Use delete element util

This commit is contained in:
Vortrex
2021-01-25 22:42:13 -06:00
parent bbd24e21e6
commit 4d94709323

View File

@@ -159,7 +159,7 @@ function setHousePickupCommand(command, params, client) {
if(getHouseData(houseId).entrancePickupModel != -1) {
if(getHouseData(houseId).entrancePickup != null) {
destroyElement(getHouseData(houseId).entrancePickup);
deleteGameElement(getHouseData(houseId).entrancePickup);
}
createHouseEntrancePickup(houseId);
@@ -243,7 +243,7 @@ function setHouseBlipCommand(command, params, client) {
if(getHouseData(houseId).entranceBlipModel != -1) {
if(getHouseData(houseId).entranceBlip != null) {
destroyElement(getHouseData(houseId).entranceBlip);
deleteGameElement(getHouseData(houseId).entranceBlip);
}
createHouseEntranceBlip(houseId);
@@ -632,7 +632,7 @@ function doesHouseHaveInterior(houseId) {
function deleteHouseEntrancePickup(houseId) {
if(getHouseData(houseId).entrancePickup != null) {
//removeFromWorld(getHouseData(houseId).entrancePickup);
destroyElement(getHouseData(houseId).entrancePickup);
deleteGameElement(getHouseData(houseId).entrancePickup);
getHouseData(houseId).entrancePickup = null;
}
}
@@ -642,7 +642,7 @@ function deleteHouseEntrancePickup(houseId) {
function deleteHouseExitPickup(houseId) {
if(getHouseData(houseId).exitPickup != null) {
//removeFromWorld(getHouseData(houseId).exitPickup);
destroyElement(getHouseData(houseId).exitPickup);
deleteGameElement(getHouseData(houseId).exitPickup);
getHouseData(houseId).exitPickup = null;
}
}
@@ -652,7 +652,7 @@ function deleteHouseExitPickup(houseId) {
function deleteHouseEntranceBlip(houseId) {
if(getHouseData(houseId).entranceBlip != null) {
//removeFromWorld(getHouseData(houseId).entranceBlip);
destroyElement(getHouseData(houseId).entranceBlip);
deleteGameElement(getHouseData(houseId).entranceBlip);
getHouseData(houseId).entranceBlip = null;
}
}
@@ -662,7 +662,7 @@ function deleteHouseEntranceBlip(houseId) {
function deleteHouseExitBlip(houseId) {
if(getHouseData(houseId).exitBlip != null) {
//removeFromWorld(getHouseData(houseId).exitBlip);
destroyElement(getHouseData(houseId).exitBlip);
deleteGameElement(getHouseData(houseId).exitBlip);
getHouseData(houseId).exitBlip = null;
}
}