hash="3017502482" Arguments="2" CanPreventDefault="false" />
<!--Called when a player types a command-->
<EventType Name="OnPlayerCommand" Hash="1638826555" Arguments="3" CanPreventDefault="true" />
<!--Called when a player chats-->
<EventType Name="OnPlayerChat" Hash="2515290669" Arguments="2" CanPreventDefault="true" />
<!--Called when the server finished the start sequence-->
<EventType Name="OnServerStart" Hash="3318682471" Arguments="0" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is finished entering a vehicle.-->
<EventType Name="OnPedEnteredVehicle" Hash="800199306" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped has finished exiting a vehicle.-->
<EventType Name="OnPedExitedVehicle" Hash="1591215844" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped is started entering a vehicle.-->
<EventType Name="OnPedEnteringVehicle" Hash="3211811326" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped has started exiting a vehicle.-->
<EventType Name="OnPedExitingVehicle" Hash="353075125" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped dies.-->
<EventType Name="OnPedDeath" Hash="2417618960" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is spawned.-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped falls.-->
<EventType Name="OnPedFall" Hash="2722461453" Arguments="1" CanPreventDefault="false" />
</EventTypes>

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{
"folders": [
{
"path": "."
}
],
"settings": {}
}

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{
"TranslationProvidedBy": "Kasir",
"LocaleEnglishName": "Arabic",
"LocaleNativeName": "عربى",
"LocaleOffer": ".الخادم متاح باللغة الإنجليزية.استخدم {1} لاستخدامه",
"LocaleChanged1": "لغتك الآن على {1}",
"LocaleChanged2": "سيعرض الخادم الآن الرسائل في {1}",
"LocaleChangedNote": "هذا لا يغير الرسائل من اللاعبين الآخرين",
"AccentsListHeader": "لهجآت",
"HeaderHelpMainList": "فئة الدعم",
"AccentNotFound": "اللكنة الحالية غير متوفرة",
"AccentSet": "قمت بتعيين لهجتك على {1}",
"InvalidAnimation": "هذه الرسوم المتحركة غير متوفرة",
"AnimationCommandTip": "استخدم {1} لمشاهدة قائمة الرسوم المتحركة المتاحة",
"InvalidAnimationDistance": "يجب المسافة تكون بين 0 و 3",
"AnimationStopCommandTip": "استخدم {1} لإيقاف الرسوم المتحركة",
"CantBanClient": "لا يمكنك حظر هذا الإعب",
"PlayerAccountBanned": "تم حظر حساب {1}",
"ClanNotFound": "لم يتم العثور على المجموعة",
"ClanNameTaken": "توجد مجموعة بهذا الاسم بالفعل",
"PlayerNotFound": "الاعب غير موجود",
"ClanCantRemoveRanks": "لا يمكنك إزالة رتب المجموعة",
"ClanCantAddRanks": "لأ يمكنك إضافة رتب",
"ClanRankNotFound": "رتبة غير موجودهـ",
"ClanCantChangeMemberTag": "ليس لديك الصلاحيات لتعديل على علامات رتب الاعضاء",
"ClanPlayerNotInSameClan": "الاعب غير موجود بمجموعتك",
"ClanCantChangeRankLevel": "ليس لديك صلاحيات لتغيير مستوى رتبة المجموعة",
"ClanCantChangeRankTag": "لا يمكنك تغيير علامات رتب المجموعة",
"NameNotRegistered": "اسمك غير مسجل! استخدم {1} لإنشاء حساب.",
"AutomaticLoginIPToggle": "IP تم تفعيل {1} تسجيل الدخول التلقائي عن طربق",
"CouldNotRegisterAccount": "حدثت مشكلة في إنشاء حسابك, يرجى التواصل بـ إلاداره.",
"RandomTipsToggle": "النصائح العشوائية{1}",
"ActionTipsToggle": "نصائح العمل{1}",
"AutoSpawnLastCharToggle": "النشر التلقائي كأخر حرف تم استخدامه هو {1}",
"AccountGUISettingToggle": "واجهة المستخدم الرسومية هي الآن {1}",
"On": "تشغيل",
"Off": "إيقاف",
"Yes": "موافق",
"No": "لا",
"True": "صحيح",
"False": "خطأ",
"Locked": "مغلق",
"Unlocked": "مفتوح",
"PasswordNotGoodEnough": "كلمة المرور الجديدة يجب أن تفي بالمتطلبات!",
"PasswordNeedsBase": " {1} يجب أن تحتوي كلمات المرور على الأقل",
"PasswordNeedsCapitals": "{1}من الأحرف الكبيرة",
"PasswordNeedsNumbers": "{1} أرقام",
"PasswordNeedsSymbols": "{1} حروف او رموز",
"PasswordsDontMatch": "كلمة المرور الجديدة وتأكيد كلمة المرور الجديدة ليسا متطابقين!!",
"PasswordChanged": "تم بنجاح تغيير كلمة المرور!",
"AutoLoggedInIP": "IP تم تسجيل دخولك تلقائيًا بواسطة!",
"WelcomeBack": "مرحبًا بك مرة أخرى في {1} ، {2}! من فضلك {3} للمتابعة.",
"WelcomeNewPlayer": "مرحبًا بك في {1} ، {2}! من فضلك {3} للعب.",
"InvalidPlayer": "اللاعب غير موجود!",
"InvalidBusiness": "لم يتم العثور على الأعمال!",
"InvalidHouse": "البيت غير موجود!",
"InvalidVehicle": "لم يتم ايجاد السيارة!",
"InvalidClan": "لم يتم العثور على المجموعة!",
"InvalidClanRank": "رتبة غير موجوده!",
"InvalidJob": "لم يتم العثور على الوظيفة!",
"InvalidItem": "العنصر غير موجود!",
"InvalidItemType": "نوع العنصر غير موجود!",
"InvalidRadioStation": "لم يتم العثور على محطة راديو!",
"InvalidGate": "البوابة غير موجودة!",
"EntersProperty": "يفتح الباب ويدخل {1}",
"ExitsProperty": "يفتح الباب ويخرج من {1}",
"EnterExitPropertyDoorLocked": "يحاول فتح الباب {1} ولكنه يفشل لأنه مغلق",
"PropertyNoInterior": "هذا ليس له جزء داخلي {1}، ولكن لا يزال بإمكانك استخدام الأوامر على أيقونة الباب.",
"NoBusinessWithItemType": "لا يوجد عمل مع هذا الخيار متاح",
"HeaderKeyBinds": "مفتاح الروابط",
"HeaderAccountHelp": "مساعدة الحساب",
"HeaderVehicleHelp": "تعليمات السيارة",
"HeaderVehicleDealershipHelp": "مساعدة بيع سيارات",
"HeaderJobHelp": "تعليمات الوظيفة",
"HeaderChatHelp": "تعليمات الدردشة",
"HeaderServerRules": "قوانين سيرفر",
"HeaderWebsiteInfo": "الموقع الرسمي",
"HeaderDiscordInfo": "ديسكورد",
"HeaderAnimationsList": "قائمة الرسوم المتحركة",
"HeaderPayAndSprayHelp": "الدفع ,ورشٌ المساعده",
"HeaderAmmunationHelp": "مساعدة الذخيرة",
"HeaderVehicleTuneupHelp": "مساعدة تعديل السيارة",
"HeaderBindableKeysHelp": "مفاتيح قابلة للربط",
"HeaderSkinHelp": "مساعدة الملابس / الجلد",
"HeaderBusinessHelp": "تعليمات الأعمال",
"HeaderClanHelp": "تعليمات المجموعة",
"HeaderPlayerVehiclesList": "مركبات المشغل ({1})",
"HeaderPlayerBusinessesList": "أعمال اللاعب ({1})",
"HeaderClansList": "قائمة المجموعة",
"HeaderAdminsList": "قائمة الادمن",
"HeaderBadgeInfo": "معلومات الشاره",
"HeaderAccentsList": "قائمة اللغة",
"HeaderPlayerInfo": "معلومات الاعب",
"HeaderWealthandTaxHelp": "معلومات المال",
"HeaderCommandInfo": "معلومات الإوامر ({1})",
"HeaderRadioHelp": "تعليمات راديو",
"HeaderRadioStationsList": "محطات الردايو",
"HeaderKeyBindsList": "قائمة روابط المفاتيح",
"RadioVolumeChanged": "{1} لقد {2} غيرت مستوى صوت البث اللاسلكى إلى٪",
"VolumeLevelNotNumber": "يجب أن يكون مستوى الصوت رقمًا",
"RadioStationLocationInvalid": "يجب أن تكون في سيارة أو منزل أو عمل أو لديك جهاز شخصي لتغيير المحطة!",
"ActionBusinessRadioStationChange": "تغيير محطة راديو الأعمال إلى {1} ({2})",
"ActionHouseRadioStationChange": "تغيير محطة راديو المنزل إلى {1} ({2})",
"ActionVehicleRadioStationChange": "يغير محطة راديو السيارة إلى {1} ({2})",
"ActionItemRadioStationChange": "يغير محطة {1} إلى {2} ({3})",
"RandomVehicleCommandsDisabled": "هذه مركبة مرور عشوائية ولا يمكن استخدام الأوامر لها.",
"HouseDoorLock": "البيت {1} {2}!",
"BusinessDoorLock": "الأعمال {1} {2}!",
"ServerGameModeRestarting": "يتم إعادة تشغيل وضع لعبة الخادم!",
"HeaderSelfItemList": "المخزون الخاص بك",
"HeaderPlayerItemList": "مخزون الاعب ({1})",
"HeaderHouseItemList": "بيت الاعب",
"HeaderBusinessFloorItemList": "جرد الأعمال (للبيع)",
"HeaderBusinessStorageItemList": "جرد الأعمال (التخزين)",
"HeaderItemItemList": "مخزون {1}",
"ItemSlotNotNumber": "يجب أن تكون خانة العنصر رقمًا",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "العنصر الذي تحاول استخدامه به التنصت. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"PickupItemBugged": "العنصر الذي تحاول استلامه به التنصت. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"DropItemBugged": "تم التنصت على العنصر الذي تحاول إسقاطه. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"HandsBusy": "يديك مشغولتان",
"CantUseItemInSkinChange": "لا يمكنك استخدام عنصر أثناء تخصيص مظهرك",
"CantDropItemInSkinChange": "لا يمكنك إسقاط عنصر أثناء تخصيص مظهرك",
"CantPickupItemInSkinChange": "لا يمكنك التقاط عنصر أثناء تخصيص مظهرك",
"CantSwitchItemInSkinChange": "لا يمكنك تبديل عنصر أثناء تخصيص مظهرك",
"CantGiveItemInSkinChange": "لا يمكنك إعطاء عنصر أثناء تخصيص مظهرك",
"CantTakeItemInSkinChange": "لا يمكنك أن تأخذ عنصرًا أثناء تخصيص مظهرك",
"ItemUnequippableNoAmmo": "لا تحتوي الفتحة {1} الموجودة في الفتحة {2} على ذخيرة ، ولا يمكن تجهيزها!",
"NoSpaceSelfInventory": "ليس لديك أي مساحة إضافية في مخزونك",
"Business": "الاعمال",
"House": "البيت",
"Clan": "المجموعة",
"Vehicle": "السيارة",
"Item": "الاغراض",
"ItemType": "نوع العنصر",
"Gate": "بوابة",
"Door": "باب",
"ClanRank": "رتبة المجموعة",
"JobRank": "رتبة الوظيفة",
"RadioStation": "المحطة الإذاعية",
"Months": [
"يناير",
"فبراير",
"مارس",
"أبريل",
"مايو",
"يونيو",
"يوليو",
"أغسطس",
"سبتمبر",
"أكتوبر",
"نوفمبر",
"ديسمبر"
],
"WeekDays": [
"الأحد",
"الإثنين",
"الثلاثاء",
"الاربعاء",
"الخميس",
"الجمعه",
"السبت"
],
"CardinalDirections": [
"شمال",
"الشمال الشرقي",
"شرق",
"الجنوب الشرقي",
"جنوب",
"جنوب غرب",
"غرب",
"الشمال الغربي"
],
"NewPlayerReadyToPlay": [
"لقد حصلت على بعض من المال. استخدم {1} للبحث عن أماكن لشراء العناصر.",
"إذا كنت بحاجة إلى المال،الوظائف هي النقاط الصفراء على الخريطة.",
"للحصول على سيارة ، قم بزيارة وكالة السيارات. يمكنك أيضًا استخدام سيارة مستأجرة بالقرب من السباون أو ركوب القطار",
"تأكد من قراءة {1} واستخدم {2} للحصول على معلومات."
],
"YourCurrentVehicleDeleted": "تم حذف السيارة التي كنت بداخلها.",
"Distance": "مسافة",
"Meters": "أمتار",
"Feet": "قدم",
"Kilometers": "كيلومترات",
"Miles": "اميال",
"MustBeVehicleDriver": "يجب أن تكون سائق السيارة!",
"PlayerJoinedServer": "انضم إلى اللعبة من {1}!",
"PlayerLeftServer": "غادر {1} اللعبة! ({1})",
"DisconnectReasons": [
"انقطع الإتصال",
"انقطع الاتصال",
"عميل غير مدعوم",
"تحذير للعبة",
"كلمة سر غير صحيحه",
"قابل للتنفيذ غير معتمد",
"انقطع الاتصال",
"حظر",
"فشل",
"اسم غير صالح",
"خطأ"
],
"TakeItemFromHouse": "يأخذ {1} من المنزل",
"TakeItemFromBusinessStorage": "يأخذ {1} من تخزين الشركة",
"TakeItemFromBusiness": "يأخذ {1} من الأعمال",
"TakeItemFromItem": "يأخذ {1} من {2}",
"TakeItemFromVehicleTrunk": "يأخذ {1} من صندوق السيارة",
"TakeItemFromVehicleDash": "يأخذ {1} من صندوق القفازات",
"JobEquipmentInventoryKeyBindTip": "معدات العمل في مخزونك. اضغط على {1} لمشاهدتها.",
"JobEquipmentInventoryCommandTip": "معدات العمل في مخزونك. استخدم {1} لمشاهدتها.",
"AccountHelp": [
"لا تشارك كلمة مرورك مع أي شخص آخر. لن يطالبك فريق عمل {1} بكلمة المرور مطلقًا",
"استخدم {1} لتغيير كلمة المرور الخاصة بك ، و {2} إذا نسيتها",
"بعض الإعدادات التي يمكنك استخدامها: {1}"
],
"VehicleHelp": [
"ستوفر مركباتك الشخصية أينما تتركها أنت أو أي شخص آخر!",
"قم بزيارة المعرض لشراء مركبات جديدة (استخدم {1} لمزيد من المعلومات)",
"Some commands: {1}",
"قم بزيارة مرآب ميكانيكي لإصلاح وتلوين وضبط سيارتك! {1} للحصول على معلومات"
],
"VehicleDealershipHelp": [
"قم بزيارة تاجر سيارات لشراء مركبات جديدة. استخدم {1} للعثور على واحد.",
"عند التاجر ، أدخل السيارة التي تريد شراءها ، وسيظهر لك السعر",
"إذا كنت ترغب في شراء السيارة ، فاستخدم {1} وستحصل على مفاتيح لاختبار قيادتها حول ساحة الانتظار.",
"ابتعد عن الوكالة مع السيارة الجديدة لتأكيد الشراء."
],
"JobHelp": [
"قم بزيارة مواقع العمل للحصول على وظيفة وكسب المال. ابحث عن علامات الصفراء على الخريطة",
"في موقع العمل ، استخدم {1} للحصول على الوظيفة. استخدم {2} لإنهاء عملك",
"استخدم {1} لبدء العمل. يمكنك أيضًا الحصول على وظيفة {2} و {3}",
"يتم تأمين معظم مركبات العمل. استخدم {1} بالقرب من واحد للدخول إليه.",
"عند دخول مركبة عمل ، ستظهر لك معلومات حول كيفية القيام بالمهمة."
],
"ChatHelp": [
"(IC)والشخصية(OOC)هناك نوعان رئيسيان من الدردشة: خارج الطابع الشخصي",
"الخلط بين هذين النوعين ليس لعب الأدوار المناسب. راجع {1} للحصول على معلومات.",
"بعض أوامر الدردشة: {1}",
"يتوفر لبعضها أسماء أقصر ({1} للتحدث ، {2} للصراخ ، إلخ)"
],
"ServerRulesHelp": [
".غير مسموح بها.انت لست سوبر مان(powergaming)الإجراءات غير الواقعية",
"لا يسمح بأدوار إرهابية",
"اتبع دائمًا التعليمات التي قدمها المشرفون والاداره",
"لا تخلط الدردشات (metagaming). لا يمكنك استخدام المعلومات في IC التي تم استلامها OOC",
"حافظ على اللغة الإنجليزية في الدردشات الرئيسية. إذا لم تكن جيدًا في اللغة الإنجليزية ، فاستخدم {1}"
],
"AnimationHelp": [
"تتيح لك الرسوم المتحركة تحسين لعب الأدوار من خلال الإجراءات المرئية",
"استخدم {1} أو {2} مع اسم لاستخدام الرسم المتحرك.",
"لمشاهدة قائمة الرسوم المتحركة ، استخدم {1}"
],
"WeaponHelp": [
"قم بزيارة متجر أسلحة لشراء أسلحة. استخدم {1} للعثور على واحد.",
"شراء سلاح يتطلب رخصة سلاح.",
"يتم إدارة تراخيص الأسلحة من قبل قسم الشرطة. قدم طلبًا للحصول على واحدة ",
"يمكن أيضًا شراء الأسلحة بشكل غير قانوني من بعض الشركات وتجار الأسلحة والعصابات."
],
"SkinHelp": [
"في متجر الملابس ، استخدم {1} لشراء الملابس",
"عندما يكون لديك عنصر من الملابس ، قم بتجهيزه واستخدامه مثل أي عنصر آخر لإظهار اختيار الجلد (حدد {1} لمعرفة كيفية استخدام العناصر)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"يمكنك تعيين روابط المفاتيح الخاصة بك. استخدم {1} لرؤية المفاتيح التي تم ربطها.",
"استخدم {1} لإضافة رابط مفتاح جديد و {2} لإزالة واحد.",
"المفاتيح الافتراضية هي: {1} لمحرك السيارة و {2} للأضواء و {3} للقفل / فتح القفل",
"اضغط على {1} لمشاهدة عناصرك و {2} لتجهيز عنصر أو {3} لإلغاء تجهيز الكل.",
"اضغط على {1} لاستخدام العنصر الذي تمسكه ، أو اضغط على {2} لإسقاطه ، أو اضغط على {3} لالتقاط عنصر من الأرض."
],
"BusinessHelp": [
"استخدم {1} لشراء العناصر أو {2} لمشاهدة قائمة بما هو معروض للبيع في أي شركة",
"تظهر الشركات بأسماء زرقاء فوق الرمز عند مدخلها.",
"أوامر صاحب العمل: {1}",
"ستظهر سيارة جديدة معروضة للبيع عندما تبتعد عن الوكيل."
],
"ClanHelp": [
"اطلب من الإدارة إنشاء تيم(القبيلة) (على غرار الفصائل / المجموعات / العائلات)",
"يتمتع مالكو التيم(القبيلة) بالسيطرة الكاملة على افراد المجموعة بمجرد إنشائها",
"أوامر القبيلة: {1}",
"أوامر القبيلة: {1}"
],
"RadioStationHelp": [
"استخدم {1} لتعيين المحطة لمركبتك أو منزلك أو عملك",
"استخدم {2} لمشاهدة قائمة المحطات",
"يمكنك تغيير حجم تدفق الراديو باستخدام {1} مع 0-100 كنسبة مئوية"
],
"WealthAndTaxHelp": [
"ضرائبك في يوم الدفع هي {1} بالمائة من ثروتك المحسوبة.",
"ثروتك المحسوبة هي مجموع إجمالي يعتمد على عدد المركبات والمنازل والشركات التي لديك.",
"كل سيارة {1} ، كل منزل {2} ، وكل عمل {3}",
"استخدم {1} لمعرفة ثروتك الحالية ، و {2} لمعرفة المبلغ الذي ستدفعه كضريبة في كل يوم دفع"
],
"MustBeInAVehicle": "يجب أن تكون في مركبة!",
"MustBeInOrNearVehicle": "أنت بحاجة إلى أن تكون في السيارة أو بالقرب منها!",
"MustBeInVehicleFrontSeat": "يجب أن تكون في المقاعد الأمامية للسيارة!",
"MustBeInVehicleDriverSeat": "يجب أن تكون السائق!",
"DontHaveVehicleKey": "ليس لديك مفتاح لهذه السيارة!",
"NoGateAccess": "لا يمكنك الوصول إلى هذه البوابة!",
"GateBroken": "هذه البوابة مكسورة!",
"GateHacked": "البوابة لا تستجيب!",
"RadioJammed": "تسمع صوتًا ثابتًا فقط من الراديو.",
"VehicleNotForSale": "هذه السيارة ليست للبيع!",
"VehicleNotForRent": "هذه السيارة ليست للإيجار!",
"BusinessNotForSale": "هذا العمل ليس للبيع!",
"BusinessNotForRent": "هذا العمل ليس للإيجار!",
"HouseNotForSale": "هذا المنزل ليس للبيع!",
"HouseNotForRent": "هذا المنزل ليس للإيجار!",
"DealershipPurchaseTestDrive": "قم بقيادة السيارة بعيدًا عن الوكالة لشرائها ، أو اخرج للإلغاء.",
"DealershipPurchaseExitedVehicle": "لقد ألغيت شراء السيارة بالخروج من السيارة!",
"VehiclePurchaseComplete": "هذه السيارة الآن لك!",
"VehiclePurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذه السيارة!",
"HousePurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذا المنزل!",
"BusinessPurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذا العمل!",
"Locales": {
"English": "انجلزي",
"Russian": "روسي",
"Spanish": "الإسبانية",
"German": "الإلمانية",
"Dutch": "الهولندية",
"Polish": "البولندية"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "بيوت اللاعبين ({1})",
"HeaderPlayerStaffFlagsList": "أعلام طاقم العمل ({1})",
"HeaderStaffFlagsList": "أعلام الموظفين",
"NonRPName": "اسم غير RP! اختر واحدة جديدة:",
"InvalidStaffFlag": "لم يتم العثور على علم الموظفين!",
"InvalidClanFlag": "علم القبيلة غير موجود!",
"InvalidLocale": "اللغة غير موجودة!",
"HeaderJobUniformList": "زي العمل ({1})",
"HeaderJobEquipmentList": "معدات العمل ({1})",
"InvalidJobUniform": "زي العمل غير موجود!",
"InvalidJobEquipment": "لم يتم العثور على معدات العمل!",
"HeaderVehiclesInRangeList": "مركبات داخل {1}",
"NoVehiclesWithInRange": "لا توجد مركبات داخل {1}",
"AmountNotNumber": "المبلغ يجب أن يكون رقما!",
"NeedToBeWorking": "يجب أن تعمل! استخدم {1} في موقع العمل أو بالقرب من سيارات العمل.",
"NeedToBeOnJobRoute": "عليك أن تفعل طريق عمل! استخدم {1} في مركبة عمل",
"CurrentJobRouteDeleted": "تم حذف مسار العمل الذي كنت تعمل فيه بواسطة الإدمن",
"CurrentJobRouteVehicleColoursChanged": "تم تغيير ألوان السيارة لمسار وظيفتك بواسطة الإدمن",
"NotYourJob": "هذه ليست وظيفتك!",
"JobPoints": "يمكنك الحصول على وظيفة من خلال الذهاب إلى النقاط الصفراء على الخريطة.",
"QuitJobToTakeAnother": "إذا كنت تريد هذه الوظيفة ، فاستخدم {1} لإنهاء وظيفتك الحالية.",
"NotAJobVehicle": "هذه ليست وسيلة عمل!",
"NotYourJobVehicle": "هذه ليست مركبة عملك!",
"JobRouteDisabled": "تم تعطيل مسار العمل الذي كنت تسلكه بواسطة أحد الإداريين",
"HeaderPickupTypes": "أنواع الالتقاط",
"HeaderBlipTypes": "أنواع أيقونات الخريطة",
"InvalidGPSLocation": "لا توجد مواقع بهذا الاسم أو النوع",
"HeaderBusinessList": "الأعمال",
"VehicleForSale": "يمكن شراء {1} مقابل {2}! استخدم {3} إذا كنت ترغب في شرائه",
"VehicleForRent": "هذا {1} قابل للتأجير لـ {2}! استخدم {3} إذا كنت تريد استئجاره",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "رمز مرور خاطئ! عدد المحاولات المتبقية: {1}",
"LoginFailedNoPassword": "يجب عليك إدخال كلمة المرور! ! عدد المحاولات المتبقية: {1}",
"RegistrationFailedNoPassword": "يجب عليك إدخال كلمة المرور!",
"RegistrationFailedNoPasswordConfirm": "يجب عليك تأكيد كلمة المرور!",
"RegistrationFailedNoEmail": "يجب إدخال البريد الإلكتروني!",
"AccountNameAlreadyRegistered": "تم تسجيل اسمك بالفعل!",
"AlreadyLoggedIn": "انت بالفعل بداخل!",
"RegistrationFailedInvalidEmail": "هذا البريد الإلكتروني غير صالح!",
"RegistrationFailedPasswordMismatch": "كلمات المرور غير متطابقة!",
"RegistrationFailedCreateError": "تعذر إنشاء حسابك!",
"RegistrationSuccess": "لقد تم إنشاء حسابك!",
"RegistrationEmailVerifyReminder": "لا تنس التحقق من بريدك الإلكتروني! تم إرسال رمز التحقق لك.",
"RegistrationCreateCharReminder": "للعب على الخادم ، ستحتاج إلى تكوين شخصية.",
"NoCharactersGUIMessage": "ليس لديك أحرف. هل ترغب في صنع واحدة؟",
"NoCharactersGUIWindowTitle": "لا أحرف",
"NoCharactersChatMessage": "ليس لديك أحرف. استخدم {1} لإنشاء واحدة.",
"NeedEmailFor2FA": "تحتاج إلى إضافة بريدك الإلكتروني إلى حسابك لاستخدام المصادقة ذات العاملين.",
"NeedEmailVerifiedFor2FA": "تحتاج إلى التحقق من بريدك الإلكتروني لاستخدام المصادقة ذات العاملين.",
"SetEmailHelpTip": "استخدم {1} لتعيين بريدك الإلكتروني.",
"VerifyEmailHelpTip": "استخدم {1} للتحقق من بريدك الإلكتروني.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "راديو قريب",
"FromRadio": "من الراديو",
"ToRadio": "في الراديو",
"NeedToEnterPropertyCommand": "تحتاج إلى إدخال {1} أولاً! استخدم {2} للدخول والخروج",
"NeedToEnterPropertyKeyPress": "تحتاج إلى إدخال {1} أولاً! اضغط على {2} للدخول والخروج",
"InventoryFullCantCarry": "ليس لديك أي مساحة لحمل هذا (جرد كامل)!",
"NotEnoughCashNeedAmountMore": "ليس لديك ما يكفي من المال! أنت بحاجة إلى {1} أكثر!",
"AmountMustBeMoreThan": "يجب أن يكون المبلغ أكثر من {1}!",
"WeaponBanned": "لا يسمح لك بشراء أو استخدام الأسلحة!",
"TimeNotNumber": "يجب أن يكون الوقت رقمًا",
"HeaderDefaultBusinessItemTypes": "قوالب عناصر الأعمال",
"FixingStuck": "إصلاح موقعك والعالم الافتراضي ...",
"CantUseCommandYet": "يجب أن تنتظر قبل أن تتمكن من استخدام هذا الأمر مرة أخرى!",
"NotATester": "أنت لست مختبرا!",
"AccessDenied": "تم الرفض",
"InvalidSkin": "هذا الجلد غير صالح!",
"HeaderInteriorTypes": "قائمة التصميمات الداخلية",
"ViewInventoryKeyPressTip": "اضغط على {1} لرؤية العناصر الخاصة بك",
"ViewInventoryCommandTip": "استخدم {1} لمشاهدة عناصرك",
"GUIAccountSettingToggle": "لقد قمت بتحويل {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business",
"CantModifyHouse": "You can't manage or modify this house",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use {1} at one for sale",
"Want to buy a house? Use {1} at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline"
}

