Send player locale strings in net event

This commit is contained in:
Vortrex
2022-06-07 10:22:51 -05:00
parent 87bd72c9a0
commit 1c9dd51645

View File

@@ -92,7 +92,7 @@ function updatePlayerNameTag(client) {
function updateAllPlayerNameTags() {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`);
let clients = getClients();
for(let i in clients) {
for (let i in clients) {
updatePlayerNameTag(clients[i]);
}
}
@@ -109,7 +109,7 @@ function updatePlayerPing(client) {
function playerClientReady(client) {
playerResourceReady[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
if(playerResourceStarted[client.index] == true) {
if (playerResourceStarted[client.index] == true) {
initClient(client);
}
}
@@ -126,7 +126,7 @@ function playerGUIReady(client) {
function playerClientStarted(client) {
playerResourceStarted[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
if(playerResourceReady[client.index] == true) {
if (playerResourceReady[client.index] == true) {
initClient(client);
}
}
@@ -219,7 +219,7 @@ function syncPlayerProperties(client) {
// ===========================================================================
function updatePlayerSnowState(client) {
if(isSnowSupported(getGame())) {
if (isSnowSupported(getGame())) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
}
@@ -230,12 +230,12 @@ function updatePlayerSnowState(client) {
function updatePlayerHotBar(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
let tempHotBarItems = [];
for(let i in getPlayerData(client).hotBarItems) {
for (let i in getPlayerData(client).hotBarItems) {
let itemImage = "";
let itemValue = 0;
let itemExists = false;
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i])) {
if (getPlayerData(client).hotBarItems[i] != -1) {
if (getItemData(getPlayerData(client).hotBarItems[i])) {
let itemData = getItemData(getPlayerData(client).hotBarItems[i]);
let itemTypeData = getItemTypeData(itemData.itemTypeIndex);
itemExists = true;
@@ -532,9 +532,9 @@ function sendChatBoxMessageToPlayer(client, messageText, colour) {
// ===========================================================================
function showPlayerItemTakeDelay(client, itemId) {
if(getItemData(itemId)) {
if (getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
@@ -547,9 +547,9 @@ function showPlayerItemTakeDelay(client, itemId) {
// ===========================================================================
function showPlayerItemUseDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
@@ -562,9 +562,9 @@ function showPlayerItemUseDelay(client, itemSlot) {
// ===========================================================================
function showPlayerItemDropDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
@@ -577,9 +577,9 @@ function showPlayerItemDropDelay(client, itemSlot) {
// ===========================================================================
function showPlayerItemPickupDelay(client, itemId) {
if(getItemData(itemId)) {
if (getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
@@ -592,9 +592,9 @@ function showPlayerItemPickupDelay(client, itemId) {
// ===========================================================================
function showPlayerItemPutDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
@@ -607,13 +607,13 @@ function showPlayerItemPutDelay(client, itemSlot) {
// ===========================================================================
function showPlayerItemSwitchDelay(client, itemSlot) {
if(itemSlot != -1) {
if(getPlayerData(client).hotBarItems[itemSlot] != -1) {
if (itemSlot != -1) {
if (getPlayerData(client).hotBarItems[itemSlot] != -1) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
if(delay > 0) {
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else{
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
@@ -646,29 +646,29 @@ function sendPlayerClearPedState(client) {
function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) {
let damagerEntity = getPlayerFromParams(damagerEntityName);
if(isNull(damagerEntity)) {
if (isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`);
if(isNull(damagerEntity)) {
if (isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`);
return false;
}
if(!getPlayerData(damagerEntity) || !getPlayerData(client)) {
if (!getPlayerData(damagerEntity) || !getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
switch(getPlayerData(damagerEntity).weaponDamageEvent) {
switch (getPlayerData(damagerEntity).weaponDamageEvent) {
case VRR_WEAPON_DAMAGE_EVENT_TAZER:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
if(!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`);
tazePlayer(client);
@@ -682,13 +682,13 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
break;
case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss*getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client)-(healthLoss*getPlayerData(client).incomingDamageMultiplier));
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier));
break;
default:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss*getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client)-(healthLoss*getPlayerData(client).incomingDamageMultiplier));
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier));
break;
}
}
@@ -732,7 +732,7 @@ function updateHeadingInVehicleData(client, vehicle, heading) {
// ===========================================================================
function forcePlayerIntoSkinSelect(client) {
if(typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
if (typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
getPlayerData(client).returnToPosition = getPlayerPosition(client);
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
@@ -742,7 +742,7 @@ function forcePlayerIntoSkinSelect(client) {
setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]);
setPlayerDimension(client, getPlayerId(client)+500);
setPlayerDimension(client, getPlayerId(client) + 500);
}
sendNetworkEventToPlayer("vrr.skinSelect", client, true);
@@ -757,9 +757,9 @@ function updatePlayerCash(client) {
// ===========================================================================
function sendAllPoliceStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].policeStation != -1) {
if (getGameConfig().blipSprites[getGame()].policeStation != -1) {
let tempBlips = [];
for(let i in getServerData().policeStations[getGame()]) {
for (let i in getServerData().policeStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].policeStation,
