Server-configurable nametag distance
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@@ -605,6 +605,9 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
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sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
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if(!areServerElementsSupported()) {
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sendAllBusinessesToPlayer(client);
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sendAllHousesToPlayer(client);
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