View File

@@ -1,439 +0,0 @@
{
"TranslationProvidedBy": "Renzuka_Ctone",
"LocaleEnglishName": "Simplified Chinese",
"LocaleNativeName": "简体中文",
"LocaleOffer": "本服务器有可用的中文翻译版本,使用 {1} 以启用。",
"LocaleChanged1": "语言已设定为 {1}",
"LocaleChanged2": "服务器现在将以 {1} 显示消息。",
"LocaleChangedNote": "这将不会影响到来自其他玩家的消息",
"AccentsListHeader": "口音",
"HeaderHelpMainList": "帮助类别",
"AccentNotFound": "口音不存在",
"AccentSet": " 口音已设置为 {1}",
"AnimationNotFound": "该动作不存在",
"AnimationCommandTip": "使用 {1} 以查看可用动作列表",
"AnimationInvalidDistance": "范围必须在 0 到 3 之间",
"AnimationStopCommandTip": "使用 {1} 以停止当前动作",
"CantBanClient": "你无法封禁该玩家",
"PlayerAccountBanned": "{1} 的账号已被封禁",
"ClanNotFound": "帮派不存在",
"ClanNameTaken": "该帮派名称已被占用",
"PlayerNotFound": "玩家不存在",
"ClanCantRemoveRanks": "无法清除帮派等级",
"ClanCantAddRanks": "无法增加帮派等级",
"ClanRankNotFound": "帮派等级不存在",
"ClanCantChangeMemberTag": "你无法更改帮派成员的标签",
"ClanPlayerNotInSameClan": "该玩家并不属于你的帮派",
"ClanCantChangeRankLevel": "你无法改变帮派等级",
"ClanCantChangeRankTag": "你无法改变帮派标签",
"NameNotRegistered": "你的游戏名尚未注册!使用 {1} 以创建一个新账户。",
"AutomaticLoginIPToggle": "通过 IP 自动登录功能 现已 {1}",
"CouldNotRegisterAccount": "在创建你的账户时遇到一些问题,请与管理员联系。",
"RandomTipsToggle": "随机提示信息现已 {1}",
"ActionTipsToggle": "操作帮助现已 {1}",
"AutoSpawnLastCharToggle": "上次使用的角色 {1} 已自动复活。",
"AccountGUISettingToggle": "GUI 现已 {1}",
"On": "开启",
"Off": "关闭",
"Yes": "是",
"No": "否",
"True": "真",
"False": "假",
"Locked": "锁定",
"Unlocked": "未锁定",
"PasswordNotGoodEnough": "新密码必须符合要求!",
"PasswordNeedsBase": "密码至少需要 {1}",
"PasswordNeedsCapitals": "{1} 大写字母",
"PasswordNeedsNumbers": "{1} 数字",
"PasswordNeedsSymbols": "{1} 符号",
"PasswordsDontMatch": "新密码和确认密码不一致!",
"PasswordChanged": "已成功更改你的密码!",
"AutoLoggedInIP": "已通过 IP 自动登录!",
"WelcomeBack": "欢迎回到 {1}, {2} 请 {3} 以继续。",
"WelcomeNewPlayer": "欢迎来到 {1}, {2}! 请 {3} 以开始游戏。",
"InvalidPlayer": "玩家不存在!",
"InvalidBusiness": "企业不存在!",
"InvalidHouse": "住宅不存在!",
"InvalidVehicle": "载具不存在!",
"InvalidClan": "帮派不存在!",
"InvalidClanRank": "帮派等级不存在!",
"InvalidJob": "职业不存在",
"InvalidItem": "物品不存在!",
"InvalidItemType": "物品种类不存在!",
"InvalidRadioStation": "电台不存在!",
"InvalidGate": "大门不存在!",
"EntersProperty": "开门并进入 {1}",
"ExitsProperty": "开门并退出 {1}",
"EnterExitPropertyDoorLocked": "试图打开 {1} 之门,却发现已上锁。",
"PropertyNoInterior": "{1} 暂无内部场景,但你仍可以在大门图标上使用相关指令。",
"NoBusinessWithItemType": "暂无可用项目的企业",
"HeaderKeyBinds": "快捷键设置",
"HeaderAccountHelp": "账户帮助",
"HeaderVehicleHelp": "载具帮助",
"HeaderVehicleDealershipHelp": "汽车经销商帮助 ",
"HeaderJobHelp": "职业帮助",
"HeaderChatHelp": "聊天帮助",
"HeaderServerRules": "服务器规则",
"HeaderWebsiteInfo": "官网",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "动作列表",
"HeaderPayAndSprayHelp": "有偿喷漆帮助",
"HeaderAmmunationHelp": "弹药帮助",
"HeaderVehicleTuneupHelp": "载具改装帮助",
"HeaderBindableKeysHelp": "可绑定的按键",
"HeaderSkinHelp": "服装/皮肤帮助",
"HeaderBusinessHelp": "企业帮助",
"HeaderClanHelp": "帮派帮助",
"HeaderPlayerVehiclesList": "玩家载具 ({1})",
"HeaderPlayerBusinessesList": "玩家企业 ({1})",
"HeaderClansList": "帮派列表",
"HeaderAdminsList": "管理员列表",
"HeaderBadgeInfo": "荣誉信息",
"HeaderAccentsList": "口音列表",
"HeaderPlayerInfo": "玩家信息 ({1})",
"HeaderWealthandTaxHelp": "资产与税收帮助",
"HeaderCommandInfo": "指令帮助 ({1})",
"HeaderRadioHelp": "电台帮助",
"HeaderRadioStationsList": "电台",
"HeaderKeyBindsList": "按键绑定列表",
"RadioVolumeChanged": "{1} 已将电台音量调整为 {2}%",
"VolumeLevelNotNumber": "确保输入的音量大小为有效数值",
"RadioStationLocationInvalid": "你必须在车辆、住宅或企业中,或拥有个人设备才能更改电台!",
"ActionBusinessRadioStationChange": "企业电台已设置为 {1} ({2})",
"ActionHouseRadioStationChange": "住宅电台已设置为 {1} ({2})",
"ActionVehicleRadioStationChange": "载具电台已设置为 {1} ({2})",
"ActionItemRadioStationChange": "{1} 的电台已设置为 {2} ({3})",
"RandomVehicleCommandsDisabled": "这是一辆随机刷出的街车,无法对其使用指令。",
"HouseDoorLock": "住宅 {1} {2}!",
"BusinessDoorLock": "企业 {1} {2}!",
"ServerGameModeRestarting": "游戏模式正在重启!",
"HeaderSelfItemList": "你的库存",
"HeaderPlayerItemList": "玩家库存 ({1})",
"HeaderHouseItemList": "住宅库存",
"HeaderBusinessFloorItemList": "企业库存 (供售)",
"HeaderBusinessStorageItemList": "企业库存 (暂存)",
"HeaderItemItemList": "{1} 的库存",
"ItemSlotNotNumber": "物体槽位必须为整数",
"ItemSlotMustBeBetween": "物体槽位应在 {1} 与 {2} 之间!",
"UseItemBugged": "尝试操作的物品出现错误!错误报告已发送给服务器开发人员。",
"PickupItemBugged": "尝试拾取的物品出现错误!错误报告已发送给服务器开发人员。",
"DropItemBugged": "尝试丢弃的物品出现错误!错误报告已发送给服务器开发人员。",
"HandsBusy": "操作繁忙",
"CantUseItemInSkinChange": "自定义外观时无法使用该物品",
"CantDropItemInSkinChange": "自定义外观时无法丢弃该物品",
"CantPickupItemInSkinChange": "自定义外观时无法拾取物品",
"CantSwitchItemInSkinChange": "自定义外观时无法切换物品",
"CantGiveItemInSkinChange": "自定义外观时无法赠送物品",
"CantTakeItemInSkinChange": "自定义外观时无法取出物品",
"ItemUnequippableNoAmmo": "槽位 {2} 中 {1} 弹药耗尽,无法装备!",
"NoSpaceSelfInventory": "库存已无更多空间",
"Business": "企业",
"House": "住宅",
"Clan": "帮派",
"Vehicle": "载具",
"Item": "物品",
"ItemType": "物品种类",
"Gate": "大门",
"Door": "门",
"ClanRank": "帮派等级",
"JobRank": "职业等级",
"RadioStation": "电台",
"Months": [
"一月",
"二月",
"三月",
"四月",
"五月",
"六月",
"七月",
"八月",
"九月",
"十月",
"十一月",
"十二月"
],
"WeekDays": [
"周日",
"周一",
"周二",
"周三",
"周四",
"周五",
"周六"
],
"CardinalDirections": [
"北",
"东北",
"东",
"东南",
"南",
"西南",
"西",
"西北"
],
"NewPlayerReadyToPlay": [
"你得到了一些现金,使用 {1} 以找到买东西的地方。",
"赚钱靠劳动,求职请前往雷达上的小黄点。",
"买车可以到汽车经销店,你也可以在出生点附近租车或者直接乘火车。",
"确保已阅读 {1},使用 {2} 以获取相关信息。"
],
"YourCurrentVehicleDeleted": "你当前乘坐的车辆已被删除。",
"Distance": "距离",
"Meters": "米",
"Feet": "英尺",
"Kilometers": "公里",
"Miles": "英里",
"MustBeVehicleDriver": "你并不是主驾驶!",
"PlayerJoinedServer": "{1} 加入游戏。来自:{1}",
"PlayerLeftServer": "{1} 退出游戏! ({1})",
"DisconnectReasons": [
"失去连接",
"断开连接",
"不支持的客户端",
"游戏错误",
"密码错误",
"不支持的游戏主程序",
"断开连接",
"已被封禁",
"连接失败",
"无效的游戏名",
"客户端崩溃"
],
"TakeItemFromHouse": "从住宅处拿到 {1}",
"TakeItemFromBusinessStorage": "从企业仓库拿到 {1}",
"TakeItemFromBusiness": "从企业处拿到 {1}",
"TakeItemFromItem": "从 {2} 处拿到 {1}",
"TakeItemFromVehicleTrunk": "从后备箱中取出 {1}",
"TakeItemFromVehicleDash": "从杂物箱中取出 {1}",
"JobEquipmentInventoryKeyBindTip": "工作设备在你的仓库里,按下 {1} 以查看。",
"JobEquipmentInventoryCommandTip": "工作设备在你的仓库里,使用 {1} 以查看。",
"AccountHelp": [
"请不要将密码分享给任何人,且{1} 工作人员不会询问你的密码。",
"使用 {1} 以更改密码,若遗忘密码请使用 {2} 。",
"可用设定:{1}"
],
"VehicleHelp": [
"你的私人车辆将会在离开车辆时自动保存!",
"前往汽车经销商购买新车 (使用 {1} 获取更多信息)",
"相关指令:{1}",
"去修理厂修理、喷漆和改装你的汽车! 使用 {1} 获取相关信息。"
],
"VehicleDealershipHelp": [
"前往汽车经销商购买新车,使用 {1} 可以找一家。",
"在经销商处进入你希望购买的车辆,对应价格将会自动显示。",
"确定车辆后使用 {1},即可开始试驾。",
"驾驶车辆离开经销商以确认购买。"
],
"JobHelp": [
"地图上的黄点为求职处,你可以在那里找工作挣大钱。",
"在求职处使用 {1} 以获得工作,不想干了就使用 {2} 跑路。",
"使用 {1} 即开始工作,你也可以在 {2} 与 {3} 中获得工作。",
"工作专用车一般都是锁着的,在其旁边使用 {1} 即可进入。",
"进入专用车时,将向您显示有关如何执行工作的信息。"
],
"ChatHelp": [
"聊天方式主要有两种:本我意识 (OOC 即 out-of-character) 和 角色意识 (IC 即 in-character)",
"在玩角色扮演的时候最好不要混用两种聊天方式,查看 {1} 以获取更多信息。",
"聊天指令:{1}",
"某些玩家有可用的更简短的名称 ({1} 用以正常交流, {2} 用以喊话等)"
],
"ServerRulesHelp": [
"不允许不切实际的行为 (powergaming),你拯救不了世界。",
"不允许恐怖分子或恐怖主义式角色扮演。",
"请始终遵循版主和管理员的指示。",
"不建议混合式聊天 (metagaming) 你不能在IC中使用收到OOC的信息。",
"请使用英语与其他玩家进行交流,不大擅长英语的话可以试试 {1}"
],
"AnimationHelp": [
"做出虚拟动作可以提升你角色扮演的游戏体验。",
"使用 {1} 或 {2} + 动作名称 以做出一个动作。",
"要查看动作列表,使用 {1}"
],
"WeaponHelp": [
"前往枪店购买武器,使用 {1} 可以找一家。",
"购买武器是需要武器许可证的。",
"而武器许可证由警察局管理,在那里申请就可以办到一张。",
"武器也可以从一些企业、武器经销商和帮派那里非法购买。"
],
"SkinHelp": [
"在服装店里使用 {1} 即可买到衣服",
"当你拥有可穿戴式物品时,像其它物品一样直接装备即可。(查看 {1} 以了解如何使用物品)",
"某些服装将因工作、帮派或其它原因而受到限制。"
],
"KeyBindHelp": [
"你可以自定义快捷键,使用 {1} 以查看已绑定的按键。",
"使用 {1} 以新增快捷键,{2} 以移除。",
"默认按键如下: {1} 发动引擎,{2} 车灯开关,{3} 锁车/解锁",
"按下 {1} 查看你的物品,{2} 装备选定物品,{3} 卸下所有物品",
"按下 {1} 使用当前物品,{2} 丢弃当前物品,{3} 拾取地面物品"
],
"BusinessHelp": [
"使用 {1} 以购买物品,或者使用 {2} 以查看任意企业的待售物品列表。",
"企业名称以蓝色字体显示在图标上方。",
"企业主可用的指令:{1}",
"一辆待售的新车会在你开车离开经销商(即确认购买)后出现。"
],
"ClanHelp": [
"请求管理员以创建一个属于你自己的帮派 (类似于派系/团体/家庭)",
"帮派创建成功后,帮主将拥有其所有控制权。",
"帮派指令:{1}",
"更多帮派指令:{1}"
],
"RadioStationHelp": [
"使用 {1} 为你的车辆/住宅/企业设置电台",
"使用 {2} 以查看电台列表",
"你可以使用 {1} 来改变电台音量大小。0-100%"
],
"WealthAndTaxHelp": [
"发薪日那天需要缴税,而税款是你计算财富的 {1}%.",
"计算财富是基于你所拥有的车辆、住宅和企业的总和。",
"{1} 每辆车,{2} 每栋房,{3} 每个企业。",
"使用 {1} 以查看你的当前财富,{2} 以查看发薪日当天你应当缴纳的税款。"
],
"MustBeInAVehicle": "你必须先坐在一辆车上!",
"MustBeInOrNearVehicle": "必须要有辆车在你旁边,或者你坐上那辆车!",
"MustBeInVehicleFrontSeat": "你必须坐在车辆前排座椅上!",
"MustBeInVehicleDriverSeat": "你必须是车辆主驾驶!",
"DontHaveVehicleKey": "你并没有这车的钥匙!",
"NoGateAccess": "你无法进入这个大门。",
"GateBroken": "这门已是破烂不堪。",
"GateHacked": "大门没什么反应。",
"RadioJammed": "电台似是被干扰了。",
"VehicleNotForSale": "本车不出售!",
"VehicleNotForRent": "本车不出租!",
"BusinessNotForSale": "本企业不出售!",
"BusinessNotForRent": "本企业不出租!",
"HouseNotForSale": "这房子不给卖!",
"HouseNotForRent": "这房子不给租!",
"DealershipPurchaseTestDrive": "将车辆驶离经销商处以确认购买,下车取消。",
"DealershipPurchaseExitedVehicle": "已取消车辆购买。",
"VehiclePurchaseComplete": "这辆车现在是你的了!不管它在哪里都会自动保存。",
"VehiclePurchaseNotEnoughMoney": "你没有足够的钱买这辆车!",
"HousePurchaseNotEnoughMoney": "你没有足够的钱买这所房子!",
"BusinessPurchaseNotEnoughMoney": "你没有足够的钱来买这家企业!",
"Locales": {
"English": "英文",
"Russian": "俄文",
"Spanish": "西班牙文",
"German": "德文",
"Dutch": "荷兰文",
"Polish": "波兰文",
"Chinese": "中文"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "玩家住宅 ({1})",
"HeaderPlayerStaffFlagsList": "玩家信号旗 ({1})",
"HeaderStaffFlagsList": "信号旗",
"NonRPName": "非角色扮演名称!请选择新的名称:",
"InvalidStaffFlag": "信号旗帜不存在!",
"InvalidClanFlag": "帮派旗帜不存在!",
"InvalidLocale": "语言不存在!",
"HeaderJobUniformList": "工作制服 ({1})",
"HeaderJobEquipmentList": "工作设备 ({1})",
"InvalidJobUniform": "工作制服不存在!",
"InvalidJobEquipment": "工作设备不存在!",
"HeaderVehiclesInRangeList": "{1} 内的车辆",
"NoVehiclesWithInRange": "{1} 内无任何车辆。",
"AmountNotNumber": "请输入有效数字!",
"NeedToBeWorking": "你得去工作!在求职处或工作专用车旁使用 {1} 。",
"NeedToBeOnJobRoute": "你需要进行一个工作路线!请在工作专用车内使用 {1} 。",
"CurrentJobRouteDeleted": "管理员已删除你所在的工作路线",
"CurrentJobRouteVehicleColoursChanged": "管理员已更改你的工作路线的车辆颜色",
"NotYourJob": "这不是你的工作!",
"JobPoints": "前往地图上的黄点找到工作。",
"QuitJobToTakeAnother": "要是想干这行,先使用 {1} 离开当前工作。",
"NotAJobVehicle": "这并不是辆工作专用车!",
"NotYourJobVehicle": "这不是你工作用的车!",
"JobRouteDisabled": "管理员已禁用你的工作路线",
"HeaderPickupTypes": "拾取物类型",
"HeaderBlipTypes": "地图图标类型",
"InvalidGPSLocation": "没有具有该名称或类型的位置",
"HeaderBusinessList": "企业",
"VehicleForSale": "此 {1} 可被 {2} 购买到!购买请使用 {3}",
"VehicleForRent": "此 {1} 可被 {2} 租用!租用请使用 {3}",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "密码错误!还有 {1} 次尝试机会。",
"LoginFailedNoPassword": "密码不能为空!还有 {1} 次尝试机会。",
"RegistrationFailedNoPassword": "密码不能为空!",
"RegistrationFailedNoPasswordConfirm": "确认密码不能为空!",
"RegistrationFailedNoEmail": "电子邮件不能为空!",
"AccountNameAlreadyRegistered": "该游戏名已被注册。",
"AlreadyLoggedIn": "您已登录过账号!",
"RegistrationFailedInvalidEmail": "该电子邮件无效!",
"RegistrationFailedPasswordMismatch": "密码不匹配!",
"RegistrationFailedCreateError": "无法创建您的帐户!",
"RegistrationSuccess": "账号创建成功!",
"RegistrationEmailVerifyReminder": "验证码已发送至您的电子邮件,请前往进行验证。",
"RegistrationCreateCharReminder": "在正式游玩之前,您需要创建一个角色。",
"NoCharactersGUIMessage": "暂无角色。要创建一个吗?",
"NoCharactersGUIWindowTitle": "无角色",
"NoCharactersChatMessage": "暂无角色。使用 {1} 新建一个角色。",
"NeedEmailFor2FA": "开启双重验证前,请先添加您的电子邮件。",
"NeedEmailVerifiedFor2FA": "开启双重验证前,请先验证您的电子邮件。",
"SetEmailHelpTip": "使用 {1} 以设置您的电子邮件。",
"VerifyEmailHelpTip": "使用 {1} 以验证您的电子邮件。",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "附近电台",
"FromRadio": "起始电台",
"ToRadio": "终止电台",
"NeedToEnterPropertyCommand": "你得先进入 {1} !使用 {2} 以进入或退出。",
"NeedToEnterPropertyKeyPress": "你得先进入 {1} !使用 {2} 以进入或退出。",
"InventoryFullCantCarry": "库存已满!",
"NotEnoughCashNeedAmountMore": "没有足够现金!你需要多加 {1} ",
"AmountMustBeMoreThan": "数额必须大于 {1}",
"WeaponBanned": "你已被禁止购买及使用武器!",
"TimeNotNumber": "设定的时间非有效数值",
"HeaderDefaultBusinessItemTypes": "企业项目模板",
"FixingStuck": "修复你当前的位置和虚拟世界 ...",
"CantUseCommandYet": "稍后才能再次使用该指令!",
"NotATester": "非测试者",
"AccessDenied": "拒绝访问",
"InvalidSkin": "该皮肤无效!",
"HeaderInteriorTypes": "内部场景列表",
"ViewInventoryKeyPressTip": "按下 {1} 以查看你的全部物品",
"ViewInventoryCommandTip": "使用 {1} 以查看你的全部物品",
"GUIAccountSettingToggle": "已切换至 {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "前往汽车经销商购买新车,使用 {1} 以获取更多信息。",
"SkinCommandHelp": "前往服装店购买新衣服,使用 {1} 以获取更多信息。",
"BusinessVehiclesRespawned": "管理员已重置所有企业车辆!",
"JobVehiclesRespawned": "管理员已重置所有工作车辆!",
"PlayerVehiclesRespawned": "管理员已重置所有玩家车辆!",
"ClanVehiclesRespawned": "管理员已重置所有帮派车辆!",
"PublicVehiclesRespawned": "管理员已重置所有公众!",
"EmptyVehiclesRespawned": "管理员已重置所有空闲车辆!",
"AllVehiclesRespawned": "管理员已重置所有车辆!",
"AllVehiclesReloaded": "管理员已重载所有车辆!",
"YourVehicleRespawned": "你的车辆已重生!",
"PlayerIPBanned": "{1} 被封禁 IP",
"PlayerCharacterBanned": "{1} 被封禁角色!",
"PlayerSubNetBanned": "{1} 被封禁网段!",
"CantModifyBusiness": "你无法操作或修改这个企业!",
"CantModifyHouse": "你无法操作或修改此住宅!",
"ServerTimeSet": "{1} 已将时间设定为 {2}",
"ServerWeatherSet": "{1} 已将天气设定为 {2}",
"ServerSnowSet": "{1} 已调整:落雪-{2},积雪-{3}",
"AllJobsReloaded": "管理员已重置所有职业!",
"ServerLogoSet": "{1} 已设定:服务器 LOGO 状态-{2}",
"ServerGUISet": "{1} 已设定:服务器 GUI 状态-{2}",
"ServerBusinessBlipsSet": "{1} 已设定:服务器企业图例显示状态-{2}",
"ServerHouseBlipsSet": "{1} 已设定:服务器住宅图例显示状态-{2}",
"ServerJobBlipsSet": "{1} 已设定:服务器职业图例显示状态-{2}",
"ServerBusinessPickupsSet": "{1} 已设定:服务器企业拾取物状态-{2}",
"ServerHousePickupsSet": "{1} 已设定:服务器住宅拾取物状态-{2}",
"ServerJobPickupsSet": "{1} 已设定:服务器职业拾取物状态-{2}",
"BusinessBuyItemsLabel": "使用 {1} 以购买物品",
"PropertyEnterCommandLabel": "使用 {1} 以进入",
"PropertyEnterKeyPressLabel": "按下 {1} 以进入",
"PropertyForSaleLabel": "售价:${1}",
"PropertyForRentLabel": "租价:每个发薪日需 ${1}",
"RemainingTaxPaidInMoney": "你以 ${1} 现金支付了剩下的税款",
"LostMoneyFromTaxes": "你应缴纳的税款超过了你的薪水!",
"NextPaycheckRepossessionWarning": "若无足够的现金来支付下一份薪水的税款,你将失去一些资产!",
"NotEnoughMoneyForTax": "没有足够的现金来支付税款",
"AssetsRepossessedForTax": "因未缴纳税款,你已失去 {1} 辆车,{2} 处住宅,{3} 处企业!"
}

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@@ -1,395 +0,0 @@
{
"TranslationProvidedBy": "Vortrex",
"LocaleEnglishName": "English",
"LocaleNativeName": "English",
"LocaleOffer": "This server is available in English. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HeaderHelpMainList": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"AnimationNotFound": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"AnimationInvalidDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoinedServer": "{1} has joined the game from {1}!",
"PlayerLeftServer": "{1} has left the game! ({1})",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed"
],
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {1} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors"
}