getServerData().policeStations[getGame()][i].position.x,
@@ -776,9 +776,9 @@ function sendAllPoliceStationBlips(client) {
// ===========================================================================
function sendAllFireStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].fireStation != -1) {
if (getGameConfig().blipSprites[getGame()].fireStation != -1) {
let tempBlips = [];
for(let i in getServerData().fireStations[getGame()]) {
for (let i in getServerData().fireStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].fireStation,
getServerData().fireStations[getGame()][i].position.x,
@@ -795,9 +795,9 @@ function sendAllFireStationBlips(client) {
// ===========================================================================
function sendAllHospitalBlips(client) {
if(getGameConfig().blipSprites[getGame()].hospital != -1) {
if (getGameConfig().blipSprites[getGame()].hospital != -1) {
let tempBlips = [];
for(let i in getServerData().hospitals[getGame()]) {
for (let i in getServerData().hospitals[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].hospital,
getServerData().hospitals[getGame()][i].position.x,
@@ -814,9 +814,9 @@ function sendAllHospitalBlips(client) {
// ===========================================================================
function sendAllAmmunationBlips(client) {
if(getGameConfig().blipSprites[getGame()].ammunation != -1) {
if (getGameConfig().blipSprites[getGame()].ammunation != -1) {
let tempBlips = [];
for(let i in getServerData().ammunations[getGame()]) {
for (let i in getServerData().ammunations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].ammunation,
getServerData().ammunations[getGame()][i].position.x,
@@ -833,9 +833,9 @@ function sendAllAmmunationBlips(client) {
// ===========================================================================
function sendAllPayAndSprayBlips(client) {
if(getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
if (getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
let tempBlips = [];
for(let i in getServerData().payAndSprays[getGame()]) {
for (let i in getServerData().payAndSprays[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].payAndSpray,
getServerData().payAndSprays[getGame()][i].position.x,
@@ -852,9 +852,9 @@ function sendAllPayAndSprayBlips(client) {
// ===========================================================================
function sendAllFuelStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].fuelStation != -1) {
if (getGameConfig().blipSprites[getGame()].fuelStation != -1) {
let tempBlips = [];
for(let i in getServerData().fuelStations[getGame()]) {
for (let i in getServerData().fuelStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].fuelStation,
getServerData().fuelStations[getGame()][i].position.x,
@@ -884,11 +884,11 @@ function sendPlayerSetArmour(client, armour) {
function playerFinishedSkinSelection(client, allowedSkinIndex) {
sendNetworkEventToPlayer("vrr.skinSelect", client, false);
if(allowedSkinIndex == -1) {
if (allowedSkinIndex == -1) {
messagePlayerAlert(client, "You canceled the skin change.");
restorePlayerCamera(client);
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
@@ -902,14 +902,14 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
return false;
} else {
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]);
if(isPlayerWorking(client)) {
if (isPlayerWorking(client)) {
messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
} else {
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
}
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
@@ -1049,9 +1049,9 @@ function onPlayerNearPickup(client, pickupId) {
// ===========================================================================
function updateAllInteriorVehiclesForPlayer(client, interior, dimension) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicle != false) {
if(getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) {
for (let i in getServerData().vehicles) {
if (getServerData().vehicles[i].vehicle != false) {
if (getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) {
forcePlayerToSyncElementProperties(client, getServerData().vehicles[i].vehicle);
}
}
@@ -1061,7 +1061,7 @@ function updateAllInteriorVehiclesForPlayer(client, interior, dimension) {
// ===========================================================================
function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
if(getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
sendNetworkEventToPlayer("vrr.vehBuyState", client, state, vehicleId, position);
}
}
@@ -1069,7 +1069,7 @@ function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
// ==========================================================================
function receiveVehiclePurchaseStateUpdateFromClient(client, state) {
if(getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
checkVehiclePurchasing(client);
}
}
@@ -1114,7 +1114,7 @@ function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour
function sendAllBusinessesToPlayer(client) {
let businesses = getServerData().businesses;
for(let i in businesses) {
for (let i in businesses) {
sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false);
}
}
@@ -1123,7 +1123,7 @@ function sendAllBusinessesToPlayer(client) {
function sendAllHousesToPlayer(client) {
let houses = getServerData().houses;
for(let i in houses) {
for (let i in houses) {
sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior);
}
}
@@ -1132,10 +1132,10 @@ function sendAllHousesToPlayer(client) {
function sendAllJobsToPlayer(client) {
let jobs = getServerData().jobs;
for(let i in jobs) {
for(let j in jobs[i].locations) {
sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
}
for (let i in jobs) {
for (let j in jobs[i].locations) {
sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
}
}
}
@@ -1143,7 +1143,7 @@ function sendAllJobsToPlayer(client) {
function sendAllVehiclesToPlayer(client) {
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
for (let i in vehicles) {
sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
}
}
@@ -1222,4 +1222,13 @@ function showLocaleChooserForPlayer(client) {
sendNetworkEventToPlayer("vrr.localeChooser", client);
}
// ==========================================================================
function sendPlayerLocaleStrings(client) {
let strings = getGlobalConfig().locale.sendStringsToClient;
for (let i in strings) {
sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i]));
}
}
// ==========================================================================