Set and remove password on start/reload (disabled)
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@@ -253,6 +253,7 @@ function checkServerGameTime() {
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`);
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`);
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messageDiscordEventChannel("🌙 Changing server map to night");
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messageDiscordEventChannel("🌙 Changing server map to night");
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getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC";
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getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC";
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setServerPassword(generateRandomString(10, getGlobalConfig().alphaNumericCharacters));
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if (!serverStarting) {
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if (!serverStarting) {
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kickAllClients();
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kickAllClients();
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saveServerDataToDatabase();
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saveServerDataToDatabase();
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@@ -260,6 +261,7 @@ function checkServerGameTime() {
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}
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}
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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spawnAllServerElements();
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spawnAllServerElements();
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setServerPassword("");
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} else {
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} else {
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if (serverStarting) {
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if (serverStarting) {
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spawnAllServerElements();
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spawnAllServerElements();
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@@ -274,6 +276,7 @@ function checkServerGameTime() {
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`);
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`);
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messageDiscordEventChannel("🌞 Changing server map to day");
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messageDiscordEventChannel("🌞 Changing server map to day");
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getGameConfig().mainWorldScene[getGame()] = "FREERIDE";
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getGameConfig().mainWorldScene[getGame()] = "FREERIDE";
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setServerPassword(generateRandomString(10, getGlobalConfig().alphaNumericCharacters));
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if (!serverStarting) {
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if (!serverStarting) {
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kickAllClients();
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kickAllClients();
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saveServerDataToDatabase();
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saveServerDataToDatabase();
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@@ -281,6 +284,7 @@ function checkServerGameTime() {
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}
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}
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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spawnAllServerElements();
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spawnAllServerElements();
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setServerPassword("");
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} else {
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} else {
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if (serverStarting) {
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if (serverStarting) {
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spawnAllServerElements();
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spawnAllServerElements();
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