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@@ -1,395 +0,0 @@
{
"TranslationProvidedBy": "Suprise444",
"LocaleEnglishName": "Polish",
"LocaleNativeName": "Polski",
"LocaleOffer": "Ten serwer jest dostępny w języku Polskim. Użyj {1} aby go użyć.",
"LocaleChanged1": "Twój język jest ustawiony na {1}",
"LocaleChanged2": "Serwer będzie teraz pokazywał wiadomości w języku {1}",
"LocaleChangedNote": "To nie zmienia wiadomości od innych graczy",
"AccentsListHeader": "Akcenty",
"HeaderHelpMainList": "Pomoc - Kategorie",
"AccentNotFound": "Akcent nie znaleziony",
"AccentSet": "Ustawiłeś swój akcent na {1}",
"AnimationNotFound": "Ta animcja nie istnieje",
"AnimationCommandTip": "Użyj {1} aby zobaczyć listę działających animacji",
"AnimationInvalidDistance": "Dystans musi być między 0 i 3",
"AnimationStopCommandTip": "Użyj {1} aby zatrzymać swoją animacje",
"CantBanClient": "Nie możesz zbanować tej osoby",
"PlayerAccountBanned": "{1} został zbanowany",
"ClanNotFound": "Nie znaleziono klanu",
"ClanNameTaken": "Klan z taką nazwą już istnieje",
"PlayerNotFound": "Nie znaleziono gracza",
"ClanCantRemoveRanks": "Nie możesz usuwać rang klanu",
"ClanCantAddRanks": "Nie możesz dodawać rang klanu",
"ClanRankNotFound": "Nie znaleziono rangi klanu",
"ClanCantChangeMemberTag": "Nie możesz zmienić tagu członka klanu",
"ClanPlayerNotInSameClan": "Ten gracz nie jest w twoim klanie",
"ClanCantChangeRankLevel": "Nie możesz zmienić poziomu rangi klanu",
"ClanCantChangeRankTag": "Nie możesz zmienić tagu rangi klanu",
"NameNotRegistered": "Twoja nazwa nie jest zarejestrowana! Użyj {1} aby stworzyć konto.",
"AutomaticLoginIPToggle": "Automatyczny login przez IP jest teraz {1}",
"CouldNotRegisterAccount": "Napotkano problem podczas tworzenia twojego konta. Proszę skontaktuj się z administratorem.",
"RandomTipsToggle": "Losowe wskazówki są teraz {1}",
"ActionTipsToggle": "Wskazówki akcji są teraz {1}",
"AutoSpawnLastCharToggle": "Automatyczny spawn jako ostatnia postać jest teraz {1}",
"AccountGUISettingToggle": "GUI jest teraz {1}",
"On": "Włączony",
"Off": "Wyłączony",
"Yes": "Tak",
"No": "Nie",
"True": "Prawda",
"False": "Fałsz",
"Locked": "Zamknięty",
"Unlocked": "Otwarty",
"PasswordNotGoodEnough": "Nowe hasło musi spełniać wymagania!",
"PasswordNeedsBase": "Hasło musi mieć przynajmniej {1}",
"PasswordNeedsCapitals": "{1} dużych liter",
"PasswordNeedsNumbers": "{1} numerów",
"PasswordNeedsSymbols": "{1} symboli",
"PasswordsDontMatch": "Hasła nie są takie same!",
"PasswordChanged": "Twoje hasło zostało zmienione!",
"AutoLoggedInIP": "Zostałeś automatycznie zalogowany przez IP!",
"WelcomeBack": "Witaj ponownie w {1}, {2}! Użyj {3} aby kontynuować.",
"WelcomeNewPlayer": "Witaj w {1}, {2}! Użyj {3} aby zagrać.",
"InvalidPlayer": "Praca nie znaleziona!",
"InvalidBusiness": "Biznes nie znaleziony!",
"InvalidHouse": "Mieszkanie nie znalezione!",
"InvalidVehicle": "Pojazd nie znaleziony!",
"InvalidClan": "Klan nie znaleziony!",
"InvalidClanRank": "Ranga klanu nie znaleziona!",
"InvalidJob": "Gracz nie znaleziony!",
"InvalidItem": "Przedmiot nie znaleziony!",
"InvalidItemType": "Rodzaj przedmiot nie znaleziony!",
"InvalidRadioStation": "Stacja radiowa nie znaleziona!",
"InvalidGate": "Brama nie znaleziona!",
"EntersProperty": "otwiera drzwi i wchodzi do {1}",
"ExitsProperty": "otwiera drzwi i wychodzi z {1}",
"EnterExitPropertyDoorLocked": "próbuje otworzyć {1} drzwi, ale nie udaje się, ponieważ są zamknięte",
"PropertyNoInterior": "Ten {1} nie ma wnętrza, ale dalej możesz używaj komend przy ikonie drzwi.",
"NoBusinessWithItemType": "Nie ma biznesu, który posiada ten przedmiot",
"HeaderKeyBinds": "Przypisania klawiszy",
"HeaderAccountHelp": "Pomoc - Konto",
"HeaderVehicleHelp": "Pomoc - Pojazd",
"HeaderVehicleDealershipHelp": "Pomoc - Dealer Samochodów",
"HeaderJobHelp": "Pomoc - Praca",
"HeaderChatHelp": "Pomoc - Czat",
"HeaderServerRules": "Zasady serwera",
"HeaderWebsiteInfo": "Strona",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Lista Animacji",
"HeaderPayAndSprayHelp": "Pomoc - Pay and Spray",
"HeaderAmmunationHelp": "Pomoc - Ammunation",
"HeaderVehicleTuneupHelp": "Pomoc - Ulepszanie Aut",
"HeaderBindableKeysHelp": "Przypisywalne klawisze",
"HeaderSkinHelp": "Pomoc - Ubrania/Skóra",
"HeaderBusinessHelp": "Pomoc - Biznes",
"HeaderClanHelp": "Pomoc - Klan",
"HeaderPlayerVehiclesList": "Pojazdy Gracza ({1})",
"HeaderPlayerBusinessesList": "Biznesy Gracza ({1})",
"HeaderClansList": "Lista Klanów",
"HeaderAdminsList": "Lista Administracji",
"HeaderBadgeInfo": "Informacje o Odznace",
"HeaderAccentsList": "Lista Akcentów",
"HeaderPlayerInfo": "Informacje o Graczu ({1})",
"HeaderWealthandTaxHelp": "Informacje o Bogactwach i Podatkach",
"HeaderCommandInfo": "Informacje o Komendzie ({1})",
"HeaderRadioHelp": "Pomoc - Radio",
"HeaderRadioStationsList": "Stacje Radiowe",
"HeaderKeyBindsList": "Lista przypisań klawiszy",
"RadioVolumeChanged": "{1} Zmieniłeś głośność swojego radia na {2}%",
"VolumeLevelNotNumber": "Poziom głośności musi być liczbą",
"RadioStationLocationInvalid": "Musisz być w aucie, domu, biznesie lub mieć osobite urządzenie by zmienić stacje radiową!",
"ActionBusinessRadioStationChange": "zmienia biznesową stacje radiową na {1} ({2})",
"ActionHouseRadioStationChange": "zmienia domową stacje radiową na {1} ({2})",
"ActionVehicleRadioStationChange": "zmienia samochodową stacje radiową na {1} ({2})",
"ActionItemRadioStationChange": "zmienia stacje {1} na {2} ({3})",
"RandomVehicleCommandsDisabled": "To losowy pojazd uliczny i komendy nie mogą być na nim użyte.",
"HouseDoorLock": "Mieszkanie {1} {2}!",
"BusinessDoorLock": "Biznes {1} {2}!",
"ServerGameModeRestarting": "Tryb gry serwera się restartuje!",
"HeaderSelfItemList": "Twój ekwipunek",
"HeaderPlayerItemList": "Ekwipunek gracza ({1})",
"HeaderHouseItemList": "Ekwipunek mieszkania",
"HeaderBusinessFloorItemList": "Ekwipunek Bizneus (Na sprzedaż)",
"HeaderBusinessStorageItemList": "Ekwipunek Bizenus (Magazyn)",
"HeaderItemItemList": "Ekwipunek {1}",
"ItemSlotNotNumber": "Slot przedmiotu musi być liczbą",
"ItemSlotMustBeBetween": "Slot itemu musi być liczbą między {1} i {2}!",
"UseItemBugged": "Przedmiot, który próbujesz użyć jest popsuty. Zgłoszenie zostało wysłane do deweloperów serwera.",
"PickupItemBugged": "Przedmiot, który próbujesz podnieść jest popsuty. Zgłoszenie zostało wysłane do deweloperów serwera.",
"DropItemBugged": "Przedmiot, który próbujesz upuścić jest popsuty. Zgłoszenie zostało wysłane do deweloperów serwera.",
"HandsBusy": "Twoje ręce są zajęte",
"CantUseItemInSkinChange": "Nie możesz użyć przedmiotu podczas zmieniania swojego wizerunku",
"CantDropItemInSkinChange": "Nie możesz upuścić przedmiotu podczas zmieniania swojego wizerunku",
"CantPickupItemInSkinChange": "Nie możesz podnieść przedmiotu podczas zmieniania swojego wizerunku",
"CantSwitchItemInSkinChange": "Nie możesz zmienić przedmiotu podczas zmieniania swojego wizerunku",
"CantGiveItemInSkinChange": "Nie możesz dać przedmiotu podczas zmieniania swojego wizerunku",
"CantTakeItemInSkinChange": "Nie możesz wziąć przedmiotu podczas zmieniania swojego wizerunku",
"ItemUnequippableNoAmmo": "{1} w slocie {2} nie ma amunicji i nie może zostać użyty!",
"NoSpaceSelfInventory": "Nie masz już miesca w ekwipunku",
"Business": "biznes",
"House": "mieszkanie",
"Clan": "klan",
"Vehicle": "pojazd",
"Item": "przedmiot",
"ItemType": "rodzaj przedmiotu",
"Gate": "brama",
"Door": "drzwi",
"ClanRank": "ranga klanu",
"JobRank": "praca rangi",
"RadioStation": "stacja radiowa",
"Months": [
"Styczeń",
"Luty",
"Marzec",
"Kwiecień",
"Maj",
"Czerwiec",
"Lipiec",
"Sierpień",
"Wrzesień",
"Październik",
"Listopad",
"Grudzień"
],
"WeekDays": [
"Niedziela",
"Poniedziałek",
"Wtorek",
"Środa",
"Czwartek",
"Piątek",
"Sobota"
],
"CardinalDirections": [
"Północ",
"Północny wschód",
"Wschód",
"Południowy zachód",
"Południe",
"Południowy wschód",
"Zachód",
"Północny zachód"
],
"NewPlayerReadyToPlay": [
"Dostałeś trochę pieniędzy. Użyj {1} aby znaleść miejsca do kupowania przedmiotów.",
"Jeżeli potrzebujesz pieniędzy, żółte kropki na mapie to miejsca pracy.",
"Aby zdobyć auto musisz odwiedzić dealera samochodów. Możesz też wypożyczyć samochód przy spawnie lub użyć pociągu",
"Pamiętaj aby przeczytać {1} i użyć {2} aby zdobyć więcej informacji."
],
"YourCurrentVehicleDeleted": "Samochód w którym przebywałeś został usunięty.",
"Distance": "Odległość",
"Meters": "Metry",
"Feet": "Stopy",
"Kilometers": "Kilometry",
"Miles": "Mile",
"MustBeVehicleDriver": "Musisz być kierowcą tego pojazdu!",
"PlayerJoinedServer": "{1} dołączył do gry z {1}!",
"PlayerLeftServer": "{1} wyszedł z gry! ({1})",
"DisconnectReasons": [
"Utracenie Połączenia",
"Odłączenie",
"Niewspierana Wersja",
"Nieprawidłowa Gra",
"Błędne Hasło",
"Niewspierany Plik Wykonalny",
"Odłączenie",
"Zbanowany",
"Nie udane",
"Nieprawidłowa Nazwa",
"Crashed"
],
"TakeItemFromHouse": "bierze {1} z mieszkania",
"TakeItemFromBusinessStorage": "bierze {1} z magazynu biznesu",
"TakeItemFromBusiness": "bierze {1} z biznesu",
"TakeItemFromItem": "bierze {1} z {2}",
"TakeItemFromVehicleTrunk": "bierze {1} z bagażnika",
"TakeItemFromVehicleDash": "bierze {1} ze schowka",
"JobEquipmentInventoryKeyBindTip": "Wyposażenie służbowe jest w twoim ekwipunku. Naciśnij {1} aby je zobaczyć.",
"JobEquipmentInventoryCommandTip": "Wyposażenie służbowe jest w twoim ekwipunku. Użyj {1} aby je zobaczyć.",
"AccountHelp": [
"NIE PODAWAJ nikomu swojego hasła. {1} nigdy nie zapyta cię o twoje hasło",
"Użyj {1} aby zmienić swoje hasło i {2} jeżeli je zapomniałeś",
"Kilka ustawień które możesz użyć: {1}"
],
"VehicleHelp": [
"Twoje osobiste auta zapisują się za każdym razem jak ktoś wyjdzie z gry!",
"Odwiedź dealera samochodów, aby zakupić pojazd (Użyj {1} po więcej informacji)",
"Kilka komend: {1}",
"Odwiedź warsztat mechanika aby naprawić, pokolorować i/lub ulepszyć swój pojazd! {1} po więcej informacji"
],
"VehicleDealershipHelp": [
"Odwiedź dealera samochodów, aby zakupić nowy pojazd. Użyj {1} aby jednego zlokalizować.",
"Przy dealerze samochodów, wejdź do auta, które chcesz kupić i ukaże ci się jego cena.",
"Jeśli chcesz kupić pojazd, użyj {1} i dostanie kluczyki by przetestować je na parkingu.",
"Odjedź od dealera samochodów, aby potwierdzić zakup pojazdu."
],
"JobHelp": [
"Odwiedzaj miejsca pracy aby zarabiać pieniądze. Szkuaj zółtych punktów na mapie",
"Przy miejscu pracy, użyj {1} aby zdobyć prace. Użyj {2} by opuścić swoją pracę",
"Użyj {1} aby zacząć pracę. Możesz też dostać pracę {2} i {3}",
"Większość pojazdów służbowych jest zamknięta. Użyj {1} obok niego aby do niego wsiąść.",
"Przy wsiadaniu do pojazdu służbowego, dostaniesz informacje jak wykonać podjętą pracę."
],
"ChatHelp": [
"Są 2 główne rodzaje chatów: Poza postacią (OOC) i w postaci (IC)",
"Mieszanie tych 2 rodzajów jest nieprawidłowym roleplay'em. Zobacz {1} po więcej informacji.",
"Kilka komend na chacie: {1}",
"Niektóre mają dostępne krótsze nazwy ({1} by rozmawiać, {2} by krzyczeć, itp.)"
],
"ServerRulesHelp": [
"Nierealistyczne akcje (powergaming) są niedozwolone. Nie jesteś superman'em.",
"Roleplay na tle terrorystycznym jest niedozowolony.",
"Zawszę słuchaj się administracji.",
"Nie mieszaj czatów (metagaming). Nie możesz używać informacji w postaci, jeżeli uzyskałeś je poza nią.",
"Używaj języka angielskiego na głównych chatach. Jeżeli nie jestes dobry z angielskiego, użyj {1}"
],
"AnimationHelp": [
"Animacje pozwalają ci bardziej wczuć się w swoją role.",
"Używaj {1} lub {2} z nazwą by użyć animacji.",
"By zobaczyć liste animacji, użyj {1}"
],
"WeaponHelp": [
"Odwiedź sklep z bronią, aby kupić nową broń. Użyj {1} by znaleźć taki sklep.",
"Musisz posiadać licenje na broń, aby takową kupić.",
"Licencje broni są wydawanie przez policję. Zaaplikuj się tam, aby taką zdobyć.",
"Bronie mogą być też kupowane nielegalnie od niektórych bizensów, dealerów broni i klanów."
],
"SkinHelp": [
"W sklepie z ubraniami, użyj {1} aby kupić ubrania.",
"Kiedy masz ubrania, wyposaż się w nie i użyj je jak każdy inny przedmiot by ukazać modyfikacje postaci (sprawdź {1} aby zobaczyć jak używać itemy)",
"Niektóre skiny są dostępne tylko dla niektórych osób, klanów lub z innych powodów."
],
"KeyBindHelp": [
"Możesz zmienić przypisania klawiszy. Użyj {1} aby zobaczyć twoje przypisane klawisze.",
"Użyj {1} aby dodać nowe przypisanie i {2} aby je usunąć.",
"Domyślnymi przyciskami są: {1} aby uruchomić pojazd, {1} aby użyć świateł, and {3} aby otworzyć/zamknąć pojazd",
"Naciśnij {1} aby zobaczyć swoje itemy i {2} aby wyposażyć się w jakiś przedmiot lub {3} aby go schować.",
"Naciśnij {1} aby użyć przedmiot, który trzymasz, naciśnij {2} aby go upuścić lub naciśnij {3} aby podnieść jakiś przedmiot z ziemi."
],
"BusinessHelp": [
"Użyj {1} aby kupować przedmioty lub {2} aby zobaczyć listę co jest na sprzedaż w jakimkolwiek bizensie.",
"Biznesy mają niebieskie nazwy nad ikoną przy ich wejściu.",
"Komendy właściciela biznesu: {1}",
"Nowe auto na sprzedaż pojawi się po odjechaniu od dealera samochodów."
],
"ClanHelp": [
"Zapytaj administratora o stworzenie klanu (Podobne do fakcji/grup/rodzin)",
"Właściciele klanu mają pełną kontrole over nad ich klanem od momentu gdy jest stworzony",
"Komendy klanu: {1}",
"Więcej komend klanu: {1}"
],
"RadioStationHelp": [
"Użyj {1} by ustawić stację twojego auta, mieszkania lub biznesu",
"Użyj {2} by zobaczyć listę stacji",
"Możesz zmienić głośność swojego radia używając {1} i liczbą od 0 do 100 jako procenty"
],
"WealthAndTaxHelp": [
"Twoje podatki przy wypłacie są {1} procentami twojego przeliczonego bogactwa.",
"Twoja przeliczone bogactwo jest obliczone wliczając twoje pojazdy, mieszkania i biznesy, które posiadasz.",
"Każdy pojazd jest {1}, każde mieszkanie jest {2} i każdy biznes jest {3}",
"Użyj {1} aby zobaczyć swoje bogactow i {2} zobaczyć ile będziesz musiał zapłacić przy następnej wypłacie"
],
"MustBeInAVehicle": "Musisz być w pojeździe!",
"MustBeInOrNearVehicle": "Musisz być w lub obok pojazdu!",
"MustBeInVehicleFrontSeat": "Musisz być w przednim siedzeniu pojazdu!",
"MustBeInVehicleDriverSeat": "Musisz być kierowcą pojazdu!",
"DontHaveVehicleKey": "Nie masz klucza do tego pojazdu!",
"NoGateAccess": "Nie masz dostępu do tej bramy!",
"GateBroken": "Ta brama jest popsuta!",
"GateHacked": "Ta brama nie odpowiada!",
"RadioJammed": "Słysysz tylko szumy z radia.",
"VehicleNotForSale": "To auto nie jest na sprzedaż!",
"VehicleNotForRent": "Tego pojazdu nie można wypożyczyć!",
"BusinessNotForSale": "Ten biznes nie jest na sprzedaż!",
"BusinessNotForRent": "Tego biznesu nie można wypożyczyć!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "Tego biznesu nie można wypożyczyć!",
"DealershipPurchaseTestDrive": "Odjedź pojazdem od dealera samochodów aby go kupić, lub wysiądź aby anulować zakup.",
"DealershipPurchaseExitedVehicle": "Anulowałeś kupno pojazdu, ponieważ wysiadłeś z pojazdu!",
"VehiclePurchaseComplete": "Ten pojazd jest teraz twój, zapiszę się nieważne gdzie jest.",
"VehiclePurchaseNotEnoughMoney": "Nie masz wystarczająco dużo funduszy aby kupić to auto!",
"HousePurchaseNotEnoughMoney": "Nie masz wystarczająco dużo funduszy aby kupić to mieszkanie!",
"BusinessPurchaseNotEnoughMoney": "Nie masz wystarczająco dużo funduszy aby kupić ten biznes!",
"Locales": {
"English": "Angielski",
"Russian": "Rosyjski",
"Spanish": "Hiszpański",
"German": "Niemiecki",
"Dutch": "Holenderski",
"Polish": "Polski"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Mieszkania Gracza ({1})",
"HeaderPlayerStaffFlagsList": "Flagi Administracji ({1})",
"HeaderStaffFlagsList": "Flagi Administracji",
"NonRPName": "Nieprawidłowa nazwa roleplay! Wybierz nową:",
"InvalidStaffFlag": "Flaga administracji nie znaleziona!",
"InvalidClanFlag": "Flaga klanu nie znaleziona!",
"InvalidLocale": "Język nie znaleziony!",
"HeaderJobUniformList": "Mundury robocze ({1})",
"HeaderJobEquipmentList": "Wyposażenie robocze ({1})",
"InvalidJobUniform": "Mundur roboczy nie znaleziony!",
"InvalidJobEquipment": "Wyposażenie robocze nie znalezione!",
"HeaderVehiclesInRangeList": "Pojazdy w {1}",
"NoVehiclesWithInRange": "Nie ma pojazdów w {1}",
"AmountNotNumber": "Ilość musi być liczbą!",
"NeedToBeWorking": "Musisz być w pracy! Użyj {1} w punkcie pracy lub obok pojazdu służbowego.",
"NeedToBeOnJobRoute": "Musisz być w trasie! Użyj {1} w pojeździe służbowym",
"CurrentJobRouteDeleted": "Trasa służbowa, którą jechałeś została usunięta przez Administratora",
"CurrentJobRouteVehicleColoursChanged": "Kolory pojazdów na twojej trasie zostały zmienione przez Administratora.",
"NotYourJob": "To nie twoja praca!",
"JobPoints": "Możesz zdobyć pracę udając się do żółtych punktów na mapie.",
"QuitJobToTakeAnother": "Jeżeli chcesz tą prace, użyj {1} aby opuścić swoją dotychczasową pracę.",
"NotAJobVehicle": "To nie jest pojazd służbowy!",
"NotYourJobVehicle": "To nie jest twój pojazd służbowy!",
"JobRouteDisabled": "Trasa służbowa, którą jechałeś została usunięta przed Administratora",
"HeaderPickupTypes": "Rodzaję Pickup'ów",
"HeaderBlipTypes": "Rodzaje Ikon Mapy",
"InvalidGPSLocation": "Nie ma lokalizacji z taką nazwą lub rodzajem",
"HeaderBusinessList": "Biznesy",
"VehicleForSale": "Ten {1} jest do kupienia za {2}! Użyj {3} jeżeli chcesz go kupić",
"VehicleForRent": "Ten {1} jest do wynajęcia za {2}! Użyj {3} jeżeli chcesz go wynająć",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Nieprawidłowe hasło! Pozostało {1} prób",
"LoginFailedNoPassword": "Musisz podać hasło! ! Pozostało {1} prób",
"RegistrationFailedNoPassword": "Musisz podać hasło!",
"RegistrationFailedNoPasswordConfirm": "Musisz potwierdzić hasło!",
"RegistrationFailedNoEmail": "Musisz podać adres email!",
"AccountNameAlreadyRegistered": "Twoja nazwa jest już zarejestrowana!",
"AlreadyLoggedIn": "Jesteś już zalogowany!",
"RegistrationFailedInvalidEmail": "Nieprawidłowy adres email!",
"RegistrationFailedPasswordMismatch": "Hasła się nie zgadzają!",
"RegistrationFailedCreateError": "Nie udało się stworzyć twojego konta!",
"RegistrationSuccess": "Twoje konto zostało utworzone!",
"RegistrationEmailVerifyReminder": "Nie zapomnij zweryfikować swojego adresu email! Kod werifikacyjny został wysłany na twój adres email.",
"RegistrationCreateCharReminder": "Aby zagrać na serwerze, musisz stworzyć postać.",
"NoCharactersGUIMessage": "Nie masz postaci. Czy chciałbyś ją stworzyć?",
"NoCharactersGUIWindowTitle": "Brak postaci",
"NoCharactersChatMessage": "Nie masz postaci. Użyj {1} aby ją stworzyć.",
"NeedEmailFor2FA": "Musisz przypisać adres email do swojego konta, aby używać weryfikacji dwuetapowej.",
"NeedEmailVerifiedFor2FA": "Musisz zweryfikować swój adres email, aby używać weryfikacji dwuetapowej",
"SetEmailHelpTip": "Użyj {1} aby ustawić swój adres email.",
"VerifyEmailHelpTip": "Użyj {1} aby zweryfikować swój adres email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Pobliskie radio",
"FromRadio": "Z radia",
"ToRadio": "Do radia",
"NeedToEnterPropertyCommand": "Musisz najpierw wejść do {1}! Użyj {2} aby wejść lub wyjść",
"NeedToEnterPropertyKeyPress": "Musisz najpierw wejść do {1}! Naciśnij {2} aby wejść lub wyjść",
"InventoryFullCantCarry": "Nie masz miejsca aby to podnieść (pełny ekwipunek)!",
"NotEnoughCashNeedAmountMore": "Nie masz wystarczająco miejsca! Potrzebujesz jeszcze {1}!",
"AmountMustBeMoreThan": "Wartość musi być większa od {1}!",
"WeaponBanned": "Nie możesz używać ani kupować broni!",
"TimeNotNumber": "Czas musi być numerem",
"HeaderDefaultBusinessItemTypes": "Wzory przedmiotów biznesowych",
"FixingStuck": "Naprawianie twojej pozycji i świata wirtualnego ...",
"CantUseCommandYet": "Musisz poczekać zanim znowu użyjesz tej komendy!",
"NotATester": "Nie jesteś testerem!",
"AccessDenied": "OdmowaDostępu",
"InvalidSkin": "Ta skórka jest nieprawidłowa!",
"HeaderInteriorTypes": "Wnętrza"
}

View File

@@ -1,394 +0,0 @@
{
"TranslationProvidedBy": "VNDTTS",
"LocaleEnglishName": "Russian",
"LocaleNativeName": "Русский",
"LocaleOffer": "Этот сервер доступен на русском. Используйте {1} чтобы его использовать.",
"LocaleChanged1": "Ваш язык был установлен на {1}",
"LocaleChanged2": "Этот сервер теперь будет показывать сообщения в {1}",
"LocaleChangedNote": "Это не влияет на сообщения других игроков",
"AccentsListHeader": "Акценты",
"HeaderHelpMainList": "Помощь Категории",
"AccentNotFound": "Не удалось найти акцент",
"AccentSet": "Вы установили свой акцент на {1}",
"AnimationNotFound": "Такой анимации не существует",
"AnimationCommandTip": "Используйте {1} чтобы просмотреть список доступных анимаций",
"AnimationInvalidDistance": "Дистанция должна быть между 0 и 3",
"AnimationStopCommandTip": "Используйте {1} чтобы остановить анимацию",
"CantBanClient": "Вы не можете забанить этого игрока",
"PlayerAccountBanned": "Аккаунт {1} был заблокирован ",
"ClanNotFound": "Не удалось найти клан",
"ClanNameTaken": "Клан с таким именем уже существует",
"PlayerNotFound": "Не удалось найти игрока",
"ClanCantRemoveRanks": "Вы не можете убрать ранги клана",
"ClanCantAddRanks": "Вы не можете добавить новые ранги клана",
"ClanRankNotFound": "Не удалось найти ранг клана",
"ClanCantChangeMemberTag": "Вы не можете изменить теги членов клана",
"ClanPlayerNotInSameClan": "Игрок не в вашем клане",
"ClanCantChangeRankLevel": "Вы не можете изменить уровень ранга клана",
"ClanCantChangeRankTag": "Вы не можете изменить теги ранга клана",
"NameNotRegistered": "Ваше имя не зарегестрировано! Используйте {1} чтобы создать аккаунт.",
"AutomaticLoginIPToggle": "Автоматический вход по IP теперь {1}",
"CouldNotRegisterAccount": "Возникла проблема при создании аккаунта. Пожалуйста свяжитесь с администратором.",
"RandomTipsToggle": "Случайные подсказки теперь {1}",
"ActionTipsToggle": "Местные подсказки теперь {1}",
"AutoSpawnLastCharToggle": "Автоматическое возрождение как последний выбраный персонаж теперь {1}",
"AccountGUISettingToggle": "GUI теперь {1}",
"On": "Включен",
"Off": "Выключен",
"Yes": "Да",
"No": "Нет",
"True": "Верно",
"False": "Неверно",
"Locked": "Закрыто",
"Unlocked": "Открыто",
"PasswordNotGoodEnough": "Новый пароль должен соответсвовать требованиям !",
"PasswordNeedsBase": "Пароль должен местить не меншьше {1}",
"PasswordNeedsCapitals": "{1} Заглавные буквы",
"PasswordNeedsNumbers": "{1} цифры",
"PasswordNeedsSymbols": "{1} символы",
"PasswordsDontMatch": "Новый пароль и его подтверджение не совпадают!",
"PasswordChanged": "Ваш пароль был изменен!",
"AutoLoggedInIP": "Вы автоматически войшли по IP!",
"WelcomeBack": "Добро пожаловать {1}, {2}! Используйте {3} чтобы продолжить.",
"WelcomeNewPlayer": "Добро пожаловать в {1}, {2}! Используйте {3} чтобы начать играть.",
"InvalidPlayer": "Не удалось найти игрока!",
"InvalidBusiness": "Не удалось найти бизнес!",
"InvalidHouse": "Не удалось найти дом!",
"InvalidVehicle": "Не удалось найти транспорт!",
"InvalidClan": "Не удалось найти клан!",
"InvalidClanRank": "Не удалось найти ранг клана!",
"InvalidJob": "Не удалось найти работу!",
"InvalidItem": "Не удалось найти предмет!",
"InvalidItemType": "Не удалось найти предмет!",
"InvalidRadioStation": "Не удалось найти радиостанцию!",
"InvalidGate": "Не удалось найти ворота!",
"EntersProperty": "открывает дверь и входит в {1}",
"ExitsProperty": "открывает дверь и покидает {1}",
"EnterExitPropertyDoorLocked": "пытаеться открыть двери {1} но у него не выходить потому-что двери закрыты",
"PropertyNoInterior": "У {1} нет доступного интерьера, но вы все еще можете использовать комманды стоя на значке возле входа.",
"NoBusinessWithItemType": "Нет бизнесов в которых этот предмет доступен",
"HeaderKeyBinds": "Привязки",
"HeaderAccountHelp": "Помощь Аккаунт",
"HeaderVehicleHelp": "Помощь Транспорт",
"HeaderVehicleDealershipHelp": "Помощь Автосалон",
"HeaderJobHelp": "Помощь Работа",
"HeaderChatHelp": "Помощь Чат",
"HeaderServerRules": "Правила Сервера",
"HeaderWebsiteInfo": "Сайт",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Список Анимаций",
"HeaderPayAndSprayHelp": "Помощь Pay 'n' Spray",
"HeaderAmmunationHelp": "Помощь Аммунация",
"HeaderVehicleTuneupHelp": "Помощь Тюнинг Автомобиля",
"HeaderBindableKeysHelp": "Кнопки которые можно привязать",
"HeaderSkinHelp": "Помощь Одежда/Облик",
"HeaderBusinessHelp": "Помощь Бизнес",
"HeaderClanHelp": "Помощь Клан",
"HeaderPlayerVehiclesList": "Транспорт Игрока ({1})",
"HeaderPlayerBusinessesList": "Бизнесы Игрока ({1})",
"HeaderClansList": "Список кланов",
"HeaderAdminsList": "Список администраторов",
"HeaderBadgeInfo": "Информация значка",
"HeaderAccentsList": "Список акцентов",
"HeaderPlayerInfo": "Информация об игроке ({1})",
"HeaderWealthandTaxHelp": "Информация о достатке и налогах",
"HeaderCommandInfo": "Информация о команде ({1})",
"HeaderRadioHelp": "Помощь Радио",
"HeaderRadioStationsList": "Радиостанции",
"HeaderKeyBindsList": "Список привязок",
"RadioVolumeChanged": "{1} Вы сменили громкость звука на {2}%",
"VolumeLevelNotNumber": "Уровень звука должен быть в цифрах",
"RadioStationLocationInvalid": "Вы должны находится в транспорте, доме, или бизнесе или иметь устройство чтобы сменить радиостанцию!",
"ActionBusinessRadioStationChange": "меняет радиостанцию бизнеса на {1} ({2})",
"ActionHouseRadioStationChange": "меняет радиостанцию дома на {1} ({2})",
"ActionVehicleRadioStationChange": "меняет радиостанцию транспорта на {1} ({2})",
"ActionItemRadioStationChange": "переключает станцию {1} на станцию {2} ({3})",
"RandomVehicleCommandsDisabled": "Это случайная машина трафика, команды на нее не работают.",
"HouseDoorLock": "Дом {1} {2}!",
"BusinessDoorLock": "Бизнес {1} {2}!",
"ServerGameModeRestarting": "Режим игры сервера перезапускается!",
"HeaderSelfItemList": "Ваш инвентарь",
"HeaderPlayerItemList": "Инвентарь игрока ({1})",
"HeaderHouseItemList": "Инвентарь дома",
"HeaderBusinessFloorItemList": "Инвентарь бизнеса (Продажа)",
"HeaderBusinessStorageItemList": "Инвертарь бизнеса (Хранилище)",
"HeaderItemItemList": "Инвентарь {1}",
"ItemSlotNotNumber": "Слот предмета должен быть цифрой",
"ItemSlotMustBeBetween": "Слот этого предмета должен находиться между {1} и {2}!",
"UseItemBugged": "Предмет который вы пытаетесь использовать забагован. Баг репорт был послан разработчикам сервера.",
"PickupItemBugged": "Предмет который вы пытаетесь поднять забагован. Баг репорт был послан разработчикам сервера.",
"DropItemBugged": "Предмет который вы пытаетесь выкинуть забагован. Баг репорт был послан разработчикам сервера.",
"HandsBusy": "Ваши руки заняты",
"CantUseItemInSkinChange": "Вы не можете использовать предметы когда вы меняете свой облик",
"CantDropItemInSkinChange": "Вы не можете кидать предметы когда вы меняете свой облик",
"CantPickupItemInSkinChange": "Вы не можете подбирать предметы когда вы меняете свой облик",
"CantSwitchItemInSkinChange": "Вы не можете переключать предметы когда вы меняете свой облик",
"CantGiveItemInSkinChange": "Вы не можете давать предметы когда вы меняете свой облик",
"CantTakeItemInSkinChange": "Вы не можете брать предметы когда вы меняете свой облик",
"ItemUnequippableNoAmmo": "{1} на слоте {2} не имеет патронов и не может быть экипирован!",
"NoSpaceSelfInventory": "У вас не осталось места в инвентаре",
"Business": "бизнес",
"House": "дом",
"Clan": "клан",
"Vehicle": "транспорт",
"Item": "предмет",
"ItemType": "тип предмета",
"Gate": "ворота",
"Door": "двери",
"ClanRank": "Ранг клана",
"JobRank": "Ранг работы",
"RadioStation": "радиостанция",
"Months": [
"Январь",
"Февраль",
"Март",
"Апрель",
"Май",
"Июнь",
"Июль",
"Август",
"Сентябрь",
"Октябрь",
"Ноябрь",
"Декабрь"
],
"WeekDays": [
"Воскресенье",
"Понедельник",
"Вторник",
"Среда",
"Четверг",
"Пятница",
"Субота"
],
"CardinalDirections": [
"Север",
"Северо-восток",
"Восток",
"Юго-восток",
"Юг",
"Юго-запад",
"Запад",
"Северо-запад"
],
"NewPlayerReadyToPlay": [
"Вам было надано немного денег. Используйте {1} чтобы найти места в которых можно купить предметы.",
"Если вам нужны деньги, желтые точки это места работы на карте.",
"Если вам нужен транспорт, посетите автосалон. Вы также можете использовать орендовочный транспорт возле начальной зоны или сесть на поезд",
"Не забудьте ознакомиться с {1} и использовать {2} для информации."
],
"YourCurrentVehicleDeleted": "Транспорт в котором вы находились было удалено.",
"Distance": "Дистанция",
"Meters": "Метров",
"Feet": "Футов",
"Kilometers": "Километры",
"Miles": "Мили",
"MustBeVehicleDriver": "Вы можете быть только водителем!",
"PlayerJoinedServer": "{1} присоеденился к игре из {1}!",
"PlayerLeftServer": "{1} покинул игру! ({1})",
"DisconnectReasons": [
"Потеряно соединение",
"Отключен",
"Неподерживаемый клинт",
"Неправильная игра",
"Неправильный пароль",
"Неподдерживаемый Exe",
"Disconnected",
"Забанен",
"Не удалось",
"Не правильное имя",
"Вылетел"
],
"TakeItemFromHouse": "Берет {1} из дома",
"TakeItemFromBusinessStorage": "Берет {1} из хранилища",
"TakeItemFromBusiness": "Берет {1} из бизнеса",
"TakeItemFromItem": "Достает {1} из {2}",
"TakeItemFromVehicleTrunk": "Достает {1} из багажника",
"TakeItemFromVehicleDash": "Достает {1} из бардачка",
"JobEquipmentInventoryKeyBindTip": "Рабочее снаряжение у вас в инвентаре. Нажмите {1} чтобы его просмотреть.",
"JobEquipmentInventoryCommandTip": "Рабочее снаряжение у вас в инвентаре. Используйте {1} чтобы его просмотреть.",
"AccountHelp": [
"Не предоставляйте свой пароль никому. {1} персонал никогда не будет спрашивать у вас пароль ",
"Используйте {1} чтобы изменить ваш пароль, и {2} если вы его забыли",
"Некоторые опции: {1}"
],
"VehicleHelp": [
"Ваш личный транспорт будет сохранен в любом месте где вы, или кто-либо другой его оставит!",
"Посетите автосалон чтобы приобрести новый транспорт (Используйте {1} чтобы увидеть больше информации)",
"Некоторые комманды: {1}",
"Посетите гараж механика чтобы починить, изменить цвет, и затюнинговать ваш автомобиль! {1} для информации"
],
"VehicleDealershipHelp": [
"Посетите автосалон чтобы приобрести новый транспорт. Используйте {1} чтобы найти его.",
"Ввойдите в транспорт который вы хотите приобрести, и цена на него будет вам показана",
"Если хотите приобрести транспорт, используйте {1} и вам дадут ключи чтобы провести тест-драйв на парковке.",
"Покиньте автосалон на вашем новом транспорте чтобы подвердить покупку."
],
"JobHelp": [
"Посетите места работы, получите работу и зарабатывайте деньги. Ищите желтые точки на карте",
"На месте работы, используйте {1} чтобы получить работу. Используйте {2} чтобы оставить работу",
"Используйте {1} чтобы начать работать. Вы также можете получить работу {2} и {3}",
"Большинство рабочего транспорта изначально закрыто. Используйте {1} находясь возле него чтобы войти.",
"Во время входа в рабочий транспорт, информация о том, как работать будет вам предоставлена."
],
"ChatHelp": [
"Существуют два основных типов чата: внутри персонажа и вне его",
"Смешивать их не считается полноценной ролевой игрой. Просмотрите {1} для информации.",
"Некоторые комманды чата: {1}",
"Некоторые имеют укороченые версии ({1} чтобы говорить, {2} чтобы выкрикивать, и так далее)"
],
"ServerRulesHelp": [
"Нереалистичные действия запрещены. Вы не супермен.",
"Ролевая игра за террориста и терроризм запрещены.",
"Всегда следуйте соблюдайте инструкии даные модератором или администратором.",
"Вам не позволяется использовать информацию полученую вне персонажа, персонажем ",
"Пожалуйста придерживаетесь английского в главном чате, если вы плохо знаете английский, используйте {1}"
],
"AnimationHelp": [
"Анимации позволяют вам улучшить составляющую ролевой игры с помощью визуальных действий",
"Используте {1} или {2} с названием тобы применить анимацию.",
"Чтобы просмотреть список доступных анимаций, используйте {1}"
],
"WeaponHelp": [
"Посетите магазин оружия что-бы приобрести оружие. Используйте {1} чтобы найти.",
"Оружие невозможно купить без лицензии.",
"Лицензиями на оружие занимается отделение полиции. Обратитесь туда чтобы заполучить лицензию.",
"Оружие также может быть приобретено нелегально от некоторых бизнесов, торговцев оружием, и кланов."
],
"SkinHelp": [
"В магазине одежды используйте {1} чтобы купить одежду",
"Когда у вас есть предмет одежды, экипируйте его и используйте его как любой другой предмет чтобы просмотреть меню выбора облика персонажа (Просмотрите {1} чтобы научиться использовать предметы)",
"Некоторые облики ограничены только для некоторых работ, кланов, или по каким-то другим причинам."
],
"KeyBindHelp": [
"Вы можете сами создавать ваши привязки на кнопки. Используйте {1} чтобы просмотреть ваши привязки.",
"Используйте {1} чтобы добавить новую приязку или {2} чтобы убрать ее.",
"Стандартные привязки: {1} для мотора, {1} для фар, и {3} для открытия/закрытия",
"Используйте {1} чтобы просмотреть ваши предметы {2} чтобы экипировать предмет или {3} чтобы убрать.",
"Используйте {1} чтобы использвать предмет который вы держите в руках, используйте {2} чтобы его выбростить, или используйте {3} чтобы подобрать предмет."
],
"BusinessHelp": [
"Используйте {1} чтобы покупать предметы или {2} чтобы просмотреть список того, что продаеться в любом бизнесе",
"Бизнесы имеют их названия синим цветом над иконкой возле входа.",
"Комманды владельца бизнеса: {1}",
"Новый автомобиль появится после того как вы уедете из автосалона."
],
"ClanHelp": [
"Попросите администратора чтобы основать клан",
"Владельцы клана имеют полный контроль над ихним кланом после его основания",
"Комманды клана: {1}",
"Больше комманд клана: {1}"
],
"RadioStationHelp": [
"Используйте {1} чтобы выбрать радиостанцию для вашего траспорта, дома, или бизнеса",
"Используйте {2} чтобы просмотреть список радиостанций",
"Вы можете изменить громкость радио используя {1} с 0-100 в качестве процентов"
],
"WealthAndTaxHelp": [
"Вы платите {1} процентов от вашего расчетного уровня достатка.",
"Ваш расчетный уровень достатка зависит от того, сколько вам принадлежит транспорта, домов и бизнесов.",
"Каждый транспорт это {1}, каждый дом это {2}, И каждый бизнес это {3}",
"Используйте {1} чтобы просмотреть ваш текущий достаток, и {2} чтобы просмотреть сколько вы платите налогов с каждой зарплаты"
],
"MustBeInAVehicle": "Вы должны быть внутри транспорта!",
"MustBeInOrNearVehicle": "Вы должны быть возле транспорта!",
"MustBeInVehicleFrontSeat": "Вы можете сидеть только спереди!",
"MustBeInVehicleDriverSeat": "Вы можете быть только водителем!",
"DontHaveVehicleKey": "У вас нет ключей к этому транспорту!",
"NoGateAccess": "У вас нет доступа к воротам!",
"GateBroken": "Эти ворота сломаны!",
"GateHacked": "Ворота не отвечают!",
"RadioJammed": "Из радио доносится лишь шум.",
"VehicleNotForSale": "Этот транспорт не продается!",
"VehicleNotForRent": "Этот транспорт не сдается в оренду! ",
"BusinessNotForSale": "Этот бизнес не продается!",
"BusinessNotForRent": "Этот бизнес не сдается в оренду!",
"HouseNotForSale": "Этот дом не продаеться!",
"HouseNotForRent": "Этот дом не сдаеться в оренду!",
"DealershipPurchaseTestDrive": "Уедьте из автосалона чтобы подтвердить покупку транспорта, или выйдете из него чтобы отменить.",
"DealershipPurchaseExitedVehicle": "Вы отменили покупку транспорта покинув его!",
"VehiclePurchaseComplete": "Этот транспорт теперь принадлежит вам! Он останется там где вы его оставили.",
"VehiclePurchaseNotEnoughMoney": "у вас недостаточно денег для покупки этого транспорта!",
"HousePurchaseNotEnoughMoney": "У вас недостаточно денег для покупки этого дома!",
"BusinessPurchaseNotEnoughMoney": "У вас недостаточно денег для покупки этого бизнеса!",
"Locales": {
"English": "Английский",
"Russian": "Русский",
"Spanish": "Испанский",
"German": "Немецкий",
"Dutch": "Нидерландский"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Дома Игрока ({1})",
"HeaderPlayerStaffFlagsList": "Флаги игрока персонала ({1})",
"HeaderStaffFlagsList": "Флаги персонала",
"NonRPName": "Ваше имя не подходит для ролевой игры! Выберете другое:",
"InvalidStaffFlag": "Не удалось найти флаг персонала!",
"InvalidClanFlag": "Не удалось найти флаг клана!",
"InvalidLocale": "Не удалось найти язык!",
"HeaderJobUniformList": "Рабочие униформы ({1})",
"HeaderJobEquipmentList": "Рабочие снаряжение ({1})",
"InvalidJobUniform": "Не удалось найти рабочую униформу!",
"InvalidJobEquipment": "Не удалось найти рабочее снаряжение!",
"HeaderVehiclesInRangeList": "Транспорт в пределах {1}",
"NoVehiclesWithInRange": "Нет транспорта в пределах {1}",
"AmountNotNumber": "Количество должно быть введено цифрой!",
"NeedToBeWorking": "Вы должны быть на работе! Используйте {1} на месте работы или возле рабочего транспорта.",
"NeedToBeOnJobRoute": "Вы должны быть на рабочем маршруте! Используйте {1} в рабочем транспорте",
"CurrentJobRouteDeleted": "Рабочий маршрут на котором вы находились был удален администратором",
"CurrentJobRouteVehicleColoursChanged": "Цвет транспорта на маршруте был изменен администратором",
"NotYourJob": "Это работа пренадлежит не вам!",
"JobPoints": "Вы можете устроиться на работу ориентируясь по желтым значкам на карте.",
"QuitJobToTakeAnother": "Если хотите покинуть работу, ипользуйте {1}.",
"NotAJobVehicle": "Это не рабочий транспорт!",
"NotYourJobVehicle": "Этот транспорт пренадлежит не вашей работе!",
"JobRouteDisabled": "Рабочий маршрут на котором вы были был удален администратором",
"HeaderPickupTypes": "Типы подбираемых предметов",
"HeaderBlipTypes": "Типы иконок карты",
"InvalidGPSLocation": "Не существует локаций с таки именем или такого типа",
"HeaderBusinessList": "Бизнесы",
"VehicleForSale": "Этот {1} можно купить за {2}! Используйте {3} если хотите его купить",
"VehicleForRent": "Этот {1} может быть орендован за {2}! Используйте {3} если хотите его орендовать",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Неправельный пароль! Осталось {1} попыток",
"LoginFailedNoPassword": "Вы должны ввести пароль! Осталось {1} попыток",
"RegistrationFailedNoPassword": "Вы должны ввести пароль!",
"RegistrationFailedNoPasswordConfirm": "Вы должны подтвердить пароль!",
"RegistrationFailedNoEmail": "Вы должны ввести адрес электронной почты!",
"AccountNameAlreadyRegistered": "Ваше имя уже зарегистрировано!",
"AlreadyLoggedIn": "Вы уже вошли!",
"RegistrationFailedInvalidEmail": "Такого адреса не существует!",
"RegistrationFailedPasswordMismatch": "Пароли не совпадают!",
"RegistrationFailedCreateError": "Не удалось создать аккаунт!",
"RegistrationSuccess": "Ваш аккаунт был успешно создан!",
"RegistrationEmailVerifyReminder": "Не забудьте подтвердить ваш электронный адрес, код подверждения был послан вам на электронную почту.",
"RegistrationCreateCharReminder": "Чтобы играть на сервере, вам нужно будет создать персонажа.",
"NoCharactersGUIMessage": "У вас нет персонажей. Не хотите создать?",
"NoCharactersGUIWindowTitle": "Нет персонажей",
"NoCharactersChatMessage": "У вас нет персонажей. Используйте {1} чтобы создать.",
"NeedEmailFor2FA": "Вам нужно добавить ваш адрес электронной почты чтобы использовать двухфакторную аунтентификацию.",
"NeedEmailVerifiedFor2FA": "Вам нужно подтвердить вашу электронную почту чтобы использовать двухфакторную аунтентификацию.",
"SetEmailHelpTip": "Используйте {1} чтобы установить ваш адрес электронной почты.",
"VerifyEmailHelpTip": "Используйте {1} чтобы подтвердить ваш адрес электронной почты.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Ближайшее радио",
"FromRadio": "Из радио",
"ToRadio": "В радио",
"NeedToEnterPropertyCommand": "Вам нужно сначало ввести {1}! Используйте {2} чтобы выйти",
"NeedToEnterPropertyKeyPress": "Вам нужно сначало ввести {1}! Используйте {2} чтобы выйти",
"InventoryFullCantCarry": "У вас недостаточно места в инвентаре(Инвентарь заполнен)!",
"NotEnoughCashNeedAmountMore": "У вас недостаточно денег! У вас не хватает {1}!",
"AmountMustBeMoreThan": "Количество должно быть больше {1}!",
"WeaponBanned": "Вам нельзя покупать оружие!",
"TimeNotNumber": "Время должно быть назначено цифрой",
"HeaderDefaultBusinessItemTypes": "Шаблоны предметов бизнеса",
"FixingStuck": "Исправляет вашу текущую позицию и виртуальный мир ...",
"CantUseCommandYet": "Подождите некоторое время перед тем как использовать комманду снова!",
"NotATester": "Вы не тестировщик!",
"AccessDenied": "Доступ запрещен",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors"
}

