Rename interior templates to interiors

This commit is contained in:
Vortrex
2022-02-18 16:00:16 -06:00
parent fb7cf7435a
commit 2592795ea1
2 changed files with 8 additions and 8 deletions

View File

@@ -720,9 +720,9 @@ function setBusinessInteriorTypeCommand(command, params, client) {
return false;
}
if(isNull(getGameConfig().interiorTemplates[getServerGame()][typeParam])) {
if(isNull(getGameConfig().interiors[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid interior type! Use an interior type name");
let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
let interiorTypesList = Object.keys(getGameConfig().interiors[getServerGame()]);
let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderInteriorTypes")));
@@ -732,8 +732,8 @@ function setBusinessInteriorTypeCommand(command, params, client) {
return false;
}
getBusinessData(businessId).exitPosition = getGameConfig().interiorTemplates[getServerGame()][typeParam][0];
getBusinessData(businessId).exitInterior = getGameConfig().interiorTemplates[getServerGame()][typeParam][1];
getBusinessData(businessId).exitPosition = getGameConfig().interiors[getServerGame()][typeParam][0];
getBusinessData(businessId).exitInterior = getGameConfig().interiors[getServerGame()][typeParam][1];
getBusinessData(businessId).exitDimension = getBusinessData(businessId).databaseId+getGlobalConfig().businessDimensionStart;
getBusinessData(businessId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
getBusinessData(businessId).hasInterior = true;

View File

@@ -401,9 +401,9 @@ function setHouseInteriorTypeCommand(command, params, client) {
return false;
}
if(isNull(getGameConfig().interiorTemplates[getServerGame()][typeParam])) {
if(isNull(getGameConfig().interiors[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid interior type! Use an interior type name");
let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
let interiorTypesList = Object.keys(getGameConfig().interiors[getServerGame()]);
let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader("InteriorTypes"));
@@ -413,8 +413,8 @@ function setHouseInteriorTypeCommand(command, params, client) {
return false;
}
getHouseData(houseId).exitPosition = getGameConfig().interiorTemplates[getServerGame()][typeParam][0];
getHouseData(houseId).exitInterior = getGameConfig().interiorTemplates[getServerGame()][typeParam][1];
getHouseData(houseId).exitPosition = getGameConfig().interiors[getServerGame()][typeParam][0];
getHouseData(houseId).exitInterior = getGameConfig().interiors[getServerGame()][typeParam][1];
getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
getHouseData(houseId).hasInterior = true;