Add is player surrounded util
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@@ -28,4 +28,10 @@ function unHandCuffPlayer(client) {
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setPlayerControlState(client, true);
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}
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// ---------------------------------------------------------------------------
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function isPlayerSurrendered(client) {
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return (getPlayerData(client).pedState == AG_PEDSTATE_TAZED || getPlayerData(client).pedState == AG_PEDSTATE_HANDSUP);
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}
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// ---------------------------------------------------------------------------
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