Test skin stuff for IV
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@@ -292,8 +292,19 @@ function setLocalPlayerInfiniteRun(state) {
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// ===========================================================================
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function setLocalPlayerSkin(skinId) {
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logToConsole(LOG_INFO, skinId);
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if(getGame() == VRR_GAME_GTA_IV) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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if(natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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natives.loadAllObjectsNow();
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if(natives.hasModelLoaded(skinId)) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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//natives.requestModel(skinId);
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//natives.changePlayerModel(natives.getPlayerId(), skinId);
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//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
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} else {
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@@ -54,9 +54,14 @@ function processSkinSelectKeyPress(keyCode) {
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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if(getGame() == VRR_GAME_GTA_IV) {
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//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
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//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
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let skinId = allowedSkins[skinSelectorIndex][1];
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if(natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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natives.loadAllObjectsNow();
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if(natives.hasModelLoaded(skinId)) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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} else {
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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}
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@@ -69,9 +74,14 @@ function processSkinSelectKeyPress(keyCode) {
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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if(getGame() == VRR_GAME_GTA_IV) {
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//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
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//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
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let skinId = allowedSkins[skinSelectorIndex][1];
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if(natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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natives.loadAllObjectsNow();
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if(natives.hasModelLoaded(skinId)) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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} else {
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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}
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