Use older game char spawn mechanism for IV
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@@ -517,22 +517,9 @@ function selectCharacter(client, characterId = -1) {
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
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getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING;
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if (getGame() <= AGRP_GAME_GTA_SA) {
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if (getGame() <= AGRP_GAME_GTA_IV_EFLC) {
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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onPlayerSpawn(client);
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onPlayerSpawn(client);
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} else if (getGame() == AGRP_GAME_GTA_IV) {
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//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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clearPlayerWeapons(client);
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setPlayerPosition(client, spawnPosition);
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setPlayerHeading(client, spawnHeading);
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//setPlayerInterior(client, spawnInterior);
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//setPlayerDimension(client, spawnDimension);
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restorePlayerCamera(client);
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setPlayerSkin(client, skin);
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setTimeout(function () {
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onPlayerSpawn(client);
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//stopRadioStreamForPlayer(client);
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}, 500);
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} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
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} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
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//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
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//spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]);
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//logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
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//logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);
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