Update conn log on login

This commit is contained in:
Vortrex
2021-04-22 09:26:07 -05:00
parent 1f6b8f52f9
commit 1bc9ecdf49

View File

@@ -488,6 +488,8 @@ function loginSuccess(client) {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
getPlayerData(client).loggedIn = true;
updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
client.administrator = true;
@@ -850,23 +852,23 @@ function savePlayerToDatabase(client) {
saveAccountToDatabase(getPlayerData(client).accountData);
if(getPlayerData(client).currentSubAccount != -1) {
let subAccountData = getPlayerCurrentSubAccount(client);
//let subAccountData = getPlayerCurrentSubAccount(client);
if(client.player != null) {
if(getPlayerData(client).returnToPosition != null) {
subAccountData.spawnPosition = getPlayerData(client).returnToPosition;
subAccountData.spawnHeading = getPlayerData(client).returnToHeading;
subAccountData.interior = getPlayerData(client).returnToInterior;
subAccountData.dimension = getPlayerData(client).returnToDimension;
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading;
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
getPlayerCurrentSubAccount(client).dimension = getPlayerData(client).returnToDimension;
} else {
subAccountData.spawnPosition = getPlayerPosition(client);
subAccountData.spawnHeading = getPlayerHeading(client);
subAccountData.interior = getPlayerInterior(client);
subAccountData.dimension = getPlayerDimension(client);
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
}
}
saveSubAccountToDatabase(subAccountData);
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
return true;
@@ -927,8 +929,13 @@ function initClient(client) {
// ===========================================================================
function saveConnectionToDatabase(client) {
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0')`;
return quickDatabaseQuery(dbQueryString);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, client.name);
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', INET_ATON('${client.ip}'))`;
let query = queryDatabase(dbConnection, dbQueryString);
setEntityData(client, "ag.connection", getDatabaseInsertId(dbConnection));
}
}
// ===========================================================================