Debug logging
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@@ -251,6 +251,8 @@ let globalConfig = {
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"ChatEmoji",
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],
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mainChatType: V_CHAT_TYPE_TALK,
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nightMapStartHour: 19,
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nightMapEndHour: 7,
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};
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// ===========================================================================
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@@ -983,7 +985,7 @@ function getServerIntroMusicURL() {
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// ===========================================================================
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function loadLocaleConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading locale configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading locale configuration ...");
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let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
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if (localeConfig != null) {
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return localeConfig;
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@@ -993,7 +995,7 @@ function loadLocaleConfig() {
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// ===========================================================================
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function loadEconomyConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading economy configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading economy configuration ...");
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let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
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if (economyConfig != null) {
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return economyConfig;
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@@ -1003,7 +1005,7 @@ function loadEconomyConfig() {
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// ===========================================================================
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function loadAccentConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading accents configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading accents configuration ...");
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let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
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if (accentConfig != null) {
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return accentConfig;
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@@ -1013,7 +1015,7 @@ function loadAccentConfig() {
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// ===========================================================================
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function loadDiscordConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading discord configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading discord configuration ...");
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let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
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if (discordConfig != null) {
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return discordConfig;
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@@ -1024,7 +1026,7 @@ function loadDiscordConfig() {
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// ===========================================================================
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function loadDatabaseConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading database configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading database configuration ...");
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let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
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if (databaseConfig != null) {
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return databaseConfig;
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@@ -1035,7 +1037,7 @@ function loadDatabaseConfig() {
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// ===========================================================================
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function loadKeyBindConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading keybind configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading keybind configuration ...");
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let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
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if (keyBindConfig != null) {
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return keyBindConfig;
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@@ -1046,7 +1048,7 @@ function loadKeyBindConfig() {
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// ===========================================================================
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function loadEmailConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading email configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading email configuration ...");
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let emailConfig = JSON.parse(loadTextFile("config/email.json"));
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if (emailConfig != null) {
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return emailConfig;
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@@ -1129,20 +1131,30 @@ function getDatabaseConfig() {
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// ===========================================================================
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function loadServerConfig() {
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading server configuration");
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logToConsole(LOG_DEBUG, "[V.RP.Config] Loading server configuration ...");
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if (toInteger(server.getCVar("v_devserver")) == 1) {
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serverConfig = loadServerConfigFromGame(getGame());
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try {
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serverConfig = loadServerConfigFromGame(getGame());
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()}`);
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()}`);
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server.shutdown();
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}
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} catch (error) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()} (${error})`);
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server.shutdown();
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}
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} else {
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serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
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try {
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serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort()}`);
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if (serverConfig == false) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort()}`);
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server.shutdown();
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}
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} catch (error) {
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logToConsole(LOG_ERROR, `[V.RP.Config] Could not load server configuration for game ${getGame()} (${error})`);
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server.shutdown();
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}
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}
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