Merge branch '1.4.0-prep' into ragemp

This commit is contained in:
Vortrex
2022-03-08 10:33:23 -06:00
4 changed files with 33 additions and 10 deletions

View File

@@ -877,6 +877,9 @@ function createHouseEntrancePickup(houseId) {
getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementOnAllDimensions(getHouseData(houseId).entrancePickup, false);
setElementDimension(getHouseData(houseId).entrancePickup, getHouseData(houseId).entranceDimension);
setElementStreamInDistance(getBusinessData(businessId).entrancePickup, getGlobalConfig().housePickupStreamInDistance);
setElementStreamOutDistance(getBusinessData(businessId).entrancePickup, getGlobalConfig().housePickupStreamOutDistance);
setElementTransient(getHouseData(houseId).entrancePickup, false);
addToWorld(getHouseData(houseId).entrancePickup);
}
updateHousePickupLabelData(houseId);
@@ -901,8 +904,9 @@ function createHouseEntranceBlip(houseId) {
getHouseData(houseId).entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).entranceBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).entranceBlip, false);
//getHouseData(houseId).entranceBlip.streamInDistance = 300;
//getHouseData(houseId).entranceBlip.streamOutDistance = 350;
setElementStreamInDistance(getBusinessData(businessId).entranceBlip, getGlobalConfig().houseBlipStreamInDistance);
setElementStreamOutDistance(getBusinessData(businessId).entranceBlip, getGlobalConfig().houseBlipStreamOutDistance);
setElementTransient(getHouseData(houseId).entranceBlip, false);
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).entranceBlip);
@@ -929,6 +933,9 @@ function createHouseExitPickup(houseId) {
getHouseData(houseId).exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementDimension(getHouseData(houseId).exitPickup, getHouseData(houseId).exitDimension);
setElementOnAllDimensions(getHouseData(houseId).exitPickup, false);
setElementStreamInDistance(getBusinessData(businessId).exitPickup, getGlobalConfig().housePickupStreamInDistance);
setElementStreamOutDistance(getBusinessData(businessId).exitPickup, getGlobalConfig().housePickupStreamOutDistance);
setElementTransient(getHouseData(houseId).exitPickup, false);
addToWorld(getHouseData(houseId).exitPickup);
}
updateHousePickupLabelData(houseId);
@@ -955,6 +962,9 @@ function createHouseExitBlip(houseId) {
getHouseData(houseId).exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).exitBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).exitBlip, false);
setElementStreamInDistance(getBusinessData(businessId).exitBlip, getGlobalConfig().houseBlipStreamInDistance);
setElementStreamOutDistance(getBusinessData(businessId).exitBlip, getGlobalConfig().houseBlipStreamOutDistance);
setElementTransient(getHouseData(houseId).exitBlip, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).exitBlip);

View File

@@ -39,7 +39,7 @@ function loadJobsFromDatabase() {
tempJobData.locations = loadJobLocationsFromDatabase(tempJobData.databaseId);
tempJobData.equipment = loadJobEquipmentsFromDatabase(tempJobData.databaseId);
tempJobData.uniforms = loadJobUniformsFromDatabase(tempJobData.databaseId);
tempJobData.routes = loadJobRoutesFromDatabase(tempJobData.databaseId);
//tempJobData.routes = loadJobRoutesFromDatabase(tempJobData.databaseId);
tempJobs.push(tempJobData);
logToConsole(LOG_DEBUG, `[VRR.Job]: Job '${tempJobData.name}' loaded from database successfully!`);
}

View File

@@ -155,6 +155,18 @@ function setVehicleHeading(vehicle, heading) {
// ===========================================================================
function getElementTransient(element) {
return element.transient;
}
// ===========================================================================
function setElementTransient(element, state) {
return element.transient = state;
}
// ===========================================================================
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
@@ -342,7 +354,7 @@ function setElementDimension(element, dimension) {
// ===========================================================================
function setElementRotation(element, rotation) {
return element.setRotation(rotation);
return element.rotation = rotation;
}
// ===========================================================================
@@ -500,7 +512,7 @@ function getVehicleEngine(vehicle) {
// ===========================================================================
function getVehicleLocked(vehicle) {
return vehicle.locked;
return vehicle.lockedStatus;
}
// ===========================================================================

View File

@@ -1227,6 +1227,9 @@ function respawnVehicle(vehicle) {
function spawnVehicle(vehicleData) {
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
setVehicleHeading(vehicle, vehicleData.spawnRotation);
setElementTransient(vehicle, false);
addToWorld(vehicle);
if(!vehicle) {
return false;
@@ -1253,17 +1256,15 @@ function spawnVehicle(vehicleData) {
setVehicleEngine(vehicle, false);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
} else {
setVehicleEngine(vehicle, intToBool(vehicleData.engine));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
setVehicleEngine(vehicle, intToBool(vehicleData.engine));logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
}
if(typeof vehicle.locked != "undefined") {
setVehicleLocked(vehicle, intToBool(vehicleData.locked));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLockState(vehicle)))}`);
}
setElementDimension(vehicle, vehicleData.dimension);
setElementDimension(vehicle.dimension, vehicleData.dimension);
//setVehicleHealth(vehicle, 1000);
repairVehicle(vehicle);