View File

@@ -1,478 +0,0 @@
{
"TranslationProvidedBy": "ZaKlaus",
"LocaleEnglishName": "Slovak",
"LocaleNativeName": "Slovak",
"LocaleOffer": "This server is available in Slovak. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HeaderHelpMainList": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"InvalidAnimation": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"InvalidAnimationDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoinedServer": "{1} has joined the game from {1}!",
"PlayerLeftServer": "{1} has left the game! ({1})",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed"
],
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned!",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use /bizbuy at one for sale",
"Want to buy a house? Use /housebuy at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline"
}

View File

@@ -1,399 +0,0 @@
{
"TranslationProvidedBy": "PerikiyoXD",
"LocaleEnglishName": "Español",
"LocaleNativeName": "Inglés",
"LocaleOffer": "Este servidor se encuentra disponible en Español. Utilice {1} para usarlo",
"LocaleChanged1": "El idioma se ha configurado a {1}",
"LocaleChanged2": "El servidor mostrará los mensajes en {1}",
"LocaleChangedNote": "Esto no cambia los mensajes de otros jugadores",
"AccentsListHeader": "Acentos",
"HelpListHeader": "Categorías de ayuda",
"HelpSkinHeader": "Ayuda de personajes",
"HelpVehicleHeader": "Ayuda de vehículos",
"HelpBusinessHeader": "Ayuda de negocios",
"HelpHouseHeader": "Ayuda de casas",
"HelpRadioHeader": "Ayuda de radio",
"HelpAnimationHeader": "Ayuda de animaciones",
"AccentNotFound": "Acento no encontrado",
"AccentSet": "Acento establecido como {1}",
"AnimationNotFound": "Esa animación no existe",
"AnimationCommandTip": "Usa {1} para ver la lista de animaciones",
"AnimationInvalidDistance": "La distancia debe ser un numero entre el 0 y el 3",
"AnimationStopCommandTip": "Usa {1} para detener la animación actual",
"CantBanClient": "No se puede vetar a esta persona",
"PlayerAccountBanned": "La cuenta de {1} ha sido vetada",
"ClanNotFound": "Clan no encontrado",
"ClanNameTaken": "Ya existe un clan con ese nombre",
"PlayerNotFound": "Jugador no encontrado",
"ClanCantRemoveRanks": "No puedes eliminar rangos del clan",
"ClanCantAddRanks": "No puedes añadir rangos del clan",
"ClanRankNotFound": "No se encontró el rango del clan indicado",
"ClanCantChangeMemberTag": "No puedes cambiar las etiquetas del miembro del clan",
"ClanPlayerNotInSameClan": "El jugador indicado no está en tu clan",
"ClanCantChangeRankLevel": "No puedes cambiar el nivel del rango del clan",
"ClanCantChangeRankTag": "No puedes cambiar la etiqueta del rango del clan",
"NameNotRegistered": "¡Tu nombre no está registrado! Usa {1} para crear una cuenta",
"AutomaticLoginIPToggle": "Se ha {1} el inicio de sesión automático por IP",
"CouldNotRegisterAccount": "Hubo un problema al crear su cuenta. Por favor, póngase en contacto con un administrador",
"RandomTipsToggle": "Se han {1} los Consejos aleatorios",
"ActionTipsToggle": "Se han {1} los Consejos de acción",
"AutoSpawnLastCharToggle": "Se ha {1} reaparecer con el ultimo personaje usado",
"AccountGUISettingToggle": "Se ha {1} la Interfaz de Usuario",
"On": "Encendido",
"Off": "Apagado",
"Yes": "Si",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "La nueva contraseña debe cumplir los requisitos",
"PasswordNeedsBase": "Las contraseñas deben tener al menos {1}",
"PasswordNeedsCapitals": "{1} letras mayúsculas",
"PasswordNeedsNumbers": "{1} números",
"PasswordNeedsSymbols": "{1} símbolos",
"PasswordsDontMatch": "La nueva contraseña y la confirmación de la nueva contraseña no son iguales.",
"PasswordChanged": "Su contraseña ha sido cambiada",
"AutoLoggedInIP": "Ha iniciado la sesion automáticamente por su IP",
"WelcomeBack": "¡Bienvenidos de nuevo a {1}, {2}! Por favor, {3} para continuar",
"WelcomeNewPlayer": "¡Bienvenido a {1}, {2}! Por favor, {3} para jugar",
"InvalidPlayer": "Jugador no encontrado",
"InvalidBusiness": "Negocio no encontrada",
"InvalidHouse": "Casa no encontrada",
"InvalidVehicle": "Vehículo no encontrado",
"InvalidClan": "Clan no encontrado",
"InvalidClanRank": "Rango del clan no encontrado",
"InvalidJob": "Trabajo no encontrado",
"InvalidItem": "Objeto no encontrado",
"InvalidItemType": "Tipo de objeto no encontrado",
"InvalidRadioStation": "Estación de radio no encontrada",
"InvalidGate": "Puerta no encontrada",
"EntersProperty": "abre la puerta y entra en el {1}",
"ExitsProperty": "abre la puerta y sale del {1}",
"EnterExitPropertyDoorLocked": "intenta abrir la puerta {1} pero no lo consigue porque está cerrada",
"PropertyNoInterior": "Este {1} no tiene un interior, pero todavía puede utilizar los comandos en el icono de la puerta",
"NoBusinessWithItemType": "No hay ningun negocio con ese objeto disponible",
"HeaderKeyBinds": "Atajos de teclado",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealerships": "Ayuda del Concesionario de Vehiculos",
"HeaderJobHelp": "Ayuda del Trabajo",
"HeaderChatHelp": "Ayuda del Chat",
"HeaderServerRules": "Reglas del Servidor",
"HeaderWebsiteInfo": "Sitio Web",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Lista de animaciones",
"HeaderPayAndSprayHelp": "Ayuda de 'Pay and Spray'",
"HeaderAmmunationHelp": "Ayuda de 'Ammunation'",
"HeaderVehicleTuneupHelp": "Ayuda de Puesta a punto del vehículo",
"HeaderBindableKeysHelp": "Atajos de teclado",
"HeaderSkinHelp": "Ayuda de Ropa/Personaje",
"HeaderBusinessHelp": "Ayuda del negocio",
"HeaderClanHelp": "Ayuda del clan",
"HeaderPlayerVehiclesList": "Vehiculos del jugador ({1})",
"HeaderPlayerBusinessesList": "Negocios del jugador ({1})",
"HeaderClansList": "Lista de clanes",
"HeaderAdminsList": "Lista de administradores",
"HeaderBadgeInfo": "Información de la placa",
"HeaderAccentsList": "Lista de acentos",
"HeaderPlayerInfo": "Información del jugador ({1})",
"HeaderWealthandTaxHelp": "Información sobre el patrimonio y los impuestos",
"HeaderCommandInfo": "Información de comando ({1})",
"HeaderRadioHelp": "Ayuda para la radio",
"HeaderRadioStationsList": "Emisoras de radio",
"HeaderKeyBindsList": "Lista de atajos de teclado",
"RadioVolumeChanged": "{1} Has cambiado el volumen de tu radio en directo a {2}%",
"VolumeLevelNotNumber": "El volumen debe ser un número",
"RadioStationLocationInvalid": "Debe estar en un vehículo, casa o negocio o tener un dispositivo personal para cambiar la emisora",
"ActionBusinessRadioStationChange": "cambia la emisora de la radio del negocio a {1} ({2})",
"ActionHouseRadioStationChange": "cambia la emisora de la radio de la casa a {1} ({2})",
"ActionVehicleRadioStationChange": "cambia la emisora de la radio del vehículo a {1} ({2})",
"ActionItemRadioStationChange": "cambia la estación de {1} a {2} ({3})",
"RandomVehicleCommandsDisabled": "Este es un vehículo de tráfico aleatorio y los comandos no se pueden utilizar en él",
"HouseDoorLock": "Casa {1} {2}!",
"BusinessDoorLock": "Negocio {1} {2}!",
"ServerGameModeRestarting": "El modo de juego del servidor se reinicia",
"HeaderSelfItemList": "Su inventario",
"HeaderPlayerItemList": "Inventario del jugador ({1})",
"HeaderHouseItemList": "Inventario de la casa",
"HeaderBusinessFloorItemList": "Inventario del negocio (En venta)",
"HeaderBusinessStorageItemList": "Inventario del negocio (Almacén)",
"HeaderItemItemList": "Inventario de {1}",
"ItemSlotNotNumber": "La ranura del objeto debe ser un número",
"ItemSlotMustBeBetween": "La ranura del objeto debe ser un número entre {1} y {2}!",
"UseItemBugged": "El objeto que intentas utilizar tiene un error. Se ha enviado un informe de error a los desarrolladores del servidor",
"PickupItemBugged": "El objeto que intentas recoger tiene un error. Se ha enviado un informe de error a los desarrolladores del servidor",
"DropItemBugged": "El objeto que intentas soltar tiene un error. Se ha enviado un informe de error a los desarrolladores del servidor",
"HandsBusy": "Tus manos están ocupadas",
"CantUseItemInSkinChange": "No puedes usar un objeto mientras personalizas tu apariencia",
"CantDropItemInSkinChange": "No puedes soltar un objeto mientras personalizas tu apariencia",
"CantPickupItemInSkinChange": "No puedes recoger un objeto mientras personalizas tu apariencia",
"CantSwitchItemInSkinChange": "No puedes cambiar de objeto mientras se personaliza la apariencia",
"CantGiveItemInSkinChange": "No puedes dar un objeto mientras personalizas tu apariencia",
"CantTakeItemInSkinChange": "No puedes coger un objeto mientras personalizas tu apariencia",
"ItemUnequippableNoAmmo": "{1} (ranura {2}) no tiene munición y no puede equiparse",
"NoSpaceSelfInventory": "No tienes más espacio en tu inventario",
"Business": "negocio",
"House": "casa",
"Clan": "clan",
"Vehicle": "vehiculo",
"Item": "objeto",
"ItemType": "tipo de objeto",
"Gate": "portón",
"Door": "puerta",
"ClanRank": "rango del clan",
"JobRank": "rango del trabajo",
"RadioStation": "estación de radio",
"Months": [
"Enero",
"Febrero",
"Marzo",
"Abril",
"Mayo",
"Junio",
"Julio",
"Agosto",
"Septiembre",
"Octubre",
"Noviembre",
"Diciembre"
],
"WeekDays": [
"Domingo",
"Lunes",
"Martes",
"Miércoles",
"Jueves",
"Viernes",
"Sábado"
],
"CardinalDirections": [
"Norte",
"Noreste",
"Este",
"Sureste",
"Sur",
"Suroeste",
"Oeste",
"Noroeste"
],
"NewPlayerReadyToPlay": [
"Te han dado algo de dinero. Usa {1} para encontrar lugares donde comprar artículos",
"Si necesitas dinero, los trabajos son los puntos amarillos del radar",
"Para conseguir un coche, visita el concesionario de coches. También puedes utilizar un vehículo de alquiler cerca del punto de aparición o tomar el tren",
"Asegúrese de leer el {1} y utilizar el {2} para obtener información"
],
"YourCurrentVehicleDeleted": "El vehículo en el que estabas fue eliminado",
"Distance": "Distancia",
"Meters": "Metros",
"Feet": "Pies",
"Kilometers": "Kilómetros",
"Miles": "Millas",
"MustBeVehicleDriver": "¡Debes ser el conductor del vehículo!",
"PlayerJoinedServer": "¡{1} se unió al juego desde {1}!",
"PlayerLeftServer": "¡{1} ha abandonado el juego! ({1})",
"DisconnectReasons": [
"Conexión perdida",
"Desconectado",
"Cliente no admitido",
"Juego incorrecto",
"Contraseña incorrecta",
"Ejecutable no admitidos",
"Desconectado",
"Vetado",
"Fallido",
"Nombre inválido",
"Fallo del programa"
],
"TakeItemFromHouse": "saca {1} de la casa",
"TakeItemFromBusinessStorage": "saca {1} del almacén del negocio",
"TakeItemFromBusiness": "saca {1} del negocio",
"TakeItemFromItem": "saca {1} del {2}",
"TakeItemFromVehicleTrunk": "saca {1} del maletero",
"TakeItemFromVehicleDash": "saca {1} de la guantera",
"JobEquipmentInventoryKeyBindTip": "El equipo de trabajo está en su inventario. Pulse {1} para verlas",
"JobEquipmentInventoryCommandTip": "El equipo de trabajo está en su inventario. Utilice {1} para verlos",
"AccountHelp": [
"NO comparta su contraseña con nadie más. El personal de {1} nunca le pedirá su contraseña",
"Utilice {1} para cambiar su contraseña, y {2} si la ha olvidado",
"Algunos comandos: {1}"
],
"VehicleHelp": [
"Sus vehículos personales se guardarán donde usted u otra persona los deje",
"Visite un concesionario para comprar vehículos nuevos. {1} para más información)",
"Algunos comandos: {1}",
"Visita un taller mecánico para reparar, colorear y poner a punto tu coche. {1} para más información"
],
"VehicleDealershipHelp": [
"Visite un concesionario para comprar vehículos nuevos. {1} para encontrar uno",
"En el concesionario, introduce el coche que quieres comprar, y se te mostrará el precio",
"Si quieres comprar el vehículo, utiliza {1} y te darán las llaves para que lo pruebes en el aparcamiento",
"Salga del concesionario con el vehículo nuevo para confirmar la compra"
],
"JobHelp": [
"Visita los lugares de trabajo para conseguir un empleo y ganar dinero. Busca puntos amarillos en el mapa",
"En un lugar de trabajo, usa {1} para conseguir el trabajo. Utiliza {2} para dejar el trabajo",
"Usa {1} para empezar a trabajar. También puedes conseguir un trabajo {2} y {3}",
"La mayoría de los vehículos de trabajo están cerrados. Usa {1} cerca de uno para entrar en él",
"Al entrar en un vehículo de trabajo, se le mostrará información sobre cómo hacer el trabajo"
],
"ChatHelp": [
"Hay dos tipos principales de chat: fuera del personaje (OOC) y dentro del personaje (IC)",
"Mezclar estos dos tipos no resulta en un juego de rol apropiado. Vea {1} para más información",
"Algunos comandos del chat: {1}",
"Algunos tienen nombres más cortos disponibles ({1} para hablar, {2} para gritar, etc)"
],
"ServerRulesHelp": [
"Las acciones irreales (powergaming) no están permitidas. No eres Superman",
"No se permite ningún juego de rol terrorista o de terrorismo",
"Siga siempre las instrucciones de los moderadores y administradores",
"No mezcles los chats (metagaming). No puedes usar información en IC que fue recibida OOC",
"Mantén el inglés en los chats principales. Si no se te da bien el inglés, utiliza {1}"
],
"AnimationHelp": [
"Las animaciones permiten mejorar el juego de rol con acciones visuales",
"Utilice {1} o {2} con un nombre para utilizar una animación",
"Para ver una lista de animaciones, utilice {1}"
],
"WeaponHelp": [
"Visita una armería para comprar armas. Usa {1} para encontrar una",
"La compra de un arma requiere una licencia de armas",
"Las licencias de armas son gestionadas por el departamento de policía. Solicítela allí para obtenerla",
"Las armas también pueden comprarse ilegalmente en algunos negocios, vendedores de armas y clanes"
],
"SkinHelp": [
"En una tienda de ropa, usa {1} para comprar ropa",
"Cuando tengas un objeto de ropa, equípalo y úsalo como cualquier otro objeto para mostrar la selección de personajes (revisa {1} para aprender a usar objetos)",
"Algunas pieles están restringidas a trabajos, clanes o por otras razones"
],
"KeyBindHelp": [
"Puedes establecer tus propias combinaciones de teclas. Utilice {1} para ver sus teclas vinculadas",
"Utilice {1} para añadir una nueva combinación de teclas y {2} para eliminar una",
"Las teclas por defecto son: {1} para el motor del vehículo, {1} para las luces y {3} para el bloqueo/desbloqueo",
"Pulsa {1} para ver tus objetos y {2} para equipar un objeto o {3} para desequipar todos",
"Pulsa {1} para usar el objeto que tienes en la mano, pulsa {2} para dejarlo caer o pulsa {3} para recoger un objeto del suelo"
],
"BusinessHelp": [
"Utilice {1} para comprar artículos o {2} para ver una lista de lo que está a la venta en cualquier negocio",
"Las empresas aparecen con nombres azules sobre el icono de su entrada",
"Comandos del dueño del negocio: {1}",
"Un coche nuevo en venta aparecerá cuando salgas del concesionario"
],
"ClanHelp": [
"Pedir a un administrador que cree un clan (similar a las facciones/grupos/familias)",
"Los propietarios de clanes tienen pleno control sobre su clan una vez creado",
"Comandos de clan: {1}",
"Más comandos del clan: {1}"
],
"RadioStationHelp": [
"Utilice {1} para fijar la estación de su vehículo, casa o negocio",
"Utilice {2} para ver una lista de estaciones",
"Puedes cambiar el volumen de tu radio usando {1} con 0-100 como porcentaje"
],
"WealthAndTaxHelp": [
"Sus impuestos en el día de pago son el {1} por ciento de su riqueza calculada",
"Su riqueza calculada es una suma total basada en cuántos vehículos, casas y negocios tiene",
"Cada vehículo es {1}, cada casa es {2}, y cada negocio es {3}",
"Utilice {1} para ver su patrimonio actual, y {2} para ver cuánto pagará de impuestos cada día de pago"
],
"MustBeInAVehicle": "Necesitas estar en un vehículo",
"MustBeInOrNearVehicle": "Tienes que estar dentro o cerca de un vehículo",
"MustBeInVehicleFrontSeat": "Tienes que estar en los asientos delanteros del vehículo",
"MustBeInVehicleDriverSeat": "Tienes que ser el conductor",
"DontHaveVehicleKey": "No tiene una llave para este vehículo",
"NoGateAccess": "No tienes acceso a esta puerta",
"GateBroken": "Esta puerta está rota",
"GateHacked": "La puerta no funciona",
"RadioJammed": "Sólo se oye la estática de la radio",
"VehicleNotForSale": "Este vehículo no está en venta",
"VehicleNotForRent": "Este vehículo no se alquila",
"BusinessNotForSale": "Este negocio no está en venta",
"BusinessNotForRent": "Este negocio no se alquila",
"HouseNotForSale": "Esta casa no está en venta",
"HouseNotForRent": "Esta casa no está en alquiler",
"DealershipPurchaseTestDrive": "Conduzca fuera del concesionario para comprar el vehículo, o salga del vehículo para cancelar",
"DealershipPurchaseExitedVehicle": "Has cancelado la compra del vehículo al salir de él",
"VehiclePurchaseComplete": "¡Este vehículo es ahora tuyo! Se guardará donde quiera que lo dejes",
"VehiclePurchaseNotEnoughMoney": "No tienes suficiente dinero para comprar este vehículo",
"HousePurchaseNotEnoughMoney": "No tienes suficiente dinero para comprar esta casa",
"BusinessPurchaseNotEnoughMoney": "No tienes suficiente dinero para comprar este negocio",
"Locales": {
"English": "Inglés",
"Russian": "Ruso",
"Spanish": "Español",
"German": "Alemán",
"Dutch": "Holandés",
"Polish": "Polaco"
},
"HeaderPlayerHousesList": "Casas del jugador ({1})",
"HeaderPlayerStaffFlagsList": "Banderas administrativas del jugador ({1})",
"HeaderStaffFlagsList": "Banderas administrativas",
"NonRPName": "¡Nombre no RP! Elige uno nuevo:",
"InvalidStaffFlag": "Bandera administrativa no encontrada",
"InvalidClanFlag": "Bandera del clan no encontrada",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors"
}

