Change net event and const prefix
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@@ -151,7 +151,7 @@ function onElementStreamIn(event, element) {
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (inVehicleSeat) {
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parkedVehiclePosition = false;
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@@ -164,7 +164,7 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (areServerElementsSupported()) {
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//if(inVehicleSeat == 0) {
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@@ -188,7 +188,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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if (damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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preventDefaultEventAction(event);
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sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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}
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