Check player init
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@@ -128,14 +128,16 @@ function vehicleRentCheck() {
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// Loop through players, not vehicles. Much more efficient (and doesn't consume resources when no players are connected)
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerData(clients[i]) != false) {
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if(isPlayerLoggedIn(clients[i] && isPlayerSpawned(clients[i]))) {
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if(getPlayerData(clients[i]).rentingVehicle != false) {
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if(getPlayerCurrentSubAccount(clients[i]).cash < getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice) {
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messagePlayerAlert(clients[i], `You do not have enough money to continue renting this vehicle!`);
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stopRentingVehicle(clients[i]);
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} else {
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takePlayerCash(clients[i], getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice);
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if(isClientInitialized(clients[i])) {
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if(getPlayerData(clients[i]) != false) {
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if(isPlayerLoggedIn(clients[i] && isPlayerSpawned(clients[i]))) {
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if(getPlayerData(clients[i]).rentingVehicle != false) {
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if(getPlayerCurrentSubAccount(clients[i]).cash < getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice) {
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messagePlayerAlert(clients[i], `You do not have enough money to continue renting this vehicle!`);
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stopRentingVehicle(clients[i]);
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} else {
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takePlayerCash(clients[i], getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice);
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}
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}
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}
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}
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@@ -168,10 +170,12 @@ function vehicleRentCheck() {
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function updatePings() {
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let clients = getClients();
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for(let i in clients) {
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if(!clients[i].console) {
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updatePlayerPing(clients[i]);
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if(isPlayerSpawned(clients[i])) {
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updatePlayerCash(clients[i]);
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if(isClientInitialized(clients[i])) {
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if(!clients[i].console) {
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updatePlayerPing(clients[i]);
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if(isPlayerSpawned(clients[i])) {
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updatePlayerCash(clients[i]);
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}
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}
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}
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}
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@@ -205,14 +209,16 @@ function checkServerGameTime() {
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function checkPayDays() {
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let clients = getClients();
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for(let i in clients) {
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if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
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getPlayerData(clients[i]).payDayStart = sdl.ticks;
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playerPayDay(clients[i]);
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if(isClientInitialized(clients[i])) {
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if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
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getPlayerData(clients[i]).payDayStart = sdl.ticks;
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playerPayDay(clients[i]);
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//if(sdl.ticks-getPlayerData(clients[i]).payDayTickStart >= getGlobalConfig().payDayTickCount) {
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// getPlayerData(clients[i]).payDayStart = sdl.ticks;
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// playerPayDay(clients[i]);
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//}
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//if(sdl.ticks-getPlayerData(clients[i]).payDayTickStart >= getGlobalConfig().payDayTickCount) {
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// getPlayerData(clients[i]).payDayStart = sdl.ticks;
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// playerPayDay(clients[i]);
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//}
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}
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}
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}
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@@ -230,9 +236,11 @@ function showRandomTipToAllPlayers() {
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let clients = getClients();
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for(let i in clients) {
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if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
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if(!doesPlayerHaveRandomTipsDisabled(clients[i])) {
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messagePlayerTimedRandomTip(null, randomTips[tipId]);
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if(isClientInitialized(clients[i])) {
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if(isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
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if(!doesPlayerHaveRandomTipsDisabled(clients[i])) {
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messagePlayerTimedRandomTip(null, randomTips[tipId]);
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}
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}
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}
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}
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@@ -63,7 +63,9 @@ function getGameAreas(gameId) {
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*/
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function getPlayerData(client) {
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if(client != null) {
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return getServerData().clients[client.index];
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if(isClientInitialized(client)) {
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return getServerData().clients[client.index];
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}
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}
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return false;
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}
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@@ -455,4 +457,10 @@ function updateTimeRule() {
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}
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}
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// ===========================================================================
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function isClientInitialized(client) {
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return (typeof getServerData().clients[client.index] != "undefined");
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}
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// ===========================================================================
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