View File

@@ -9,8 +9,8 @@
<script src="scripts/shared/gamedata.js" type="server" language="javascript" />
<script src="scripts/shared/gamedata.js" type="client" language="javascript" />
<!-- Multiplayer Mod (Wrapped Natives) -->
<!-- The goal is to just swap only these out when I port the script to a new mod, like Oakwood -->
<script src="scripts/server/native/connected.js" type="server" language="javascript" />
<script src="scripts/client/native/connected.js" type="client" language="javascript" />
@@ -34,6 +34,7 @@
<script src="scripts/server/email.js" type="server" language="javascript" />
<script src="scripts/server/event.js" type="server" language="javascript" />
<script src="scripts/server/fishing.js" type="server" language="javascript" />
<script src="scripts/server/gate.js" type="server" language="javascript" />
<script src="scripts/server/gui.js" type="server" language="javascript" />
<script src="scripts/server/help.js" type="server" language="javascript" />
<script src="scripts/server/house.js" type="server" language="javascript" />
@@ -44,9 +45,11 @@
<script src="scripts/server/messaging.js" type="server" language="javascript" />
<script src="scripts/server/misc.js" type="server" language="javascript" />
<script src="scripts/server/npc.js" type="server" language="javascript" />
<script src="scripts/server/staff.js" type="server" language="javascript" />
<script src="scripts/server/race.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/security.js" type="server" language="javascript" />
<script src="scripts/server/staff.js" type="server" language="javascript" />
<script src="scripts/server/subaccount.js" type="server" language="javascript" />
<script src="scripts/server/timers.js" type="server" language="javascript" />
<script src="scripts/server/trigger.js" type="server" language="javascript" />
@@ -56,19 +59,6 @@
<script src="scripts/server/core.js" type="server" language="javascript" />
<script src="scripts/server/command.js" type="server" language="javascript" />
<!-- Server Business Scripts -->
<script src="scripts/server/business/bakery.js" type="server" language="javascript" />
<script src="scripts/server/business/bar.js" type="server" language="javascript" />
<script src="scripts/server/business/burger.js" type="server" language="javascript" />
<script src="scripts/server/business/clothing.js" type="server" language="javascript" />
<script src="scripts/server/business/club.js" type="server" language="javascript" />
<script src="scripts/server/business/fuel.js" type="server" language="javascript" />
<script src="scripts/server/business/mechanic.js" type="server" language="javascript" />
<script src="scripts/server/business/pizza.js" type="server" language="javascript" />
<script src="scripts/server/business/restaurant.js" type="server" language="javascript" />
<script src="scripts/server/business/vehicle.js" type="server" language="javascript" />
<script src="scripts/server/business/weapon.js" type="server" language="javascript" />
<!-- Server Job Scripts -->
<script src="scripts/server/job/bus.js" type="server" language="javascript" />
<script src="scripts/server/job/drug.js" type="server" language="javascript" />
@@ -94,7 +84,34 @@
<file type="client" src="files/images/skins/none.png" />
<file type="client" src="files/images/mafiac-logo.png" />
<file type="client" src="files/images/gtac-logo.png" />
<file type="client" src="files/images/server-logo.png" />
<file type="client" src="files/images/asshat-logo.png" />
<!-- Locale Files -->
<file type="client" src="config/client/locale.json" />
<file type="client" src="locale/english.json" />
<file type="client" src="locale/russian.json" />
<file type="client" src="locale/polish.json" />
<file type="client" src="locale/spanish.json" />
<file type="client" src="locale/french.json" />
<file type="client" src="locale/japanese.json" />
<file type="client" src="locale/german.json" />
<file type="client" src="locale/slovak.json" />
<file type="client" src="locale/finnish.json" />
<file type="client" src="locale/chinese.json" />
<file type="client" src="locale/arabic.json" />
<!-- International Flag Images -->
<file type="client" src="files/images/flags/uk.png" />
<file type="client" src="files/images/flags/de.png" />
<file type="client" src="files/images/flags/fr.png" />
<file type="client" src="files/images/flags/pl.png" />
<file type="client" src="files/images/flags/es.png" />
<file type="client" src="files/images/flags/jp.png" />
<file type="client" src="files/images/flags/sk.png" />
<file type="client" src="files/images/flags/sa.png" />
<file type="client" src="files/images/flags/cn.png" />
<file type="client" src="files/images/flags/fi.png" />
<file type="client" src="files/images/flags/ru.png" />
<!-- GUI -->
<script src="scripts/client/gui/login.js" type="client" language="javascript" />
@@ -111,6 +128,7 @@
<script src="scripts/client/gui/bizmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/2fa.js" type="client" language="javascript" />
<script src="scripts/client/gui/list.js" type="client" language="javascript" />
<script src="scripts/client/gui/localechooser.js" type="client" language="javascript" />
<!-- Client Scripts -->
<script src="scripts/client/afk.js" type="client" language="javascript" />
@@ -119,22 +137,27 @@
<script src="scripts/client/chatbox.js" type="client" language="javascript" />
<script src="scripts/client/event.js" type="client" language="javascript" />
<script src="scripts/client/gui.js" type="client" language="javascript" />
<script src="scripts/client/gps.js" type="client" language="javascript" />
<script src="scripts/client/house.js" type="client" language="javascript" />
<script src="scripts/client/item.js" type="client" language="javascript" />
<script src="scripts/client/job.js" type="client" language="javascript" />
<script src="scripts/client/keybind.js" type="client" language="javascript" />
<script src="scripts/client/label.js" type="client" language="javascript" />
<script src="scripts/client/locale.js" type="client" language="javascript" />
<script src="scripts/client/logo.js" type="client" language="javascript" />
<script src="scripts/client/main.js" type="client" language="javascript" />
<script src="scripts/client/messaging.js" type="client" language="javascript" />
<script src="scripts/client/mousecam.js" type="client" language="javascript" />
<script src="scripts/client/nametag.js" type="client" language="javascript" />
<script src="scripts/client/npc.js" type="client" language="javascript" />
<script src="scripts/client/radio.js" type="client" language="javascript" />
<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
<script src="scripts/client/server.js" type="client" language="javascript" />
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<!-- MexUI -->
<file type="client" src="third-party/mexui/Images/down-arrow.png" />
<script language="javascript" type="client" src="third-party/mexui/mexui.js" />

View File

@@ -7,6 +7,7 @@
// TYPE: Client (JavaScript)
// ===========================================================================
// Init AFK script
function initAFKScript() {
logToConsole(LOG_DEBUG, "[VRR.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[VRR.AFK]: AFK script initialized!");
@@ -14,14 +15,16 @@ function initAFKScript() {
// ===========================================================================
// Process stuff when game loses focus
function processLostFocusAFK(event) {
sendServerNewAFKStatus(true);
}
// ===========================================================================
// Process stuff when game gains focus
function processFocusAFK(event) {
sendServerNewAFKStatus(false);
sendServerNewAFKStatus(false);
}
// ===========================================================================

View File

@@ -7,64 +7,127 @@
// TYPE: Client (JavaScript)
// ===========================================================================
function makePedPlayAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, freezePlayer) {
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animGroup}/${animId} for ped ${pedId}`);
if(getGame() < VRR_GAME_GTA_IV) {
if(animType == VRR_ANIMTYPE_NORMAL || animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
getElementFromId(pedId).addAnimation(animGroup, animId);
function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let ped = getElementFromId(pedId);
if(getElementFromId(pedId) == localPlayer && freezePlayer == true) {
if(ped == null) {
return false;
}
let animationData = getAnimationData(animationSlot);
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
default: {
break;
}
}
if(getGame() < VRR_GAME_GTA_IV) {
if(animationData.animType == VRR_ANIMTYPE_NORMAL || animationData.animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animType == VRR_ANIMTYPE_BLEND) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
} else if(animationData.animType == VRR_ANIMTYPE_BLEND) {
ped.position = ped.position;
ped.blendAnimation(animationData.groupId, animationData.animId, animationData.animSpeed);
}
} else {
natives.requestAnims(animGroup);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
natives.requestAnims(animationData.groupId);
natives.taskPlayAnimNonInterruptable(ped, animationData.groupId, animationData.animId, animationData.animSpeed, boolToInt(animationData.infiniteLoop), boolToInt(animationData.infiniteLoopNoMovement), boolToInt(animationData.dontReturnToStartCoords), boolToInt(animationData.freezeLastFrame), -1);
}
}
// ===========================================================================
function forcePedAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
if(getGame() < VRR_GAME_GTA_IV) {
forcedAnimation = [animGroup, animId];
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
function forcePedAnimation(pedId, animSlot) {
let ped = getElementFromId(pedId);
if(getElementFromId(pedId) == localPlayer) {
if(ped == null) {
return false;
}
let animationData = getAnimationData(animSlot);
if(getGame() < VRR_GAME_GTA_IV) {
ped.position = ped.position;
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else {
natives.requestAnims(animationData.groupId);
natives.taskPlayAnimNonInterruptable(ped, animationData.groupId, animationData.animId, animationData.animSpeed, boolToInt(animationData.infiniteLoop), boolToInt(animationData.infiniteLoopNoMovement), boolToInt(animationData.dontReturnToStartCoords), boolToInt(animationData.freezeLastFrame), -1);
}
}
// ===========================================================================
function makePedStopAnimation(pedId) {
if(getElementFromId(pedId) == null) {
let ped = getElementFromId(pedId);
if(ped == null) {
return false;
}
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
ped.clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
ped.clearObjective();
}
}
if(getElementFromId(pedId) == localPlayer) {
if(ped == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
@@ -72,4 +135,14 @@ function makePedStopAnimation(pedId) {
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {AnimationData} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================

View File

@@ -8,8 +8,9 @@
// ===========================================================================
class BusinessData {
constructor(index, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
this.index = index;
constructor(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
this.index = -1;
this.businessId = businessId;
this.name = name;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
@@ -17,36 +18,103 @@ class BusinessData {
this.hasInterior = hasInterior;
this.hasItems = hasItems;
this.blipId = -1;
this.labelInfoType = 0;
}
}
// ===========================================================================
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
if(getGame() == VRR_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
businessData.blipModel = blipModel;
businessData.pickupModel = pickupModel;
businessData.hasInterior = hasInterior;
businessData.hasItems = hasItems;
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
businesses.splice(getBusinessData(businessId).index, 1);
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
businessData.blipId = -1;
//businesses.splice(businessData.index, 1);
//setAllBusinessDataIndexes();
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
natives.setBlipCoordinates(getBusinessData(businessId).blipId, getBusinessData(businessId).entrancePosition);
natives.changeBlipSprite(getBusinessData(businessId).blipId, getBusinessData(businessId).blipModel);
natives.changeBlipNameFromAscii(getBusinessData(businessId).blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
}
} else {
if(blipModel != -1) {
let blipId = natives.addBlipForCoord(entrancePosition);
if(blipId) {
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
tempBusinessData.blipId = blipId;
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
businesses.push(tempBusinessData);
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
getServerData().businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
}
}
}
// ===========================================================================
/**
* @param {number} businessId - The ID of the business (initially provided by server)
* @return {BusinessData} The business's data (class instance)
*/
function getBusinessData(businessId) {
//let tempBusinessData = businesses.find((b) => b.businessId == businessId);
//return (typeof tempBusinessData != "undefined") ? tempBusinessData[0] : false;
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
}
}
return false;
}
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}
// ===========================================================================

View File

@@ -16,6 +16,9 @@ let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
@@ -46,13 +49,22 @@ function unBindChatBoxKeys() {
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
let colouredString = replaceColoursInMessage(messageString);
if(bottomMessageIndex >= chatBoxHistory.length-1) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Changed colours in string: ${colouredString}`);
addToChatBoxHistory(colouredString, colour);
//if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
}
addToChatBoxHistory(colouredString, colour);
//}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
@@ -63,6 +75,12 @@ function setChatScrollLines(amount) {
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay*1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
}
@@ -104,6 +122,50 @@ function updateChatBox() {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if(!gui.cursorEnabled) {
return false;
}
if(!flipped) {
if(deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if(deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if(gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if(chatAutoHideDelay == 0) {
return false;
}
if(getCurrentUnixTimestamp()-chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -51,14 +51,17 @@ function addAllEventHandlers() {
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
addEventHandler("OnEntityProcess", onEntityProcess);
}
// ===========================================================================
function onResourceStart(event, resource) {
sendResourceStartedSignalToServer();
setUpInitialGame();
garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
}
// ===========================================================================
@@ -95,7 +98,10 @@ function onProcess(event, deltaTime) {
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
processVehicleFires();
processVehicleBurning();
//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
//processVehicleFires();
}
// ===========================================================================
@@ -145,9 +151,7 @@ function onElementStreamIn(event, element) {
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
if(areServerElementsSupported()) {
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
}
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat) {
parkedVehiclePosition = false;
@@ -160,19 +164,15 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
if(areServerElementsSupported()) {
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat == 0) {
if(inVehicle.owner != -1) {
inVehicle.engine = false;
if(!inVehicle.engine) {
parkedVehiclePosition = inVehicle.position;
parkedVehicleHeading = inVehicle.heading;
}
}
}
}
//if(inVehicleSeat == 0) {
//setVehicleEngine(vehicle, false);
//if(!inVehicle.engine) {
// parkedVehiclePosition = inVehicle.position;
// parkedVehicleHeading = inVehicle.heading;
//}
//}
}
// ===========================================================================
@@ -185,7 +185,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
if(damagedEntity.isType(ELEMENT_PLAYER)) {
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
event.preventDefault();
preventDefaultEventAction(event);
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
@@ -223,11 +223,31 @@ function onFocus(event) {
// ===========================================================================
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
}
// ===========================================================================
function onCameraProcess(event) {
}
// ===========================================================================
function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped);
}
// ===========================================================================
function onEntityProcess(event, entity) {
if(!isSpawned) {
return false;
}
//if(entity.isType(ELEMENT_PED) && !entity.isType(ELEMENT_PLAYER)) {
// processNPCMovement(entity);
//}
}
// ===========================================================================

65
scripts/client/gps.js Normal file
View File

@@ -0,0 +1,65 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
let gpsBlip = null;
let gpsBlipBlinkTimes = 0;
let gpsBlipBlinkAmount = 0;
let gpsBlipBlinkInterval = 500;
let gpsBlipBlinkTimer = null;
// ===========================================================================
function showGPSLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.GPS] Showing gps location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
gpsSphere = game.createPickup(1318, position, 1);
} else {
gpsSphere = game.createSphere(position, 3);
gpsSphere.colour = colour;
}
if(gpsBlip != null) {
destroyElement(gpsBlip);
}
// Blinking is bugged if player hit the spot before it stops blinking.
blinkGPSBlip(10, position, colour);
gpsBlip = game.createBlip(position, 0, 2, colour);
}
}
// ===========================================================================
function blinkGPSBlip(times, position, colour) {
gpsBlipBlinkTimes = times;
gpsBlipBlinkTimer = setInterval(function() {
if(gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
} else {
gpsBlip = game.createBlip(position, 0, 2, colour);
}
if(gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if(gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
}
gpsBlipBlinkAmount = 0;
gpsBlipBlinkTimes = 0;
gpsBlip = game.createBlip(position, 0, 2, colour);
clearInterval(gpsBlipBlinkTimer);
}
}, gpsBlipBlinkInterval);
}
// ===========================================================================

View File

@@ -12,7 +12,7 @@ var app = {};
let mainFont = "Roboto"; // "Arial"
//let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
let mainLogoPath = "files/images/server-logo.png";
let mainLogoPath = "files/images/asshat-logo.png";
let primaryColour = [200, 200, 200];
let secondaryColour = [16, 16, 16];
@@ -29,27 +29,6 @@ let textInputAlpha = 180;
let guiReady = false;
let guiSubmitKey = false;
let guiLeftKey = false;
let guiRightKey = false;
let guiUpKey = false;
let guiDownKey = false;
// ===========================================================================
let placesOfOrigin = [
"Liberty City",
"Vice City",
"Los Santos",
"San Fierro",
"Las Venturas",
"San Andreas",
"Blaine County",
"Red County",
"Bone County",
"Other",
];
// ===========================================================================
let characterData = [];
@@ -81,11 +60,19 @@ function initGUI() {
initListGUI();
initResetPasswordGUI();
initChangePasswordGUI();
initLocaleChooserGUI();
closeAllWindows();
guiReady = true;
logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
loadLocaleConfig();
loadAllLocaleStrings();
resetGUIStrings();
resetLocaleChooserOptions();
sendNetworkEventToServer("vrr.guiReady", true);
};
@@ -102,9 +89,10 @@ function closeAllWindows() {
characterSelect.window.shown = false;
twoFactorAuth.window.shown = false;
listDialog.window.shown = false;
resetPassword.window.shown = false;
passwordReset.window.shown = false;
passwordChange.window.shown = false;
localeChooser.window.shown = false;
mexui.setInput(false);
mexui.focusedControl = false;
@@ -113,6 +101,8 @@ function closeAllWindows() {
guiRightKey = false;
guiUpKey = false;
guiDownKey = false;
setChatWindowEnabled(true);
}
// ===========================================================================
@@ -158,7 +148,7 @@ function isAnyGUIActive() {
return true;
}
if(resetPassword.window.shown == true) {
if(passwordReset.window.shown == true) {
return true;
}
@@ -166,104 +156,16 @@ function isAnyGUIActive() {
return true;
}
if(localeChooser.window.shown == true) {
return true;
}
return false;
}
// ===========================================================================
addNetworkEventHandler("vrr.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show character selection window`);
showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
});
// ===========================================================================
addNetworkEventHandler("vrr.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to update character selection window with new info`);
switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
});
// ===========================================================================
addNetworkEventHandler("vrr.showError", function(errorMessage, errorTitle) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
showError(errorMessage, errorTitle);
});
// ===========================================================================
addNetworkEventHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
showYesNoPromptGUI(promptMessage, promptTitle);
});
// ===========================================================================
addNetworkEventHandler("vrr.showInfo", function(infoMessage) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
showInfo(infoMessage);
});
// ===========================================================================
addNetworkEventHandler("vrr.loginSuccess", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful login from server`);
loginSuccess();
});
// ===========================================================================
addNetworkEventHandler("vrr.characterSelectSuccess", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful character selection from server`);
characterSelectSuccess();
setChatWindowEnabled(true);
});
// ===========================================================================
addNetworkEventHandler("vrr.loginFailed", function(remainingAttempts) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed login from server`);
loginFailed(remainingAttempts);
});
// ===========================================================================
addNetworkEventHandler("vrr.registrationSuccess", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful registration from server`);
registrationSuccess();
});
// ===========================================================================
addNetworkEventHandler("vrr.registrationFailed", function(errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
registrationFailed(errorMessage);
});
// ===========================================================================
addNetworkEventHandler("vrr.newCharacterFailed", function(errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
newCharacterFailed(errorMessage);
});
// ===========================================================================
addNetworkEventHandler("vrr.changePassword", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal to change password from server`);
showChangePasswordGUI();
});
// ===========================================================================
addNetworkEventHandler("vrr.showResetPasswordCodeInput", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal to input reset password code from server`);
resetPasswordCodeInputGUI();
});
// ===========================================================================
addNetworkEventHandler("vrr.guiColour", function(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
primaryColour = [red1, green1, blue1];
secondaryColour = [red2, green2, blue2];
@@ -271,50 +173,55 @@ addNetworkEventHandler("vrr.guiColour", function(red1, green1, blue1, red2, gree
focusedColour = [red1+focusedColourOffset, green1+focusedColourOffset, blue1+focusedColourOffset];
initGUI();
});
// ===========================================================================
addNetworkEventHandler("vrr.guiInit", function() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing MexUI app`);
//initGUI();
sendNetworkEventToServer("vrr.guiReady", true);
});
}
// ===========================================================================
function hideAllGUI() {
closeAllWindows();
setChatWindowEnabled(true);
closeAllWindows();
setChatWindowEnabled(true);
guiSubmitKey = false;
}
// ===========================================================================
function processGUIKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
if(!isAnyGUIActive()) {
logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
return false;
}
if(keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
if(guiSubmitKey != false) {
guiSubmitKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
guiSubmitKey.call();
}
} else if(keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
if(guiLeftKey != false) {
guiLeftKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
guiLeftKey.call();
}
} else if(keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
if(guiRightKey != false) {
guiRightKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
guiRightKey.call();
}
} else if(keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
if(guiDownKey != false) {
guiDownKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
guiDownKey.call();
}
} else if(keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
if(guiUpKey != false) {
guiUpKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
guiUpKey.call();
}
}
}
@@ -328,3 +235,49 @@ function processToggleGUIKeyPress(keyCode) {
}
// ===========================================================================
function resetGUIStrings() {
// Login GUI
login.messageLabel.text = getLocaleString("GUILoginWindowLabelEnterPassword");
login.passwordInput.placeholder = getLocaleString("GUILoginWindowPasswordPlaceholder");
login.loginButton.text = toUpperCase(getLocaleString("GUILoginWindowSubmitButton"));
login.forgotPasswordButton.text = toUpperCase(getLocaleString("GUILoginWindowResetPasswordButton"));
login.resetPasswordLabel.text = getLocaleString("GUILoginWindowForgotPasswordLabel");
// Register GUI
register.messageLabel.text = getLocaleString("GUIRegisterWindowLabelCreateAccount");
register.passwordInput.placeholder = getLocaleString("GUIRegisterWindowPasswordPlaceholder");
register.confirmPasswordInput.placeholder = getLocaleString("GUIRegisterWindowConfirmPasswordPlaceholder");
register.emailInput.placeholder = getLocaleString("GUIRegisterWindowEmailPlaceholder");
register.registerButton.text = toUpperCase(getLocaleString("GUIRegisterWindowSubmitButton"));
// Change Password GUI
passwordChange.window.title = toUpperCase(getLocaleString("GUIChangePasswordWindowTitle"));
passwordChange.messageLabel.text = getLocaleString("GUIChangePasswordPasswordLabel");
passwordChange.passwordInput.placeholder = getLocaleString("GUIChangePasswordPasswordPlaceholder");
passwordChange.confirmPasswordInput.placeholder = getLocaleString("GUIChangePasswordConfirmPasswordPlaceholder");
passwordChange.submitButton.text = toUpperCase(getLocaleString("GUIChangePasswordSubmitButton"));
// Reset Password GUI
passwordReset.messageLabel.text = toUpperCase(getLocaleString("GUIResetPasswordConfirmEmailLabel"));
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
passwordReset.resetPasswordButton.text = toUpperCase(getLocaleString("GUIResetPasswordSubmitButton"));
passwordReset.backToLoginButton.text = toUpperCase(getLocaleString("GUIResetPasswordLoginButton"));
passwordReset.backToLoginLabel.text = getLocaleString("GUIResetPasswordRememberMessage");
// Character Selection GUI
characterSelect.window.title = toUpperCase(getLocaleString("GUICharacterSelectWindowTitle"));
characterSelect.cashText.text = getLocaleString("GUICharacterSelectMoneyLabel", "0");
characterSelect.clanText.text = getLocaleString("GUICharacterSelectClanLabel", "None");
characterSelect.lastPlayedText.text = getLocaleString("GUICharacterSelectLastPlayedLabel", "Never");
characterSelect.previousCharacterButton.text = toUpperCase(getLocaleString("GUIPreviousCharacterButton"));
characterSelect.nextCharacterButton.text = toUpperCase(getLocaleString("GUINextCharacterButton"));
characterSelect.selectCharacterButton.text = toUpperCase(getLocaleString("GUIPlayAsCharacterButton"));
characterSelect.newCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterButton"));
// Character Creation GUI
newCharacter.messageLabel.text = getLocaleString("GUINewCharacterMessageLabel");
newCharacter.firstNameInput.placeholder = getLocaleString("GUINewCharacterFirstNamePlaceholder");
newCharacter.lastNameInput.placeholder = getLocaleString("GUINewCharacterLastNamePlaceholder");
newCharacter.createCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterSubmitButton"));
}

View File

@@ -38,6 +38,7 @@ function initChangePasswordGUI() {
});
passwordChange.window.titleBarIconSize = toVector2(0,0);
passwordChange.window.titleBarHeight = 0;
passwordChange.window.titleBarShown = false;
passwordChange.window.image(85, -10, 140, 140, mainLogoPath, {
focused: {
@@ -132,14 +133,17 @@ function checkChangePassword() {
// ===========================================================================
function showChangePasswordGUI() {
function showChangePasswordGUI(errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing change password window`);
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
passwordChange.window.shown = true;
passwordChange.messageLabel = errorMessage;
mexui.focusedControl = passwordChange.passwordInput;
guiSubmitKey = checkChangePassword;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordChange.window.position.y+passwordChange.window.size.y+20));
}
// ===========================================================================

View File

@@ -24,23 +24,26 @@ let characterSelect = {
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 12.0,
textColour: toColour(0, 0, 0, 0),
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 12.0,
textColour: toColour(0, 0, 0, 0),
textSize: 10.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
characterSelect.window.titleBarIconSize = toVector2(0,0);
characterSelect.window.titleBarHeight = 0;
characterSelect.window.titleBarIconSize = toVector2(0, 0);
characterSelect.window.titleBarIconShown = false;
characterSelect.window.titleBarHeight = 30;
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: {
@@ -163,6 +166,12 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
}
// ===========================================================================
@@ -211,6 +220,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;

View File

@@ -17,7 +17,7 @@ let errorDialog = {
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -34,7 +34,7 @@ function initErrorDialogGUI() {
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
@@ -63,12 +63,14 @@ function initErrorDialogGUI() {
// ===========================================================================
function showErrorGUI(errorMessage, errorTitle) {
function showErrorGUI(errorMessage, errorTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
setChatWindowEnabled(false);
mexui.setInput(true);
errorDialog.messageLabel.text = errorMessage;
errorDialog.okayButton.text = buttonText;
errorDialog.window.title = errorTitle;
errorDialog.window.shown = true;
}

View File

@@ -17,7 +17,7 @@ let infoDialog = {
function initInfoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
@@ -70,11 +70,13 @@ function closeInfoDialog() {
// ===========================================================================
function showInfo(infoMessage, infoTitle) {
function showInfoGUI(infoMessage, infoTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
mexui.setInput(true);
infoDialog.messageLabel.text = infoMessage;
infoDialog.okayButton.text = buttonText;
infoDialog.window.title = infoTitle;
infoDialog.window.shown = true;
}

View File

@@ -0,0 +1,116 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let localeChooser = {
window: null,
flagImages: [],
activeRingImages: [],
};
let flagImageSize = toVector2(30, 30);
let flagImageGap = toVector2(5, 5);
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
localeChooser.window.titleBarShown = false;
loadLocaleConfig();
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
}
// ===========================================================================
function closeLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
if(position.x != 0.0 && position.y != 0.0) {
localeChooser.window.position = position;
} else {
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
}
//closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
mexui.setInput(true);
localeChooser.window.shown = true;
}
// ===========================================================================
function toggleLocaleChooserGUI() {
if(localeChooser.window.shown) {
closeLocaleChooserGUI();
} else {
showLocaleChooserGUI();
}
}
// ===========================================================================
function localeChooserSetLocale(localeId) {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
sendLocaleSelectToServer(localeId);
}
// ===========================================================================
function resetLocaleChooserOptions() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
let tempLocaleOptions = getAvailableLocaleOptions();
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
for(let i in localeChooser.flagImages) {
localeChooser.flagImages[i].remove();
}
for(let i in tempLocaleOptions) {
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
}, function() {
localeChooserSetLocale(tempLocaleOptions[i].id);
});
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
//localeChooser.activeRingImages.push(activeRingImage);
}
}
// ===========================================================================

View File

@@ -11,7 +11,6 @@ let login = {
window: null,
logoImage: null,
messageLabel: null,
passwordLabel: null,
passwordInput: null,
loginButton: null,
forgotPasswordButton: null,
@@ -20,9 +19,31 @@ let login = {
// ===========================================================================
let loginHTML =
`<html>
<head>
<title>Asshat Gaming Roleplay: Login</title>
<style type="text/css" rel="stylesheet">
.input-box
{
font-family: "Roboto";
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
};
</style>
</head>
<body>
</body>
</html>`;
// ===========================================================================
function initLoginGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(game.width/2-150, game.height/2-135, 300, 275, 'LOGIN', {
login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -41,8 +62,9 @@ function initLoginGUI() {
});
login.window.titleBarIconSize = toVector2(0,0);
login.window.titleBarHeight = 0;
login.window.titleBarShown = false;
login.logoImage = login.window.image(5, 20, 290, 100, mainLogoPath, {
login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
@@ -96,7 +118,7 @@ function initLoginGUI() {
},
}, checkLogin);
login.forgotPasswordButton = login.window.button(200, 240, 80, 15, 'RESET PASS', {
login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
@@ -109,7 +131,7 @@ function initLoginGUI() {
},
}, switchToPasswordResetGUI);
login.resetPasswordLabel = login.window.text(125, 240, 60, 15, 'Forgot your password?', {
login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
main: {
textSize: 8.0,
textAlign: 1.0,
@@ -134,6 +156,8 @@ function showLoginGUI() {
login.window.shown = true;
mexui.focusedControl = login.passwordInput;
guiSubmitKey = checkLogin;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
@@ -164,9 +188,10 @@ function loginSuccess() {
// ===========================================================================
function switchToPasswordResetGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
showResetPasswordGUI();
//closeAllWindows();
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
//showResetPasswordGUI();
sendNetworkEventToServer("vrr.checkResetPassword", "");
return false;
}

