Update conn log on login
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@@ -488,6 +488,8 @@ function loginSuccess(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
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getPlayerData(client).loggedIn = true;
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updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
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if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
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logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
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client.administrator = true;
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@@ -850,23 +852,23 @@ function savePlayerToDatabase(client) {
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saveAccountToDatabase(getPlayerData(client).accountData);
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if(getPlayerData(client).currentSubAccount != -1) {
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let subAccountData = getPlayerCurrentSubAccount(client);
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//let subAccountData = getPlayerCurrentSubAccount(client);
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if(client.player != null) {
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if(getPlayerData(client).returnToPosition != null) {
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subAccountData.spawnPosition = getPlayerData(client).returnToPosition;
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subAccountData.spawnHeading = getPlayerData(client).returnToHeading;
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subAccountData.interior = getPlayerData(client).returnToInterior;
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subAccountData.dimension = getPlayerData(client).returnToDimension;
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading;
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getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
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getPlayerCurrentSubAccount(client).dimension = getPlayerData(client).returnToDimension;
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} else {
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subAccountData.spawnPosition = getPlayerPosition(client);
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subAccountData.spawnHeading = getPlayerHeading(client);
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subAccountData.interior = getPlayerInterior(client);
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subAccountData.dimension = getPlayerDimension(client);
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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}
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}
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saveSubAccountToDatabase(subAccountData);
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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}
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
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return true;
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@@ -927,8 +929,13 @@ function initClient(client) {
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// ===========================================================================
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function saveConnectionToDatabase(client) {
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let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0')`;
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return quickDatabaseQuery(dbQueryString);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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let safeName = escapeDatabaseString(dbConnection, client.name);
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let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', INET_ATON('${client.ip}'))`;
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let query = queryDatabase(dbConnection, dbQueryString);
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setEntityData(client, "ag.connection", getDatabaseInsertId(dbConnection));
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}
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}
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// ===========================================================================
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