Set and remove password on start/reload (disabled)

This commit is contained in:
Vortrex
2023-03-07 21:00:34 -06:00
parent b4aca0257f
commit 1cc54d4dd9

View File

@@ -253,6 +253,7 @@ function checkServerGameTime() {
logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`); logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`);
messageDiscordEventChannel("🌙 Changing server map to night"); messageDiscordEventChannel("🌙 Changing server map to night");
getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC"; getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC";
setServerPassword(generateRandomString(10, getGlobalConfig().alphaNumericCharacters));
if (!serverStarting) { if (!serverStarting) {
kickAllClients(); kickAllClients();
saveServerDataToDatabase(); saveServerDataToDatabase();
@@ -260,6 +261,7 @@ function checkServerGameTime() {
} }
game.changeMap(getGameConfig().mainWorldScene[getGame()]); game.changeMap(getGameConfig().mainWorldScene[getGame()]);
spawnAllServerElements(); spawnAllServerElements();
setServerPassword("");
} else { } else {
if (serverStarting) { if (serverStarting) {
spawnAllServerElements(); spawnAllServerElements();
@@ -274,6 +276,7 @@ function checkServerGameTime() {
logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`); logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`);
messageDiscordEventChannel("🌞 Changing server map to day"); messageDiscordEventChannel("🌞 Changing server map to day");
getGameConfig().mainWorldScene[getGame()] = "FREERIDE"; getGameConfig().mainWorldScene[getGame()] = "FREERIDE";
setServerPassword(generateRandomString(10, getGlobalConfig().alphaNumericCharacters));
if (!serverStarting) { if (!serverStarting) {
kickAllClients(); kickAllClients();
saveServerDataToDatabase(); saveServerDataToDatabase();
@@ -281,6 +284,7 @@ function checkServerGameTime() {
} }
game.changeMap(getGameConfig().mainWorldScene[getGame()]); game.changeMap(getGameConfig().mainWorldScene[getGame()]);
spawnAllServerElements(); spawnAllServerElements();
setServerPassword("");
} else { } else {
if (serverStarting) { if (serverStarting) {
spawnAllServerElements(); spawnAllServerElements();