View File

@@ -9,11 +9,10 @@
let newCharacter = {
window: null,
messageLabel: null,
firstNameInput: null,
lastNameInput: null,
skinDropDown: null,
spawnAreaDropDown: null,
createButton: null,
createCharacterButton: null,
mainLogoImage: null,
};
@@ -21,13 +20,14 @@ let newCharacter = {
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
@@ -37,10 +37,12 @@ function initNewCharacterGUI() {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
newCharacter.window.titleBarIconSize = toVector2(0,0);
newCharacter.window.titleBarHeight = 0;
newCharacter.window.titleBarIconSize = toVector2(0, 0);
newCharacter.window.titleBarIconShown = false;
newCharacter.window.titleBarShown = false;
newCharacter.window.titleBarHeight = 30;
newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
@@ -133,8 +135,6 @@ function newCharacterFailed(errorMessage) {
function checkNewCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
let skinId = false;
if(newCharacter.firstNameInput.lines[0].length < 2) {
return false;
}
@@ -158,7 +158,9 @@ function showNewCharacterGUI() {
mexui.setInput(true);
newCharacter.window.shown = true;
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitButton = checkNewCharacter;
guiSubmitKey = checkNewCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
}
// ===========================================================================

View File

@@ -21,7 +21,7 @@ let register = {
function initRegisterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(game.width/2-150, game.height/2-150, 300, 300, 'Register', {
register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -39,8 +39,9 @@ function initRegisterGUI() {
});
register.window.titleBarIconSize = toVector2(0,0);
register.window.titleBarHeight = 0;
register.window.titleBarShown = false;
register.window.image(5, 20, 290, 80, mainLogoPath, {
register.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
@@ -160,6 +161,9 @@ function showRegistrationGUI() {
register.window.shown = true;
mexui.focusedControl = register.passwordInput;
guiSubmitKey = checkRegistration;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}

View File

@@ -7,11 +7,10 @@
// TYPE: Client (JavaScript)
// ===========================================================================
let resetPassword = {
let passwordReset = {
window: null,
logoImage: null,
messageLabel: null,
emailLabel: null,
emailInput: null,
resetPasswordButton: null,
backToLoginButton: null,
@@ -22,7 +21,7 @@ let resetPassword = {
function initResetPasswordGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
resetPassword.window = mexui.window(game.width/2-150, game.height/2-130, 300, 260, 'RESET PASSWORD', {
passwordReset.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -39,16 +38,17 @@ function initResetPasswordGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
resetPassword.window.titleBarIconSize = toVector2(0,0);
resetPassword.window.titleBarHeight = 0;
passwordReset.window.titleBarIconSize = toVector2(0,0);
passwordReset.window.titleBarHeight = 0;
passwordReset.window.titleBarShown = false;
resetPassword.logoImage = resetPassword.window.image(5, 20, 290, 80, mainLogoPath, {
passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
resetPassword.messageLabel = resetPassword.window.text(20, 135, 260, 20, 'Please confirm your email', {
passwordReset.messageLabel = passwordReset.window.text(20, 135, 260, 20, 'Please confirm your email', {
main: {
textSize: 10.0,
textAlign: 0.5,
@@ -60,7 +60,7 @@ function initResetPasswordGUI() {
},
});
resetPassword.emailInput = resetPassword.window.textInput(20, 170, 260, 25, '', {
passwordReset.emailInput = passwordReset.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
@@ -80,9 +80,9 @@ function initResetPasswordGUI() {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
resetPassword.emailInput.placeholder = "Email";
passwordReset.emailInput.placeholder = "Email";
resetPassword.resetPasswordButton = resetPassword.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
passwordReset.resetPasswordButton = passwordReset.window.button(180, 240, 100, 15, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -95,7 +95,7 @@ function initResetPasswordGUI() {
},
}, checkResetPassword);
resetPassword.backToLoginButton = resetPassword.window.button(200, 240, 80, 15, 'LOGIN', {
passwordReset.backToLoginButton = passwordReset.window.button(200, 240, 80, 15, 'LOGIN', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -108,7 +108,7 @@ function initResetPasswordGUI() {
},
}, switchToLoginGUI);
resetPassword.backToLoginLabel = resetPassword.window.text(125, 240, 60, 15, 'Remember your password?', {
passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
main: {
textSize: 8.0,
textAlign: 1.0,
@@ -130,9 +130,11 @@ function showResetPasswordGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset window`);
setChatWindowEnabled(false);
mexui.setInput(true);
resetPassword.window.shown = true;
mexui.focusedControl = resetPassword.emailInput;
guiSubmitButton = checkResetPassword;
passwordReset.window.shown = true;
mexui.focusedControl = passwordReset.emailInput;
guiSubmitKey = checkResetPassword;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordReset.window.position.y+passwordReset.window.size.y+20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
@@ -140,30 +142,46 @@ function showResetPasswordGUI() {
function checkResetPassword() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
sendNetworkEventToServer("vrr.checkResetPassword", resetPassword.emailInput.lines[0]);
sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
}
// ===========================================================================
function resetPasswordFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset failed`);
resetPassword.messageLabel.text = errorMessage;
resetPassword.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
resetPassword.emailInput.text = "";
passwordReset.messageLabel.text = errorMessage;
passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
}
// ===========================================================================
function resetPasswordCodeInputGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset was successful`);
resetPassword.messageLabel.text = "Check your email for a verification code";
resetPassword.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
resetPassword.emailInput.text = "";
resetPassword.emailInput.placeholder = "Verification Code";
guiSubmitButton = checkResetPassword;
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
guiSubmitKey = checkResetPassword;
showResetPasswordGUI();
}
// ===========================================================================
function resetPasswordEmailInputGUI() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
guiSubmitKey = checkResetPassword;
showResetPasswordGUI();
}
// ===========================================================================

View File

@@ -18,71 +18,81 @@ let yesNoDialog = {
// ===========================================================================
function initYesNoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.yesButton = yesNoDialog.window.button(5, 100, 197, 25, 'YES', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerYes);
yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerYes);
yesNoDialog.noButton = yesNoDialog.window.button(202, 105, 197, 25, 'NO', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerNo);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI`);
yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerNo);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI`);
}
// ===========================================================================
function showYesNoPromptGUI(promptMessage, promptTitle) {
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.window.shown = true;
}

View File

@@ -8,9 +8,10 @@
// ===========================================================================
class HouseData {
constructor(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
constructor(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
this.index = -1;
this.houseId = houseId;
this.description = description;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
@@ -21,12 +22,13 @@ class HouseData {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(!areServerElementsSupported()) {
if(getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.description = description;
houseData.entrancePosition = entrancePosition;
houseData.blipModel = blipModel;
houseData.pickupModel = pickupModel;
@@ -65,7 +67,7 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
}
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {

View File

@@ -23,40 +23,40 @@ function initItemScript() {
// ===========================================================================
function processItemActionRendering() {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
}
// ===========================================================================
function updatePlayerHotBar(activeSlot, itemsArray) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
}
// ===========================================================================
function showItemActionDelay(duration) {
itemActionDelayDuration = duration;
itemActionDelayStart = sdl.ticks;
itemActionDelayEnabled = true;
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
itemActionDelayDuration = duration;
itemActionDelayStart = sdl.ticks;
itemActionDelayEnabled = true;
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
}
// ===========================================================================

View File

@@ -12,6 +12,26 @@ let localPlayerWorking = false;
let jobRouteLocationBlip = null;
let jobRouteLocationSphere = null;
let jobBlipBlinkAmount = 0;
let jobBlipBlinkTimes = 10;
let jobBlipBlinkInterval = 500;
let jobBlipBlinkTimer = null;
// ===========================================================================
class JobData {
constructor(jobId, jobLocationId, name, position, blipModel, pickupModel) {
this.index = -1;
this.jobId = jobId;
this.jobLocationId = jobLocationId;
this.name = name;
this.position = position;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.blipId = -1;
}
}
// ===========================================================================
function initJobScript() {
@@ -22,14 +42,14 @@ function initJobScript() {
// ===========================================================================
function setLocalPlayerJobType(tempJobType) {
logToConsole(LOG_DEBUG, `[VRR.Main] Set local player job type to ${tempJobType}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
}
// ===========================================================================
function setLocalPlayerWorkingState(tempWorking) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting working state to ${tempWorking}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
}
@@ -38,7 +58,8 @@ function setLocalPlayerWorkingState(tempWorking) {
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_SA) {
if(getGame() == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
jobRouteLocationSphere = game.createSphere(position, 3);
@@ -49,7 +70,9 @@ function showJobRouteLocation(position, colour) {
destroyElement(jobRouteLocationBlip);
}
// Blinking is bugged if player hit the spot before it stops blinking.
blinkJobRouteLocationBlip(10, position, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
}
@@ -57,30 +80,48 @@ function showJobRouteLocation(position, colour) {
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
clearInterval(jobBlipBlinkTimer);
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if(jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
tellServerPlayerArrivedAtJobRouteLocation();
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
}
// ===========================================================================
function blinkJobRouteLocationBlip(times, position, colour) {
for(let i = 1 ; i <= times ; i++) {
setTimeout(function() {
jobBlipBlinkTimes = times;
jobBlipBlinkTimer = setInterval(function() {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
}, 500*i);
}
setTimeout(function() {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}, 500*times+1);
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
clearInterval(jobBlipBlinkTimer);
}
}, jobBlipBlinkInterval);
}
// ===========================================================================
@@ -92,4 +133,91 @@ function hideJobRouteLocation() {
jobRouteLocationBlip = null;
}
// ===========================================================================
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.jobLocationId = jobLocationId;
jobData.name = name;
jobData.position = position;
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
}
getServerData().jobs.push(tempJobData);
setAllJobDataIndexes();
}
}
}
// ===========================================================================
/**
* @param {number} job - The ID of the job (initially provided by server)
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].jobId == jobId) {
return getServerData().jobs[i];
}
}
return false;
}
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in getServerData().jobs) {
jobs[i].index = i;
}
}
// ===========================================================================

View File

@@ -78,9 +78,26 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -88,7 +105,7 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
let text = "";
if(price > "0") {
text = `For sale: $${price}`;
text = getLocaleString("PropertyForSaleLabel", price);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
@@ -97,59 +114,64 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
text = "";
if(rentPrice != "0") {
text = `For rent: $${rentPrice} every payday`;
text = getLocaleString("PropertyForRentLabel", rentPrice);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
if(isBusiness) {
text = (locked) ? "CLOSED" : "OPEN";
text = (locked) ? toUpperCase(getLocaleString("Closed")) : toUpperCase(getLocaleString("Open"));
} else {
text = (locked) ? "LOCKED" : "UNLOCKED";
text = (locked) ? toUpperCase(getLocaleString("Locked")) : toUpperCase(getLocaleString("Unlocked"));
}
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
let infoText = "";
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER:
case VRR_PROPLABEL_INFO_ENTER: {
if(enterPropertyKey) {
infoText = `Press ${toUpperCase(getKeyNameFromId(enterPropertyKey))} to enter`;
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = `Use /enter to enter`;
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
}
break;
}
case VRR_PROPLABEL_INFO_BUY:
infoText = `Use /buy to purchase items`;
case VRR_PROPLABEL_INFO_BUY: {
infoText = getLocaleString("BusinessBuyItemsLabel", "/buy");
break;
}
case VRR_PROPLABEL_INFO_BUYBIZ:
infoText = `Use /buy to purchase items`;
case VRR_PROPLABEL_INFO_BUYBIZ: {
infoText = getLocaleString("BuyBusinessLabel", "/bizbuy");
break;
}
//case VRR_PROPLABEL_INFO_RENTBIZ:
// infoText = `Use /bizrent to buy this business`;
// break;
case VRR_PROPLABEL_INFO_BUYHOUSE:
infoText = `Use /housebuy to buy this house`;
case VRR_PROPLABEL_INFO_BUYHOUSE: {
infoText = getLocaleString("BuyHouseLabel", "/housebuy");
break;
}
case VRR_PROPLABEL_INFO_RENTHOUSE:
infoText = `Use /houserent to rent this house`;
case VRR_PROPLABEL_INFO_RENTHOUSE: {
infoText = getLocaleString("RentHouseLabel", "/houserent");
break;
}
case VRR_PROPLABEL_INFO_ENTERVEH:
infoText = "Enter a vehicle in the parking lot to buy it";
case VRR_PROPLABEL_INFO_ENTERVEHICLE: {
infoText = getLocaleString("VehicleDealershipLabel");
break;
}
case VRR_PROPLABEL_INFO_NONE:
default:
infoText = "";
default: {
if(enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
}
break;
}
}
if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
@@ -183,9 +205,26 @@ function renderPropertyExitLabel(position) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -211,9 +250,26 @@ function renderJobLabel(name, position, jobType) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -222,15 +278,15 @@ function renderJobLabel(name, position, jobType) {
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
text = getLocaleString("JobEquipAndUniformLabel", "/equip", "/uniform", "/stopwork");
} else {
text = "Use /startwork to go on duty";
text = getLocaleString("StartWorkLabel", "/startwork");
}
} else {
if(localPlayerJobType == 0) {
text = "Use /takejob to work here";
text = getLocaleString("TakeJobLabel", "/takejob");
} else {
text = "You already have a job. Use /quitjob if you want this one";
text = getLocaleString("NotYourJobLabel", "/quitjob");
}
}
@@ -239,7 +295,7 @@ function renderJobLabel(name, position, jobType) {
screenPosition.y -= 18;
text = name + " Job";
text = getLocaleString("JobLabel", name);
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
@@ -247,17 +303,34 @@ function renderJobLabel(name, position, jobType) {
// -------------------------------------------------------------------------
function processLabelRendering() {
if(renderLabels && areWorldLabelsSupported()) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
//for(let i in businesses) {
// if(pickups[i].getData("vrr.label.type") != null) {
// if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
getServerData().businesses.forEach((business) => {
if(getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
//renderPropertyEntranceLabel(business.name, business.entrancePosition, business.locked, true, makeLargeNumberReadable(business.price), makeLargeNumberReadable(business.rentPrice), business.labelInfoType);
}
});
// natives.getScreenViewportId
// natives.getGameViewportId
// natives.getViewportPositionOfCoord
} else {
getServerData().houses.forEach((house) => {
if(getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
//renderPropertyEntranceLabel("House", house.entrancePosition, house.locked, true, makeLargeNumberReadable(house.price), makeLargeNumberReadable(house.rentPrice), 0);
}
});
getServerData().jobs.forEach((job) => {
if(getDistance(localPlayer.position, job.position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
//renderJobLabel(job.name, job.position, job.jobType);
}
});
}
}
if(areWorldLabelsSupported()) {
if(localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("vrr.label.type") != null) {
@@ -279,21 +352,25 @@ function processLabelRendering() {
}
switch(pickups[i].getData("vrr.label.type")) {
case VRR_LABEL_BUSINESS:
case VRR_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), true, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_HOUSE:
renderPropertyEntranceLabel("House", pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
case VRR_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_JOB:
case VRR_LABEL_JOB: {
renderJobLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.jobType"));
break;
}
case VRR_LABEL_EXIT:
case VRR_LABEL_EXIT: {
renderPropertyExitLabel(pickups[i].position);
break;
}
}
}
}

View File

@@ -8,11 +8,15 @@
// ===========================================================================
function getLocaleString(stringName, ...args) {
if(typeof getServerData().localeStrings[stringName] == undefined) {
if(typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
return "";
}
let tempString = getServerData().localeStrings[stringName];
let tempString = getServerData().localeStrings[localLocaleId][stringName];
if(tempString == "" || tempString == null || tempString == undefined) {
return "";
}
for(let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i-1]);
@@ -23,9 +27,36 @@ function getLocaleString(stringName, ...args) {
// ===========================================================================
function receiveLocaleStringFromServer(stringName, stringValue) {
logToConsole(LOG_INFO, `[VRR.Locale]: Received locale string "${stringName}" from server (${stringValue})`);
getServerData().localeStrings[stringName] = stringValue;
function getAvailableLocaleOptions() {
return getServerData().localeOptions.filter(localeOption => localeOption.requiresUnicode == false);
}
// ===========================================================================
function loadLocaleConfig() {
let configFile = loadTextFile("config/client/locale.json");
getServerData().localeOptions = JSON.parse(configFile);
}
// ===========================================================================
function loadAllLocaleStrings() {
let localeOptions = getServerData().localeOptions;
for(let i in localeOptions) {
logToConsole(LOG_INFO, `[VRR.Locale] Loading locale strings for ${localeOptions[i].englishName} (${i})`);
let localeFile = loadTextFile(`locale/${localeOptions[i].stringsFile}`);
let localeData = JSON.parse(localeFile);
getServerData().localeStrings[i] = localeData;
}
}
// ===========================================================================
function setLocale(tempLocaleId) {
logToConsole(LOG_DEBUG, `[VRR.Locale] Setting locale to ${tempLocaleId} (${getServerData().localeOptions[tempLocaleId].englishName})`);
localLocaleId = tempLocaleId;
resetGUIStrings();
}
// ===========================================================================

View File

@@ -7,6 +7,9 @@
// TYPE: Client (JavaScript)
// ===========================================================================
let resourceReady = false;
let resourceStarted = false;
let inSphere = false;
let inVehicle = false;
let inVehicleSeat = false;
@@ -27,7 +30,7 @@ let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_ERROR|LOG_WARN|LOG_INFO;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
@@ -66,11 +69,24 @@ let vehiclePurchasePosition = null;
let forceWantedLevel = 0;
let guiSubmitKey = false;
let guiLeftKey = false;
let guiRightKey = false;
let guiUpKey = false;
let guiDownKey = false;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let businesses = {};
let houses = {};
let jobs = {};
let localLocaleId = 0;
// ===========================================================================
let serverData = {
houses: [],
businesses: [],
localeStrings: [],
localeOptions: [],
vehicles: [],
jobs: [],
};
// ===========================================================================

View File

@@ -7,7 +7,14 @@
// TYPE: Client (JavaScript)
// ===========================================================================
let smallGameMessageFont = null;
let bigGameMessageFonts = {};
let bigGameMessageFontName = "";
let bigGameMessageText = "";
let bigGameMessageColour = COLOUR_WHITE;
let bigGameMessageTimer = null;
let smallGameMessageFonts = {};
let smallGameMessageFontName = "";
let smallGameMessageText = "";
let smallGameMessageColour = COLOUR_WHITE;
let smallGameMessageTimer = null;
@@ -16,43 +23,50 @@ let smallGameMessageTimer = null;
function initMessagingScript() {
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
smallGameMessageFont = loadSmallGameMessageFont();
smallGameMessageFonts = loadSmallGameMessageFonts();
bigGameMessageFonts = loadSmallGameMessageFonts();
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
}
// ===========================================================================
function loadSmallGameMessageFont() {
let tempSmallGameMessageFont = null;
function loadSmallGameMessageFonts() {
let tempSmallGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempSmallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
return tempSmallGameMessageFont;
tempSmallGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(20.0, "Roboto");
tempSmallGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(20.0, "Roboto", "Light");
return tempSmallGameMessageFonts;
}
// ===========================================================================
function loadBigGameMessageFont() {
let tempBigGameMessageFont = null;
let tempBigGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempBigGameMessageFont = lucasFont.createFont(fontStream, 28.0);
tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
return tempBigGameMessageFont;
tempBigGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(28.0, "Roboto");
tempBigGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(28.0, "Roboto", "Light");
return tempBigGameMessageFonts;
}
// ===========================================================================
function processSmallGameMessageRendering() {
if(renderSmallGameMessage) {
if(smallGameMessageFont != null) {
if(smallGameMessageFont != "") {
smallGameMessageFont.render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
if(smallGameMessageText != "") {
if(smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
}
}
}
@@ -60,12 +74,13 @@ function processSmallGameMessageRendering() {
// ===========================================================================
function showSmallGameMessage(text, colour, duration) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' for ${duration}ms`);
function showSmallGameMessage(text, colour, duration, fontName) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if(smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
smallGameMessageFontName = fontName;
smallGameMessageColour = colour;
smallGameMessageText = text;
@@ -73,6 +88,7 @@ function showSmallGameMessage(text, colour, duration) {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;
smallGameMessageFontName = "";
}, duration);
}

View File

@@ -20,7 +20,7 @@ function SetStandardControlsEnabled(bEnabled)
if (game.standardControls === undefined)
{
console.warn("game.standardControls not implemented");
logToConsole(LOG_WARN, "game.standardControls not implemented");
return;
}
game.standardControls = bEnabled;
@@ -93,7 +93,7 @@ function GetMouseSensitivity()
{
if (game.getMouseSensitivity === undefined)
{
//console.error("game.getMouseSensitivity not implemented");
//logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented");
return [0.0025,0.003];
}
let MouseSensitivity = game.getMouseSensitivity();
@@ -124,7 +124,7 @@ function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, v
{
if (game.processLineOfSight === undefined)
{
console.warn("game.processLineOfSight not implemented");
logToConsole(LOG_WARN, "game.processLineOfSight not implemented");
return [null];
}
let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
@@ -632,10 +632,10 @@ function update()
addEventHandler("OnCameraProcess", (event) =>
{
if(mouseCameraEnabled) {
update();
event.preventDefault();
}
if(mouseCameraEnabled) {
update();
event.preventDefault();
}
});
function toggleMouseCamera() {

View File

@@ -48,11 +48,11 @@ function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
playerPaused[clientName] = paused;
playerPing[clientName] = ping;
if(game.game == VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName);
if(client != false) {
if(client.player != null) {
client.player.setNametag(characterName, colour);
if(getPlayerPed(client) != null) {
getPlayerPed(client).setNametag(characterName, colour);
}
}
}
@@ -74,14 +74,14 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
alpha *= 0.75;
let width = nametagWidth;
health = Math.max(0.0, Math.min(1.0, health));
armour = Math.max(0.0, Math.min(1.0, armour));
armour = Math.max(0.0, Math.min(1.0, armour));
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_III) {
if(getGame() == VRR_GAME_GTA_III) {
// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
if(skin == 109) {
y -= 20;
@@ -104,7 +104,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
}
// Armour Bar
// Armour Bar
if (armour > 0.0)
{
// Go up 10 pixels to draw the next part
@@ -119,16 +119,16 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
y -= 20;
// Nametag
// Nametag
if(nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
// AFK Status
if(afkStatusFont != null) {
if(afk) {
let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
@@ -139,7 +139,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// ===========================================================================
function updateNametags(element) {
function updateNametag(element) {
if(!areWorldLabelsSupported()) {
return false;
}
@@ -147,10 +147,11 @@ function updateNametags(element) {
if(localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
let client = getClientFromPlayerElement(element);
elementPos[2] += 0.9;
//if(typeof element.getComponentPosition()) {
let screenPos = getScreenFromWorldPosition(elementPos);
if (screenPos[2] >= 0.0) {
let health = element.health/100.0;
@@ -173,27 +174,29 @@ function updateNametags(element) {
}
if(element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(element.isType(ELEMENT_PLAYER)) {
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
}
}
@@ -205,7 +208,7 @@ function updateNametags(element) {
function getClientFromPlayer(player) {
getClients().forEach(function(client) {
if(client.player == player) {
if(getPlayerPed(client) == player) {
return client;
}
});
@@ -214,13 +217,13 @@ function getClientFromPlayer(player) {
// ===========================================================================
function processNameTagRendering(event) {
//if(game.game >= GAME_GTA_IV) {
//if(getGame() >= GAME_GTA_IV) {
// return false;
//}
getElementsByType(ELEMENT_PLAYER).forEach(function(player) {
if(player != localPlayer) {
updateNametags(player);
getElementsByType(ELEMENT_PED).forEach(function(ped) {
if(ped != localPlayer) {
updateNametag(ped);
}
});
}
@@ -231,4 +234,10 @@ function createColour(alpha, red, green, blue) {
return alpha << 24 | red << 16 | green << 8 | blue;
}
// ===========================================================================
function setNameTagDistance(distance) {
nametagDistance = distance;
}
// ===========================================================================

View File

@@ -7,58 +7,89 @@
// TYPE: Server (JavaScript)
// ===========================================================================
let disconnectReasons = [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed",
"Modified Game"
];
// ===========================================================================
function sendNetworkEventToPlayer(networkEvent, client, ...args) {
triggerNetworkEvent.apply(null, networkEvent, client, args);
triggerNetworkEvent.apply(null, networkEvent, client, args);
}
// ===========================================================================
function getPlayerPosition() {
return localPlayer.position;
return localPlayer.position;
}
// ===========================================================================
function setPlayerPosition(position) {
localPlayer.position = position;
if(getGame() == VRR_GAME_GTA_IV) {
natives.setCharCoordinates(localPlayer, position);
} else {
localPlayer.position = position;
}
}
// ===========================================================================
function getElementPosition(element) {
return element.position;
function getElementPosition(elementId) {
return getElementFromId(elementId).position;
}
// ===========================================================================
function setElementPosition(element, position) {
if(!element.isSyncer) {
return false;
}
element.position = position;
function getElementHeading(elementId) {
return getElementFromId(elementId).heading;
}
// ===========================================================================
function deleteGameElement(element, position) {
if(!element.isOwner) {
return false;
}
function setElementPosition(elementId, position) {
if(getElementFromId(elementId) == null) {
return false;
}
destroyGameElement(element);
if(!getElementFromId(elementId).isSyncer) {
return false;
}
getElementFromId(elementId).position = position;
}
// ===========================================================================
function deleteGameElement(elementId, position) {
if(!getElementFromId(elementId).isOwner) {
return false;
}
destroyGameElement(getElementFromId(elementId));
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
}
// ===========================================================================
function addNetworkEventHandler(eventName, handlerFunction) {
addNetworkHandler(eventName, handlerFunction);
addNetworkHandler(eventName, handlerFunction);
}
// ===========================================================================
@@ -101,7 +132,7 @@ function getClientsInRange(position, distance) {
// ===========================================================================
function getCiviliansInRange(position, distance) {
return getElementsByType(ELEMENT_PED).filter(x => !x.isType(ELEMENT_PLAYER) && getElementPosition(x).position.distance(position) <= distance);
return getElementsByType(ELEMENT_PED).filter(x => !x.isType(ELEMENT_PLAYER) && x.position.distance(position) <= distance);
}
// ===========================================================================
@@ -113,7 +144,7 @@ function getPlayersInRange(position, distance) {
// ===========================================================================
function getElementsByTypeInRange(elementType, position, distance) {
return getElementsByType(elementType).filter(x => getElementPosition(x).position.distance(position) <= distance);
return getElementsByType(elementType).filter(x => x.position.distance(position) <= distance);
}
// ===========================================================================
@@ -124,6 +155,12 @@ function getClosestCivilian(position) {
// ===========================================================================
function getClosestPlayer(position) {
return getElementsByType(ELEMENT_PLAYER).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
}
// ===========================================================================
function is2dPositionOnScreen(pos2d) {
return pos2d.x >= 0 && pos2d.y >= 0 && pos2d.x <= game.width && pos2d.y <= game.height;
}
@@ -143,6 +180,31 @@ function getVehiclesInRange(position, range) {
// ===========================================================================
function createGameBlip(blipModel, position, name = "") {
if(getGame() == VRR_GAME_GTA_IV) {
let blipId = natives.addBlipForCoord(position);
if(blipId) {
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
natives.setBlipAsShortRange(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
return blipId;
}
}
return -1;
}
// ===========================================================================
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
return entity.setData(dataName, dataValue);
}
}
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
@@ -150,19 +212,7 @@ function setVehicleEngine(vehicleId, state) {
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
getElementFromId(vehicleId).lights = state;
}
// ===========================================================================
@@ -176,11 +226,7 @@ function repairVehicle(syncId) {
function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
vehicle.lights = lightStatus;
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
@@ -244,6 +290,24 @@ function syncVehicleProperties(vehicle) {
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
return entity.removeData(dataName);
}
return null;
}
// ===========================================================================
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
return (entity.getData(dataName) != null);
}
return null;
}
// ===========================================================================
function syncCivilianProperties(civilian) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
@@ -336,6 +400,12 @@ function syncCivilianProperties(civilian) {
// ===========================================================================
function preventDefaultEventAction(event) {
event.preventDefault();
}
// ===========================================================================
function syncPlayerProperties(player) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
@@ -461,6 +531,42 @@ function syncObjectProperties(object) {
// ===========================================================================
function consolePrint(text) {
console.log(text);
}
// ===========================================================================
function consoleWarn(text) {
console.warn(text);
}
// ===========================================================================
function consoleError(text) {
console.error(text);
}
// ===========================================================================
function getPlayerName(client) {
return client.name;
}
// ===========================================================================
function getGame() {
return game.game;
}
// ===========================================================================
function getPlayerId(client) {
return client.index;
}
// ===========================================================================
function syncElementProperties(element) {
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
@@ -490,4 +596,105 @@ function syncElementProperties(element) {
}
}
// ===========================================================================
function getPlayerPed(client) {
return client.player;
}
// ===========================================================================
function getScreenWidth() {
return game.width;
}
// ===========================================================================
function getScreenHeight() {
return game.height;
}
// ===========================================================================
// ===========================================================================
function openAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
openGarage(i);
}
break;
default:
break;
}
}
// ===========================================================================
function closeAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
closeGarage(i);
}
break;
default:
break;
}
}
// ===========================================================================
function setPedInvincible(ped, state) {
ped.invincible = state;
}
// ===========================================================================
function setPedLookAt(ped, position) {
if(getGame() == VRR_GAME_GTA_SA) {
ped.lookAt(position, 10000);
return true;
} else {
setElementHeading(ped.id, getHeadingFromPosToPos(getElementPosition(ped.id), position));
}
}
// ===========================================================================
function setElementHeading(elementId, heading) {
getElementFromId(elementId).heading = heading;
}
// ===========================================================================

19
scripts/client/npc.js Normal file
View File

@@ -0,0 +1,19 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: npc.js
// DESC: Provides NPC functions and processing
// TYPE: Client (JavaScript)
// ===========================================================================
function processNPCMovement(npc) {
//if(npc.isSyncer == true) {
if(getEntityData(npc, "vrr.lookAtClosestPlayer") == true) {
let closestPlayer = getClosestPlayer(getElementPosition(npc.id));
setPedLookAt(npc, getElementPosition(closestPlayer.id));
}
//}
}
// ===========================================================================

