Use older game char spawn mechanism for IV
This commit is contained in:
@@ -517,22 +517,9 @@ function selectCharacter(client, characterId = -1) {
|
||||
//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
|
||||
getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
|
||||
|
||||
if (getGame() <= AGRP_GAME_GTA_SA) {
|
||||
if (getGame() <= AGRP_GAME_GTA_IV_EFLC) {
|
||||
spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
|
||||
onPlayerSpawn(client);
|
||||
} else if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
|
||||
clearPlayerWeapons(client);
|
||||
setPlayerPosition(client, spawnPosition);
|
||||
setPlayerHeading(client, spawnHeading);
|
||||
//setPlayerInterior(client, spawnInterior);
|
||||
//setPlayerDimension(client, spawnDimension);
|
||||
restorePlayerCamera(client);
|
||||
setPlayerSkin(client, skin);
|
||||
setTimeout(function () {
|
||||
onPlayerSpawn(client);
|
||||
//stopRadioStreamForPlayer(client);
|
||||
}, 500);
|
||||
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
|
||||
//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
|
||||
//logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
|
||||
|
||||
Reference in New Issue
Block a user