View File

@@ -40,7 +40,7 @@ function setStreamingRadioVolume(volume) {
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
playCustomAudio(audioName, volume/100, loop);
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume/100, loop);
}
// ===========================================================================

View File

@@ -43,7 +43,7 @@ function processScoreBoardRendering() {
}
if(renderScoreBoard) {
if(isKeyDown(SDLK_TAB)) {
if(isKeyDown(SDLK_TAB)) {
if(scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
let titleSize = scoreBoardTitleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);

View File

@@ -18,95 +18,137 @@ function initServerScript() {
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat history
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.pedSpeech", playPedSpeech);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", setPlayer2DRendering);
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkEventHandler("vrr.spawned", onServerSpawnedPlayer);
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
// Vehicle
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Radio
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Key Bindings
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
// Weapon Damage
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("vrr.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("vrr.showError", showErrorGUI);
addNetworkEventHandler("vrr.showInfo", showInfoGUI);
addNetworkEventHandler("vrr.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("vrr.loginSuccess", loginSuccess);
addNetworkEventHandler("vrr.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("vrr.loginFailed", loginFailed);
addNetworkEventHandler("vrr.registrationSuccess", registrationSuccess);
addNetworkEventHandler("vrr.registrationFailed", registrationFailed);
addNetworkEventHandler("vrr.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("vrr.changePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("vrr.guiColour", setGUIColours);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
// Business
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
// GPS
addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
// Locale
addNetworkEventHandler("vrr.locale", setLocale);
addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI);
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.anim", makePedPlayAnimation);
addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forceAnim", forcePedAnimation);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
}
// ===========================================================================
@@ -131,7 +173,7 @@ function sendResourceStoppedSignalToServer() {
// ===========================================================================
function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
@@ -139,6 +181,8 @@ function setPlayer2DRendering(hudState, labelState, smallGameMessageState, score
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if(typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
@@ -154,12 +198,26 @@ function setPlayer2DRendering(hudState, labelState, smallGameMessageState, score
// ===========================================================================
function onServerSpawnedPlayer(state) {
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if(state) {
setUpInitialGame();
calledDeathEvent = false;
setTimeout(function() {
calledDeathEvent = false;
}, 1000);
getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
syncCivilianProperties(ped);
});
getElementsByType(ELEMENT_PLAYER).forEach(player => {
syncPlayerProperties(player);
});
getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
syncVehicleProperties(vehicle);
});
}
}
@@ -233,20 +291,6 @@ function forceSyncElementProperties(elementId) {
// ===========================================================================
function setElementPosition(elementId, position) {
if(getElementFromId(elementId) == null) {
return false;
}
if(!getElementFromId(elementId).isSyncer) {
return false;
}
getElementFromId(elementId).position = position;
}
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
if(getElementFromId(elementId) == null) {
return false;
@@ -257,18 +301,6 @@ function setElementCollisionsEnabled(elementId, state) {
// ===========================================================================
function setLocalPlayerPedPartsAndProps(parts, props) {
for(let i in parts) {
localPlayer.changeBodyPart(parts[0], parts[1], parts[2]);
}
for(let i in props) {
localPlayer.changeBodyProp(props[0], props[1]);
}
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if(typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
@@ -277,7 +309,7 @@ function setLocalPlayerArmour(armour) {
// ===========================================================================
function forceLocalPlayerWantedLevel(wantedLevel) {
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
@@ -300,9 +332,9 @@ function setLocalPlayerInfiniteRun(state) {
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), skinId);
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
natives.changePlayerModel(natives.getPlayerId(), skinId);
} else {
localPlayer.skin = skinId;
}
@@ -322,4 +354,63 @@ function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if(getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if(localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("vrr.localeSelect", localeId);
}
// ===========================================================================

View File

@@ -54,8 +54,14 @@ function processSkinSelectKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
@@ -68,8 +74,14 @@ function processSkinSelectKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
@@ -120,8 +132,14 @@ function toggleSkinSelect(state) {
}
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}

View File

@@ -26,23 +26,39 @@ function initClientScripts() {
function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
// Set completed game progress
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
// Traffic and ped density
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
return true;
}
} else if(getGame() == VRR_GAME_GTA_VC) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
if(getGame() == VRR_GAME_GTA_VC) {
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
// Set completed game progress
game.setGameStat(STAT_PROGRESSMADE, 99999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 99999);
// Traffic and ped density
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
// Load all anim libs
game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh");
game.REQUEST_ANIMATION("biked");
@@ -65,13 +81,15 @@ function setUpInitialGame() {
game.REQUEST_ANIMATION("lance");
game.REQUEST_ANIMATION("skate");
game.LOAD_ALL_MODELS_NOW();
//game.LOAD_ALL_MODELS_NOW();
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
if(getGame() == VRR_GAME_GTA_SA) {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if(getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
@@ -82,7 +100,11 @@ function setUpInitialGame() {
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
// Pro driving skill
game.setGameStat(STAT_DRIVING_SKILL, 9999);
// Only visual for CJ, but affects all peds fight speed, bicycle hop, etc
game.setGameStat(STAT_FAT, 9999);
game.setGameStat(STAT_ENERGY, 9999);
game.setGameStat(STAT_CYCLE_SKILL, 9999);
@@ -97,12 +119,12 @@ function setUpInitialGame() {
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999);
// Disables default yellow cone at doors for entering places in singleplayer
game.setDefaultInteriors(false);
game.onMission = true;
return true;
}
if(getGame() == VRR_GAME_GTA_IV) {
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
} else if(getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -115,22 +137,23 @@ function setUpInitialGame() {
natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true);
natives.allowReactionAnims(localPlayer, true);
//natives.allowReactionAnims(localPlayer, false);
natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false);
natives.forceFullVoice(localPlayer);
// HUD and Display
natives.displayCash(false);
natives.displayAmmo(false);
natives.displayHud(false);
natives.displayRadar(false);
natives.displayAreaName(false);
natives.displayPlayerNames(false);
//natives.displayCash(false);
//natives.displayAmmo(false);
//natives.displayHud(false);
//natives.displayRadar(false);
//natives.displayAreaName(false);
natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0);
@@ -138,27 +161,34 @@ function setUpInitialGame() {
natives.setPlayersDropMoneyInNetworkGame(false);
// Population
natives.dontSuppressAnyCarModels(5.0);
natives.dontSuppressAnyPedModels(5.0);
natives.forceGenerateParkedCarsTooCloseToOthers(5.0);
natives.setParkedCarDensityMultiplier(5.0);
natives.setRandomCarDensityMultiplier(5.0);
natives.setPedDensityMultiplier(5.0);
natives.setCarDensityMultiplier(5.0);
natives.setScenarioPedDensityMultiplier(5.0, 5.0);
//natives.dontSuppressAnyCarModels(5.0);
//natives.dontSuppressAnyPedModels(5.0);
//natives.forceGenerateParkedCarsTooCloseToOthers(true);
//natives.setParkedCarDensityMultiplier(5.0);
//natives.setRandomCarDensityMultiplier(5.0);
//natives.setPedDensityMultiplier(5.0);
//natives.setCarDensityMultiplier(5.0);
//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
natives.switchRandomTrains(true);
natives.switchRandomBoats(true);
natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false);
natives.requestAnims("DANCING");
return true;
}
// Singleplayer Cellphone
//natives.requestScript("spcellphone");
//natives.startNewScript("spcellphone", 0);
// Script "v-blockedscripts" blocks the mpcellphone scripts
natives.setMessagesWaiting(false); // Seems to have no effect
natives.setMobilePhoneRadioState(false);
if(getGame() == VRR_GAME_MAFIA_ONE) {
// Animation libraries
natives.requestAnims("DANCING");
// Some last steps
//natives.loadAllObjectsNow();
} else if(getGame() == VRR_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
return true;
}
}
@@ -166,4 +196,4 @@ function setUpInitialGame() {
initClientScripts();
// ===========================================================================
// ===========================================================================

View File

@@ -10,8 +10,13 @@
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.player.position", localPlayer.position);
sendNetworkEventToServer("vrr.player.heading", localPlayer.heading);
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
//}
}
if(localPlayer.health <= 0) {
@@ -22,12 +27,393 @@ function processSync(event, deltaTime) {
sendNetworkEventToServer("vrr.playerDeath");
}
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement.id);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
}
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if(getGame() == VRR_GAME_GTA_IV) {
if(!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
}
// ===========================================================================
function repairVehicle(syncId) {
getVehicleFromSyncId(syncId).fix();
}
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
//let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
//for(let i in allUpgrades) {
// vehicle.removeUpgrade(i);
//}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
}
}
// ===========================================================================
function syncCivilianProperties(civilian) {
if(!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
civilian.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
civilian.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animationSlot = getEntityData(civilian, "vrr.anim");
let animationData = getAnimationData(animationSlot);
civilian.addAnimation(animationData.groupId, animationData.animId);
}
}
// ===========================================================================
function syncPlayerProperties(player) {
if(!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
player.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
player.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
}
// ===========================================================================
function syncElementProperties(element) {
if(!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
}
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
default:
break;
}
} else {
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
default:
break;
}
}
}
// ===========================================================================
@@ -38,4 +424,16 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
}
}
// ===========================================================================
function setLocalPlayerPedPartsAndProps(parts, props) {
for(let i in parts) {
localPlayer.changeBodyPart(parts[i][0], parts[i][1], parts[i][2]);
}
for(let j in props) {
localPlayer.changeBodyProp(props[j][0], props[j][1]);
}
}
// ===========================================================================

View File

@@ -7,173 +7,6 @@
// TYPE: Client (JavaScript)
// ===========================================================================
let weaponSlots = [
false,
[
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11
],
[
0,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
2,
2,
2,
2,
2,
3,
3,
4,
4,
4,
5,
5,
5,
5,
6,
6,
8,
8,
7,
7,
7,
7,
9,
-1,
9,
],
[
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
8,
8,
8,
-1,
-1,
-1,
2,
2,
2,
3,
3,
3,
4,
4,
5,
5,
4,
6,
6,
7,
7,
7,
7,
8,
12,
9,
9,
9,
9,
9,
11,
9,
9,
9,
],
];
function openAllGarages() {
switch(game.game) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
openGarage(i);
}
break;
default:
break;
}
}
// ===========================================================================
function closeAllGarages() {
switch(game.game) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
closeGarage(i);
}
break;
default:
break;
}
}
// ===========================================================================
function setLocalPlayerFrozenState(state) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting frozen state to ${state}`);
gui.showCursor(state, !state);
@@ -185,12 +18,10 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState;
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(localClient.index, boolToInt(controlState));
}
if(getGame() != VRR_GAME_GTA_IV) {
localPlayer.collisionsEnabled = controlState;
localPlayer.invincible = true;
game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
} else if(getGame() != VRR_GAME_GTA_IV) {
setElementCollisionsEnabled(localPlayer, controlState);
setPedInvincible(localPlayer, true);
}
}
@@ -246,7 +77,7 @@ function setCityAmbienceState(state, clearElements = false) {
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state);
if(game.game != VRR_GAME_GTA_SA) {
if(getGame() != VRR_GAME_GTA_SA) {
game.setCiviliansEnabled(state);
}
@@ -264,10 +95,16 @@ function runClientCode(code, returnTo) {
try {
returnValue = eval("(" + code + ")");
} catch(error) {
sendNetworkEventToServer("vrr.runCodeFail", returnTo, code);
sendNetworkEventToServer("vrr.runCodeFail", returnTo, error.toString());
return false;
}
sendNetworkEventToServer("vrr.runCodeSuccess", returnTo, code, returnValue);
let returnValueString = returnValue;
if(returnValue != null && returnValue != undefined) {
returnValueString = `${returnValue.toString()} (${typeof returnValue})`;
} else {
returnValueString = "null/undefined";
}
sendNetworkEventToServer("vrr.runCodeSuccess", returnTo, returnValueString);
}
// ===========================================================================
@@ -280,11 +117,13 @@ function enterVehicleAsPassenger() {
localPlayer.enterVehicle(tempVehicle, false);
}
} else {
for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 1);
}
}
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
}
}
}
@@ -312,12 +151,14 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
// ===========================================================================
function clearLocalPlayerWeapons() {
function clearLocalPlayerWeapons(clearData) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing weapons`);
localPlayer.clearWeapons();
forceWeapon = 0;
forceWeaponAmmo = 0;
forceWeaponClipAmmo = 0;
if(clearData == true) {
forceWeapon = 0;
forceWeaponAmmo = 0;
forceWeaponClipAmmo = 0;
}
}
// ===========================================================================
@@ -356,18 +197,23 @@ function setLocalPlayerInterior(interior) {
if(!isGTAIV()) {
localPlayer.interior = interior;
game.cameraInterior = interior;
} else {
let interiorId = natives.getInteriorAtCoords(localPlayer.position);
natives.activateInterior(interiorId, true);
}
} //else {
//if(getGameConfig().mainWorldInterior != interior) {
// let interiorId = natives.getInteriorAtCoords(localPlayer.position);
// natives.activateInterior(interiorId, true);
// natives.loadAllObjectsNow();
//}
//let interiorId = natives.getInteriorAtCoords(localPlayer.position);
//natives.activateInterior(interiorId, true);
//}
}
//let vehicles = getElementsByType(ELEMENT_VEHICLE);
//for(let i in vehicles) {
// if(getEntityData(vehicles[i], "vrr.interior")) {
// vehicles[i].interior = getEntityData(vehicles[i], "vrr.interior");
// }
//}
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
if(getEntityData(vehicles[i], "vrr.interior")) {
vehicles[i].interior = getEntityData(vehicles[i], "vrr.interior");
}
}
}
// ===========================================================================
@@ -389,12 +235,6 @@ function setLocalPlayerHealth(health) {
// ===========================================================================
function isSnowEnabled() {
return (typeof snowing != "undefined");
}
// ===========================================================================
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
@@ -412,18 +252,14 @@ function clearLocalPedState() {
// ===========================================================================
function getWeaponSlot(weaponId) {
if(getGame() == VRR_GAME_GTA_IV) {
return false;
}
return weaponSlots[getGame()][weaponId];
return getGameConfig().weaponSlots[getGame()][weaponId];
}
// ===========================================================================
function setLocalPlayerDrunkEffect(amount, duration) {
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration}ms`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration} ms`);
drunkEffectAmount = 0;
drunkEffectDurationTimer = setInterval(function() {
drunkEffectAmount = drunkEffectAmount;
@@ -568,24 +404,20 @@ function processWantedLevelReset() {
function processLocalPlayerVehicleControlState() {
if(areServerElementsSupported()) {
if(inVehicle && localPlayer.vehicle != null) {
if(getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
localPlayer.vehicle.engine = false;
}
if(doesEntityDataExist(localPlayer.vehicle, "vrr.engine")) {
if(getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
localPlayer.vehicle.engine = false;
if(!localPlayer.vehicle.engine) {
if(typeof localPlayer.vehicle.velocity != "undefined") {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
}
if(!localPlayer.vehicle.engine) {
if(typeof localPlayer.vehicle.velocity != "undefined") {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
}
if(parkedVehiclePosition) {
localPlayer.vehicle.position = parkedVehiclePosition;
localPlayer.vehicle.heading = parkedVehicleHeading;
}
} else {
if(parkedVehiclePosition) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
//if(parkedVehiclePosition) {
// localPlayer.vehicle.position = parkedVehiclePosition;
// localPlayer.vehicle.heading = parkedVehicleHeading;
//}
}
}
}
}
@@ -617,7 +449,7 @@ function processLocalPlayerSphereEntryExitHandling() {
// ===========================================================================
function processJobRouteSphere() {
if(game.game == VRR_GAME_GTA_SA) {
if(getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition();
if(jobRouteLocationSphere != null) {
if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
@@ -639,10 +471,10 @@ function forceLocalPlayerEquippedWeaponItem() {
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
}
} else {
if(getGame() < VRR_GAME_GTA_IV) {
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
}
//if(getGame() < VRR_GAME_GTA_IV) {
// forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
// forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
//}
}
} else {
if(localPlayer.weapon > 0) {
@@ -683,9 +515,11 @@ function processLocalPlayerVehicleEntryExitHandling() {
// ===========================================================================
function getVehicleForNetworkEvent(vehicleArg) {
// Soon this will also be used to get the IV vehicle via it's ID
return vehicleArg;
function getVehicleForNetworkEvent(vehicle) {
if(getGame() == VRR_GAME_GTA_IV) {
return natives.getNetworkIdFromVehicle(vehicle);
}
return vehicle.id;
}
// ===========================================================================
@@ -765,7 +599,7 @@ function processNearbyPickups() {
// ===========================================================================
function processGameSpecifics() {
if(game.game < VRR_GAME_GTA_IV) {
if(getGame() < VRR_GAME_GTA_IV) {
game.clearMessages();
}
@@ -774,55 +608,8 @@ function processGameSpecifics() {
// ===========================================================================
function processVehiclePurchasing() {
if(vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
if(inVehicle == false) {
vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
return false;
} else {
if(vehiclePurchasing == inVehicle) {
if(getDistance(inVehicle.position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
}
} else {
vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
}
}
}
}
// ===========================================================================
function setVehiclePurchaseState(state, vehicleId, position) {
vehiclePurchaseState = state;
if(vehicleId != null) {
vehiclePurchasing = getElementFromId(vehicleId);
} else {
vehiclePurchasing = null;
}
vehiclePurchasePosition = position;
}
// ===========================================================================
function processVehicleFires() {
/*
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
if(vehicles[i].isSyncer) {
if(!doesEntityDataExist(vehicles[i], "vrr.fire")) {
triggerNetworkEvent("vrr.vehFire", vehicles[i].id);
} else {
vehicles[i].health = 249;
}
}
}
*/
function getServerData() {
return serverData;
}
// ===========================================================================

View File

@@ -7,11 +7,124 @@
// TYPE: Client (JavaScript)
// ===========================================================================
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
class VehicleData {
constructor(vehicleId, model, position, heading, colour1, colour2, colour3, colour4, locked, lights, engine, licensePlate) {
this.index = -1;
this.vehicleId = vehicleId;
this.model = model;
this.position = position;
this.heading = heading;
this.colour1 = colour1;
this.colour2 = colour2;
this.colour3 = colour3;
this.colour4 = colour4;
this.pickupModel = pickupModel;
this.locked = locked;
this.lights = lights;
this.engine = engine;
this.licensePlate = licensePlate;
this.ivNetworkId = -1;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
// ===========================================================================
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
if(getGame() != VRR_GAME_GTA_IV) {
return false;
}
if(getVehicleData(vehicleId) != false) {
let vehicleData = getVehicleData(vehicleId);
//vehicleData.position = position;
//vehicleData.heading = heading;
//vehicleData.model
vehicleData.colour1 = colour1;
vehicleData.colour2 = colour2;
vehicleData.colour3 = colour3;
vehicleData.colour4 = colour4;
vehicleData.engine = engine;
vehicleData.lights = lights;
vehicleData.locked = locked;
vehicleData.licensePlate = "";
let vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
} else {
//logToConsole(LOG_DEBUG, `[VRR.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
//let tempVehicleData = new VehicleData(vehicleId, name, position, blipModel, pickupModel);
//vehicles.push(tempVehicleData);
//setAllJobDataIndexes();
}
}
// ===========================================================================
function processVehiclePurchasing() {
if(vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
if(getLocalPlayerVehicle() == false) {
vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
return false;
} else {
if(vehiclePurchasing == getLocalPlayerVehicle()) {
if(getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
}
} else {
vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
}
}
}
}
// ===========================================================================
function processVehicleBurning() {
getElementsByType(ELEMENT_VEHICLE).filter(vehicle => vehicle.isSyncer && vehicle.health < 250).forEach((vehicle) => {
vehicle.health = 250;
});
}
// ===========================================================================
function setVehiclePurchaseState(state, vehicleId, position) {
vehiclePurchaseState = state;
if(vehicleId != null) {
vehiclePurchasing = getElementFromId(vehicleId);
} else {
vehiclePurchasing = null;
}
vehiclePurchasePosition = position;
}
// ===========================================================================
/**
* @param {number} vehicleId - The ID of the job (initially provided by server)
* @return {VehicleData} The vehicle's data (class instance)
*/
function getVehicleData(vehicleId) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicleId == vehicleId) {
return getServerData().vehicles[i];
}
}
return false;
}
// ===========================================================================
function setAllVehicleDataIndexes() {
for(let i in getServerData().vehicles) {
getServerData().vehicles[i].index = i;
}
}

View File

@@ -8,30 +8,30 @@
// ===========================================================================
function getPlayerAccentText(client) {
return getPlayerCurrentSubAccount(client).accent;
return getPlayerCurrentSubAccount(client).accent;
}
// ===========================================================================
function setPlayerAccentText(client, text) {
getPlayerCurrentSubAccount(client).accent = text;
getPlayerCurrentSubAccount(client).accent = text;
}
// ===========================================================================
function doesPlayerHaveAccent(client) {
return (getPlayerCurrentSubAccount(client).accent != "");
return (getPlayerCurrentSubAccount(client).accent != "");
}
// ===========================================================================
function getPlayerAccentInlineOutput(client) {
let outputText = "";
if(doesPlayerHaveAccent(client)) {
outputText = `[${getPlayerAccentText(client)}] `;
}
let outputText = "";
if(doesPlayerHaveAccent(client)) {
outputText = `[${getPlayerAccentText(client)}] `;
}
return outputText;
return outputText;
}
// ===========================================================================
@@ -63,7 +63,7 @@ function listAccentsCommand(command, params, client) {
let chunkedList = splitArrayIntoChunks(accentList, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentList")));
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentsListHeader")));
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
@@ -91,7 +91,7 @@ function getAccentFromParams(params) {
function reloadAccentConfigurationCommand(command, params, client) {
getGlobalConfig().accents = loadAccentConfig();
messageAdmins(`${client.name} {MAINCOLOUR}has reloaded the accent list`);
messageAdmins(`{adminOrange}${getPlayerName(client)} {MAINCOLOUR}has reloaded the accent list`);
}
// ===========================================================================
@@ -111,7 +111,7 @@ function addAccentCommand(command, params, client) {
getGlobalConfig().accents.push(newAccentName);
saveAccentConfig();
messageAdmins(`${client.name}{MAINCOLOUR} added a new accent: ${newAccentName}`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} added a new accent: {ALTCOLOUR}${newAccentName}{MAINCOLOUR}`);
}
// ===========================================================================
@@ -131,7 +131,7 @@ function removeAccentCommand(command, params, client) {
getGlobalConfig().accents.push(newAccentName);
saveAccentConfig();
messageAdmins(`${client.name}{MAINCOLOUR} added a new accent: ${newAccentName}`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed an accent: {ALTCOLOUR}${newAccentName}{MAINCOLOUR}`);
}
// ===========================================================================

View File

@@ -92,15 +92,16 @@ function toggleAutoSelectLastCharacterCommand(command, params, client) {
// ===========================================================================
function toggleAccountGUICommand(command, params, client) {
// Remember, the flag is BACKWARD. Enabled = NO GUI!
let flagValue = getAccountSettingsFlagValue("NoGUI");
if(!doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
} else {
if(doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
} else {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
}
@@ -111,7 +112,7 @@ function toggleAccountGUICommand(command, params, client) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
} else {
hideAllPlayerGUI(client);
messagePlayerNormal(client, `👋 Welcome back to ${getServerName()}, ${getPlayerName(client)}! Please /login to continue.`, getColourByName("softGreen"));
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "{ALTCOLOUR}/login{MAINCOLOUR}"));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
}
} else {
@@ -120,7 +121,7 @@ function toggleAccountGUICommand(command, params, client) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else {
hideAllPlayerGUI(client);
messagePlayerNormal(client, `👋 Welcome to ${getServerName()}, ${getPlayerName(client)}! Please /register to continue.`, getColourByName("softGreen"));
messagePlayerNormal(client, getLocaleString(client, "WelcomeNewPlayer", getServerName(), getPlayerName(client), "{ALTCOLOUR}/register{MAINCOLOUR}"));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
}
@@ -133,13 +134,13 @@ function toggleAccountGUICommand(command, params, client) {
function toggleAccountLoginAttemptNotificationsCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("AuthAttemptAlert");
if(hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
if(doesPlayerHaveLoginAlertsEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now {MAINCOLOUR}be notified by email when somebody tries to login to your account`);
messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(false)}OFF{MAINCOLOUR} notification by email when somebody tries to login to your account`);
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not {MAINCOLOUR}be notified by email when somebody tries to login to your account`);
messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(true)}ON{MAINCOLOUR} notification by email when somebody tries to login to your account`);
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
}
@@ -153,14 +154,14 @@ function toggleAccountServerLogoCommand(command, params, client) {
if(!doesPlayerHaveLogoEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now {MAINCOLOUR}be shown the server logo (if enabled on current server)`);
messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
if(getServerConfig().showLogo) {
updatePlayerShowLogoState(client, true);
}
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not {MAINCOLOUR}be shown the server logo.`);
messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(false)}${getLocaleString(client, "Off")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
updatePlayerShowLogoState(client, false);
}
@@ -189,11 +190,11 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, `{MAINCOLOUR}You have turned ${getBoolRedGreenInlineColour(false)}ON {MAINCOLOUR} two factor authentication!{ALTCOLOUR}${addtoAuthenticatorCode}`);
messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
} else {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF {MAINCOLOUR}two-factor authentication for login.`);
messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(false)}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
}
return true;
@@ -203,7 +204,7 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
function registerCommand(command, params, client) {
if(isPlayerRegistered(client)) {
messagePlayerError(client, `Your name is already registered!`);
messagePlayerError(client, getLocaleString(client, "AccountNameAlreadyRegistered"));
return false;
}
@@ -235,8 +236,8 @@ function changeAccountPasswordCommand(command, params, client) {
}
if(!doesPasswordMeetRequirements(newPassword)) {
messagePlayerError(client, `The new password must meet the requirements!`);
messagePlayerInfo(client, `Passwords must have at least one capital letter, one lowercase letter, and one number!`);
messagePlayerError(client, getLocaleString(client, "PasswordNotGoodEnough"));
messagePlayerInfo(client, getLocaleString(client, "PasswordNeedsBase", `${getLocaleString(client, "PasswordNeedsCapitals", getGlobalConfig().passwordRequiredCapitals)}, ${getLocaleString(client, "PasswordNeedsSymbols", getGlobalConfig().passwordRequiredSymbols)}`));
return false;
}
@@ -253,12 +254,12 @@ function setAccountChatScrollLinesCommand(command, params, client) {
}
if(isNaN(params)) {
messagePlayerError(client, `The line amount must be a number!`);
messagePlayerError(client, getLocaleString(client, "ChatScrollLinesNotNumber"));
return false;
}
if(toInteger(params) < 1 || toInteger(params) > 6) {
messagePlayerError(client, `The line amount must be between 1 and 6!`);
messagePlayerError(client, getLocaleString(client, "ChatScrollLinesMustBeBetween", getGlobalConfig().minChatLines, getGlobalConfig().maxChatLines));
return false;
}
@@ -266,7 +267,27 @@ function setAccountChatScrollLinesCommand(command, params, client) {
getPlayerData(client).accountData.chatScrollLines = lines;
sendPlayerChatScrollLines(client, lines);
messagePlayerSuccess(client, `Your chatbox will now scroll ${toInteger(lines)} lines at a time!`);
messagePlayerSuccess(client, getLocaleString(client, "ChatScrollLinesSet", lines));
}
// ===========================================================================
function setAccountChatAutoHideDelayCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(isNaN(params)) {
messagePlayerError(client, `The delay time must be a number!`);
return false;
}
let delay = Math.ceil(toInteger(params));
getPlayerData(client).accountData.chatAutoHideDelay = delay;
sendPlayerChatAutoHideDelay(client, delay);
messagePlayerSuccess(client, `Your chatbox will now automatically hide after ${toInteger(delay)} seconds!`);
}
// ===========================================================================
@@ -280,7 +301,7 @@ function setAccountEmailCommand(command, params, client) {
let emailAddress = getParam(params, " ", 1);
if(!isValidEmailAddress(emailAddress)) {
messagePlayerError(client, `The email '${emailAddress} is not valid!`);
messagePlayerError(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
return false;
}
@@ -290,7 +311,7 @@ function setAccountEmailCommand(command, params, client) {
//}
if(getPlayerData(client).accountData.emailAddress != "" && isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, `You already set your email and verified it!`);
messagePlayerError(client, getLocaleString(client, "AccountEmailAlreadySetAndVerified"));
return false;
}
@@ -300,9 +321,9 @@ function setAccountEmailCommand(command, params, client) {
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
messagePlayerSuccess(client, `Your email has been set!`);
messagePlayerAlert(client, `Please verify your email to enable extra account security and recovery features.`);
messagePlayerAlert(client, `A verification code and instructions have been sent to your email.`);
messagePlayerSuccess(client, getLocaleString(client, "EmailSet"));
messagePlayerAlert(client, getLocaleString(client, "RegistrationEmailVerifyReminder"));
messagePlayerAlert(client, getLocaleString(client, "EmailVerificationCodeSent"));
saveAccountToDatabase(getPlayerData(client).accountData);
}
@@ -322,7 +343,7 @@ function verifyAccountEmailCommand(command, params, client) {
}
if(module.hashing.sha512(verificationCode) != getPlayerData(client).accountData.emailVerificationCode) {
messagePlayerError(client, `Invalid email verification code! A new one has been created and sent to your email.`);
messagePlayerError(client, getLocaleString(client, "InvalidEmailVerificationCode"));
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
@@ -332,8 +353,8 @@ function verifyAccountEmailCommand(command, params, client) {
getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("EmailVerified"));
getPlayerData(client).accountData.emailVerificationCode = "";
messagePlayerSuccess(client, `Your email has been verified!`);
messagePlayerAlert(client, `You can now use your email for password resets, two-factor authentication, alerts, and more!`);
messagePlayerSuccess(client, getLocaleString(client, "EmailVerified"));
messagePlayerAlert(client, getLocaleString(client, "EmailVerifiedTip"));
saveAccountToDatabase(getPlayerData(client).accountData);
}
@@ -563,13 +584,14 @@ function loginSuccess(client) {
if(doesPlayerHaveStaffPermission(client, "Developer") || doesPlayerHaveStaffPermission(client, "ManageServer")) {
logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
client.administrator = true;
setPlayerNativeAdminState(client, true);
}
if(doesServerHaveTesterOnlyEnabled()) {
if(!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
setTimeout(function() {
client.disconnect();
getPlayerData(client).customDisconnectReason = "Kicked - Not a tester";
disconnectPlayer(client);
}, 3500);
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
@@ -580,13 +602,13 @@ function loginSuccess(client) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the "not a tester" error message (GUI disabled).`);
messagePlayerError(client, getLocaleString(client, "NotATester"));
return false;
}
}
}
}
if(getPlayerData(client).subAccounts.length == 0) {
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"));
showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
@@ -597,11 +619,20 @@ function loginSuccess(client) {
showCharacterSelectToClient(client);
}
getPlayerData(client).accountData.ipAddress = client.ip;
getPlayerData(client).accountData.ipAddress = getPlayerIP(client);
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has joined the server`, getColourByName("softYellow"));
messageDiscordChatChannel(`👋 ${getPlayerName(client)} has joined the server`);
//let countryName = "Unknown";
//if(getCountryNameFromIP(getPlayerIP(client))) {
// countryName = getCountryNameFromIP(getPlayerIP(client));
//}
//let clients = getClients();
//for(let i in clients) {
// messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerJoinedServer", `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${countryName}{MAINCOLOUR}`), getColourByName("softYellow"));
//}
}
// ===========================================================================
@@ -636,6 +667,7 @@ function saveAccountToDatabase(accountData) {
["acct_svr_staff_flags", accountData.flags.admin],
["acct_svr_mod_flags", accountData.flags.moderation],
["acct_svr_chat_scroll_lines", accountData.chatScrollLines],
["acct_svr_chat_auto_hide_delay", accountData.chatAutoHideDelay],
];
let queryString1 = createDatabaseUpdateQuery("acct_main", data, `acct_id=${accountData.databaseId}`);
@@ -772,7 +804,7 @@ function createAccount(name, password, email = "") {
function checkLogin(client, password) {
getPlayerData(client).loginAttemptsRemaining = getPlayerData(client).loginAttemptsRemaining-1;
if(getPlayerData(client).loginAttemptsRemaining <= 0) {
client.disconnect();
disconnectPlayer(client);
}
if(isPlayerLoggedIn(client)) {
@@ -808,8 +840,8 @@ function checkLogin(client, password) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
@@ -824,17 +856,18 @@ function checkLogin(client, password) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
return false;
}
//if(doesPlayerHaveTwoFactorAuthEnabled(client)) {
// getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
// showPlayerTwoFactorAuthenticationGUI(client);
// return true;
//}
if(doesPlayerHaveTwoFactorAuthEnabled(client) && checkForSMTPModule() && getEmailConfig().enabled) {
getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
showPlayerTwoFactorAuthenticationGUI(client);
sendAccountTwoFactorAuthCode(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerData(client).twoFactorAuthCode);
return true;
}
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
@@ -842,8 +875,8 @@ function checkLogin(client, password) {
loginSuccess(client);
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
}
}
@@ -915,13 +948,13 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
} else {
messagePlayerError(client, "Password doesn't meet requirements!");
}
return false
return false;
}
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if(!isValidEmailAddress(emailAddress)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
return false
return false;
}
}
@@ -947,11 +980,11 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
}
}
if(doesServerHaveTesterOnlyEnabled() && !isPlayerATester(client)) {
setTimeout(function() {
client.disconnect();
disconnectPlayer(client);
}, 5000);
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
@@ -962,13 +995,13 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the "not a tester" error message (GUI disabled).`);
messagePlayerError(client, getLocaleString(client, "NotATester"));
return false;
}
}
} else {
messagePlayerAlert(client, getLocaleString(client, "RegistrationCreateCharReminder"));
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationSuccessGUI(client);
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersMessage"), getLocaleString(client, "NoCharactersWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
showPlayerPrompt(client, getLocaleString(client, "NoCharactersMessage"), getLocaleString(client, "NoCharactersWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
} else {
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage"), `{ALTCOLOUR}/newchar{MAINCOLOUR}`);
@@ -979,27 +1012,52 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
// ===========================================================================
function checkAccountResetPasswordRequest(client, inputText) {
if(getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_NONE) {
if(toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
return false;
if(!checkForSMTPModule() || !getEmailConfig().enabled) {
return false;
}
switch(getPlayerData(client).passwordResetState) {
case VRR_RESETPASS_STATE_EMAILCONFIRM: {
if(toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
logToConsole(LOG_INFO|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
showPlayerErrorGUI(client, getLocaleString(client, "GUIErrorResetPasswordFailedInvalidEmail"), getLocaleString(client, "GUIErrorTitle"), getLocaleString(client, "GUIOkButton"));
return false;
}
let passwordResetCode = toUpperCase(generateEmailVerificationCode());
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_CODEINPUT;
getPlayerData(client).passwordResetCode = passwordResetCode;
showPlayerResetPasswordCodeInputGUI(client);
sendPasswordResetEmail(client, passwordResetCode);
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} submitted successful email for password reset. Sending email and awaiting verification code input ...`);
break;
}
let passwordResetCode = toUpperCase(generateEmailVerificationCode());
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_CODEINPUT;
getPlayerData(client).passwordResetCode = passwordResetCode;
sendPasswordResetEmail(client, passwordResetCode);
showPlayerResetPasswordCodeInputGUI(client);
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} reset their password. Awaiting verification code input ...`);
} else if(getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_CODEINPUT) {
if(getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_SETPASS;
showPlayerChangePasswordGUI(client);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
} else {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
client.disconnect();
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct)`);
case VRR_RESETPASS_STATE_CODEINPUT: {
if(inputText != "") {
if(getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_SETPASS;
showPlayerChangePasswordGUI(client, getLocaleString(client));
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
} else {
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
getPlayerData(client).passwordResetAttemptsRemaining = getPlayerData(client).passwordResetAttemptsRemaining - 1;
logToConsole(LOG_INFO|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct, ${getPlayerData(client).passwordResetAttemptsRemaining} attempts remaining)`);
if(getPlayerData(client).passwordResetAttemptsRemaining <= 0) {
logToConsole(LOG_INFO|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct, no more attempts remaining, kicking ...)`);
disconnectPlayer(client);
return false;
}
}
}
break;
}
case VRR_RESETPASS_STATE_NONE: {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} requested a password reset. Awaiting email input ...`);
showPlayerResetPasswordEmailInputGUI(client);
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_EMAILCONFIRM;
break;
}
}
@@ -1012,7 +1070,7 @@ function checkAccountChangePassword(client, newPassword, confirmNewPassword) {
if(!isPlayerLoggedIn(client)) {
if(getPlayerData(client).passwordResetState != VRR_RESETPASS_STATE_SETPASS) {
//getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
//client.disconnect();
//disconnectPlayer(client);
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (not logged in or not using reset password)`);
return false;
}
@@ -1063,7 +1121,7 @@ function isValidEmailAddress(emailAddress) {
// ===========================================================================
function saveAllClientsToDatabase() {
function saveAllPlayersToDatabase() {
logToConsole(LOG_DEBUG, "[VRR.Account]: Saving all clients to database ...");
getClients().forEach(function(client) {
savePlayerToDatabase(client);
@@ -1078,7 +1136,7 @@ function savePlayerToDatabase(client) {
return false;
}
if(!getPlayerData(client).loggedIn) {
if(!isPlayerLoggedIn(client)) {
return false;
}
@@ -1088,8 +1146,8 @@ function savePlayerToDatabase(client) {
if(getPlayerData(client).currentSubAccount != -1) {
//let subAccountData = getPlayerCurrentSubAccount(client);
if(client.player != null) {
if(getPlayerData(client).returnToPosition != null) {
if(getPlayerPed(client) != null) {
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != VRR_RETURNTO_TYPE_ADMINGET) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
@@ -1111,40 +1169,55 @@ function savePlayerToDatabase(client) {
// ===========================================================================
function initClient(client) {
logToConsole(LOG_DEBUG, `[VRR.Account] Initializing client ${getPlayerDisplayForConsole(client)} ...`);
if(isConsole(client)) {
logToConsole(LOG_DEBUG|LOG_ERROR, `[VRR.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (is console client)`);
return false;
}
if(client.getData("vrr.isInitialized") != null || client.getData("vrr.isInitialized") == true) {
logToConsole(LOG_DEBUG, `[VRR.Account] Initializing client ${getPlayerDisplayForConsole(client)} ...`);
if(playerInitialized[client.index] == true) {
logToConsole(LOG_DEBUG|LOG_ERROR, `[VRR.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (already initialized)`);
return false;
}
client.setData("vrr.isInitialized", true, false);
setEntityData(client, "vrr.isInitialized", true, false);
sendPlayerGUIColours(client);
logToConsole(LOG_DEBUG, `[VRR.Account] Initializing GUI for ${getPlayerDisplayForConsole(client)} ...`);
sendPlayerGUIInit(client);
updatePlayerSnowState(client);
logToConsole(LOG_DEBUG, `[VRR.Account] Showing connect camera to ${getPlayerDisplayForConsole(client)} ...`);
showConnectCameraToPlayer(client);
messageClient(`Please wait ...`, client, getColourByName("softGreen"));
logToConsole(LOG_DEBUG, `[VRR.Account] Waiting for 2.5 seconds to prevent race attack ...`);
setTimeout(function() {
if(client != null) {
clearChatBox(client);
logToConsole(LOG_DEBUG, `[VRR.Account] Loading account for ${getPlayerDisplayForConsole(client)}`);
let tempAccountData = loadAccountFromName(getPlayerName(client), true);
logToConsole(LOG_DEBUG, `[VRR.Account] Loading subaccounts for ${getPlayerDisplayForConsole(client)}`);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
getServerData().clients[client.index] = new ClientData(client, tempAccountData, tempSubAccounts);
getServerData().clients[getPlayerId(client)] = new ClientData(client, tempAccountData, tempSubAccounts);
getServerData().clients[client.index].sessionId = saveConnectionToDatabase(client);
getServerData().clients[client.index].connectTime = getCurrentUnixTimestamp();
getServerData().clients[getPlayerId(client)].sessionId = saveConnectionToDatabase(client);
getServerData().clients[getPlayerId(client)].connectTime = getCurrentUnixTimestamp();
requestClientInfo(client);
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
sendPlayerLocaleId(client, getPlayerData(client).accountData.locale);
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == getPlayerIP(client)) {
messagePlayerAlert(client, getLocaleString(client, "AutoLoggedInIP"));
loginSuccess(client);
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
} else {
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
@@ -1152,10 +1225,17 @@ function initClient(client) {
} else {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "/login"),getColourByName("softGreen"));
//if(checkForGeoIPModule()) {
// let iso = module.geoip.getCountryISO(getPlayerIP(client));
// let localeId = getLocaleFromCountryISO(iso);
//}
//showGameMessage(client, getLocaleString(client, "LocaleOffer", `/lang ${getLocaleData(localeId)[2]}`), getColourByName("white"), 10000, "Roboto");
}
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}
} else {
sendPlayerLocaleId(client, 0);
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
showPlayerRegistrationGUI(client);
@@ -1166,9 +1246,12 @@ function initClient(client) {
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}
getServerData().clients[client.index].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[client.index].accountData.databaseId);
getServerData().clients[getPlayerId(client)].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[getPlayerId(client)].accountData.databaseId);
sendAccountKeyBindsToClient(client);
}
}, 2500);
}
@@ -1178,7 +1261,7 @@ function saveConnectionToDatabase(client) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, getPlayerName(client));
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', '${client.ip}')`;
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${getPlayerGameVersion(client)}', '0.0.0', '${safeName}', '${getPlayerIP(client)}')`;
queryDatabase(dbConnection, dbQueryString);
return getDatabaseInsertId(dbConnection);
}
@@ -1365,14 +1448,14 @@ function isAccountEmailVerified(accountData) {
// ===========================================================================
function isAccountTwoFactorAuthenticationVerified(accountData) {
return hasBitFlag(accountData.flags.moderation, getModerationFlagValue("TwoFactorAuthVerified"));
function doesPlayerHaveTwoFactorAuthEnabled(client) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("TwoStepAuth"));
}
// ===========================================================================
function doesPlayerHaveTwoFactorAuthEnabled(client) {
return hasBitFlag(getPlayerData(client).accountData.flags.settings, getAccountSettingsFlagValue("TwoFactorAuth"));
function doesPlayerHaveLoginAlertsEnabled(client) {
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("AuthAttemptAlert"));
}
// ===========================================================================
@@ -1430,7 +1513,7 @@ function verifyAccountEmail(accountData, verificationCode) {
// ===========================================================================
function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getServerGame()) {
function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getGame()) {
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
@@ -1438,7 +1521,7 @@ function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getSe
let emailBodyText = getEmailConfig().bodyContent.accountAuthFailAlert;
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(game));
emailBodyText = emailBodyText.replace("{IPADDRESS}", ip);
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${countryName}, ${countryName}`);
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${subDivisionName}, ${countryName}`);
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
emailBodyText = emailBodyText.replace("{TIMESTAMP}", date.toLocaleString('en-US'));
@@ -1448,7 +1531,7 @@ function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getSe
// ===========================================================================
function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getServerGame()) {
function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getGame()) {
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
@@ -1486,7 +1569,7 @@ function checkPlayerTwoFactorAuthentication(client, authCode) {
}
}
client.disconnect();
disconnectPlayer(client);
return false;
}
@@ -1496,4 +1579,16 @@ function isPlayerATester(client) {
}
// ===========================================================================
function sendAccountTwoFactorAuthCode(emailAddress, name, twoFactorAuthCode) {
let emailBodyText = getEmailConfig().bodyContent.twoFactorAuthentication;
emailBodyText = emailBodyText.replace("{2FACODE}", twoFactorAuthCode);
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(getGame()));
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
sendEmail(emailAddress, name, `Login code for ${getServerName()}`, emailBodyText);
return true;
}
// ===========================================================================

View File

@@ -20,17 +20,17 @@ function playPlayerAnimationCommand(command, params, client) {
return false;
}
let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!animationSlot) {
messagePlayerError(client, getLocaleString(client, "AnimationNotFound"));
messagePlayerInfo(client, getLocaleString(client, "AnimationHelpTip"), `{ALTCOLOUR}/animlist{MAINCOLOUR}`);
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
messagePlayerInfo(client, getLocaleString(client, "AnimationCommandTip", `{ALTCOLOUR}/animlist{MAINCOLOUR}`));
return false;
}
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "AnimationInvalidDistance"));
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
return false;
}
@@ -39,7 +39,7 @@ let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -51,26 +51,26 @@ let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
function stopPlayerAnimationCommand(command, params, client) {
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
makePedStopAnimation(getPlayerPed(client));
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
getPlayerData(client).currentAnimationPositionReturnTo = false;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationForced = false;
setPlayerMouseCameraState(client, false);
//setPlayerMouseCameraState(client, false);
}
// ===========================================================================
function showAnimationListCommand(command, params, client) {
let animList = getGameConfig().animations[getServerGame()].map(function(x) { return x[0]; });
let animList = getGameConfig().animations[getGame()].map(function(x) { return x.name; });
let chunkedList = splitArrayIntoChunks(animList, 10);
@@ -87,8 +87,8 @@ function showAnimationListCommand(command, params, client) {
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getServerGame()) {
return getGameConfig().animations[gameId][animationSlot];
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================
@@ -100,14 +100,14 @@ function isPlayerInForcedAnimation(client) {
// ===========================================================================
function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
setEntityData(getPlayerPed(client), "vrr.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
// if(getGame() < VRR_GAME_GTA_SA) {
// setPlayerMouseCameraState(client, true);
@@ -118,40 +118,41 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
// ===========================================================================
function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimation = animationSlot;
getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
}
// ===========================================================================
function makePlayerStopAnimation(client) {
//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
makePedStopAnimation(getPlayerPed(client));
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
getPlayerData(client).currentAnimationPositionReturnTo = false;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationStart = 0;
getPlayerData(client).animationForced = false;
}
// ===========================================================================
function getAnimationFromParams(params) {
let animations = getGameConfig().animations[getGame()];
if(isNaN(params)) {
for(let i in getGameConfig().animations[getServerGame()]) {
if(toLowerCase(getGameConfig().animations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
for(let i in animations) {
if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGameConfig().animations[getServerGame()][params] != "undefined") {
if(typeof getGameConfig().animations[getGame()][params] != "undefined") {
return toInteger(params);
}
}

View File

@@ -8,14 +8,14 @@
// ===========================================================================
function initAntiCheatScript() {
logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Anticheat script initialized!");
}
// ===========================================================================
function clearPlayerStateToEnterExitProperty(client) {
if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
if(getPlayerData(client).pedState == VRR_PEDSTATE_ENTERINGVEHICLE) {
sendPlayerClearPedState(client);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;

View File

@@ -7,8 +7,6 @@
// TYPE: Server (JavaScript)
// ===========================================================================
// ===========================================================================
function initBanScript() {
logToConsole(LOG_INFO, "[VRR.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[VRR.Ban]: Ban script initialized!");
@@ -39,7 +37,7 @@ function accountBanCommand(command, params, client) {
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been account banned.`);
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
}
@@ -69,7 +67,7 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been character banned.`);
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
@@ -98,11 +96,11 @@ function ipBanCommand(command, params, client, fromDiscord) {
return false;
}
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been IP banned.`);
banIPAddress(targetClient.ip, getPlayerData(client).accountData.databaseId, reason);
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banIPAddress(getPlayerIP(targetClient), getPlayerData(client).accountData.databaseId, reason);
server.banIP(targetClient.ip);
targetClient.disconnect();
serverBanIP(getPlayerIP(targetClient));
disconnectPlayer(targetClient);
}
// ===========================================================================
@@ -129,10 +127,10 @@ function subNetBanCommand(command, params, client, fromDiscord) {
return false;
}
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been subnet banned`);
banSubNet(targetClient.ip, getSubNet(targetClient.ip, octetAmount), getPlayerData(client).accountData.databaseId, reason);
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
banSubNet(getPlayerIP(targetClient), getSubNet(getPlayerIP(targetClient), octetAmount), getPlayerData(client).accountData.databaseId, reason);
server.banIP(targetClient.ip);
serverBanIP(getPlayerIP(targetClient));
}
// ===========================================================================
@@ -254,13 +252,9 @@ function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
// ===========================================================================
function isAccountBanned(accountId) {
let bans = getServerData().bans;
for(let i in bans) {
if(bans[i].type == VRR_BANTYPE_ACCOUNT) {
if(bans[i].detail == accountId) {
return true;
}
}
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_ACCOUNT && ban.detail === accountId);
if(bans.length > 0) {
return true;
}
return false;
@@ -269,13 +263,9 @@ function isAccountBanned(accountId) {
// ===========================================================================
function isSubAccountBanned(subAccountId) {
let bans = getServerData().bans;
for(let i in bans) {
if(bans[i].type == VRR_BANTYPE_SUBACCOUNT) {
if(bans[i].detail == subAccountId) {
return true;
}
}
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
if(bans.length > 0) {
return true;
}
return false;
@@ -284,13 +274,9 @@ function isSubAccountBanned(subAccountId) {
// ===========================================================================
function isIpAddressBanned(ipAddress) {
let bans = getServerData().bans;
for(let i in bans) {
if(bans[i].type == VRR_BANTYPE_IPADDRESS) {
if(bans[i].detail == ipAddress) {
return true;
}
}
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_IPADDRESS && ban.detail === ipAddress);
if(bans.length > 0) {
return true;
}
return false;

View File

@@ -7,8 +7,6 @@
// TYPE: Server (JavaScript)
// ===========================================================================
// ===========================================================================
let serverBitFlags = {
staffFlags: {},
moderationFlags: {},
@@ -21,7 +19,6 @@ let serverBitFlags = {
npcTriggerTypeFlags: {},
npcTriggerConditionTypesFlags: {},
npcTriggerResponseTypeFlags: {},
serverSettings: {}
};
// ===========================================================================
@@ -41,6 +38,8 @@ let serverBitFlagKeys = {
"ManageWorld",
"ManageAntiCheat",
"Developer",
"ManageNPCs",
"ManageRaces",
],
moderationFlagKeys: [
"None",
@@ -119,6 +118,8 @@ let serverBitFlagKeys = {
"NoRandomTips",
"NoActionTips",
],
// Not going to be used. Use trigger, condition, and response stuff in trigger.js
npcTriggerTypeKeys: [
"None",
"FarProximity", // Comes within a far distance of NPC
@@ -219,26 +220,6 @@ let serverBitFlagKeys = {
"ShowItemsAfterPurchase",
"BuyCommandAfterEnterBusiness",
],
serverSettingsKeys: [
"None",
"GUI",
"ServerLogo",
"FallingSnow",
"GroundSnow",
"Anticheat",
"CheckGameScripts",
"GameScriptBlackList",
"GameScriptWhiteList",
"JobBlips",
"JobPickups",
"BusinessBlips",
"BusinessPickups",
"HouseBlips",
"HousePickups",
"DiscordBot",
"RealTime",
"Testing",
],
};
// ===========================================================================
@@ -255,47 +236,12 @@ function initBitFlagScript() {
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.serverSettings = createBitFlagTable(serverBitFlagKeys.serverSettingsKeys);
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
// ===========================================================================
function createBitFlagTable(keyNames) {
let bitVal = 0;
let bitTable = {};
let incVal = 1;
for(let i in keyNames) {
let key = keyNames[i];
bitTable[key] = bitVal;
bitVal = 1 << incVal;
incVal++;
}
return bitTable;
}
// ===========================================================================
function hasBitFlag(allFlags, checkForFlag) {
if(allFlags == 0) {
return false;
}
if(allFlags == -1) {
return true;
}
if((allFlags & checkForFlag) == checkForFlag) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveStaffPermission(client, requiredFlags) {
if(isConsole(client)) {
return true;
@@ -311,15 +257,15 @@ function doesPlayerHaveStaffPermission(client, requiredFlags) {
}
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(staffFlags == getStaffFlagValue("All")) {
return true;
}
if(staffFlags == getStaffFlagValue("All")) {
return true;
}
if(hasBitFlag(staffFlags, requiredFlags)) {
return true;
}
if(hasBitFlag(staffFlags, requiredFlags)) {
return true;
}
return false;
return false;
}
// ===========================================================================
@@ -341,22 +287,22 @@ function doesPlayerHaveClanPermission(client, requiredFlags) {
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankFlags(getPlayerCurrentSubAccount(client).clanRank);
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(clanFlags == getClanFlagValue("All")) {
return true;
}
if(clanFlags == getClanFlagValue("All")) {
return true;
}
if(hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
if(hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
return false;
return false;
}
// ===========================================================================
function getStaffFlagValue(flagName) {
if(flagName == "All") {
return -1;
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.staffFlags[flagName] == "undefined") {
@@ -369,8 +315,8 @@ function getStaffFlagValue(flagName) {
// ===========================================================================
function getClanFlagValue(flagName) {
if(flagName == "All") {
return -1;
if(flagName == "All") {
return -1;
}
if(typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
@@ -383,8 +329,8 @@ function getClanFlagValue(flagName) {
// ===========================================================================
function getAccountSettingsFlagValue(flagName) {
if(flagName == "All") {
return -1;
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
@@ -397,8 +343,8 @@ function getAccountSettingsFlagValue(flagName) {
// ===========================================================================
function getModerationFlagValue(flagName) {
if(flagName == "All") {
return -1;
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
@@ -410,20 +356,6 @@ function getModerationFlagValue(flagName) {
// ===========================================================================
function getServerSettingsFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.serverSettings[flagName] == "undefined") {
return false;
}
return serverBitFlags.serverSettings[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;
@@ -447,18 +379,6 @@ function takePlayerStaffFlag(client, flagName) {
// ===========================================================================
function addBitFlag(allFlags, flagValue) {
return allFlags | flagValue;
}
// ===========================================================================
function removeBitFlag(allFlags, flagValue) {
return allFlags ^ flagValue;
}
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;
@@ -487,20 +407,4 @@ function getServerBitFlagKeys() {
return serverBitFlagKeys;
}
// ===========================================================================
function createBitwiseTable(tableKeys) {
let bitVal = 0;
let bitTable = {};
let incVal = 1;
for(let i in tableKeys) {
let key = tableKeys[i];
bitTable[key] = bitVal;
bitVal = 1 << incVal;
incVal++;
}
return bitTable;
}
// ===========================================================================

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bakery.js
// DESC: Provides bakery business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bar.js
// DESC: Provides bar/pub business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: burger.js
// DESC: Provides burger joint (McDonalds?) business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,67 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: casino.js
// DESC: Provides casino business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================
let deckCards = [
DeckCardData("deckCardSpadeAce", VRR_DECKCARD_SUIT_SPADE, 1),
DeckCardData("deckCardSpade2", VRR_DECKCARD_SUIT_SPADE, 2),
DeckCardData("deckCardSpade3", VRR_DECKCARD_SUIT_SPADE, 3),
DeckCardData("deckCardSpade4", VRR_DECKCARD_SUIT_SPADE, 4),
DeckCardData("deckCardSpade5", VRR_DECKCARD_SUIT_SPADE, 5),
DeckCardData("deckCardSpade6", VRR_DECKCARD_SUIT_SPADE, 6),
DeckCardData("deckCardSpade7", VRR_DECKCARD_SUIT_SPADE, 7),
DeckCardData("deckCardSpade8", VRR_DECKCARD_SUIT_SPADE, 8),
DeckCardData("deckCardSpade9", VRR_DECKCARD_SUIT_SPADE, 9),
DeckCardData("deckCardSpade10", VRR_DECKCARD_SUIT_SPADE, 10),
DeckCardData("deckCardSpadeJack", VRR_DECKCARD_SUIT_SPADE, 11),
DeckCardData("deckCardSpadeQueen", VRR_DECKCARD_SUIT_SPADE, 12),
DeckCardData("deckCardSpadeKing", VRR_DECKCARD_SUIT_SPADE, 13),
DeckCardData("deckCardClubAce", VRR_DECKCARD_SUIT_CLUB, 1),
DeckCardData("deckCardClub2", VRR_DECKCARD_SUIT_CLUB, 2),
DeckCardData("deckCardClub3", VRR_DECKCARD_SUIT_CLUB, 3),
DeckCardData("deckCardClub4", VRR_DECKCARD_SUIT_CLUB, 4),
DeckCardData("deckCardClub5", VRR_DECKCARD_SUIT_CLUB, 5),
DeckCardData("deckCardClub6", VRR_DECKCARD_SUIT_CLUB, 6),
DeckCardData("deckCardClub7", VRR_DECKCARD_SUIT_CLUB, 7),
DeckCardData("deckCardClub8", VRR_DECKCARD_SUIT_CLUB, 8),
DeckCardData("deckCardClub9", VRR_DECKCARD_SUIT_CLUB, 9),
DeckCardData("deckCardClub10", VRR_DECKCARD_SUIT_CLUB, 10),
DeckCardData("deckCardClubJack", VRR_DECKCARD_SUIT_CLUB, 11),
DeckCardData("deckCardClubQueen", VRR_DECKCARD_SUIT_CLUB, 12),
DeckCardData("deckCardClubKing", VRR_DECKCARD_SUIT_CLUB, 13),
DeckCardData("deckCardHeartAce", VRR_DECKCARD_SUIT_HEART, 1),
DeckCardData("deckCardHeart2", VRR_DECKCARD_SUIT_HEART, 2),
DeckCardData("deckCardHeart3", VRR_DECKCARD_SUIT_HEART, 3),
DeckCardData("deckCardHeart4", VRR_DECKCARD_SUIT_HEART, 4),
DeckCardData("deckCardHeart5", VRR_DECKCARD_SUIT_HEART, 5),
DeckCardData("deckCardHeart6", VRR_DECKCARD_SUIT_HEART, 6),
DeckCardData("deckCardHeart7", VRR_DECKCARD_SUIT_HEART, 7),
DeckCardData("deckCardHeart8", VRR_DECKCARD_SUIT_HEART, 8),
DeckCardData("deckCardHeart9", VRR_DECKCARD_SUIT_HEART, 9),
DeckCardData("deckCardHeart10", VRR_DECKCARD_SUIT_HEART, 10),
DeckCardData("deckCardHeartJack", VRR_DECKCARD_SUIT_HEART, 11),
DeckCardData("deckCardHeartQueen", VRR_DECKCARD_SUIT_HEART, 12),
DeckCardData("deckCardHeartKing", VRR_DECKCARD_SUIT_HEART, 13),
DeckCardData("deckCardDiamondAce", VRR_DECKCARD_SUIT_DIAMOND, 1),
DeckCardData("deckCardDiamond2", VRR_DECKCARD_SUIT_DIAMOND, 2),
DeckCardData("deckCardDiamond3", VRR_DECKCARD_SUIT_DIAMOND, 3),
DeckCardData("deckCardDiamond4", VRR_DECKCARD_SUIT_DIAMOND, 4),
DeckCardData("deckCardDiamond5", VRR_DECKCARD_SUIT_DIAMOND, 5),
DeckCardData("deckCardDiamond6", VRR_DECKCARD_SUIT_DIAMOND, 6),
DeckCardData("deckCardDiamond7", VRR_DECKCARD_SUIT_DIAMOND, 7),
DeckCardData("deckCardDiamond8", VRR_DECKCARD_SUIT_DIAMOND, 8),
DeckCardData("deckCardDiamond9", VRR_DECKCARD_SUIT_DIAMOND, 9),
DeckCardData( "deckCardDiamond10", VRR_DECKCARD_SUIT_DIAMOND, 10),
DeckCardData("deckCardDiamondJack", VRR_DECKCARD_SUIT_DIAMOND, 11),
DeckCardData("deckCardDiamondQueen", VRR_DECKCARD_SUIT_DIAMOND, 12),
DeckCardData("deckCardDiamondKing", VRR_DECKCARD_SUIT_DIAMOND, 13),
];
let deckCardBacks = [
]

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: clothing.js
// DESC: Provides clothing (skin) business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: club.js
// DESC: Provides club/nightclub business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: fuel.js
// DESC: Provides fuel/petrol business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: mechanic.js
// DESC: Provides mechanic/vehicle repair business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: pizza.js
// DESC: Provides pizza restaurant business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: restaurant.js
// DESC: Provides generic restaurant business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle dealership business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

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